Re: [swfmill] additional basic tags

2006-06-19 Thread JJ S
Hi!

I was looking into using sounds with SWFMill when I found this old
email in the mailing list. Is there any new info on this?
I really need proper support for sound.

Thanks,
JJ


Thanks Dan.  I'm not in a hurry, so I will look into it and see what I
can do by myself, and let you know what happens.

Jonathan

On Jul 20, 2005, at 5:30 PM, daniel fischer wrote:

 Jonathan,

 Jonathan Buhacoff jonathan at greetme.com (on Mon, 18 Jul 2005 05:36:45
 -0400):
 0x0E,  DefineSound
 0x0F, StartSound

 i'm sorry for the latency. Implementing these tags in a basic way (so
 as to be able to import SWFs containing them) is actually very easy.
 Look at the HACKING file, src/xsl/source.xsl, and especially
 DefineMorphShape, it should be very similar.

 Normally you would have a new prerelease within a minute, but i'm
 rather busy ATM and restructuring stuff in my build tree, and dont
 know enough subversion yet, blahblah. You can either do it yourself (a
 patch will be highly appreciated), or wait another few days :/

 That applies only if basic import functionality for SWFs containing
 sound is all you want. If you want proper support for sound, i.e.
 importing from .wavs or .mp3s, that'll be a bit more to do, but of
 course also appreciated very much ;) (i could of course point you to
 where to start or whatever).

 Sorry meanwhile,
 -dan

 --
 http://0xDF.com/
 http://iterative.org/

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Re: [swfmill] additional basic tags

2006-06-19 Thread daniel fischer
JJ S [EMAIL PROTECTED] (on Mon, 19 Jun 2006 10:02:09 -0300):

   I was looking into using sounds with SWFMill when I found this old
   email in the mailing list. Is there any new info on this?
   I really need proper support for sound.

Depends on your definition of proper. the mentioned tags:

0x0E,  DefineSound
0x0F, StartSound

are defined, so importing sound should work. if it fails, please supply a 
testcase.

-dan


-- 
http://0xDF.com/
http://iterative.org/

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