Re: Sound Forge Pro 12 app.

2019-04-09 Thread Tom Kingston via Talk

Hey Curtis,
I'm glad to help.
Enjoy,
Tom


On 4/9/2019 5:51 AM, Curtis Delzer via Talk wrote:
wowie! do I appreciate this! I knew I didn't spend the money for SF in 
vain. it seems to work a little faster than 11, though 11 for me became 
inoperative after the Magix company took it over, unfortunately.


THANK YOU TOM, (all caps)

Curtis Delzer
HS
W B 6 H E F
Rialto, CA

On 4/7/2019 7:56 PM, Tom Kingston via Talk wrote:
This is basically a modification of my app for Sound forge 11. But 
it's smoother sailing keeping them separate rather than trying to have 
one app cover both.


One big change in Sound Forge 12 (other than being 64 bit) is an 
option to expose parameters within VST effects that were previously 
inaccessible. Other than the new Wave Hammer 2.0 these are typically 
third party plug-ins. Here's how to activate this option.

Alt-O Options, P Preferences, VST Effects Tab.
Check the check box for Generic VST editor and apply the setting.
Within a plug-in window, select a parameter and tab once. "Fader 
custom control" should be spoken.
Arrows often do nothing, unless the parameter has small increments. If 
they don't then use Page up and down, Home and End, to change the 
parameter.

Then Shift-Tab back up to the list to read the value change.

You can read the help that includes the features of the app as well as 
a list of changes to Sound Forge I recommend either through the App 
menu or simply by pressing Control-Shift-Question mark while within 
the main Sound forge window.


https://www.dropbox.com/s/u39utwfpkcnum2q/forge120.wepm?dl=1

Enjoy,
Tom

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Re: Sound Forge Pro 12 app.

2019-04-09 Thread Curtis Delzer via Talk
wowie! do I appreciate this! I knew I didn't spend the money for SF in 
vain. it seems to work a little faster than 11, though 11 for me became 
inoperative after the Magix company took it over, unfortunately.


THANK YOU TOM, (all caps)

Curtis Delzer
HS
W B 6 H E F
Rialto, CA

On 4/7/2019 7:56 PM, Tom Kingston via Talk wrote:
This is basically a modification of my app for Sound forge 11. But 
it's smoother sailing keeping them separate rather than trying to have 
one app cover both.


One big change in Sound Forge 12 (other than being 64 bit) is an 
option to expose parameters within VST effects that were previously 
inaccessible. Other than the new Wave Hammer 2.0 these are typically 
third party plug-ins. Here's how to activate this option.

Alt-O Options, P Preferences, VST Effects Tab.
Check the check box for Generic VST editor and apply the setting.
Within a plug-in window, select a parameter and tab once. "Fader 
custom control" should be spoken.
Arrows often do nothing, unless the parameter has small increments. If 
they don't then use Page up and down, Home and End, to change the 
parameter.

Then Shift-Tab back up to the list to read the value change.

You can read the help that includes the features of the app as well as 
a list of changes to Sound Forge I recommend either through the App 
menu or simply by pressing Control-Shift-Question mark while within 
the main Sound forge window.


https://www.dropbox.com/s/u39utwfpkcnum2q/forge120.wepm?dl=1

Enjoy,
Tom

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Re: Sound Forge Pro 11 app update.

2017-01-11 Thread Tom Kingston via Talk
You're very welcome, Curtis. I'm glad to help. I kinda like it myself. 
(grin)


Regards,
Tom


On 1/11/2017 1:18 PM, Curtis Delzer wrote:

Tom, as a user of SF, I thank you every day! truly! makes it easier.
-
Curtis Delzer, HS.
K6VFO
San Bernardino, CA

On Thu, 1 Dec 2016 09:52:43 -0500
Tom Kingston via Talk  wrote:


Version 1.2.1 is available.
It addresses the following issues.
1. Fixed a problem with Window-Eyes and Sound Forge version checking on launch.
2. Fixed a potential error with some windows when they are activated due to 
background windows flashing for a moment.
3. Eliminated the rare occasion of "Data window does not have focus" being 
voiced when arrowing through menus.

Enjoy,
Tom

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Re: Sound Forge Pro 11 app update.

2017-01-11 Thread Curtis Delzer via Talk
Tom, as a user of SF, I thank you every day! truly! makes it easier.
-
Curtis Delzer, HS.
K6VFO
San Bernardino, CA

On Thu, 1 Dec 2016 09:52:43 -0500
Tom Kingston via Talk  wrote:

> Version 1.2.1 is available.
> It addresses the following issues.
> 1. Fixed a problem with Window-Eyes and Sound Forge version checking on 
> launch.
> 2. Fixed a potential error with some windows when they are activated due to 
> background windows flashing for a moment.
> 3. Eliminated the rare occasion of "Data window does not have focus" being 
> voiced when arrowing through menus.
> 
> Enjoy,
> Tom
> 
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> and do not necessarily represent those of Ai Squared.
> 
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> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/curtis%40calweb.com.
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Re: sound forge 10 app for window eyes

2016-10-18 Thread Tom Kingston via Talk

Drew,

There's no app for Sound Forge 10. The app I wrote is for Sound Forge 11.

I check the Sound Forge version in the app and you should have gotten a 
notification that it wasn't compatible with an older version. But I just 
checked the code and it checks for version 9 or greater. The reason I 
did this is that it is possible to make it work with 9 or 10. But I 
forgot about it and didn't get around to adding all the extra code.


Sorry about that.

Tom


On 10/18/2016 10:51 AM, Drew Clark via Talk wrote:

taHi,

anyone has sound forge 10 app for window eyes? using the latest sound
forge 11 app with sound forge 10, it seems that window eyes doesn't
support it well.


Sent using window eyes.

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Re: sound forge tutorial

2016-10-17 Thread Helen Murphy via Talk
go to visions for the blind call 646-486- ask for ruth or william they are 
in charge of the computer lab where they teach every thing  there and its free 
too. 

On Monday, October 17, 2016 3:07 AM, Drew Clark via Talk 
 wrote:
 

 Hi,

does anyone know where can i find tutorial that teaches window eyes 
users to use sound forge?  it's ok if the tutorial is out of date.



-- 
Sent using window eyes.

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Re: Sound Forge Pro 11 ap released.

2016-07-09 Thread Tom Kingston via Talk

Glad to hear it, Steve.

Enjoy,
Tom


On 7/9/2016 11:40 AM, Steve Jacobson via Talk wrote:

Tom,

Thanks as well, this will be very helpful.

Best regards,

Steve Jacobson

-Original Message-
From: Talk [mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] 
On Behalf Of Tom Kingston via Talk
Sent: Friday, July 08, 2016 3:39 PM
To: Crabb, Nolan <crabb...@osu.edu>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: Sound Forge Pro 11 ap released.

Thanks, Nolan.

No, I can't say it was easy or trivial. But if it motivates you then it
was worth it.

Enjoy,
Tom


On 7/8/2016 3:19 PM, Crabb, Nolan wrote:

This is hugely impressive. I’ve owned 11 for a long time, and I never quite got 
motivated to upgrade from 10. I think you’ve given me reasons to do that. 
Congratulations on the work done on this; it can’t have been easy, and it 
wasn’t trivial I’m sure.

Regards,

Nolan


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Re: Sound Forge Pro 11 ap released.

2016-07-08 Thread Tom Kingston via Talk

Thanks, Nolan.

