Re: [Tagging] Landuse border alignment

2010-05-19 Thread Petr Morávek [Xificurk]
Liz napsal(a):
 On Sat, 15 May 2010, Petr Morávek [Xificurk] wrote:
  and the last,
 most puzzling is landuse=basin An area of water that drains into a
 river

 wow, there are some pretty huge ones of those
 like the Amazon basin
 the Lake Eyre basin
 the Mississipi basin
 the fill_in_any_large_river basin
 so that would colour in most of the map really quickly if that was rendered

That's where I'm confused, because if I understand correctly in
hydrology it's an area from which the rain water drains into a river or
lake, in that case what is this doing in landuse? This should be imho
marked with boundary tag, furthermore mapnik renders this as a water
(blue areas). What the heck is this tag for? Do we need it?

And the rest of water tags is also in conflict with common sense, which
tells me that the natural=water should be for lakes and non man-made
ponds, the landuse=reservoir for all of the man-made bodies of water.
But the wiki page [1] says something different.

[1] http://wiki.openstreetmap.org/wiki/Tag:natural%3Dwater

Regards,
Petr Morávek



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Re: [Tagging] Landuse border alignment

2010-05-17 Thread Seventy 7
 Personally I'm starting to use multipolygons more and more - define a
boundary once and reuse is as many times as needed by the landuses
either side.
Steve

  - Original Message -
  From: Pieren
  To: Tag discussion, strategy and related tools
  Subject: Re: [Tagging] Landuse border alignment
  Date: Mon, 17 May 2010 14:51:15 +0200

  On Mon, May 17, 2010 at 2:00 PM, Jonas Minnberg sas...@gmail.com
  wrote:


I'm kind of considering if this is right or not - if a road is
the divider between two landuses, is it still best to unglue it
from the landuse(s) and move it into one or the other?
 

  It's best to unglue but it's also not wrong to glue the landuse. Some
  will say it's inaccurate, but hey, drawing a road with a polyline is
  also inaccurate.
  In some cases, ungluing can be worst : imagine two parallel streets
  and one pedestrian square in between. If you unglue the square, you
  need polylines to represent the roads connection (for e.g. pedestrian
  routing). These lines are inacurate because they can be drawn at some
  intervals only where physically the connection is everywhere along
  the square. If you glue the pedestrian square, your problem is easily
  solved and closer to the reality.

  Pieren

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Re: [Tagging] Landuse border alignment

2010-05-17 Thread Jonas Minnberg
On Mon, May 17, 2010 at 2:51 PM, Pieren pier...@gmail.com wrote:

 On Mon, May 17, 2010 at 2:00 PM, Jonas Minnberg sas...@gmail.com wrote:


 I'm kind of considering if this is right or not - if a road is the divider
 between two landuses, is it still best to unglue it from the landuse(s) and
 move it into one or the other?


 It's best to unglue but it's also not wrong to glue the landuse. Some will
 say it's inaccurate, but hey, drawing a road with a polyline is also
 inaccurate.
 In some cases, ungluing can be worst : imagine two parallel streets and one
 pedestrian square in between. If you unglue the square, you need polylines
 to represent the roads connection (for e.g. pedestrian routing). These lines
 are inacurate because they can be drawn at some intervals only where
 physically the connection is everywhere along the square. If you glue the
 pedestrian square, your problem is easily solved and closer to the reality.


But then we are not talking about landuse, we are actually talking about a
way, albeit a very wide one - and ways should be connected to each other.
(And now we are back to the topic if ways should be areas... but thats
another discussion :).
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Re: [Tagging] Landuse border alignment

2010-05-17 Thread M∡rtin Koppenhoefer
2010/5/16 Zeke Farwell ezeki...@gmail.com:
 On Sun, May 16, 2010 at 10:29 AM, M∡rtin Koppenhoefer
 dieterdre...@gmail.com wrote:

 IMHO yes, as natural is mainly about landcover (what you physically
 encounter on the spot) while landuse is about usage.

 If you want do some extremely detailed mapping you might make a lot of
 different non-overlapping polygons that represent what's on the ground
 exactly.  However, I don't think that is really necessary or even
 correct.  If there is a large residential area with some chunks of woods
 inside it should those chunks of woods not be considered residential land?


I'm not sure whether to consider the wood residential land, after all
that depends on the concrete situation, but I think that this is
exactly what I wrote about: you could simply tag in a first
approximasation the whole area as landuse=residential and at the same
time draw the wood-polygon as landcover=wood (or natural=wood, or
whatever).

cheers,
Martin

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Re: [Tagging] Landuse border alignment

2010-05-17 Thread M∡rtin Koppenhoefer
2010/5/17 Pieren pier...@gmail.com:
 On Mon, May 17, 2010 at 2:00 PM, Jonas Minnberg sas...@gmail.com wrote:

 I'm kind of considering if this is right or not - if a road is the divider
 between two landuses, is it still best to unglue it from the landuse(s) and
 move it into one or the other?


