If the splash file doesn't exist, the booting stops bricking
the boards. Check return value of prepare function and stop
decoding the logo data if splash prepare stage failed.
Signed-off-by: Anatolij Gustschin
---
drivers/video/cfb_console.c | 6 --
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/drivers/video/cfb_console.c b/drivers/video/cfb_console.c
index c0b1b8d..a4cbc44 100644
--- a/drivers/video/cfb_console.c
+++ b/drivers/video/cfb_console.c
@@ -1861,14 +1861,16 @@ static void *video_logo(void)
__maybe_unused int y_off = 0;
__maybe_unused ulong addr;
__maybe_unused char *s;
- __maybe_unused int len, space;
+ __maybe_unused int len, ret, space;
splash_get_pos(_logo_xpos, _logo_ypos);
#ifdef CONFIG_SPLASH_SCREEN
s = getenv("splashimage");
if (s != NULL) {
- splash_screen_prepare();
+ ret = splash_screen_prepare();
+ if (ret < 0)
+ return video_fb_address;
addr = simple_strtoul(s, NULL, 16);
if (video_display_bitmap(addr,
--
2.7.4
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