Re: [Trisquel-users] Project: Starfighter

2015-06-18 Thread onpon4

Version 1.4:

https://savannah.nongnu.org/forum/forum.php?forum_id=8295

This is a fairly big one because it features updated character portraits.


Re: [Trisquel-users] Project: Starfighter

2015-06-18 Thread nicolasmaia
Here's to hoping this one gets ported to Android (I'd love to see this on  
F-Droid :)


Re: [Trisquel-users] Project: Starfighter

2015-06-18 Thread tomlukeywood

if possible a android 1.5 OM port as-well!


Re: [Trisquel-users] Project: Starfighter

2015-05-21 Thread onpon4

Another new release:

https://savannah.nongnu.org/forum/forum.php?forum_id=8275

Significantly, ships now turn red like they're supposed to, finally.


Re: [Trisquel-users] Project: Starfighter

2015-04-16 Thread onpon4

New bugfix release:

https://savannah.nongnu.org/forum/forum.php?forum_id=8253


Re: [Trisquel-users] Project: Starfighter

2015-04-13 Thread onpon4
As soon as it starts, I should clarify. It's normal for the cutscenes to be  
silent.


Re: [Trisquel-users] Project: Starfighter

2015-04-13 Thread onpon4
No. The title screen music starts out quietly, but you should hear the music  
of the first level as soon as you start, unless you turned the music off?


Re: [Trisquel-users] Project: Starfighter

2015-04-12 Thread onpon4
I suppose you have an Nvidia card? A quick search suggests the warning you  
posted would be related to that, though I didn't see any answers as to what  
it actually means.


Re: [Trisquel-users] Project: Starfighter

2015-04-12 Thread gramex

For some reason I assumed the SDL2 source included that.

I installed those libraries and successfully compiled Starfighter.

After running it I get odd warnings in the terminal, such as:
nvfx_screen_get_param:95 -  Warning: unknown PIPE_CAP 30

A window titled Starfighter appears, but it is completely black except for  
the top title bar.
I know that my laptop has poor OpenGL support with the free drivers, but I  
wasn't aware of any SDL issues.


Re: [Trisquel-users] Project: Starfighter

2015-04-12 Thread gramex
It's a Nvidia card. I'll try installing the program on my Mac Mini with Intel  
GMA and Trisquel 7.


Re: [Trisquel-users] Project: Starfighter

2015-04-12 Thread gramex
UPDATE: I installed it on my desktop computer and it works fine. I was  
surprised that I didn't hear any sound until after I started a new game and  
fired the first shot.


Is this normal?


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread onpon4
That's not right. It uses SDL2 now. The packages you need are libsdl2-dev,  
libsdl2-image-dev, and libsdl2-mixer-dev.


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread onpon4
Sorry about the cryptic errors and lack of documentation. One of my goals is  
to replace the current hand-made Makefile with either Autoconf or CMake  
scripts; that should help with that.


Anyway, as I said in the other post, the packages needed are libsdl2,  
libsdl2-image, and libsdl2-mixer.


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread t8mf4nu6lizp

These would seem like good candidates

libsdl-image1.2-dev
libsdl-mixer1.2-dev


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread gramex
It looks like this software may be Trisquel 7 only. A search in Synaptic for  
libsdl2 returns no results.


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread gramex

~/code/SDL2-2.0.3$ pkg-config --cflags sdl2 SDL2_image SDL2_mixer
Package SDL2_image was not found in the pkg-config search path.
Perhaps you should add the directory containing `SDL2_image.pc'
to the PKG_CONFIG_PATH environment variable
No package 'SDL2_image' found
Package SDL2_mixer was not found in the pkg-config search path.
Perhaps you should add the directory containing `SDL2_mixer.pc'
to the PKG_CONFIG_PATH environment variable
No package 'SDL2_mixer' found

What does the -I flag do?

I found the header files in this location:
/usr/local/include/SDL2$ ls
begin_code.h  SDL.h SDL_pixels.h   SDL_test_compare.h
close_code.h  SDL_haptic.h  SDL_platform.h SDL_test_crc32.h
SDL_assert.h  SDL_hints.h   SDL_power.hSDL_test_font.h
SDL_atomic.h  SDL_joystick.hSDL_quit.h SDL_test_fuzzer.h
SDL_audio.h   SDL_keyboard.hSDL_rect.h SDL_test.h
SDL_bits.hSDL_keycode.h SDL_render.h   SDL_test_harness.h
SDL_blendmode.h   SDL_loadso.h  SDL_revision.h SDL_test_images.h
SDL_clipboard.h   SDL_log.h SDL_rwops.hSDL_test_log.h
SDL_config.h  SDL_main.hSDL_scancode.h SDL_test_md5.h
SDL_cpuinfo.h SDL_messagebox.h  SDL_shape.hSDL_test_random.h
SDL_endian.h  SDL_mouse.h   SDL_stdinc.h   SDL_thread.h
SDL_error.h   SDL_mutex.h   SDL_surface.h  SDL_timer.h
SDL_events.h  SDL_name.hSDL_system.h   SDL_touch.h
SDL_filesystem.h  SDL_opengles2.h   SDL_syswm.hSDL_types.h
SDL_gamecontroller.h  SDL_opengles.hSDL_test_assert.h  SDL_version.h
SDL_gesture.h SDL_opengl.h  SDL_test_common.h  SDL_video.h


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread onpon4

Hm... what does this command return?

pkg-config --cflags sdl2 SDL2_image SDL2_mixer

This command is used by the makefile, and it generates the -I flag. If it's  
returning something incorrect, that would be causing the problem. (I imagine  
make install would have put your installation into /usr/local.)


