Re: [OSM-talk] My Vote for most point dense part of OSM

2010-07-31 Thread Esther Loeliger

Hi,

The area in Berlin you're referring to is 'The Memorial to the Murdered 
Jews of Europe [...] the central place for remembrance and a place of 
warning.'


http://www.visitberlin.de/english/sightseeing/e_si_sehenswuerdigkeiten-details.php?code=16440

There are quite a few photos on the site (s.a.) - impressive too.

Cheers,
Esther

On 31/07/2010 19:26, Toby Murray wrote:

Wow that is impressive. Although they could have saved themselves a
little time by using highway=turning_circle for all those cul-de-sacs
and not having to render a perfect circle by hand :)

On Sat, Jul 31, 2010 at 1:11 PM, John Harveyj...@johnharveyphoto.com  wrote:

Total trivia.  Ever wonder where the most dense mapping in the OSM is?
  There are a few candidates:

Paris is impressive:

http://osm.org/go/0BOd2jSc

But if you look at how it's built, a lot of points are shared in relations
(as it should be, but not winning the most dense award)

In Germany there is a very dense field of buildings:

http://osm.org/go/0MbEX3rqa--

It's so dense, it doesn't really render well even in the closest tile set.
  It's a lot of points.  It's doesn't win in my books though because it's
such a limited area.
My vote for most point dense is part of Bakersfield, California:

http://osm.org/go/TY4n4MnA

My favorite part is how they rendered the street edges into the residential
ways.  They even include out buildings and trees.  Even at the closest zoom,
potlatch is all thumbs editing.  Wow.

Cool maps!

John

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[OSM-fi] Looking for participants to test OSM-based audio street maps

2010-07-20 Thread Esther Loeliger

Dear all

Apologies for cross-posting. As part of my Master's project at Queen 
Mary, University of London, I'm looking for participants to take part in 
a game centred on wayfinding challenges in urban audio maps.


The game should take no longer than 20 minutes to complete and there 
will be a prize draw with a total of ten £10 Amazon vouchers (or the 
international equivalent) to be won.


To play the game, please download the installer from:

https://sourceforge.net/projects/team/

It should install without problems on Windows XP, Windows Vista and 
Windows 7 (32-bit and 64-bit). After you have installed and started 
TEAM, press Ctrl+Enter to play. For a screenshot and further 
information, see the project website, http://team.sourceforge.net.


The game has been designed with accessibility in mind, so blind and 
partially sighted participants are very much encouraged to take part.


I'd be delighted if you'd be happy to play the game. If you have any 
questions about the game or the research on which it is based, please 
don't hesitate to contact me.


With kind regards,
Esther

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[talk-au] Looking for participants to test OSM-based audio street maps

2010-07-20 Thread Esther Loeliger

Dear all

Apologies for cross-posting. As part of my Master's project at Queen 
Mary, University of London, I'm looking for participants to take part in 
a game centred on wayfinding challenges in urban audio maps.


The game should take no longer than 20 minutes to complete and there 
will be a prize draw with a total of ten £10 Amazon vouchers (or the 
international equivalent) to be won.


To play the game, please download the installer from:

https://sourceforge.net/projects/team/

It should install without problems on Windows XP, Windows Vista and 
Windows 7 (32-bit and 64-bit). After you have installed and started 
TEAM, press Ctrl+Enter to play. For a screenshot and further 
information, see the project website, http://team.sourceforge.net.


The game has been designed with accessibility in mind, so blind and 
partially sighted participants are very much encouraged to take part.


I'd be delighted if you'd be happy to play the game. If you have any 
questions about the game or the research on which it is based, please 
don't hesitate to contact me.


With kind regards,
Esther

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[Talk-ca] Looking for participants to test OSM-based audio street maps

2010-07-20 Thread Esther Loeliger

Dear all

Apologies for cross-posting. As part of my Master's project at Queen 
Mary, University of London, I'm looking for participants to take part in 
a game centred on wayfinding challenges in urban audio maps.


The game should take no longer than 20 minutes to complete and there 
will be a prize draw with a total of ten £10 Amazon vouchers (or the 
international equivalent) to be won.


To play the game, please download the installer from:

https://sourceforge.net/projects/team/

It should install without problems on Windows XP, Windows Vista and 
Windows 7 (32-bit and 64-bit). After you have installed and started 
TEAM, press Ctrl+Enter to play. For a screenshot and further 
information, see the project website, http://team.sourceforge.net.


The game has been designed with accessibility in mind, so blind and 
partially sighted participants are very much encouraged to take part.