No, I can't say it was easy or trivial. But if it motivates you then it 
was worth it.


Enjoy,
Tom


On 7/8/2016 3:19 PM, Crabb, Nolan wrote:

This is hugely impressive. I’ve owned 11 for a long time, and I never quite got 
motivated to upgrade from 10. I think you’ve given me reasons to do that. 
Congratulations on the work done on this; it can’t have been easy, and it 
wasn’t trivial I’m sure.

Regards,

Nolan


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Re: Sound Forge Pro 11 ap released.

2016-07-08 Thread Crabb, Nolan via Talk
This is hugely impressive. I’ve owned 11 for a long time, and I never quite got 
motivated to upgrade from 10. I think you’ve given me reasons to do that. 
Congratulations on the work done on this; it can’t have been easy, and it 
wasn’t trivial I’m sure.

Regards,

Nolan

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RE: sound forge

2016-05-31 Thread Steve Jacobson via Talk
Tom,

Well, I'll trade you oops's.  The effect I used to perform expansion was the 
graphic pulldown in the Dynamics item, not the Wave Hammer, so you were right.  
It actually has a noise gate preset as well.  One can think of a noise gate as 
very sharp expansion, so it isn't out of the realm of possibility that a noise 
gate could be adjusted if the parameters were exposed to the user.  Anyway, in 
the Graphic Dynamic dialog, you can control compression so you can exercise 
some control over the graph.  However, you cannot specify a compression ratio 
less than 1, which would cause expansion.  Anyway, thanks for the tips.

Best regards,

Steve Jacobson

-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net] 
Sent: Tuesday, May 31, 2016 5:33 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Oops. Sorry, Steve. The noise gate is not an expander. I must have been 
dreaming. I'll have to ponder and look around when I have more time.

Tom


On 5/31/2016 5:07 PM, Steve Jacobson via Talk wrote:
> Tom,
>
> I was not aware one could nudge the markers, but it makes sense as one is 
> just extending the selection area.  Perhaps I need to explore how one can 
> adjust the Noise Gate as well, but I didn't think I could get to where I 
> wanted to go with that.  Thanks for the info.
>
> Best regards,
>
> Steve Jacobson
>
> -Original Message-
> From: Tom Kingston [mailto:tom.kings...@charter.net]
> Sent: Tuesday, May 31, 2016 4:01 PM
> To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
>
> Steve,
>
> Yes, the Dynamics use graphs while the Noise gate is a simple expander.
>
> The I and O in and out points are just markers. You can do the same
> thing with markers you insert with M. For example, press M for the in
> point and again for the out point. Now Control-Shift-Left to select from
> the out to the in point. Space bar to preview. If either isn't quite
> right then move to it with Control-Left/Right and nudge it in either
> direction with Shift-Left/Right. Alternatively you can check the markers
> right after inserting them with Control-Shift-K which plays up to the
> marker. And after making your selection and previewing it you can also
> preview a cut without making it. Just hit Control-K. Or if all else
> fails toss this message into a pot of boiling water and voila! you've
> got spaghetti for dinner.
>
> Hth,
> Tom
>
>
> On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote:
>> Tom,
>>
>> I did manage a two to one expansion using a graph, but perhaps I am wrong 
>> about which feature I used.  I'll look when I get home.  I was trying to 
>> achieve a two to one expansion to approximate decoding a DBX encoded 
>> recording.  I had to add equalization as well, of course.
>>
>> Regarding the marking of audio, Let me be sure I understand.  If I want to 
>> delete an area, I could mark the beginninning and end, and then select it 
>> with CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using "I" 
>> and "o" is that you can nudge each end if you don't get it just right.  One 
>> could, of course, go into the markers list and adjust the time, but the 
>> equivalent feature in Gold Wave works fine.  This is an example of why I 
>> have some trouble answering the question of accessibility.  Depending upon 
>> what one wants to do, I am not so sure Sound Forge is the best choice for 
>> starting out.  However, I agree with you and others that one can't say it is 
>> not accessible.  Since I've been using it a long time, it has not gotten 
>> enough worse to make it worth switching to something else.  Since something 
>> as basic as selecting text with "I" and "o" would likely have been corrected 
>> if it were a bug, I suspect there is some reason that they do not work 
>> reliably for me hav
 i
>  ng
>>   to do with some other feature, but using markers as you describe is a good 
>> workaround that I'll try.
>>
>> Best regards,
>>
>> Steve Jacobson
>>
>>
>> -Original Message-
>> From: Tom Kingston [mailto:tom.kings...@charter.net]
>> Sent: Tuesday, May 31, 2016 12:36 PM
>> To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
>> <talk@lists.window-eyes.com>
>> Subject: Re: sound forge
>>
>> Steve,
>>
>> I gave up on using I and O for in and out points a long time ago. I
>> don't know if it's still the case but when I set an in and out points
>> the fir

Re: sound forge

2016-05-31 Thread Tom Kingston via Talk
Oops. Sorry, Steve. The noise gate is not an expander. I must have been 
dreaming. I'll have to ponder and look around when I have more time.


Tom


On 5/31/2016 5:07 PM, Steve Jacobson via Talk wrote:

Tom,

I was not aware one could nudge the markers, but it makes sense as one is just 
extending the selection area.  Perhaps I need to explore how one can adjust the 
Noise Gate as well, but I didn't think I could get to where I wanted to go with 
that.  Thanks for the info.

Best regards,

Steve Jacobson

-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net]
Sent: Tuesday, May 31, 2016 4:01 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

Yes, the Dynamics use graphs while the Noise gate is a simple expander.

The I and O in and out points are just markers. You can do the same
thing with markers you insert with M. For example, press M for the in
point and again for the out point. Now Control-Shift-Left to select from
the out to the in point. Space bar to preview. If either isn't quite
right then move to it with Control-Left/Right and nudge it in either
direction with Shift-Left/Right. Alternatively you can check the markers
right after inserting them with Control-Shift-K which plays up to the
marker. And after making your selection and previewing it you can also
preview a cut without making it. Just hit Control-K. Or if all else
fails toss this message into a pot of boiling water and voila! you've
got spaghetti for dinner.

Hth,
Tom


On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote:

Tom,

I did manage a two to one expansion using a graph, but perhaps I am wrong about 
which feature I used.  I'll look when I get home.  I was trying to achieve a 
two to one expansion to approximate decoding a DBX encoded recording.  I had to 
add equalization as well, of course.

Regarding the marking of audio, Let me be sure I understand.  If I want to delete an area, I could mark the 
beginninning and end, and then select it with CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using 
"I" and "o" is that you can nudge each end if you don't get it just right.  One could, of course, 
go into the markers list and adjust the time, but the equivalent feature in Gold Wave works fine.  This is an example 
of why I have some trouble answering the question of accessibility.  Depending upon what one wants to do, I am not so 
sure Sound Forge is the best choice for starting out.  However, I agree with you and others that one can't say it is 
not accessible.  Since I've been using it a long time, it has not gotten enough worse to make it worth switching to 
something else.  Since something as basic as selecting text with "I" and "o" would likely have been 
corrected if it were a bug, I suspect there is some reason that they do not work reliably for me hav

i

 ng

  to do with some other feature, but using markers as you describe is a good 
workaround that I'll try.

