Re: [Synfig-devl] Synfig 1.0.2 released

2015-10-24 Thread d . j . a . y
>From: Permutator ​  - 2015-10-10 21:34:04
>[...] 
>Also, sorry I haven't been active in... sheesh, two months?

You does'nt have to be sorry against "us" and nice to see that you still keep 
an eye on the project.

>I know easelSif already exists, and it's really cool, 
>but I have a specific use case in mind for this, ...

Are you thinking to improve easelSif ? that could be very interesting ! And 
even incredible has a rendering target !

see'ya

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Re: [Synfig-devl] Synfig 1.0.2 released

2015-10-24 Thread Permutator ​
I'm sorry because I said here 
that I was going to make an "Append" value node to go along with "Reverse",
and I haven't gotten around to it in forever. :P I hate it when I do stuff
like that.

Anyway, what I'm working on isn't quite an improvement to easelSif. It's an
entirely separate project with a different (though, I think, probably more
useful) aim. The gist of it is, I want to use Synfig animations in a game,
but raw sifs are too bulky and too slow to parse and render; I expect to
end up with hundreds of animations in the game, and with several on-screen
at any given time and the game running at 60 FPS, that also adds up to
hundreds of renders per second. What's more, I want the game to run well on
phones because I'm a lunatic. So I'm writing a utility that processes sif
files and converts them into a custom format called Plush, which is very
small and runs very fast.

I've got to finish hacking my unenthusiastic way through the sif file
format before I can get to all that cool stuff, since I decided to write
the converter in JavaScript, too. But that's what I'm working on, so yeah,
look forward to it.

On Sat, Oct 24, 2015 at 8:41 AM,  wrote:

> >From: Permutator ​  - 2015-10-10 21:34:04
> >[...]
> >Also, sorry I haven't been active in... sheesh, two months?
>
> You does'nt have to be sorry against "us" and nice to see that you still
> keep an eye on the project.
>
> >I know easelSif already exists, and it's really cool,
> >but I have a specific use case in mind for this, ...
>
> Are you thinking to improve easelSif ? that could be very interesting !
> And even incredible has a rendering target !
>
> see'ya
>
>
> --
> ___
> Synfig-devl mailing list
> Synfig-devl@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/synfig-devl
>
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[Synfig-devl] X Error of failed request

2015-10-24 Thread Yu Chen
Hi

the rendering branch doesn't work on Fedora (on VM Fusion):

=

[jcome@localhost bin]$ ./synfig

Synfig 1.0.1
Usage: "/home/jcome/synfig/bin/synfig" [options] ([sif file] [specific
options])
[jcome@localhost bin]$
[jcome@localhost bin]$
[jcome@localhost bin]$ ./synfig ~/src/synfig/synfig-core/examples/logo.sifz
X Error of failed request:  GLXBadFBConfig
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  34 ()
  Serial number of failed request:  27
  Current serial number in output stream:  26
[jcome@localhost bin]$
=

any ideas?


Thanks in advance

~ yu
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Re: [Synfig-devl] X Error of failed request

2015-10-24 Thread Yu Chen
glxinfo
==

[jcome@localhost bin]$ glxinfo
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address,
GLX_ARB_multisample,
GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_SGIS_multisample,
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
GLX_SGI_make_current_read, GLX_SGI_video_sync
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on SVGA3D; build: RELEASE;
OpenGL version string: 2.1 Mesa 10.6.9 (git-8957b69)
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_AMD_shader_trinary_minmax, GL_APPLE_packed_pixels,
GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_copy_buffer,
GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range,
GL_ARB_multi_bind,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_robustness, GL_ARB_sampler_objects,
GL_ARB_separate_shader_objects,
GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_storage,
GL_ARB_texture_swizzle,
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array,
GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,