[Touch-packages] [Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor
** Changed in: unity/7.2 Status: In Progress = Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1317348 Title: Switcher (Alt-Tab) does not respect monitor-defined scaling factor Status in Unity: Fix Released Status in Unity 7.2 series: Fix Released Status in “unity” package in Ubuntu: Fix Released Status in “unity” source package in Trusty: Fix Released Bug description: [Impact] Unity switcher doesn't get properly scaled on HiDPI monitors. [Test case] 1. From Unity Control Center - Displays - Change the monitor scaling to somewhat different from 1.0 (might be both bigger and smaller, your choice). 2. Open some windows and press Alt+Tab 3. Both Switcher icons, application names and spreaded windows (when pressing down, or right-clicking on an icon) decorations should be scaled to match the selected scaling factor. In Multi-monitor scenario it should match the scaling factor of the monitor where the view opens (so where the mouse is). [Regression potential]The potential of regression is basically none, since we just moved from fixed sizes to relative sizes and unless the scale value is set to an invalid value, this should work as it happens in other unity views that do support scaling currently. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1317348/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor
This bug was fixed in the package unity - 7.2.2+14.04.20140714-0ubuntu1 --- unity (7.2.2+14.04.20140714-0ubuntu1) trusty; urgency=medium [ Alfred Neumayer ] * Restore the launcher position by reversing the animation and unsetting the DND_PUSHED_OFF quirk. (LP: #1304882) [ Brandon Schaefer ] * TextInput: move the warning icon inside the input field, render it white (LP: #1307738) * ShutdownView: Scale up the Buttons and Text plus Borders of the UnityWindowView. (LP: #1308323) * Lockscreen warning icon needs a tooltip to say what the warning is about! (LP: #1308288) [ Marco Trevisan (Treviño) ] * UnityScreen: always paint the lockscreen above, just add menu and onboard as exceptions Some code cleanup, factorizing similar code. (LP: #1313280) * ApplicationLauncherIcon: Focus and, in case, Spread the windows on DnD After 1 second that an user is over an icon, that icon should focus the relative application and Spread its windows if it has more than one opened. Correctly handle the DnD scale in launcher, and apply glow to the icon under pointer. (LP: #607796) * ShutdownView: Scale up the Buttons and Text plus Borders of the UnityWindowView. (LP: #1308323) * SwitcherView: use RawPixel's for the size values and convert them to match current scaling (LP: #1317348) * PluginAdapter: try to grab the screen to make sure that the screen is not grabbed FocusIn event with NotifyGrab mode is not always triggered by X when a window takes the grab, then we need to ensure that there's no grab by trying to get one. We only care about keyboard here, since pointer grabs don't affect us in general. (LP: #741869) * ShortcutView: use RawPixel's for the size values and convert them to match current scaling Plus dinamically allocate horizontal space, not to cut the text. (LP: #924840) [ Chris Townsend ] * Fix issue where scaling the edge illumination up and down with the size of the Launcher icons would cause the illumination border to be offset and smaller than the icon. (LP: #1309739) * Fix issue where the number of Launcher icon pips are not always properly updated when a new window of an already running application is opened. (LP: #1283775) * Fix issue where the Panel shadow would get drawn over drop down windows in full screen windows. (LP: #1316005) * Bump upstream release to 7.2.2. [ Andrea Azzarone ] * Clear the clipboard when locking the screen. (LP: #1308911) * Disable switcher gestures if screen is locked. Fixed a regression. (LP: #1321043) * Pass the correct options to showLauncherKeyTerminate in UnityScreen::OnLockScreen (LP: #1320438) * Fix skype indicator blinking. (LP: #1310200) * Add a warning in the session dialog if other sessions are still open. (LP: #1281058) [ Ubuntu daily release ] * New rebuild forced -- Ubuntu daily release ps-jenk...@lists.canonical.com Mon, 14 Jul 2014 14:31:00 + ** Changed in: unity (Ubuntu Trusty) Status: Fix Committed = Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1317348 Title: Switcher (Alt-Tab) does not respect monitor-defined scaling factor Status in Unity: Fix Released Status in Unity 7.2 series: In Progress Status in “unity” package in Ubuntu: Fix Released Status in “unity” source package in Trusty: Fix Released Bug description: [Impact] Unity switcher doesn't get properly scaled on HiDPI monitors. [Test case] 1. From Unity Control Center - Displays - Change the monitor scaling to somewhat different from 1.0 (might be both bigger and smaller, your choice). 