Best regards,

Steve Jacobson


-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net]
Sent: Tuesday, May 31, 2016 12:36 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

I gave up on using I and O for in and out points a long time ago. I
don't know if it's still the case but when I set an in and out points
the first time it worked fine. The problem was when I went to set a new
in point that was beyond the existing out point. That was too
complicated a request. Dear Mr. Spock said it was highly illogical. So I
started using markers. Just hit M. Control-Left/Right move from marker
to marker. And when you want to clear them all just Alt-E Edit, R
Regions, L clear all.

Hth,
Tom


On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:

Tom,

Other than my possibly irrelevant observation regarding choosing the
equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
still able to use with Sound Forge 11.  I do occasionally have trouble when
selecting a segment, though, but I think this is likely due to something
happening that I don't understand.  I find that an end point from a previous
selection seems to stick.  Have you found a sure fire way to clear previous
selection endpoints?  This is something I did not experience before Sound
Forge 10, but I suspect what I am trying to do is being affected by a new
feature of which I am not aware.  Sometimes I press "I" at a new point but
the old start point does not move when I play the selection.  I have looked
through the help topics and have not found anything that obviously relates.
Any thoughts?

Best regards,

Steve Jacobson

-Original Message-
From: Talk
[mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
Behalf Of Tom Kingston via Talk
Sent: Tuesday, Ma

RE: sound forge

2016-05-31 Thread Steve Jacobson via Talk
Tom,

I was not aware one could nudge the markers, but it makes sense as one is just 
extending the selection area.  Perhaps I need to explore how one can adjust the 
Noise Gate as well, but I didn't think I could get to where I wanted to go with 
that.  Thanks for the info.

Best regards,

Steve Jacobson

-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net] 
Sent: Tuesday, May 31, 2016 4:01 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

Yes, the Dynamics use graphs while the Noise gate is a simple expander.

The I and O in and out points are just markers. You can do the same 
thing with markers you insert with M. For example, press M for the in 
point and again for the out point. Now Control-Shift-Left to select from 
the out to the in point. Space bar to preview. If either isn't quite 
right then move to it with Control-Left/Right and nudge it in either 
direction with Shift-Left/Right. Alternatively you can check the markers 
right after inserting them with Control-Shift-K which plays up to the 
marker. And after making your selection and previewing it you can also 
preview a cut without making it. Just hit Control-K. Or if all else 
fails toss this message into a pot of boiling water and voila! you've 
got spaghetti for dinner.

Hth,
Tom


On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote:
> Tom,
>
> I did manage a two to one expansion using a graph, but perhaps I am wrong 
> about which feature I used.  I'll look when I get home.  I was trying to 
> achieve a two to one expansion to approximate decoding a DBX encoded 
> recording.  I had to add equalization as well, of course.
>
> Regarding the marking of audio, Let me be sure I understand.  If I want to 
> delete an area, I could mark the beginninning and end, and then select it 
> with CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using "I" 
> and "o" is that you can nudge each end if you don't get it just right.  One 
> could, of course, go into the markers list and adjust the time, but the 
> equivalent feature in Gold Wave works fine.  This is an example of why I have 
> some trouble answering the question of accessibility.  Depending upon what 
> one wants to do, I am not so sure Sound Forge is the best choice for starting 
> out.  However, I agree with you and others that one can't say it is not 
> accessible.  Since I've been using it a long time, it has not gotten enough 
> worse to make it worth switching to something else.  Since something as basic 
> as selecting text with "I" and "o" would likely have been corrected if it 
> were a bug, I suspect there is some reason that they do not work reliably for 
> me havi
 ng
>   to do with some other feature, but using markers as you describe is a good 
> workaround that I'll try.
>
> Best regards,
>
> Steve Jacobson
>
>
> -Original Message-
> From: Tom Kingston [mailto:tom.kings...@charter.net]
> Sent: Tuesday, May 31, 2016 12:36 PM
> To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
>
> Steve,
>
> I gave up on using I and O for in and out points a long time ago. I
> don't know if it's still the case but when I set an in and out points
> the first time it worked fine. The problem was when I went to set a new
> in point that was beyond the existing out point. That was too
> complicated a request. Dear Mr. Spock said it was highly illogical. So I
> started using markers. Just hit M. Control-Left/Right move from marker
> to marker. And when you want to clear them all just Alt-E Edit, R
> Regions, L clear all.
>
> Hth,
> Tom
>
>
> On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:
>> Tom,
>>
>> Other than my possibly irrelevant observation regarding choosing the
>> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
>> still able to use with Sound Forge 11.  I do occasionally have trouble when
>> selecting a segment, though, but I think this is likely due to something
>> happening that I don't understand.  I find that an end point from a previous
>> selection seems to stick.  Have you found a sure fire way to clear previous
>> selection endpoints?  This is something I did not experience before Sound
>> Forge 10, but I suspect what I am trying to do is being affected by a new
>> feature of which I am not aware.  Sometimes I press "I" at a new point but
>> the old start point does not move when I play the selection.  I have looked
>> through the help topics and have not found anything that obviously relates.
>> Any thoughts?
>>
>> 

Re: sound forge

2016-05-31 Thread Tom Kingston via Talk

Steve,

Yes, the Dynamics use graphs while the Noise gate is a simple expander.

The I and O in and out points are just markers. You can do the same 
thing with markers you insert with M. For example, press M for the in 
point and again for the out point. Now Control-Shift-Left to select from 
the out to the in point. Space bar to preview. If either isn't quite 
right then move to it with Control-Left/Right and nudge it in either 
direction with Shift-Left/Right. Alternatively you can check the markers 
right after inserting them with Control-Shift-K which plays up to the 
marker. And after making your selection and previewing it you can also 
preview a cut without making it. Just hit Control-K. Or if all else 
fails toss this message into a pot of boiling water and voila! you've 
got spaghetti for dinner.


Hth,
Tom


On 5/31/2016 4:26 PM, Steve Jacobson via Talk wrote:

Tom,

I did manage a two to one expansion using a graph, but perhaps I am wrong about 
which feature I used.  I'll look when I get home.  I was trying to achieve a 
two to one expansion to approximate decoding a DBX encoded recording.  I had to 
add equalization as well, of course.

Regarding the marking of audio, Let me be sure I understand.  If I want to delete an area, I could mark the 
beginninning and end, and then select it with CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using 
"I" and "o" is that you can nudge each end if you don't get it just right.  One could, of course, 
go into the markers list and adjust the time, but the equivalent feature in Gold Wave works fine.  This is an example 
of why I have some trouble answering the question of accessibility.  Depending upon what one wants to do, I am not so 
sure Sound Forge is the best choice for starting out.  However, I agree with you and others that one can't say it is 
not accessible.  Since I've been using it a long time, it has not gotten enough worse to make it worth switching to 
something else.  Since something as basic as selecting text with "I" and "o" would likely have been 
corrected if it were a bug, I suspect there is some reason that they do not work reliably for me havi

ng

  to do with some other feature, but using markers as you describe is a good 
workaround that I'll try.

Best regards,

Steve Jacobson


-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net]
Sent: Tuesday, May 31, 2016 12:36 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

I gave up on using I and O for in and out points a long time ago. I
don't know if it's still the case but when I set an in and out points
the first time it worked fine. The problem was when I went to set a new
in point that was beyond the existing out point. That was too
complicated a request. Dear Mr. Spock said it was highly illogical. So I
started using markers. Just hit M. Control-Left/Right move from marker
to marker. And when you want to clear them all just Alt-E Edit, R
Regions, L clear all.

