[ubuntu-art] QUESTION TO SABDFL: Edgy Goals

2006-05-25 Thread Troy James Sobotka
Foundation Building

*  Do you have any specific tasks regarding the ArtworkTeam
   that you would like accomplished for Edgy?


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[ubuntu-art] LAUNCHPAD: HowTo?

2006-05-25 Thread Troy James Sobotka
--- QUOTE ---
Using the launchpad team voting system would be great. For disputes art
team leaders would moderate the issue and if no agreement can be reached
the Edgy Artist-in-Chief.
--- END QUOTE ---

https://launchpad.net/people/ubuntu-art/

There is your starting point for those of you out there
who don't know what launchpad is or how to get to it.

Thus far, we have

https://launchpad.net/people/ubuntu-art/

and

https://wiki.ubuntu.com/ArtworkTeam/

QUESTIONS:
*  How do we use link the specifications section of Launchpad
   to us and have the other teams send such matters to us?




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Re: [ubuntu-art] My idea for Edgy (warning, lots of ranting!)

2006-05-25 Thread Troy James Sobotka
On Thu, 2006-25-05 at 14:38 -0400, Viper550 wrote:
 
 We all know that the first theme cycle of Ubuntu is over. Dapper
 and 
 the Human Level is done with, so we need a new color scheme. 

One doesn't start with the finishing brush strokes until
they have sketched.

Structure.  Ideas.  Execution.

Let's get structure in place first.

It is happening as we speak.


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[ubuntu-art] AGENDA: Dapper Evaluation

2006-05-25 Thread Troy James Sobotka
Mich posted this interesting thought.  I think it is worth discussing 
to see where everyone thinks Dapper is shy.

Shortlist
* Beautiful art all round, but perhaps inconsistent?  GDM splash
  compared to Wallpaper? -- TJS
* Love the rounded windows.  Love the new colors. --TJS


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Re: [ubuntu-art] Human or Tangerine for Dapper by default?

2006-05-25 Thread Troy James Sobotka
On Thu, 2006-25-05 at 23:57 -0400, Jean Pierre Rupp wrote:
 It seems Dapper still comes with the ugly Human icons by default instead
 of the much more streamlined Tangerine set.

I am running Human here for Dapper and they are beautiful.
I hope it stays the way it is.


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[ubuntu-art] PLANNING: Contact List

2006-05-24 Thread Troy James Sobotka
We need a contact list.

The wiki is horribly out of date for active members.

What I need? 

Send me your name and an active contact email address
so everyone can contact you.  Also send me your areas
of interest.  If you are currently working on Dapper
art that is packaged, etc., please include that
information.

Thank you.

Spread the word.  If you are a forum fanatic, tell
them to get involved with this mailing list.

Thank you.



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[ubuntu-art] Do

2006-05-23 Thread Troy James Sobotka
When is the next team meeting?  as Nothing appears listed
at the fridge.

http://wiki.ubuntu.com/ArtworkTeam/TodoList
http://wiki.ubuntu.com/ArtworkTeam/Meetings/Agenda
http://wiki.ubuntu.com/ArtworkTeam/Meetings

My schedule is ugly as hell, but I am quite certain
the we should be able to at least get these horribly
outdated pages in order no?

Focus.

Just two cents...





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[ubuntu-art] DapperPropositionsClean

2006-05-18 Thread Troy James Sobotka
Ok the cleaned up Wiki page has hit mark one.
It has a slot for each image to place ArtTeam comments,
so please contribute if you are on the art team.  I 
relocated the comments that were applicable from the
submissions page.  Hopefully this will assist the
vital ArtTeam members in making their decisions.  It
has it's own page to avoid clutter.

It is here:
https://wiki.ubuntu.com/DapperPropositionsClean

I have only bothered to put Ubuntu specific art on it, as
the others are already available elsewhere.  Further,
nothing without a black background has been included. 
See the submissions information for more information at
https://wiki.ubuntu.com/Usplash/DapperPropositions


To save some time, it would be GREATLY appreciated if
the various artists could visit the page and update
their images regarding text colours, etc.

