[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2017-03-14 Thread Daniel van Vugt
It appears swrast has GL_MAX_TEXTURE_SIZE = 8192, so yes 2560x4 exceeds
that. Not sure why "Copy To Texture" isn't helping to fix it.

What if you only use three displays instead of four? Does it work then?

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2017-03-14 Thread Sinclair Yeh
Hi, has anyone tried this on 16.04 with the software rasterizer
(swrast_dri.so)?

I'm seeing the same crash with with four 2560x1600 displays on Compiz
0.9.12.2.

The crash happens in libopengl.so when it tries to deference "priv"

  const GLTexture::Matrix &
  GLTexture::matrix () const
  {
  return priv->matrix;
  }

In GDB, it's clear that "priv" is pointing to an invalid memory
location.

"Copy to Texture" is set to ON by default, and I've verified it with the
configuration manager.  The same configuration works with a HW
accelerated driver.

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2016-01-03 Thread Daniel van Vugt
Crashing fixed in Ubuntu 15.10 according to comment #24.

** Changed in: compiz
   Importance: Undecided => Medium

** Changed in: compiz
   Status: Triaged => Fix Released

** Changed in: compiz (Ubuntu)
   Status: Triaged => Fix Released

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-12-27 Thread D
Seems my respons was lost: i gave a reply to the emailalert, but it
didn't make it to launchpad i see.

So here it is once more;
---
So, nice to have finally explained this issue, as far im concerned you can set 
this bug to resolved. It gets handled nicely on a new install of 15.10 and 
correct message and not crashing.

Things i did;
- copy to texture is on
- i didn't run arandr, too complex for me (i am just a newbee on linux).
- i placed the 3rd screen at the bottom and even while the screen was activated 
and i had 3 screens, the whole screen froze (even though music kept playing).

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-12-07 Thread D
So i tried a new clean install with 15.10 and now it works very nicely!
I'm suspecting the upgrades from 14.10/15.04 or the troubleshooting
steps have broken something.

I also got a reason why the 2x4k and 1x2k resolution does not work;
"exceeds 3D hardware limit (8191, 8192)"
I made a screenshot of the full error. 

I'm still curious if this could be fixed in Ubuntu as it does seem to
work in Windows. It might not be a serious issue and not at all required
for me, but if this proves to be an underlying issue in Ubuntu with
higher resolutions this might be a problem in the future with all the
high-res screens that are coming.

** Attachment added: "exceeds 3D hardware limit.png"
   
https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/1459613/+attachment/4531044/+files/exceeds%203D%20hardware%20limit.png

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-12-07 Thread Daniel van Vugt
That hardware limit is what the "Copy to texture" plugin was designed to
overcome, IIRC.

The limit is literally just the maximum size of a texture your
GPU/driver can handle. If the OS/display server is clever, it should be
able to manage textures within that limit without also limiting the size
of your desktop. However it's been a few years since I worked on Compiz
and I can't remember how/if Compiz really did that well. It's not
surprising Windows can do it.

The good news is that normally the OS/display server actually doesn't
have to solve this problem. On most common basic hardware (Intel GPUs)
these days the GL_MAX_TEXTURE_SIZE is more like 16384. That said, it is
a problem we're aware of and hope Mir/Unity8 does not have when it
enters common usage.

So things to try:
  * Check your Compiz plugins and that "Copy to texture" etc is enabled.
  * Try reconfiguring with the "arandr" command some people say helped them 
with this.
  * If all else fails (and we definitely don't expect Compiz to get further 
fixes on this) then try a new cheap graphics card that will almost certainly 
have a higher GL_MAX_TEXTURE_SIZE of at least 16384.

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-12-07 Thread Daniel van Vugt
Also, 2x4k should fit within your 8192 limit. If you move or remove the
2k monitor and just place it logically above/below the 2x4k displays
then you won't hit the problem. 'arandr' should help with that, if not
the usual "System Settings > Screen Display" and drag the 2k display to
a new location above or below the others.

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-09-17 Thread D
I'm not sure how to proceed. I think it is a bug as i still experience
this behaviour (although i seem to be the only one, but that may be
because 2x 4k screens are not that common (yet)).

But how do i reopen this bug? I can't change the status and i can't find
a closed/open button.

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-09-17 Thread Daniel van Vugt
Sorry about that. We should have been more careful with recent bugs,
which are obviously more current.

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix()

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-09-17 Thread Daniel van Vugt
Reopened.