If that's the problem, you can replace this command in the makefile with the  
correct -I command.


Another thought: you need the SDL2 header files. Does the configure  make  
 make install procedure install these, or does it just install the library  
itself?


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread legimet . calc

The -I flag sets an include directory.


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread onpon4

Ah, OK.

You might still be able to get it working by compiling SDL2 yourself, though:

http://libsdl.org


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread gramex
I compiled SDL2 according to the instructions (./configure; make; make  
install, the last one as root) and it apparently compiled correctly, but the  
compilation of Starfighter returns the same error.


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread legimet . calc
Is there a /usr/local/share/pkgconfig or /usr/local/lib/pkgconfig directory?  
If so, try adding it to your PKG_CONFIG_PATH environment variable.


Re: [Trisquel-users] Project: Starfighter

2015-04-08 Thread gramex

I tried these two commands and I got the same error after running make:
PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
export PKG_CONFIG_PATH


Re: [Trisquel-users] Project: Starfighter

2015-04-07 Thread onpon4
Done. :) (Renaming it to Project Starfighter isn't really necessary, in my  
opinion; Starfighter is a legitimate short name for the game.)


Re: [Trisquel-users] Project: Starfighter

2015-04-07 Thread gramex
I am trying to compile the game on Trisquel 6, but it fails because I don't  
seem to have the right libraries installed.


~$ make
g++ -O2 -Wall -g `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` -c  
-DVERSION=\1.3\ -DDATADIR=\/usr/share/games/parallelrealities/\  
src/alien.cpp

Package sdl2 was not found in the pkg-config search path.
Perhaps you should add the directory containing `sdl2.pc'
to the PKG_CONFIG_PATH environment variable
No package 'sdl2' found
Package SDL2_image was not found in the pkg-config search path.
Perhaps you should add the directory containing `SDL2_image.pc'
to the PKG_CONFIG_PATH environment variable
No package 'SDL2_image' found
Package SDL2_mixer was not found in the pkg-config search path.
Perhaps you should add the directory containing `SDL2_mixer.pc'
to the PKG_CONFIG_PATH environment variable
No package 'SDL2_mixer' found
In file included from src/alien.cpp:20:0:
src/Starfighter.h:31:17: fatal error: SDL.h: No such file or directory
compilation terminated.
make: *** [alien.o] Error 1

This doesn't give me any useful hint on which packages to install. I already  
have libsdl1.2-dev installed.


Thank you for continuing the development of this game. I hope to play it  
soon.


[Trisquel-users] Project: Starfighter

2015-04-06 Thread onpon4

Whoops, accidentally posted this to the Troll Hole. Re-posting here...

Remember this old game? I've started to maintain it. :)

http://starfighter.nongnu.org

And I've made a new release, 1.3. You'll notice that this version, unlike the  
original, has libre graphics, sound, and music. (Most of the work was done by  
the folks at http://sourceforge.net/projects/pr-starfighter/; I just  
completed it by adding music and replacing one set of graphics that weren't  
properly licensed.) Another thing you'll notice is a lot of gameplay  
improvements. The release announcement explains what has changed in greater  
detail:


https://savannah.nongnu.org/forum/forum.php?forum_id=8249

Please give it a try and let me know what you like and dislike. :)



Re: [Trisquel-users] Project: Starfighter

2015-04-06 Thread franparpe
Congratulations onpon4, I know you've been learning about 2d game development  
and I'm very happy you took the step to maintain a project like that :)


I will try it eventually.

Thank you


Re: [Trisquel-users] Project: Starfighter

2015-04-06 Thread onpon4
Oh, I learned 2-D game development years ago, and I've made other games  
before. (See from my homepage: Senso, Karate Kat, Pacewar. I've also been  
contributing quite a bit to Naev; the recent 0.6.0 release includes several  
of my contributions.)


Also, this game was made in 2003 by Parallel Realities, then further  
developed in 2012 by various people, mainly Guus Sliepen. I'm just picking it  
up and maintaining it. :)


Re: [Trisquel-users] Project: Starfighter

2015-04-06 Thread mail

That's great! :D
Onpon continues 4's legacy.


Re: [Trisquel-users] Project: Starfighter

2015-04-06 Thread t8mf4nu6lizp
Nice! I guess somebody should update (and perhaps rename) this  
https://libregamewiki.org/Starfighter