I will handle the linking and zoom images, but it would
be nice if you could add your own colours to the mock
up thumbnails that I generated from your images.  Also, 
if you have changes, please make sure that the grid
references them.  Please do not adjust the formatting
for clarity sake.  Further still -- If you are the
artists with errors, please fix them and update
accordingly.

TODO:
*  Link the index thumbs to the correct images.
*  Have each artist update their text art color samples
   and upload the attachment.  Simply copy from the index
   grid and put your colour choices in (based on your
   palettes.)
*  Attach some zooms of the images so ArtTeam can see close
   ups of the dithering for clarity.


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[ubuntu-art] usplash pics

2006-05-17 Thread Troy James Sobotka
--- Ken Said ---
The problems I see with this whole thing is this:

A pic, when rendered from vector with a decent editor, anti-aliases  
differently at different sizes. Every time the thing is scaled you  
loose quality (unless you are just really, really lucky). So, making  
bigger pics is easy but they are only loosely related to other  
versions of the same pic (when it comes to the anti-aliasing) and  
therefor not the best determiner as to the quality of anti-aliasing.
---

_Anyone_ who has done art in a digital medium knows this.

What I have suggested is that you scale the image after you 
shrink it merely for viewing in the proper aspect ratio.

Further, what we are talking about here is 80 lines of 1:1
resolution stretched from the 640x400 antialised image.  If
you use even the most rudimentary of scalers, it should
approximate close enough.

Again, the 'stretched' version is what the final usplash
will be based on.

Sorry if I didn't make that clear.  It simply makes viewing
what it will look like in the final product one step
closer to reality.





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Re: [ubuntu-art] pngtobogl SOLVED

2006-05-17 Thread Troy James Sobotka
On Wed, 2006-17-05 at 15:52 +0200, Kenneth Wimer wrote:

 I did that, several times on several pics...check the pics I posted  
 online...they all work fine (note that I did not adjust the colormap  
 to fit the code yet)

If you read my original post, I stated that this does not apply to
16 color optimized exports.

This only applies to imports based on a 16 color palette.

Sorry for misleading.  It definitely does it repeatedly using
import based on a palette.  And saving as a bmp and using 
ImageMagick to convert it to a png does work and retain palette
slot indexes correctly.


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[ubuntu-art] usplash proposal wiki

2006-05-17 Thread Troy James Sobotka
Updated the wiki to show formal offerings now.

https://wiki.ubuntu.com/Usplash/DapperPropositions

Try to adhere to the submissions guidelines so that I can
use my newly written batch script to file things appropriately
into a table.  Thanks.

At some point in the near future I will try to setup a
table that offers:
* A PIXEL scaled version of the 640x400
  image (read no intermediate anti-aliasing etc.) for thumbnail
  purposes of about 320x240 in size.
* A PIXEL scaled detail of about 60x60 pixels stretched to
  about 240x240 to show gradient details and such.  Again,
  no anti-aliasing.  This will show approximation of final
  usplash appearance.
* A link to the final submitted png.  If the palette is off,
  I am quite sure we can come together and stack the palette
  correctly assuming the sample text / progress / etc all
  adhere to the palette.

Let the submissions flow...


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Re: [ubuntu-art] Usplash debate

2006-05-16 Thread Troy James Sobotka
On Mon, 2006-15-05 at 23:55 +0100, Mark Shuttleworth wrote: 
 
 The logo does not have to be perfect, it just has to look *great*
 given the medium.

Seems to me that the medium dictates that we must keep the palette
simple considering the color range.  An extremely dense palette also
permits the use of dithering to further grads.  The simple logo-less
Ubuntu logo would be a great starting point.  Perhaps limit the colors
and add a grad in using a very crunched palette?