Hth,
Tom


On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:

Tom,

Other than my possibly irrelevant observation regarding choosing the
equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
still able to use with Sound Forge 11.  I do occasionally have trouble when
selecting a segment, though, but I think this is likely due to something
happening that I don't understand.  I find that an end point from a previous
selection seems to stick.  Have you found a sure fire way to clear previous
selection endpoints?  This is something I did not experience before Sound
Forge 10, but I suspect what I am trying to do is being affected by a new
feature of which I am not aware.  Sometimes I press "I" at a new point but
the old start point does not move when I play the selection.  I have looked
through the help topics and have not found anything that obviously relates.
Any thoughts?

Best regards,

Steve Jacobson

-Original Message-
From: Talk
[mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
Behalf Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 5:13 AM
To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
<talk@lists.window-eyes.com>
Subject: Re: sound forge

I've been using Sound forge since version 7 and have heard many people
say the same about accessibility: it got worse after 8. But I ran 9, 10,
and now 11 Pro and to be honest I never knew what they were talking
about. The only thing that is truly not accessible are all the new
Izotope plug-ins because they're all big pretty pictures. Although they
have good presets and at least the wet/dry mix can be controlled. And
I'm pretty sure they could be scripted. The only problem is it would
require a lot of sighted help to get the layout of the images in order
to write scalable algorithms to work with differen

RE: sound forge

2016-05-31 Thread Steve Jacobson via Talk
Tom,

I did manage a two to one expansion using a graph, but perhaps I am wrong about 
which feature I used.  I'll look when I get home.  I was trying to achieve a 
two to one expansion to approximate decoding a DBX encoded recording.  I had to 
add equalization as well, of course.  

Regarding the marking of audio, Let me be sure I understand.  If I want to 
delete an area, I could mark the beginninning and end, and then select it with 
CONTROL-SHIFT ARROWS and then DELETE?  The nice thing about using "I" and "o" 
is that you can nudge each end if you don't get it just right.  One could, of 
course, go into the markers list and adjust the time, but the equivalent 
feature in Gold Wave works fine.  This is an example of why I have some trouble 
answering the question of accessibility.  Depending upon what one wants to do, 
I am not so sure Sound Forge is the best choice for starting out.  However, I 
agree with you and others that one can't say it is not accessible.  Since I've 
been using it a long time, it has not gotten enough worse to make it worth 
switching to something else.  Since something as basic as selecting text with 
"I" and "o" would likely have been corrected if it were a bug, I suspect there 
is some reason that they do not work reliably for me having
  to do with some other feature, but using markers as you describe is a good 
workaround that I'll try.

Best regards,

Steve Jacobson


-Original Message-
From: Tom Kingston [mailto:tom.kings...@charter.net] 
Sent: Tuesday, May 31, 2016 12:36 PM
To: Steve Jacobson <steve.jacob...@visi.com>; Window-Eyes Discussion List 
<talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve,

I gave up on using I and O for in and out points a long time ago. I 
don't know if it's still the case but when I set an in and out points 
the first time it worked fine. The problem was when I went to set a new 
in point that was beyond the existing out point. That was too 
complicated a request. Dear Mr. Spock said it was highly illogical. So I 
started using markers. Just hit M. Control-Left/Right move from marker 
to marker. And when you want to clear them all just Alt-E Edit, R 
Regions, L clear all.

Hth,
Tom


On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:
> Tom,
>
> Other than my possibly irrelevant observation regarding choosing the
> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
> still able to use with Sound Forge 11.  I do occasionally have trouble when
> selecting a segment, though, but I think this is likely due to something
> happening that I don't understand.  I find that an end point from a previous
> selection seems to stick.  Have you found a sure fire way to clear previous
> selection endpoints?  This is something I did not experience before Sound
> Forge 10, but I suspect what I am trying to do is being affected by a new
> feature of which I am not aware.  Sometimes I press "I" at a new point but
> the old start point does not move when I play the selection.  I have looked
> through the help topics and have not found anything that obviously relates.
> Any thoughts?
>
> Best regards,
>
> Steve Jacobson
>
> -Original Message-
> From: Talk
> [mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
> Behalf Of Tom Kingston via Talk
> Sent: Tuesday, May 31, 2016 5:13 AM
> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
>
> I've been using Sound forge since version 7 and have heard many people
> say the same about accessibility: it got worse after 8. But I ran 9, 10,
> and now 11 Pro and to be honest I never knew what they were talking
> about. The only thing that is truly not accessible are all the new
> Izotope plug-ins because they're all big pretty pictures. Although they
> have good presets and at least the wet/dry mix can be controlled. And
> I'm pretty sure they could be scripted. The only problem is it would
> require a lot of sighted help to get the layout of the images in order
> to write scalable algorithms to work with different resolutions.
>
> I started scripting it years ago. but unfortunately I made the fatal
> mistake of using MSAA, which eventually turned out to be a point of no
> return disaster. I should have known better. I've never gotten back to
> it because I know all the interfaces inside out and backwards. So it's
> made me a whiz with the mouse.
>
> If anyone has a million bucks to donate to the cause I'll make it sing
> for you. (grin)
>
> Regards,
> Tom
>
>
> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
>> Sound forge 8 is still the most accessible, though the later versions
>> can be used.
>>
> 

Re: sound forge

2016-05-31 Thread Crabb, Nolan via Talk
I’m using Sound Forge 10 nearly every day for different tasks, and it works 
wonderfully for me with WE in Windows 10.

Nolan

Nolan Crabb, Director of Assistive Technology
The Ohio State University, Office of the ADA Coordinator/Office of Diversity 
and Inclusion
Hale Hall, 150 W. 12th Ave., Ste. 15
Columbus, OH 43210

(614) 535-7174

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Re: sound forge

2016-05-31 Thread Tom Kingston via Talk

Steve,

I gave up on using I and O for in and out points a long time ago. I 
don't know if it's still the case but when I set an in and out points 
the first time it worked fine. The problem was when I went to set a new 
in point that was beyond the existing out point. That was too 
complicated a request. Dear Mr. Spock said it was highly illogical. So I 
started using markers. Just hit M. Control-Left/Right move from marker 
to marker. And when you want to clear them all just Alt-E Edit, R 
Regions, L clear all.


Hth,
Tom


On 5/31/2016 11:05 AM, Steve Jacobson via Talk wrote:

Tom,

Other than my possibly irrelevant observation regarding choosing the
equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
still able to use with Sound Forge 11.  I do occasionally have trouble when
selecting a segment, though, but I think this is likely due to something
happening that I don't understand.  I find that an end point from a previous
selection seems to stick.  Have you found a sure fire way to clear previous
selection endpoints?  This is something I did not experience before Sound
Forge 10, but I suspect what I am trying to do is being affected by a new
feature of which I am not aware.  Sometimes I press "I" at a new point but
the old start point does not move when I play the selection.  I have looked
through the help topics and have not found anything that obviously relates.
Any thoughts?

Best regards,

Steve Jacobson

-Original Message-
From: Talk
[mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
Behalf Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 5:13 AM
To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
<talk@lists.window-eyes.com>
Subject: Re: sound forge

I've been using Sound forge since version 7 and have heard many people
say the same about accessibility: it got worse after 8. But I ran 9, 10,
and now 11 Pro and to be honest I never knew what they were talking
about. The only thing that is truly not accessible are all the new
Izotope plug-ins because they're all big pretty pictures. Although they
have good presets and at least the wet/dry mix can be controlled. And
I'm pretty sure they could be scripted. The only problem is it would
require a lot of sighted help to get the layout of the images in order
to write scalable algorithms to work with different resolutions.

