Hi!
I was looking into using sounds with SWFMill when I found this old
email in the mailing list. Is there any new info on this?
I really need proper support for sound.
Thanks,
JJ
Thanks Dan. I'm not in a hurry, so I will look into it and see what I
can do by myself, and let you know what happens.
Jonathan
On Jul 20, 2005, at 5:30 PM, daniel fischer wrote:
Jonathan,
Jonathan Buhacoff jonathan at greetme.com (on Mon, 18 Jul 2005 05:36:45
-0400):
0x0E, DefineSound
0x0F, StartSound
i'm sorry for the latency. Implementing these tags in a basic way (so
as to be able to import SWFs containing them) is actually very easy.
Look at the HACKING file, src/xsl/source.xsl, and especially
DefineMorphShape, it should be very similar.
Normally you would have a new prerelease within a minute, but i'm
rather busy ATM and restructuring stuff in my build tree, and dont
know enough subversion yet, blahblah. You can either do it yourself (a
patch will be highly appreciated), or wait another few days :/
That applies only if basic import functionality for SWFs containing
sound is all you want. If you want proper support for sound, i.e.
importing from .wavs or .mp3s, that'll be a bit more to do, but of
course also appreciated very much ;) (i could of course point you to
where to start or whatever).
Sorry meanwhile,
-dan
--
http://0xDF.com/
http://iterative.org/
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