I'd be delighted if you'd be happy to play the game. If you have any 
questions about the game or the research on which it is based, please 
don't hesitate to contact me.


With kind regards,
Esther

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[Talk-GB] Looking for participants to test OSM-based audio street maps

2010-07-20 Thread Esther Loeliger

Dear all

Apologies for cross-posting. As part of my Master's project at Queen 
Mary, University of London, I'm looking for participants to take part in 
a game centred on wayfinding challenges in urban audio maps.


The game should take no longer than 20 minutes to complete and there 
will be a prize draw with a total of ten £10 Amazon vouchers (or the 
international equivalent) to be won.


To play the game, please download the installer from:

https://sourceforge.net/projects/team/

It should install without problems on Windows XP, Windows Vista and 
Windows 7 (32-bit and 64-bit). After you have installed and started 
TEAM, press Ctrl+Enter to play. For a screenshot and further 
information, see the project website, http://team.sourceforge.net.


The game has been designed with accessibility in mind, so blind and 
partially sighted participants are very much encouraged to take part.


I'd be delighted if you'd be happy to play the game. If you have any 
questions about the game or the research on which it is based, please 
don't hesitate to contact me.


With kind regards,
Esther

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[Talk-us] Looking for participants to test OSM-based audio street maps

2010-07-20 Thread Esther Loeliger

Dear all

Apologies for cross-posting. As part of my Master's project at Queen 
Mary, University of London, I'm looking for participants to take part in 
a game centred on wayfinding challenges in urban audio maps.


The game should take no longer than 20 minutes to complete and there 
will be a prize draw with a total of ten £10 Amazon vouchers (or the 
international equivalent) to be won.


To play the game, please download the installer from:

https://sourceforge.net/projects/team/

It should install without problems on Windows XP, Windows Vista and 
Windows 7 (32-bit and 64-bit). After you have installed and started 
TEAM, press Ctrl+Enter to play. For a screenshot and further 
information, see the project website, http://team.sourceforge.net.


The game has been designed with accessibility in mind, so blind and 
partially sighted participants are very much encouraged to take part.


I'd be delighted if you'd be happy to play the game. If you have any 
questions about the game or the research on which it is based, please 
don't hesitate to contact me.


With kind regards,
Esther

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Re: [OSM-talk] Looking for participants to test OSM-based audio maps

2010-07-19 Thread Esther Loeliger

On 19/07/2010 09:28, Peter Körner wrote:



Am 18.07.2010 01:23, schrieb Esther Loeliger:
  For
  a screenshot and further information, see the project website,
  http://team.sourceforge.net.
Despite a screenshot I don't see any information on this page - not what
the project is about nor who's working on.


Hi Peter,

There's a small flash-player on the right hand side of the project 
website, for visually impaired users a transcript of the clips is 
offered, since Sourceforge doesn't seem to allow to add .mp3 clips in a 
more accessible way.




So I don't know what it is really about. I can walk around and hear due
the stereo signal when a park is on the right and a bar on the left but
I don't really know what the destination is.


For my project I have set up five small levels. The first, a tutorial 
level, informs the player what the game is about. The wording is rather 
similar to the audio clips I have put on the website.


TEAM can be used as an audio maps system on its own too, you can 
download maps, change the zoomfactor (or step size), also pan the map. 
If used as a system, outside the levels I have set up, the map is 
visible by default - can be switched off though. If you first download a 
map or just use the defaultTeamMap, you can set up routes (Ctrl+F12, or 
via the settings menu (settings dialog). You can also right-click on the 
map and mark a coloured Point of interest as a start / end point of a 
route you want to walk along. Then press Alt+D, Alt+A or Alt+Z, in order 
to show the route, go to its start or endpoint - these commands can be 
found via the navigate menu. TEAM will offer you a guided-route walk.



As I'm not blind I'd love to see the map in background so I can see what
the audio signal tries to describe to me.

The Program tells me that it will record my keystrokes, bu it does not
tell which one (only inside the program or also this mail which I'm
typing in another program) and what it does with them (send them over
internet? not really..)


TEAM only logs the player's keystrokes during the game, and it only logs 
TEAM relevant data (the player's x and y coordinate, its bearing, and 
which TEAM commands the player uses, sonar, step ahead, turn left...). 
After the levels, a feedback dialog pops up that asks a few questions. 
The player's answers to those questions are also logged - but only if 
the player presses 'OK'. A typical line of the comma-separated values 
that are logged, looks like this:
username	levelID	follow_route	411	506	390	0	Sun_Jul_18_11:04:26_2010 
street_with_name_blah	forward
It's then sent, via the internet, to the project's password-protected 
database only I have access to.