I started scripting it years ago. but unfortunately I made the fatal
mistake of using MSAA, which eventually turned out to be a point of no
return disaster. I should have known better. I've never gotten back to
it because I know all the interfaces inside out and backwards. So it's
made me a whiz with the mouse.

If anyone has a million bucks to donate to the cause I'll make it sing
for you. (grin)

Regards,
Tom


On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:

Sound forge 8 is still the most accessible, though the later versions
can be used.


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Re: sound forge

2016-05-31 Thread Tom Kingston via Talk

Steve,

I never use the graphic EQ. So I have no comment on that.
But regarding the Wave Hammer? It has only a compressor and maximizer. 
For an expander go to Effects, Noise gate.


Hth,
Tom




On 5/31/2016 10:48 AM, Steve Jacobson via Talk wrote:

Reg,

I am interested in understanding the equalizer business better.  Which
version of Sound Forge are you using?  I have noticed the equalizer issue
with versions 10 and 11, although, as I have said, I am able to click  the
10-band option and then it works as before.  I did not need to do this at
all with older versions, though.  Now that I think about it, though,
possibly it remembers what I used last as I have just assumed I needed to
click 10-band each time.  I'll have to check that.

Also, some Sound Forge effects like the Wave Hammer seem only to be
adjustable with the graphical Envelop approach.  One can control compression
with a parameter, but I have not found a way to create an expansion effect
except by using one of the presets.  I am not aware of any of the other
programs that allows one to control expansion with parameters, either,
though.  In the old days, I felt I could manage pretty much everything with
Cool Edit which became Adobe Audition, and even through Audition 1.5, I
managed pretty well.  They changed their display method with version 2.0,
though, and much of the display no longer read correctly.  However, over
time since then, they have exposed more data with MSAA or UIA, and I know
there was a Window-Eyes app that that helped quite a bit.  When I have tried
their demos, though, I found gaps that I did not take the time to pursue,
but it would be interesting to know if anyone has much experience with the
latest versions of that product with Window-Eyes.

Best regards,

Steve Jacobson

-Original Message-
From: Talk
[mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
Behalf Of Reg Webb via Talk
Sent: Monday, May 30, 2016 7:05 PM
To: Window-Eyes Discussion List <talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve and all

Interestingly, my experience is somewhat different, in that the Equaliser
reads exactly like all the other dialogues in Soundforge Pro, and that
continues to be true with Windows7 and W-
E 9.4.  I haven't yet tried Windows10.

So, as usual with Windows, personal experience may vary.


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Re: sound forge

2016-05-31 Thread Tom Kingston via Talk

Hey Rod,

Sorry but I'm not aware of anything that will do what you're looking 
for. A normalizer is the trick. But I assume your cable box output is 
just looping through your soundcard and going right back out the output.


There are all kinds of limiter/compressor/expander/normalizer boxes out 
there. But I'm only familiar with pro gear and wouldn't have a clue 
where to look for what you want. Perhaps a hi-fi shop or one of the 
monster stores that sell computers and home entertainment gear.


Finally, you say you want to control the maximum volume output. This is 
the job of a limiter. But I'm guessing what you really want is a 
normalizer so that everything is about the same average (RMS) level. I'd 
probably start by asking Uncle Google. As I said, I assume your in and 
out is just looping through your soundcard rather than playing through 
any kind of media player. So unless there's some way of inserting a 
program into that loop finding an external hardware solution would be 
your only option.


Good luck,
Tom


On 5/31/2016 10:43 AM, Rod Hutton wrote:

Hi Tom, and perhaps others might have some insight as well,

Have you heard of any kind of simple software or hardware solution to
controlg the maximum output volume of the sound coming from a Windows
speaker jack.
I have my cable TV box plugged into my PC line-in jack, and I play music
with often very different track volumes.
I do have a volume normalizer Plug-in for Winamp, but this doesn't control
other volumes which may come out of the PC speaker.
Ideally, it would be great to be able to set a certain volume level and know
for certain that my PC would never produce any sound louder than what I had
set.

Thanks,

Rod

-Original Message-
From: Talk
[mailto:talk-bounces+rod_hutton=hotmail@lists.window-eyes.com] On Behalf
Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 6:13 AM
To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
<talk@lists.window-eyes.com>
Subject: Re: sound forge

I've been using Sound forge since version 7 and have heard many people say
the same about accessibility: it got worse after 8. But I ran 9, 10, and now
11 Pro and to be honest I never knew what they were talking about. The only
thing that is truly not accessible are all the new Izotope plug-ins because
they're all big pretty pictures. Although they have good presets and at
least the wet/dry mix can be controlled. And I'm pretty sure they could be
scripted. The only problem is it would require a lot of sighted help to get
the layout of the images in order to write scalable algorithms to work with
different resolutions.

I started scripting it years ago. but unfortunately I made the fatal mistake
of using MSAA, which eventually turned out to be a point of no return
disaster. I should have known better. I've never gotten back to it because I
know all the interfaces inside out and backwards. So it's made me a whiz
with the mouse.

If anyone has a million bucks to donate to the cause I'll make it sing for
you. (grin)

Regards,
Tom


On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:

Sound forge 8 is still the most accessible, though the later versions
can be used.


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Re: sound forge

2016-05-31 Thread Curtis Delzer via Talk
I'd just say move cursor once, use, i, and o, of course, :) (use to be
left and right bracket years ago) and it should not stick, except from
the end of document.
-- 
Curtis Delzer <curtis1...@verizon.net>

On Tue, 31 May 2016 10:05:24 -0500
Steve Jacobson via Talk <talk@lists.window-eyes.com> wrote:

> Tom,
> 
> Other than my possibly irrelevant observation regarding choosing the
> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
> still able to use with Sound Forge 11.  I do occasionally have trouble when
> selecting a segment, though, but I think this is likely due to something
> happening that I don't understand.  I find that an end point from a previous
> selection seems to stick.  Have you found a sure fire way to clear previous
> selection endpoints?  This is something I did not experience before Sound
> Forge 10, but I suspect what I am trying to do is being affected by a new
> feature of which I am not aware.  Sometimes I press "I" at a new point but
> the old start point does not move when I play the selection.  I have looked
> through the help topics and have not found anything that obviously relates.
> Any thoughts?
> 
> Best regards,
> 
> Steve Jacobson
> 
> -Original Message-
> From: Talk
> [mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
> Behalf Of Tom Kingston via Talk
> Sent: Tuesday, May 31, 2016 5:13 AM
> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
> 
> I've been using Sound forge since version 7 and have heard many people 
> say the same about accessibility: it got worse after 8. But I ran 9, 10, 
> and now 11 Pro and to be honest I never knew what they were talking 
> about. The only thing that is truly not accessible are all the new 
> Izotope plug-ins because they're all big pretty pictures. Although they 
> have good presets and at least the wet/dry mix can be controlled. And 
> I'm pretty sure they could be scripted. The only problem is it would 
> require a lot of sighted help to get the layout of the images in order 
> to write scalable algorithms to work with different resolutions.
> 
> I started scripting it years ago. but unfortunately I made the fatal 
> mistake of using MSAA, which eventually turned out to be a point of no 
> return disaster. I should have known better. I've never gotten back to 
> it because I know all the interfaces inside out and backwards. So it's 
> made me a whiz with the mouse.
> 
> If anyone has a million bucks to donate to the cause I'll make it sing 
> for you. (grin)
> 
> Regards,
> Tom
> 
> 
> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
> > Sound forge 8 is still the most accessible, though the later versions
> > can be used.
> >
> ___
> Any views or opinions presented in this email are solely those of the author
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/steve.jacobson
> %40visi.com.
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RE: sound forge

2016-05-31 Thread Steve Clower via Talk
I don't know if this would be of any help with 11, but in SF 7 (yes, still 
using it), I move to the end of what Forge believes to be selected with the End 
key and right Arrow one time. That clears the markers. This assumes there is 
data after the selection end point.

