Re: just checking program

2019-06-28 Thread net bat via Talk

its still availible. but it is version 4 for windows 7 to 10
so i don't know if it is still accessible.
i still use version 2.24
the demo allows 20 transactions
and costs $14 to buy.
https://justapps.com/download-checkbook-software-windows.html
this is there web page and does not have any adds that will install without you 
knowing about it.


-Original Message- 
From: BK via Talk

Sent: Friday, June 28, 2019 7:09 PM
To: gw micro
Cc: BK
Subject: just checking program

Hello, GW Micro used to recommend a small program called, just checking.
Does anyone know the name of the company that made that program, or its
web address? I couldn't find it online. Thanks.

Butch

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just checking program

2019-06-28 Thread BK via Talk
Hello, GW Micro used to recommend a small program called, just checking.
Does anyone know the name of the company that made that program, or its
web address? I couldn't find it online. Thanks.

Butch

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Re: person who made the sound forge NVDA add-on

2019-06-28 Thread Tom Kingston via Talk

Hi Darrell,

I assume from your message that you have no programming experience. If 
this is the case I'll be straight up with you: programming NVDA is going 
to be a tough road to hoe. I don't want to discourage you. But if you 
decide to take it on be prepared to work very hard at it. Here's why and 
why I was able to do it in only a few weeks.


1. In Window-Eyes we have a component object model. This is essentially 
an interface that defines everything Window-Eyes can do. And along with 
that interface we have encyclopedic documentation that shows us how to 
do everything, or at least defines how everything works.
Conversely, NVDA is written primarily in Python and has no such 
interface. The so-called documentation is the proverbial tip of the 
iceberg. So much so that I'm not sure anyone could do anything but the 
most simplistic tasks after reading it. The bottom line is that we have 
to delve into the code-base of NVDA itself, figure out how it works, and 
try to figure out what to do with it. This is not an easy task because 
NVDA is very unconventional in my opinion. It tries to do a lot of 
"pre-processing" on everything in order to make things generic so they 
can fit them into all of the several ways we can access and work with 
things, i.e. windows, IAccessible, IAccessible2, UIA, and Java access 
bridge. Window-Eyes is much more cut and dry on this front. 
Consequently, unlike with Window-Eyes where we get exactly what is 
there, we can get illogical problems right up front with NVDA. For 
example, in Sound forge there are several non-standard vertical sliders 
and horizontal track bars. Window-Eyes just tells me that they are 
custom controls, I figure out what they do, and write the necessary code 
to make them read the values they change. NVDA's attempt to figure them 
out before hand decided that they were edit boxes. This makes absolutely 
no sense given the nature of the controls. And I had no idea how to undo 
it. Fortunately it was the one question I got the correct answer for on 
the NVDA add-ons mailing list. Otherwise, most of what I thought were 
basic questions either went unanswered, I got a wrong answer and wasted 
days researching it, or I got an "I think so" answer on a real core 
component of how NVDA programming works. To be blunt, they've been of 
almost no help to me. I still can't believe I got an enormous suite like 
Sound forge working.


2. This raises another problem beyond the fact that we have to read a 
lot of core code to figure out how NVDA works and how to work with it. 
This is another big difference between NVDA and Window-Eyes. When we 
write a Window-Eyes script it is a program that Window-Eyes is calling 
and running as an external process. The result is that while your script 
can crash and burn, it cannot take down Window-Eyes with it. Typically 
an error message dialog pops up telling you about the error, where it 
is, and gives you the choice to stop or edit the script. Stop the script 
and the world is round again.
With NVDA you're in a double-down game of Russian-roulette. Firstly, 
writing what they call an "add-on" is writing code that will be injected 
into the NVDA program. Break something and you break NVDA. The saving 
grace is that if you're writing a program add-on, versus a global 
add-on, you can simply close the program. This will unload your add-on 
and things should go back to normal. But it's not always that easy, 
depending on what the problem with your code was.
I've locked it up completely and had to bail myself out with Window-Eyes 
or Narrator and then reload NVDA. Other times I've landed somewhere 
in-between where closing the program would bring NVDA back, but, it 
would be acting very strange. So I'd have to reload it.


3. One of the things I don't like about Python is the fact that there is 
no error checking going on other than that which you explicitly write in 
your code. This means that while big problems are big problems, small 
problems are also big problems. That is to say, while Mrs. Bladdersplat 
might have only taken two points off of your essay for a missing comma, 
colon, period, or closing parentheses, in programming it is either right 
or wrong. And just one missing punctuation mark is more often than not 
deadly. Again, in Window-Eyes and VBScript, an error message would pop 
up and tell you what the problem was.
There are two remedies for this. One is something you'll see in most of 
the online tutorials on Python. That is the fact that we have a Python 
console where we can write code one line at a time or even run a 
program. Within the console error checking is done and we'll get error 
messages. The problem is that we're not writing stand alone programs. So 
we can only do very basic coding in the console because we're writing 
programs that need to integrate with both NVDA and the program we're 
scripting. Therefore we can't write a script and run it in the console. 
It has to be run by NVDA when the 

Re: person who made the sound forge NVDA add-on

2019-06-28 Thread David via Talk
Well, there we are two. Would have been great with just one or two 
pointers in the right direction. Smiles.


David

On 6/28/2019 12:58 PM, Darrell Bowles via Talk wrote:
> Hello,
> I am interested to know  how you learned to code in python, and how you 
> managed to make the add-on. I want to learn to code myself, so if you have 
> any advice or resources, I'd greatly appreciate it.
> Thanks,
> Darrell
>
>
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>
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person who made the sound forge NVDA add-on

2019-06-28 Thread Darrell Bowles via Talk
Hello,
I am interested to know  how you learned to code in python, and how you managed 
to make the add-on. I want to learn to code myself, so if you have any advice 
or resources, I'd greatly appreciate it.
Thanks,
Darrell


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