Outside game mode, if TEAM is used as a program to load and listen to 
audio maps, no data is logged.




I also regularly get could not load / save and xml parser error as
it seems to write them to system directories.


Do you get these messages when you play the levels I set up, or when you 
try to download other maps?


Thank you very much for your comments and questions,

Best wishes,
Esther



Peter



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[Talk-de] Suche Audio-Karten-Tester fuer mein Masterprojekt

2010-07-18 Thread Esther Loeliger

Hallo,

im Laufe des letzten Jahres habe ich von den 'OSM users Germany' einige 
wertvolle Tipps bekommen, fuer die ich mich noch einmal sehr herzlich 
bedanken moechte.


Nun ist mein Uni-projekt fertig und ich suche Leute, die meine 
Audio-Karten testen wollen. Wer einfach so gucken moechte, wie sich 
OSM-Daten anhoeren koennen, ist ebenfalls herzlich dazu eingeladen.


Viele Gruesse,
Esther
--
Dear all

As part of my Master's project at Queen Mary, University of London, I'm 
looking for participants to take part in a game centred on wayfinding 
challenges in urban audio maps.


The game should take no longer than 20 minutes to complete and there 
will be a prize draw with a total of ten £10 Amazon vouchers (or the 
international equivalent) to be won.


To play the game, please download the installer from 
https://sourceforge.net/projects/team/. It should install without 
problems on Windows XP, Windows Vista and Windows 7 (32-bit and 64-bit). 
After you have installed and started TEAM, press Ctrl+Enter to play. For 
a screenshot and further information, see the project website, 
http://team.sourceforge.net.
The game has been designed with accessibility in mind, so blind and 
partially sighted participants are very much encouraged to take part.


I'd be delighted if you'd be happy to play the game. If you have any 
questions about the game or the research on which it is based, please 
don't hesitate to contact me.


With kind regards,
Esther
[ec09500 at eecs dot qmul dot ac dot uk]
---
http://forum.openstreetmap.org/viewtopic.php?pid=90441#p90441

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Re: [Talk-de] Suche Audio-Karten-Tester fuer mein Masterprojekt

2010-07-18 Thread Esther Loeliger

Leider gibt es nur eine Windows Version.

Die meisten Menschen mit eingeschraenktem Sehsinn sind Windows-Benutzer, 
und die Betriebssystem-eigene Stimme von Windows (insbesondere Win7, 
Microsoft Anna) klingt wesentlich natuerlicher als beispielsweise eSpeak 
(grandioses Projekt, nicht zuletzt wg des Sprachen-Supports!), ist damit 
weniger gewoehnungsbeduerftig fuer Menschen ohne tts-Erfahrung. Beides 
(und natuerlich der zeitliche Rahmen meines 1-Jahres MSc) hat dazu 
gefuehrt, dass ich mich fuer eine Windows-Version entschieden habe.


On 18/07/2010 09:26, Carsten Gerlach wrote:

Hallo,

Am Sonntag 18 Juli 2010 schrieb Esther Loeliger:

It should install without
problems on Windows XP, Windows Vista and Windows 7 (32-bit and 64-bit).


Wie sieht es denn mit Nicht-MS-Windows-Betriebssystemen aus?

Grüße, Carsten

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[OSM-talk] Looking for participants to test OSM-based audio maps

2010-07-17 Thread Esther Loeliger

Dear all

As part of my Master's project at Queen Mary, University of London, I'm 
looking for participants to take part in a game centred on wayfinding 
challenges in urban audio maps.


The game should take no longer than 20 minutes to complete and there 
will be a prize draw with a total of ten £10 Amazon vouchers (or the 
international equivalent) to be won.


To play the game, please download the installer from 
https://sourceforge.net/projects/team/. It should install without 
problems on Windows XP, Windows Vista and Windows 7 (32-bit and 64-bit). 
After you have installed and started TEAM, press Ctrl+Enter to play. For 
a screenshot and further information, see the project website, 
http://team.sourceforge.net.


The game has been designed with accessibility in mind, so blind and 
partially sighted participants are very much encouraged to take part.
I'd be delighted if you'd be happy to play the game. If you have any 
questions about the game or the research on which it is based, please 
don't hesitate to contact me.


With kind regards,
Esther
[ec09500 at eecs dot qmul dot ac dot uk]

P.S.: I also posted in the development section of the forum, I hope 
that's OK. (http://forum.openstreetmap.org/viewtopic.php?id=8389)


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