HTH,
Steve



-Original Message-
From: Talk [mailto:talk-bounces+sclower=aisquared@lists.window-eyes.com] On 
Behalf Of Reg Webb via Talk
Sent: Tuesday, May 31, 2016 11:13 AM
To: Window-Eyes Discussion List <talk@lists.window-eyes.com>
Subject: Re: sound forge

This doesn't help, but it's reassuring that others have this problem
with markers too.  My sighted wife, who has no experience with this
stuff, tells me it just looks as if nothing is selected, so what happens
to the marker commands?  Yes, being able to clear them would be a great
start.

-- 
Reg
<regw...@btinternet.com>

On Tue, 31 May 2016 10:05:24 -0500
Steve Jacobson via Talk <talk@lists.window-eyes.com> wrote:

> Tom,
> 
> Other than my possibly irrelevant observation regarding choosing the
> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
> still able to use with Sound Forge 11.  I do occasionally have trouble when
> selecting a segment, though, but I think this is likely due to something
> happening that I don't understand.  I find that an end point from a previous
> selection seems to stick.  Have you found a sure fire way to clear previous
> selection endpoints?  This is something I did not experience before Sound
> Forge 10, but I suspect what I am trying to do is being affected by a new
> feature of which I am not aware.  Sometimes I press "I" at a new point but
> the old start point does not move when I play the selection.  I have looked
> through the help topics and have not found anything that obviously relates.
> Any thoughts?
> 
> Best regards,
> 
> Steve Jacobson
> 
> -Original Message-
> From: Talk
> [mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
> Behalf Of Tom Kingston via Talk
> Sent: Tuesday, May 31, 2016 5:13 AM
> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
> 
> I've been using Sound forge since version 7 and have heard many people 
> say the same about accessibility: it got worse after 8. But I ran 9, 10, 
> and now 11 Pro and to be honest I never knew what they were talking 
> about. The only thing that is truly not accessible are all the new 
> Izotope plug-ins because they're all big pretty pictures. Although they 
> have good presets and at least the wet/dry mix can be controlled. And 
> I'm pretty sure they could be scripted. The only problem is it would 
> require a lot of sighted help to get the layout of the images in order 
> to write scalable algorithms to work with different resolutions.
> 
> I started scripting it years ago. but unfortunately I made the fatal 
> mistake of using MSAA, which eventually turned out to be a point of no 
> return disaster. I should have known better. I've never gotten back to 
> it because I know all the interfaces inside out and backwards. So it's 
> made me a whiz with the mouse.
> 
> If anyone has a million bucks to donate to the cause I'll make it sing 
> for you. (grin)
> 
> Regards,
> Tom
> 
> 
> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
> > Sound forge 8 is still the most accessible, though the later versions
> > can be used.
> >
> ___
> Any views or opinions presented in this email are solely those of the author
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/steve.jacobson
> %40visi.com.
> For subscription options, visit
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
> List archives can be found at
> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com
> 
> 
> ___
> Any views or opinions presented in this email are solely those of the author 
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit 
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/regwebb%40btinternet.com.
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Re: sound forge

2016-05-31 Thread Reg Webb via Talk
This doesn't help, but it's reassuring that others have this problem
with markers too.  My sighted wife, who has no experience with this
stuff, tells me it just looks as if nothing is selected, so what happens
to the marker commands?  Yes, being able to clear them would be a great
start.

-- 
Reg
<regw...@btinternet.com>

On Tue, 31 May 2016 10:05:24 -0500
Steve Jacobson via Talk <talk@lists.window-eyes.com> wrote:

> Tom,
> 
> Other than my possibly irrelevant observation regarding choosing the
> equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
> still able to use with Sound Forge 11.  I do occasionally have trouble when
> selecting a segment, though, but I think this is likely due to something
> happening that I don't understand.  I find that an end point from a previous
> selection seems to stick.  Have you found a sure fire way to clear previous
> selection endpoints?  This is something I did not experience before Sound
> Forge 10, but I suspect what I am trying to do is being affected by a new
> feature of which I am not aware.  Sometimes I press "I" at a new point but
> the old start point does not move when I play the selection.  I have looked
> through the help topics and have not found anything that obviously relates.
> Any thoughts?
> 
> Best regards,
> 
> Steve Jacobson
> 
> -Original Message-
> From: Talk
> [mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
> Behalf Of Tom Kingston via Talk
> Sent: Tuesday, May 31, 2016 5:13 AM
> To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
> <talk@lists.window-eyes.com>
> Subject: Re: sound forge
> 
> I've been using Sound forge since version 7 and have heard many people 
> say the same about accessibility: it got worse after 8. But I ran 9, 10, 
> and now 11 Pro and to be honest I never knew what they were talking 
> about. The only thing that is truly not accessible are all the new 
> Izotope plug-ins because they're all big pretty pictures. Although they 
> have good presets and at least the wet/dry mix can be controlled. And 
> I'm pretty sure they could be scripted. The only problem is it would 
> require a lot of sighted help to get the layout of the images in order 
> to write scalable algorithms to work with different resolutions.
> 
> I started scripting it years ago. but unfortunately I made the fatal 
> mistake of using MSAA, which eventually turned out to be a point of no 
> return disaster. I should have known better. I've never gotten back to 
> it because I know all the interfaces inside out and backwards. So it's 
> made me a whiz with the mouse.
> 
> If anyone has a million bucks to donate to the cause I'll make it sing 
> for you. (grin)
> 
> Regards,
> Tom
> 
> 
> On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
> > Sound forge 8 is still the most accessible, though the later versions
> > can be used.
> >
> ___
> Any views or opinions presented in this email are solely those of the author
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/steve.jacobson
> %40visi.com.
> For subscription options, visit
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
> List archives can be found at
> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com
> 
> 
> ___
> Any views or opinions presented in this email are solely those of the author 
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit 
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/regwebb%40btinternet.com.
> For subscription options, visit 
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
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> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com

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RE: sound forge

2016-05-31 Thread Steve Jacobson via Talk
Tom,

Other than my possibly irrelevant observation regarding choosing the
equalizer, I would agree with you.  Everything I used in Sound Forge 7 I am
still able to use with Sound Forge 11.  I do occasionally have trouble when
selecting a segment, though, but I think this is likely due to something
happening that I don't understand.  I find that an end point from a previous
selection seems to stick.  Have you found a sure fire way to clear previous
selection endpoints?  This is something I did not experience before Sound
Forge 10, but I suspect what I am trying to do is being affected by a new
feature of which I am not aware.  Sometimes I press "I" at a new point but
the old start point does not move when I play the selection.  I have looked
through the help topics and have not found anything that obviously relates.
Any thoughts?