2. Open some windows and press Alt+Tab 3. Both Switcher icons, application names and spreaded windows (when pressing down, or right-clicking on an icon) decorations should be scaled to match the selected scaling factor. In Multi-monitor scenario it should match the scaling factor of the monitor where the view opens (so where the mouse is). [Regression potential]The potential of regression is basically none, since we just moved from fixed sizes to relative sizes and unless the scale value is set to an invalid value, this should work as it happens in other unity views that do support scaling currently. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1317348/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor
** Tags removed: verification-needed ** Tags added: verification-done -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1317348 Title: Switcher (Alt-Tab) does not respect monitor-defined scaling factor Status in Unity: Fix Released Status in Unity 7.2 series: In Progress Status in “unity” package in Ubuntu: Fix Released Status in “unity” source package in Trusty: Fix Committed Bug description: [Impact] Unity switcher doesn't get properly scaled on HiDPI monitors. [Test case] 1. From Unity Control Center - Displays - Change the monitor scaling to somewhat different from 1.0 (might be both bigger and smaller, your choice). 2. Open some windows and press Alt+Tab 3. Both Switcher icons, application names and spreaded windows (when pressing down, or right-clicking on an icon) decorations should be scaled to match the selected scaling factor. In Multi-monitor scenario it should match the scaling factor of the monitor where the view opens (so where the mouse is). [Regression potential]The potential of regression is basically none, since we just moved from fixed sizes to relative sizes and unless the scale value is set to an invalid value, this should work as it happens in other unity views that do support scaling currently. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1317348/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp
[Touch-packages] [Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor
Hello Marco, or anyone else affected, Accepted unity into trusty-proposed. The package will build now and be available at http://launchpad.net/ubuntu/+source/unity/7.2.2+14.04.20140714-0ubuntu1 in a few hours, and then in the -proposed repository. Please help us by testing this new package. See https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to enable and use -proposed. Your feedback will aid us getting this update out to other Ubuntu users. If this package fixes the bug for you, please add a comment to this bug, mentioning the version of the package you tested, and change the tag from verification-needed to verification-done. If it does not fix the bug for you, please add a comment stating that, and change the tag to verification-failed. In either case, details of your testing will help us make a better decision. Further information regarding the verification process can be found at https://wiki.ubuntu.com/QATeam/PerformingSRUVerification . Thank you in advance! ** Changed in: unity (Ubuntu Trusty) Status: New = Fix Committed ** Tags added: verification-needed -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity in Ubuntu. https://bugs.launchpad.net/bugs/1317348 Title: Switcher (Alt-Tab) does not respect monitor-defined scaling factor Status in Unity: Fix Released Status in Unity 7.2 series: In Progress Status in “unity” package in Ubuntu: Fix Released Status in “unity” source package in Trusty: Fix Committed Bug description: [Impact] Unity switcher doesn't get properly scaled on HiDPI monitors. [Test case] 1. From Unity Control Center - Displays - Change the monitor scaling to somewhat different from 1.0 (might be both bigger and smaller, your choice). 2. Open some windows and press Alt+Tab 3. Both Switcher icons, application names and spreaded windows (when pressing down, or right-clicking on an icon) decorations should be scaled to match the selected scaling factor. In Multi-monitor scenario it should match the scaling factor of the monitor where the view opens (so where the mouse is). [Regression potential]The potential of regression is basically none, since we just moved from fixed sizes to relative sizes and unless the scale value is set to an invalid value, this should work as it happens in other unity views that do support scaling currently. To manage notifications about this bug go to: https://bugs.launchpad.net/unity/+bug/1317348/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp