[Bug 931181] Re: Multiplayer network games are unreachable

2012-03-05 Thread Dwachs
What is the problem with this license ?

Copyright (C) 1998, 2009
Paul E. Jones pau...@packetizer.com

Freeware Public License (FPL)

This software is licensed as freeware.  Permission to distribute
this software in source and binary forms, including incorporation 
into other products, is hereby granted without a fee.  THIS SOFTWARE 
IS PROVIDED 'AS IS' AND WITHOUT ANY EXPRESSED OR IMPLIED WARRANTIES, 
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY 
AND FITNESS FOR A PARTICULAR PURPOSE.  THE AUTHOR SHALL NOT BE HELD 
LIABLE FOR ANY DAMAGES RESULTING FROM THE USE OF THIS SOFTWARE, EITHER 
DIRECTLY OR INDIRECTLY, INCLUDING, BUT NOT LIMITED TO, LOSS OF DATA 
OR DATA BEING RENDERED INACCURATE.

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Title:
  Multiplayer network games are unreachable

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[Bug 931181] Re: Multiplayer network games are unreachable

2012-03-05 Thread Dwachs
.. as to license: would it make anything better / easier if this license
is included in the source code ?

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Title:
  Multiplayer network games are unreachable

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[Bug 931181] Re: Multiplayer network games are unreachable

2012-03-05 Thread Dwachs
Another idea: would it make inclusion easier if the implementation is
changed using one with clear licensing?

For instance this one:

http://code.google.com/p/smallsha1/

Licensed under The BSD 2-Clause License

http://www.opensource.org/licenses/bsd-license.php

Any input appreciated!

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Title:
  Multiplayer network games are unreachable

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[Bug 931181] Re: Multiplayer network games are unreachable

2012-02-19 Thread Dwachs
Imho this is due to the changed implementation of sha1 checksums. These
checksums are used to decide whether a client can join a server, if
checksums differ, clients are not let in. Suggested fix: revert the
custom sha1 implementation to the implementation in the simutrans code.

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  Multiplayer network games are unreachable

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