Best regards,

Steve Jacobson

-Original Message-
From: Talk
[mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
Behalf Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 5:13 AM
To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
<talk@lists.window-eyes.com>
Subject: Re: sound forge

I've been using Sound forge since version 7 and have heard many people 
say the same about accessibility: it got worse after 8. But I ran 9, 10, 
and now 11 Pro and to be honest I never knew what they were talking 
about. The only thing that is truly not accessible are all the new 
Izotope plug-ins because they're all big pretty pictures. Although they 
have good presets and at least the wet/dry mix can be controlled. And 
I'm pretty sure they could be scripted. The only problem is it would 
require a lot of sighted help to get the layout of the images in order 
to write scalable algorithms to work with different resolutions.

I started scripting it years ago. but unfortunately I made the fatal 
mistake of using MSAA, which eventually turned out to be a point of no 
return disaster. I should have known better. I've never gotten back to 
it because I know all the interfaces inside out and backwards. So it's 
made me a whiz with the mouse.

If anyone has a million bucks to donate to the cause I'll make it sing 
for you. (grin)

Regards,
Tom


On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
> Sound forge 8 is still the most accessible, though the later versions
> can be used.
>
___
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For membership options, visit
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RE: sound forge

2016-05-31 Thread Steve Jacobson via Talk
Reg,

I am interested in understanding the equalizer business better.  Which
version of Sound Forge are you using?  I have noticed the equalizer issue
with versions 10 and 11, although, as I have said, I am able to click  the
10-band option and then it works as before.  I did not need to do this at
all with older versions, though.  Now that I think about it, though,
possibly it remembers what I used last as I have just assumed I needed to
click 10-band each time.  I'll have to check that.

Also, some Sound Forge effects like the Wave Hammer seem only to be
adjustable with the graphical Envelop approach.  One can control compression
with a parameter, but I have not found a way to create an expansion effect
except by using one of the presets.  I am not aware of any of the other
programs that allows one to control expansion with parameters, either,
though.  In the old days, I felt I could manage pretty much everything with
Cool Edit which became Adobe Audition, and even through Audition 1.5, I
managed pretty well.  They changed their display method with version 2.0,
though, and much of the display no longer read correctly.  However, over
time since then, they have exposed more data with MSAA or UIA, and I know
there was a Window-Eyes app that that helped quite a bit.  When I have tried
their demos, though, I found gaps that I did not take the time to pursue,
but it would be interesting to know if anyone has much experience with the
latest versions of that product with Window-Eyes.

Best regards,

Steve Jacobson

-Original Message-
From: Talk
[mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
Behalf Of Reg Webb via Talk
Sent: Monday, May 30, 2016 7:05 PM
To: Window-Eyes Discussion List <talk@lists.window-eyes.com>
Subject: Re: sound forge

Steve and all

Interestingly, my experience is somewhat different, in that the Equaliser
reads exactly like all the other dialogues in Soundforge Pro, and that
continues to be true with Windows7 and W-
E 9.4.  I haven't yet tried Windows10.

So, as usual with Windows, personal experience may vary.
-- 

Reg
<regw...@btinternet.com>

On Mon, 30 May 2016 18:38:22 -0500
Steve Jacobson via Talk <talk@lists.window-eyes.com> wrote:

> I agree with Lloyd Rassmussen's assessment.  However, it is really hard to
> answer your question accurately without knowing more about why you are
> choosing Sound Forge.  I use Sound Forge because I bought it a long time
ago
> and got pretty used to some of the areas that are not that easy to use.  I
> like its noise reduction tool and feel I can get the results I want more
> easily than I have managed with other programs.  If you are just starting
> out, though, I'm not sure you would not find less frustration with Gold
Wave
> or perhaps Audacity.  I understand there is pretty good editing with Total
> Recorder as well.  
> 
> If you get the full version of Sound Forge rather than the studio version,
> you have to use the mouse pointer to choose the version of the equalizer
you
> want to use once you have opened the dialog.  Once you do that, choosing a
> multi-band option instead of an envelope format, it works as Lloyd
> describes.  You can also get values for some of Sound Forge's controls by
> turning Speak All on, but you get a lot of extra chatter.  I am sure there
> are likely other areas I find challenging that someone has found a way
> around, though.  Still, since I am as used to Sound Forge as I am, I have
> not found it worth switching to anything else.  Like many programs, it is
> not possible to flatly say it is accessible or it is not, it depends upon
> what features you use and also what your comfort level is using the mouse
> keys.  There is a lot of keyboard control, though, and a lot you can do if
> you take the time to learn how it works.
> 
> Best regards,
> 
> Steve Jacobson
> 
> -Original Message-
> From: Talk
> [mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
> Behalf Of William Vandervest via Talk
> Sent: Monday, May 30, 2016 4:01 PM
> To: talk@lists.window-eyes.com
> Subject: sound forge
> 
> can someone please tell me how accessible sound forge is and if there are
> any compatibility issues with w e?
> thanks 
> 
> 
> 
> timelor...@comcast.net
> 
> There Are None So Blind As Those Who Will Not See
> 
> William and Leader Dog Lynerd
> ___
> Any views or opinions presented in this email are solely those of the
author
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit
>
http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/steve.jacobson
> %40visi.com.
> For subscription options, visit
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
> List archives can be found at
> http

RE: sound forge

2016-05-31 Thread Rod Hutton via Talk
Hi Tom, and perhaps others might have some insight as well,

Have you heard of any kind of simple software or hardware solution to
controlg the maximum output volume of the sound coming from a Windows
speaker jack.
I have my cable TV box plugged into my PC line-in jack, and I play music
with often very different track volumes.
I do have a volume normalizer Plug-in for Winamp, but this doesn't control
other volumes which may come out of the PC speaker.
Ideally, it would be great to be able to set a certain volume level and know
for certain that my PC would never produce any sound louder than what I had
set.

Thanks,

Rod

-Original Message-
From: Talk
[mailto:talk-bounces+rod_hutton=hotmail@lists.window-eyes.com] On Behalf
Of Tom Kingston via Talk
Sent: Tuesday, May 31, 2016 6:13 AM
To: Curtis Delzer <curtis1...@verizon.net>; Window-Eyes Discussion List
<talk@lists.window-eyes.com>
Subject: Re: sound forge

I've been using Sound forge since version 7 and have heard many people say
the same about accessibility: it got worse after 8. But I ran 9, 10, and now
11 Pro and to be honest I never knew what they were talking about. The only
thing that is truly not accessible are all the new Izotope plug-ins because
they're all big pretty pictures. Although they have good presets and at
least the wet/dry mix can be controlled. And I'm pretty sure they could be
scripted. The only problem is it would require a lot of sighted help to get
the layout of the images in order to write scalable algorithms to work with
different resolutions.

I started scripting it years ago. but unfortunately I made the fatal mistake
of using MSAA, which eventually turned out to be a point of no return
disaster. I should have known better. I've never gotten back to it because I
know all the interfaces inside out and backwards. So it's made me a whiz
with the mouse.