 It's best to unglue but it's also not wrong to glue the landuse. Some will
 say it's inaccurate, but hey, drawing a road with a polyline is also
 inaccurate.


can't follow you here: if some errors are inherent (missing
curve-functions) we should put some other additional errors because it
doesn't matter any more?


 In some cases, ungluing can be worst : imagine two parallel streets and one
 pedestrian square in between. If you unglue the square, you need polylines
 to represent the roads connection (for e.g. pedestrian routing).


pedestrian squares are an exception (they are routable polygons).


 These lines
 are inacurate because they can be drawn at some intervals only where
 physically the connection is everywhere along the square.


use an area-relation to model this is you want.

The only situation where landuse and streets might be sharing the same
nodes is when the street is mapped as an area (not tagged as highway
but probably additionally to the abstract centre-lines (highway) we
are needing for routing).

cheers,
Martin

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Re: [Tagging] Landuse border alignment

2010-05-16 Thread Jonas Minnberg
So the common problem I have here in Stockholm is that most residential
areas in the suburbs have been carved out of wood- and grass-areas so
there is always a mish-mash between those three.

Is the correct way to split up all those landuses in smaller parts so they
never overlap?

Also, is it OK that natural overlaps landuse? It kind of has to be, since
it's used a lot to place brushes or tree-areas inside larger landuses.

-- Sasq
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Re: [Tagging] Landuse border alignment

2010-05-16 Thread Steve Bennett
On Sun, May 16, 2010 at 10:14 PM, Jonas Minnberg sas...@gmail.com wrote:

 Also, is it OK that natural overlaps landuse? It kind of has to be, since
 it's used a lot to place brushes or tree-areas inside larger landuses.

Sure. If a forest crosses a fenceline, then it overlaps. I did
something like that here:
http://www.openstreetmap.org/?lat=-37.86627lon=145.19352zoom=17layers=B000FTF

Not that it renders particularly nicely.

Steve

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Re: [Tagging] Landuse border alignment

2010-05-16 Thread John F. Eldredge
Also, in areas with sufficient rainfall, a former field will revert to forest 
within 20 years or so, assuming the farmer didn't let all of the topsoil erode 
away.

-- 
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Reserve your right to think, for even to think wrongly is better than not to 
think at all. -- Hypatia of Alexandria

-Original Message-
From: Cartinus carti...@xs4all.nl
Date: Sun, 16 May 2010 18:21:53 
To: tagging@openstreetmap.org
Subject: Re: [Tagging] Landuse border alignment

On Sunday 16 May 2010 18:11:47 Anthony wrote:
 On Sun, May 16, 2010 at 11:31 AM, Steve Bennett stevag...@gmail.com wrote:
  On Sun, May 16, 2010 at 10:14 PM, Jonas Minnberg sas...@gmail.com wrote:
   Also, is it OK that natural overlaps landuse? It kind of has to be,
   since it's used a lot to place brushes or tree-areas inside larger
   landuses.
 
  Sure. If a forest crosses a fenceline, then it overlaps.

 Why would there be a fence within an unmaintained woodland?

Fences are commonly used to demarcate ownership.

unmaintained  unowned


--
m.v.g.,
Cartinus

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread M∡rtin Koppenhoefer
2010/5/14 Jonas Minnberg sas...@gmail.com:
 What about bordering buildings - ie buldings sharing walls but having
 different addresses/uses ? Is it better to draw the as a single area or as
 separate but with shared nodes?


IMHO the more you can separate them, the better. Usually I would
expect (in a final stage) each building as a separate area/relation
and even parts of the same building but with different heights
separately (because this is useful when making 3D, i.e. assigning
heights to buildings).

cheers,
Martin

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread Chris Hill
Jonas Minnberg wrote:

 When is it OK to remove an overlapping landuse ? In some places I 
 found 3 overlapping landuses and it's not clear which one has priority...
When you have visited the area and found out what the real landuse is?

Cheers, Chris

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread Phil! Gold
* Jonas Minnberg sas...@gmail.com [2010-05-14 16:39 +0200]:
 What about bordering buildings - ie buldings sharing walls but having
 different addresses/uses ? Is it better to draw the as a single area or as
 separate but with shared nodes?

I feel that separate ways that share nodes along the joint wall makes the
most sense from an accuracy standpoint.  It allows you to tag the
appropriate areas with the building's address and type, which can be
useful, since the renderers can color different building types
differently.

I osciallate on how much I do this, though.  For dense commercial/retail
areas, I might make distinct ways for the largest buildings (a supermarket
in a strip mall, for instance) and just a few other ways that encompass
all the smaller buildings; for example: http://osm.org/go/ZcIoRxTbc- .
For residential areas, I often don't even bother with the buildings;
because they're so small, they take a lot of time to make.  There are
examples in the residential areas just east of the shopping center I
linked above.

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread Jonas Minnberg
Oh and I forgot:

* landuse=grass overlapping landuse=wood, grass set as layer=-1

On Fri, May 14, 2010 at 9:26 PM, Jonas Minnberg sas...@gmail.com wrote:


 OK, some real world examples;

 * Two overlapping wood-areas, one named, the other not.

