[Touch-packages] [Bug 1596592] Re: Multi-finger gestures should continue when one finger lost when possible

2016-06-28 Thread Lukáš Tinkl
** Branch linked: lp:~lukas-kde/unity8/relaxedThreeFingerDrag

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https://bugs.launchpad.net/bugs/1596592

Title:
  Multi-finger gestures should continue when one finger lost when
  possible

Status in unity8 package in Ubuntu:
  In Progress

Bug description:
  Unity8 uses 3-finger gestures for dragging windows, but if any of
  those fingers is lost, the gesture is interrupted. Instead, we should
  accept the three fingers and only interrupt the gesture when all three
  fingers are lifted. This way the drag gesture should be much more
  reliable.

  An additional question is whether we should re-grab the fingers within
  the area they are expected (so e.g. over the window being dragged) -
  this would then allow you to continue to drag when one of your fingers
  went out of the touch area and got back in.

  ProblemType: Bug
  DistroRelease: Ubuntu 16.04
  Package: unity8 8.12+16.04.20160620.3-0ubuntu1 [origin: 
LP-PPA-ci-train-ppa-service-stable-phone-overlay]
  ProcVersionSignature: Ubuntu 4.4.0-24.43-generic 4.4.10
  Uname: Linux 4.4.0-24-generic x86_64
  NonfreeKernelModules: zfs zunicode zcommon znvpair zavl
  ApportVersion: 2.20.1-0ubuntu2.1
  Architecture: amd64
  CurrentDesktop: Unity
  Date: Mon Jun 27 17:53:32 2016
  InstallationDate: Installed on 2016-05-06 (51 days ago)
  InstallationMedia: Ubuntu 16.04 LTS "Xenial Xerus" - Release amd64 
(20160420.1)
  SourcePackage: unity8
  UpgradeStatus: No upgrade log present (probably fresh install)

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[Touch-packages] [Bug 1596592] Re: Multi-finger gestures should continue when one finger lost when possible

2016-06-28 Thread Lukáš Tinkl
** Changed in: unity8 (Ubuntu)
   Status: Triaged => In Progress

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity8 in Ubuntu.
https://bugs.launchpad.net/bugs/1596592

Title:
  Multi-finger gestures should continue when one finger lost when
  possible

Status in unity8 package in Ubuntu:
  In Progress

Bug description:
  Unity8 uses 3-finger gestures for dragging windows, but if any of
  those fingers is lost, the gesture is interrupted. Instead, we should
  accept the three fingers and only interrupt the gesture when all three
  fingers are lifted. This way the drag gesture should be much more
  reliable.

  An additional question is whether we should re-grab the fingers within
  the area they are expected (so e.g. over the window being dragged) -
  this would then allow you to continue to drag when one of your fingers
  went out of the touch area and got back in.

  ProblemType: Bug
  DistroRelease: Ubuntu 16.04
  Package: unity8 8.12+16.04.20160620.3-0ubuntu1 [origin: 
LP-PPA-ci-train-ppa-service-stable-phone-overlay]
  ProcVersionSignature: Ubuntu 4.4.0-24.43-generic 4.4.10
  Uname: Linux 4.4.0-24-generic x86_64
  NonfreeKernelModules: zfs zunicode zcommon znvpair zavl
  ApportVersion: 2.20.1-0ubuntu2.1
  Architecture: amd64
  CurrentDesktop: Unity
  Date: Mon Jun 27 17:53:32 2016
  InstallationDate: Installed on 2016-05-06 (51 days ago)
  InstallationMedia: Ubuntu 16.04 LTS "Xenial Xerus" - Release amd64 
(20160420.1)
  SourcePackage: unity8
  UpgradeStatus: No upgrade log present (probably fresh install)

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1596592/+subscriptions

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[Touch-packages] [Bug 1596592] Re: Multi-finger gestures should continue when one finger lost when possible

2016-06-27 Thread Lukáš Tinkl
** Changed in: unity8 (Ubuntu)
 Assignee: (unassigned) => Lukáš Tinkl (lukas-kde)

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity8 in Ubuntu.
https://bugs.launchpad.net/bugs/1596592

Title:
  Multi-finger gestures should continue when one finger lost when
  possible

Status in unity8 package in Ubuntu:
  Triaged

Bug description:
  Unity8 uses 3-finger gestures for dragging windows, but if any of
  those fingers is lost, the gesture is interrupted. Instead, we should
  accept the three fingers and only interrupt the gesture when all three
  fingers are lifted. This way the drag gesture should be much more
  reliable.

  An additional question is whether we should re-grab the fingers within
  the area they are expected (so e.g. over the window being dragged) -
  this would then allow you to continue to drag when one of your fingers
  went out of the touch area and got back in.

  ProblemType: Bug
  DistroRelease: Ubuntu 16.04
  Package: unity8 8.12+16.04.20160620.3-0ubuntu1 [origin: 
LP-PPA-ci-train-ppa-service-stable-phone-overlay]
  ProcVersionSignature: Ubuntu 4.4.0-24.43-generic 4.4.10
  Uname: Linux 4.4.0-24-generic x86_64
  NonfreeKernelModules: zfs zunicode zcommon znvpair zavl
  ApportVersion: 2.20.1-0ubuntu2.1
  Architecture: amd64
  CurrentDesktop: Unity
  Date: Mon Jun 27 17:53:32 2016
  InstallationDate: Installed on 2016-05-06 (51 days ago)
  InstallationMedia: Ubuntu 16.04 LTS "Xenial Xerus" - Release amd64 
(20160420.1)
  SourcePackage: unity8
  UpgradeStatus: No upgrade log present (probably fresh install)

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1596592/+subscriptions

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