If anyone has a million bucks to donate to the cause I'll make it sing for
you. (grin)

Regards,
Tom


On 5/31/2016 3:35 AM, Curtis Delzer via Talk wrote:
> Sound forge 8 is still the most accessible, though the later versions 
> can be used.
>
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Re: sound forge

2016-05-31 Thread Curtis Delzer via Talk
Sound forge 8 is still the most accessible, though the later versions
can be used.
-- 
Curtis Delzer 

On Mon, 30 May 2016 17:01:21 -0400
William Vandervest via Talk  wrote:

> can someone please tell me how accessible sound forge is and if there are any 
> compatibility issues with w e?
> thanks 
> 
> 
> 
> timelor...@comcast.net
> 
> There Are None So Blind As Those Who Will Not See
> 
> William and Leader Dog Lynerd
> ___
> Any views or opinions presented in this email are solely those of the author 
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit 
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/curtis1014%40verizon.net.
> For subscription options, visit 
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
> List archives can be found at 
> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com

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Re: sound forge

2016-05-30 Thread Reg Webb via Talk
Steve and all

Interestingly, my experience is somewhat different, in that the Equaliser
reads exactly like all the other dialogues in Soundforge Pro, and that
continues to be true with Windows7 and W-
E 9.4.  I haven't yet tried Windows10.

So, as usual with Windows, personal experience may vary.
-- 

Reg


On Mon, 30 May 2016 18:38:22 -0500
Steve Jacobson via Talk  wrote:

> I agree with Lloyd Rassmussen's assessment.  However, it is really hard to
> answer your question accurately without knowing more about why you are
> choosing Sound Forge.  I use Sound Forge because I bought it a long time ago
> and got pretty used to some of the areas that are not that easy to use.  I
> like its noise reduction tool and feel I can get the results I want more
> easily than I have managed with other programs.  If you are just starting
> out, though, I'm not sure you would not find less frustration with Gold Wave
> or perhaps Audacity.  I understand there is pretty good editing with Total
> Recorder as well.  
> 
> If you get the full version of Sound Forge rather than the studio version,
> you have to use the mouse pointer to choose the version of the equalizer you
> want to use once you have opened the dialog.  Once you do that, choosing a
> multi-band option instead of an envelope format, it works as Lloyd
> describes.  You can also get values for some of Sound Forge's controls by
> turning Speak All on, but you get a lot of extra chatter.  I am sure there
> are likely other areas I find challenging that someone has found a way
> around, though.  Still, since I am as used to Sound Forge as I am, I have
> not found it worth switching to anything else.  Like many programs, it is
> not possible to flatly say it is accessible or it is not, it depends upon
> what features you use and also what your comfort level is using the mouse
> keys.  There is a lot of keyboard control, though, and a lot you can do if
> you take the time to learn how it works.
> 
> Best regards,
> 
> Steve Jacobson
> 
> -Original Message-
> From: Talk
> [mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
> Behalf Of William Vandervest via Talk
> Sent: Monday, May 30, 2016 4:01 PM
> To: talk@lists.window-eyes.com
> Subject: sound forge
> 
> can someone please tell me how accessible sound forge is and if there are
> any compatibility issues with w e?
> thanks 
> 
> 
> 
> timelor...@comcast.net
> 
> There Are None So Blind As Those Who Will Not See
> 
> William and Leader Dog Lynerd
> ___
> Any views or opinions presented in this email are solely those of the author
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/steve.jacobson
> %40visi.com.
> For subscription options, visit
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
> List archives can be found at
> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com
> 
> 
> ___
> Any views or opinions presented in this email are solely those of the author 
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit 
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/regwebb%40btinternet.com.
> For subscription options, visit 
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RE: sound forge

2016-05-30 Thread Steve Jacobson via Talk
I agree with Lloyd Rassmussen's assessment.  However, it is really hard to
answer your question accurately without knowing more about why you are
choosing Sound Forge.  I use Sound Forge because I bought it a long time ago
and got pretty used to some of the areas that are not that easy to use.  I
like its noise reduction tool and feel I can get the results I want more
easily than I have managed with other programs.  If you are just starting
out, though, I'm not sure you would not find less frustration with Gold Wave
or perhaps Audacity.  I understand there is pretty good editing with Total
Recorder as well.  

If you get the full version of Sound Forge rather than the studio version,
you have to use the mouse pointer to choose the version of the equalizer you
want to use once you have opened the dialog.  Once you do that, choosing a
multi-band option instead of an envelope format, it works as Lloyd
describes.  You can also get values for some of Sound Forge's controls by
turning Speak All on, but you get a lot of extra chatter.  I am sure there
are likely other areas I find challenging that someone has found a way
around, though.  Still, since I am as used to Sound Forge as I am, I have
not found it worth switching to anything else.  Like many programs, it is
not possible to flatly say it is accessible or it is not, it depends upon
what features you use and also what your comfort level is using the mouse
keys.  There is a lot of keyboard control, though, and a lot you can do if
you take the time to learn how it works.

Best regards,

Steve Jacobson

-Original Message-
From: Talk
[mailto:talk-bounces+steve.jacobson=visi@lists.window-eyes.com] On
Behalf Of William Vandervest via Talk
Sent: Monday, May 30, 2016 4:01 PM
To: talk@lists.window-eyes.com
Subject: sound forge

can someone please tell me how accessible sound forge is and if there are
any compatibility issues with w e?
thanks 



timelor...@comcast.net

There Are None So Blind As Those Who Will Not See

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Re: sound forge

2016-05-30 Thread Lloyd Rasmussen via Talk
I run SoundForge Audio Studio 10 under Windows 10 with WE 9.4. The mouse 
pointer needs to be used for some things, unless you spend some time setting 
up some windows. The equalizers and other effects, if you want to adjust 
them, will depend on having the mouse pointer in the right place at the 
right time. If, under Windows 10, you get the three-tone signal when 
Window-Eyes starts, W-E won't be able to read most of the data in the 
SoundForge window, because it was probably written with older display 
techniques. You get your readings back after you have restarted Window-Eyes 
and it has gotten started on the right foot. Nobody has written SET files 
for SoundForge in a very long time, and I'm sure it could be used more 
efficiently if one wrote SET files and scripts for it. But SoundForge is 
quite usable as it is.




Lloyd Rasmussen, Kensington, MD
http://lras.home.sprynet.com
-Original Message- 
From: William Vandervest via Talk

Sent: Monday, May 30, 2016 5:01 PM
To: talk@lists.window-eyes.com
Subject: sound forge

can someone please tell me how accessible sound forge is and if there are 
any compatibility issues with w e?

thanks



timelor...@comcast.net

There Are None So Blind As Those Who Will Not See

William and Leader Dog Lynerd
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Re: sound forge

2016-05-30 Thread Reg Webb via Talk
Hi William

Since a lot of the editing controls in Soundforge can be operated by
keystrokes you will be familiar with in standard Windows programmes such
as Wordpad, selecting sound is very much like selecting text, and I've
had no particular Window-Eyes related problems.

-- 
Reg


On Mon, 30 May 2016 17:01:21 -0400
William Vandervest via Talk  wrote:

> can someone please tell me how accessible sound forge is and if there are any 
> compatibility issues with w e?
> thanks 
> 
> 
> 
> timelor...@comcast.net
> 
> There Are None So Blind As Those Who Will Not See
> 
> William and Leader Dog Lynerd
> ___
> Any views or opinions presented in this email are solely those of the author 
> and do not necessarily represent those of Ai Squared.
> 
> For membership options, visit 
> http://lists.window-eyes.com/options.cgi/talk-window-eyes.com/regwebb%40btinternet.com.
> For subscription options, visit 
> http://lists.window-eyes.com/listinfo.cgi/talk-window-eyes.com
> List archives can be found at 
> http://lists.window-eyes.com/private.cgi/talk-window-eyes.com

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