 * Grass inside grass landuse, rock inside grass landuse etc - is the rule
 that wholly interior (possibly sharing nodes with the exterior) areas are
 always rendered on top of its exterior area?


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Re: [Tagging] Landuse border alignment

2010-05-14 Thread M∡rtin Koppenhoefer
2010/5/14 Jonas Minnberg sas...@gmail.com:
 Oh and I forgot:
 * landuse=grass overlapping landuse=wood, grass set as layer=-1


is this inside a building or are there platforms or what is the
purpose of this layer-tag?

cheers,
Martin

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread John Smith
On 15 May 2010 05:27, Jonas Minnberg sas...@gmail.com wrote:
 Oh and I forgot:
 * landuse=grass overlapping landuse=wood, grass set as layer=-1

Are you mixing up landuse and land cover by any chance?

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread M∡rtin Koppenhoefer
2010/5/14 Jonas Minnberg sas...@gmail.com:
 OK, some real world examples;
 * Two overlapping wood-areas, one named, the other not.


Generally it's a good idea to tidy up your area, given you know the
area, so in this case: either you know the extent of the named area in
real life, or you shouldn't touch it.

 * Grass inside grass landuse, rock inside grass landuse etc - is the rule
 that wholly interior (possibly sharing nodes with the exterior) areas are
 always rendered on top of its exterior area?


no, there is no such rule and even if the rendering is correct, the
mapping in the rock-grass case isn't: either there is grass or rocks,
i.e. you should model a multipolygon-relation. Grass inside grass: are
there any other tags? What is there (is the outer grass-polygon really
completely grass?). Noone can give you hints just by reading tags and
not seeing what is there or what is mapped exactly.

cheers,
Martin

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread M∡rtin Koppenhoefer
2010/5/14 John Smith deltafoxtrot...@gmail.com:
 On 15 May 2010 05:27, Jonas Minnberg sas...@gmail.com wrote:
 Oh and I forgot:
 * landuse=grass overlapping landuse=wood, grass set as layer=-1

 Are you mixing up landuse and land cover by any chance?


you're insisting on this one? Yes, you are right: in traditional
geoscience landuse is a precise term, it describes the usage of a
given area in a generalized way. Unfortunately this is not true when
it come to OSM: just open your eyes. Have you ever downloaded a piece
of Berlin? You would be astonished ;-). Our landuse is often
fragmented (IMHO not bad, because if there is different stuff, how
else should you point that out? It is easier to summarize different
landuses to one according to type and size than it is to divide 1 big
generalized landuse automatically into all of it's subparts).

How many landcover-tags are there in OSM? Is grass, garages or
landfill a landuse? Another example: cut off (burned down) forest:
this would probably still be called landuse=forest in an official map,
but in OSM if there are no trees it will not be a forest.

On the other hand: I would like to see this mess tidyed up. In this
case I suggest to first change (extend) render rules and then
encourage people to change tagging. This is all because of tagging for
the renderers: because it is sad to tag correct and you don't see
anything on the map ;-). I don't promote a cluttered or coloured map:
I do promote rendering of lots of tags, but they don't have to get all
different colours. Also few colours (i.e. many features/tags with the
same colour) can be a way to do it.

cheers,
Martin

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Re: [Tagging] Landuse border alignment

2010-05-14 Thread Jonas Minnberg
On Fri, May 14, 2010 at 9:50 PM, M∡rtin Koppenhoefer dieterdre...@gmail.com
 wrote:

 2010/5/14 John Smith deltafoxtrot...@gmail.com:
  On 15 May 2010 05:27, Jonas Minnberg sas...@gmail.com wrote:
  Oh and I forgot:
  * landuse=grass overlapping landuse=wood, grass set as layer=-1
 
  Are you mixing up landuse and land cover by any chance?


 you're insisting on this one? Yes, you are right: in traditional
 geoscience landuse is a precise term, it describes the usage of a
 given area in a generalized way.


Eh, I am not insisting anything - that was an example of bad editing IMHO.

There really should be tags for rendering-hints to mapnik - until mapnik
handles everything. That way people could tag correctly and still get the
appearance they wanted...



 Unfortunately this is not true when
 it come to OSM: just open your eyes. Have you ever downloaded a piece
 of Berlin? You would be astonished ;-). Our landuse is often
 fragmented (IMHO not bad, because if there is different stuff, how
 else should you point that out? It is easier to summarize different
 landuses to one according to type and size than it is to divide 1 big
 generalized landuse automatically into all of it's subparts).

 How many landcover-tags are there in OSM? Is grass, garages or
 landfill a landuse? Another example: cut off (burned down) forest:
 this would probably still be called landuse=forest in an official map,
 but in OSM if there are no trees it will not be a forest.

 On the other hand: I would like to see this mess tidyed up. In this
 case I suggest to first change (extend) render rules and then
 encourage people to change tagging. This is all because of tagging for
 the renderers: because it is sad to tag correct and you don't see
 anything on the map ;-). I don't promote a cluttered or coloured map:
 I do promote rendering of lots of tags, but they don't have to get all
 different colours. Also few colours (i.e. many features/tags with the
 same colour) can be a way to do it.

 cheers,
 Martin

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