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[ubuntu-art] Formal Wiki Centralization?

2006-05-16 Thread Troy James Sobotka
This might seem out of place, but I really would appreciate some
direction on where the current leadership is going with the art.  

One centralized Wiki page for Dapper would be wonderful.  It might
already exist, but it certainly isn't the easiest thing to find.

What I am hoping for is something akin to this wonderful startup:

https://wiki.ubuntu.com/Usplash/DapperPropositions#preview

Is there a like link out there for the full complement of Dapper items?

In particular, I would find it very useful to have links to the usplash
image, the default boot splash in X, the default wallpaper, and perhaps
a default screenshot with a few icons and it all put together.

Anyone?  Thanks in advance.


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Re: [ubuntu-art] usplash contributions

2006-05-16 Thread Troy James Sobotka
  FYI, if you don't already know this, start with a 640x480 image and
  scale it down to 640x400.  That should get you the correct aspect  
  ratio.
 
 
 Hehe, I had this discussion already with someone else :-)
 
 You only loose information when doing it as you suggest. The correct  
 way is to design the whole thing scrunched up like that to begin  
 with. Of course, if you are doing it in vector graphics format then  
 you can simply scale it before exporting the png.
 

Indeed.  I was giving a quickie approach for those who can't get to the
proper aspect ratio.  Realistically, starting with the correct DPI
setting in Gimp is the best way to maximize your returns.

While scaling with an SVG might seem logical, it indeed does not produce
the best results.  You must customize and touch up your palette
specifically to your target size.  There is no avoiding this.  SVG will
give you an approximation, but the antialiasing and such is directly
related to your final output.

Using a gradual crunch back to 16 colors will ultimately result in the
best image, constantly checking your antialiasing and discarding color
information as you go.

  Anyone tried to get a usplash to conform to a Gimp 16 color palette
  generated png?  I get 'too many colors' on the attempt to generate a
c
  file.
 
 nope, works great here.

Really?  Here are the steps I followed:

1) Obtain an optimum 16 color palette via careful scrunching.
2) Import the palette via Gimp's palette tool.
3) Scuttle the palette entries around in accordance with 
https://wiki.ubuntu.com/USplashCustomizationHowto?highlight=%28usplash%
29
4) Re-work the working image down to a 16 color palette based on the
final palette (Mode shift option in Gimp).
5) Try to run 'pngtobogl usplash-artwork.png  usplash-artwork.c'
6) usplash-artwork.c results in an error with too many colors in the
file.

Fixes?



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Re: [ubuntu-art] usplash contributions

2006-05-16 Thread Troy James Sobotka
This is a great discussion.  I'm always interested in other's
approaches...

--- Ken Wimer said: ---
1) Create a basic 640x480 pic with the correct branding, etc. as vector.
2) scale that down to 640x400
3) add extra highlights, glow and shadows as appropriate
4) save a pic as 24bit png
5) change to indexed color (no dithering), 15 colors if you need to  
add a white or red for text purposes...save the file
6) open the colormap dialogue and swap colors where necessary to make  
it fit to the code...note that your pic starts looking funky really  
quick - save that with another name
7) open the pic without the adjusted colormap from step 5, select  
all, copy, and paste into the one from step 6 - gimp adjust the index  
stuff automagically
8) touch it up per hand as necessary (didn't go this far yet on the  
pics I posted on the wiki)
---

Step 5 is possibly a weakness as well.  While it seems logical to
approach it this way, you are relying 100% on software to do the color
crunch to 16 colors.

You _might_ want to put in two repeating steps here and see if your
quality increases:

5) Crunch 24 bit PNG to an indexed color image of varying size.  If your
image contains careful gradients and antialiasing colors (experience
will tell), try shifting to indexed colors in phases.  For example, you
might try going to a 256 indexed color image, flip back to 24 and remove
the anomalies.  Then crunch to a 128 color, flip back to 24 bit and
again touch up.  Work your way down to 16 colors.  It should almost
always yield better results because you are using a human eye to firmly
seat the image.
5.1) Once you get your image down to a 16 color palette, do the color
mapping dialogue and shift your indexes so that they match up with the
proper pre-defined usplash indexes.
( https://wiki.ubuntu.com/USplashCustomizationHowto?highlight=%28usplash
%29 for more information.)
5.2) Take a step back to your original 16 color png, and re-adjust it
via the mode dialog using the new palette.

That theoretically SHOULD leave you with the best image possible.  That
said, you might hit the little compile bug that I have been getting.

We should probably wikifize this once there is enough information
gathered.

--- Étienne Bersac said: ---
1. Create a 640x480 picture with Gimp
2. Export it to PNG. Convert it to 16 colors with Gimp (don't know
how to order colors in the palette with the Gimp). Be careful
about flat surface. manual retouch. etc.
3. Resize it to 640x400 with convert (i wish it keep the palette,
but not sure)
4. pngtobogl it
5. build, link it, etc.
---

Again, the step 3 relies on software to effectively try to 'guess'
the best antialiasing color set.  It might be more effective to work
in a non square pixel environment (via the DPI settings) and visually
ensure that the pixels are anti-aliasing efficiently.




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Re: [ubuntu-art] usplash contributions

2006-05-16 Thread Troy James Sobotka
On Wed, 2006-17-05 at 02:44 +0200, Étienne Bersac wrote:

 I followed youre step to manually implement Gimp palette drag'n'drop ;)
 [attached], That may have set up the right palette, but that didn't make
 my splash viewable ! I wonder why do is see nothing at the screen.

Yep.  Like I said.  There is _either_ an exporting issue in Gimp or a
converting issue with the pngtobogl tool.  I suspect the latter, but
I cannot confirm.  Need time to test.


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[ubuntu-art] pngtobogl problem?

2006-05-16 Thread Troy James Sobotka
OK: ubuntu-logo-light.640x400.png (640x400, 4-bit colormap,
non-interlaced, 98.5 %).
OK: usplash-artwork.png (640x400, 4-bit colormap, non-interlaced,
98.5%).


That is the output I just tested on a couple of pngs that are 
failing in good old pngtobogl conversion.  Looks to me that
four bits is a sixteen color palette.  Anyone know what is going
wrong here?




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[ubuntu-art] pngtobogl SOLVED

2006-05-16 Thread Troy James Sobotka
Ok... for those of you frantically trying to make the 
best Ubuntu optimized usplash with Gimp, you will need
to use imagemagick's convert function to avoid 
the pgn being stuck with an extra transparency color
index.

Save your palette optimized image into a bmp format.

Use imagemagick's convert to vert the thing to a 
pure 16 color png.

Example:

convert myusplash.bmp myusplash.png

Good luck.  Hope this helps.

NOTE:  The palette will stick to the twiddled one
you setup in Gimp which means Usplash will use all
of your palette entries correctly.

NOTE:  Looks like Gimp insists on sticking a 17th
color into the mix when it saves pngs.  You can
verify this with identify -verbose FILENAME if
you don't believe me.  That _is_ with all settings
for png saving set to OFF with a 16 color palette.

Grr...



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[ubuntu-art] usplash wiki update

2006-05-16 Thread Troy James Sobotka
I took some initiative and thumbnailed all of the work
at the usplash proposal portion of the Wiki.

You can find it here:

http://wiki.ubuntu.com/Usplash/DapperPropositions


Hopefully we can arrange a like Wiki page for wallpapers,
splashes, etc.




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[ubuntu-art] What are the official choices?

2006-05-15 Thread Troy James Sobotka
What are the offical desktop wallpaper and splash for Dapper?

Where do we vote?

How does one submit?

Sorry if this is a repeat... haven't gotten word back yet.


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