Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-11-23 Thread fernando . negro

Correction:

Enemy Territory is not a good game to go along with Trisquel, since it's a  
game that recommends the non-free software (and spyware) PunkBuster.


Enemy Territory: Legacy (http://www.etlegacy.com/) - which is an fork from  
(/evolution of) the original code of ET, and which claims to be faster than  
the original mod, while still being compatible with the original clients and  
servers - is a better option, since it doesn't work with PunkBuster.


http://dev.etlegacy.com/projects/etlegacy/wiki/FAQ#Is-ET-Legacy-compatible-with-PunkBuster

(A stable version of ET:L is expected to be released soon.)


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-14 Thread myself600

Updated documentation to include S3TC.


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-14 Thread prvteprts
Blank screen problem fixed after installing the libtxc-dxtn-s2tc0 package.  
Thanks. 


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-13 Thread nux

Black screen + audio on my laptop. (Intel graphics).
Black screen and no audio on the desktop. (Nvidia GT9500).

Is it that proprietary drivers are required?


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-13 Thread myself600
I've got the opposite experience, when tried RBDoom3BFG, and Dante on  
Trisquel. The compilation process of the BFG port went pretty smoothly, and  
the game worked just fine (except that the audio was a little choppy in  
menu), but this wasn't the case with Dante, which was a complete mess.


I will add some proper documentation for the compilation of these games, on  
Trisquel 6.0, as soon as I get my computer working again.


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-13 Thread myself600
S3TC is a patented texture compression technology, and for this reason, it  
cannot be included within Mesa by default (common problem with Intel graphic  
drivers).


Nevertheless, this can be easily fixed by installing libtxc-dxtn0 (not  
required if you are using the Intel Linux Graphics Installer, which is no  
longer supported on Ubuntu 12.04/Trisquel 6.0), and driconf (only needed to  
create the necessary ~/.drirc configuration file) packages, then enabling  
S3TC by following System Settings → 3D Acceleration → Image Quality →  
Enable S3TC texture compression even is software support is not available →  
Yes. The game should work then.


64-bit (for your Acer C7 Chromebook)
http://deb-multimedia.org/dists/stable/main/binary-amd64/package/libtxc-dxtn0

32-bit
http://deb-multimedia.org/dists/stable/main/binary-i386/package/libtxc-dxtn0



Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-13 Thread myself600

Try installing/enabling S3TC, as suggested below.


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-13 Thread nux

Is it a proprietary solution?


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-13 Thread myself600
It's completely free (patent encumbered does not mean proprietary). You  
should read these Phoronix articles here, and here, to better understand the  
situation. There are also Wikipedia articles about S3TC, and S2TC, which is  
likely to be long-term solution to this problem.


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-13 Thread nux

That's sorted it, thanks.


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-12 Thread myself600

typo: rejoy rejoice


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-12 Thread fernando . negro

Thanks for the links.

(Although I try to concentrate myself on serious political activism, on my  
free time...) I also like some good gaming, once in a while. And, the  
shoot-them-up style of games, are the ones that I stil find enjoyable to  
play. Although, the team play ones, are the ones that I truly consider to  
be good.


Your list is missing my favourite one, of all times...

The standalone mod of Wolfenstein, called Enemy Territory, which licence  
was made free, a few years ago.


http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-12 Thread myself600
I am aware about Enemy Territory (I was nearly unable to find information  
about Return to Castle Wolfenstein because of it), and although it will not  
fit the list, it is highly possible I will add it later to this newly created  
sub-page. There are other FPS, which will possibly be added later, incl.  
Sauerbraten, and AssaultCube; I just don't have time, and yet proper hardware  
to work on.


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-12 Thread zatroch
Actually this is so cool and comes in handy, despite being oriented more on a  
Thief-related fanboys/gals instead of hardcore D00m3rs. It was merely two  
weeks ago when I tried (out of curiosity) a native-built GNU/Linux GPLv3  
licensed (with several e.g. library exceptions mentioned in README.txt)  
client [1] together with prop. D3BFG game assets.. but without luck under  
Xubuntu Saucy's 9.2.1 Mesa GL renderer. Got actually into menu with blank  
black screen and working SFX in the background, while getting debug warnings  
in console regards not supporting OpenGL 3.2 newer GLSL shading language yet  
and so on. So I gave up.


1.| https://github.com/RobertBeckebans/RBDOOM-3-BFG 


Re: [Trisquel-users] The Dark Mod is finally standalone!

2013-10-12 Thread prvteprts
I wanted to try this game (standalone), but whenever I run the game, all I  
get is a black screen with the audio running fine. I saw this thread in the  
forums:  
http://forums.thedarkmod.com/topic/15151-black-menu-caused-by-missing-fonts-and-gui-textures/  
and it looks like the problem has something to do with  
GL_EXT_texture_compression_s3tc not being enabled. Any ideas?


[Trisquel-users] The Dark Mod is finally standalone!

2013-10-11 Thread myself600
Beside the news that the Intel/Mesa stack now reached OpenGL 3.2 compliance,  
and the next Mesa version will bear a round 10.0 number, another exciting  
news was revealed.


All Trisquel games rejoy! The Dark Mod, a total conversion mod for Doom 3,  
finally reached a milestone, and became standalone, so from now on, the game  
can be played without the need to own a licensed copy of D3.


I hope this news satisfies those still waiting for some free id Tech 4 based  
game. Now we have another video game in possession, that is qualitatively  
comparable to some proprietary alternatives.


More information about the game can be found on this dedicated page. Even  
more great games can be found here. The original Phoronix article is here.