** Changed in: compiz
   Status: Won't Fix => New

** Changed in: compiz (Ubuntu)
   Status: Won't Fix => New

** Tags added: desktop-bugscrub-reopened

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix()

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-09-17 Thread Daniel van Vugt
** Summary changed:

- connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV 
in GLTexture::matrix()
+ connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV 
in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-09-17 Thread Will Cooke
As part of the big bug clear up for 16.04 LTS I am marking this bug as Wont Fix.
These types of crasher are better handled by https://errors.ubuntu.com/ which 
can collate similar crash reports to help us identify persitent bugs rather 
than one-off crashes.
Sorry we are not able to help with this specific issue. If you are still 
experiencing this crash, please re-open the bug and add the tag 
"desktop-bugscrub-reopened". See https://wiki.ubuntu.com/BigDesktopBugScrub for 
more information.

** Changed in: compiz
   Status: New => Won't Fix

** Changed in: compiz (Ubuntu)
   Status: New => Won't Fix

** Changed in: compiz
   Status: Won't Fix => Triaged

** Changed in: compiz (Ubuntu)
   Status: Won't Fix => Triaged

** Tags removed: desktop-bugscrub-autoclosed

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-09-17 Thread Will Cooke
Please ignore that last comment.  Seems there is a bug in the script.

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

2015-09-17 Thread D
No Problem, in the light of a general cleanup it's good to just close it
to see if there are any reactions, especially when there is just one
person (=me) is reporting the bug.

Just let me know if i can test stuff. Soon i'll have another hardware
laptop to test it with, I will try to reproduce it with 15.10 as soon as
it's coming out. I'm not experienced (or brave) enough to try the beta
builds.

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix() from GLScreen::glPaintCompositedOutput

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-09-16 Thread Will Cooke
As part of the big bug clear up for 16.04 LTS I am marking this bug as Wont Fix.
These types of crasher are better handled by errors.ubutnu.com which can 
collate similar crash reports to help us identify persitent bugs rather than 
one-off crashes.
Sorry we are not able to help with this specific issue. If you are still 
experiencing this crash, please re-open the bug and add the tag 
"desktop-bugscrub-reopened". See https://wiki.ubuntu.com/BigDesktopBugScrub for 
more information.

** Changed in: compiz
   Status: New => Won't Fix

** Changed in: compiz (Ubuntu)
   Status: Triaged => Won't Fix

** Tags added: desktop-bugscrub-autoclosed

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Title:
  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
  SIGSEGV in GLTexture::matrix()

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-06-03 Thread Christopher M. Penalver
D, FYI gnome-session-flashback is a supported package in Ubuntu, so using a PPA 
(not supported in Ubuntu) is not necessary:
apt-cache policy gnome-session-flashback
gnome-session-flashback:
  Installed: 1:3.14.0-3ubuntu11
  Candidate: 1:3.14.0-3ubuntu11
  Version table:
 *** 1:3.14.0-3ubuntu11 0
500 http://us.archive.ubuntu.com/ubuntu/ vivid/universe amd64 Packages
100 /var/lib/dpkg/status

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-06-03 Thread D
Ok, so i checked. copy to texture is on in compiz configuration
manager.

And i installed gnome flashback;
http://www.webupd8.org/2014/04/how-to-install-and-tweak-gnome.html

It seems gnome flashback-metacity does work. alle the other options
(gnome/gnome-compiz) do not work.

For me it's not an issue as i just use the 2 main 4k displays and don't
need the laptop screen. so i already have a workaround, i just wanted to
contribute. Do i need to run further tests?

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-05-29 Thread D
I wouldn't say it's a workaround, after I installed en ran metacity 
--replace, I experienced;
- the unity task bar was gone, as well as the launchbar
- the keyboard wasn't recognized anymore (?)
- When I killed the process metacity, the unity desktop didn't return. 

For troubleshoot purposes (as I saw all three screens), it's usefull I
think. But it's not a workaround as it's unusable (at least at the way I
used metacity).

I will look at the stuff Daniel mentioned (although I don't know what
he's talking about), but it will be after the weekeind because we have a
big network migration today and the whole weekend.

D

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-05-29 Thread Christopher M. Penalver
D, when using Metacity, it is assumed one would use GNOME Flashback
(Metacity), not Unity.

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-05-28 Thread Daniel van Vugt
If your desktop is larger than GL_MAX_TEXTURE_SIZE (sounds unlikely)
then you need to have the Copy to texture plugin enabled in Compiz to
work around that (if I recall correctly). Although your max texture size
is likely quite large enough and that plugin was enabled by default in
Unity7 last I checked...

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-05-28 Thread Christopher M. Penalver
D, given you have a WORKAROUND, I would recommend using that going
forward until a fix for the issue is provided. There seems to be
something strange going on with the compiz upstream bug tracker, so I
would recommend holding off on filing a report there until it's
resolved.

** Changed in: compiz (Ubuntu)
   Status: New = Triaged

** Also affects: compiz
   Importance: Undecided
   Status: New

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[Bug 1459613] Re: connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with SIGSEGV in GLTexture::matrix()

2015-05-28 Thread D
** Information type changed from Private to Public

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  connecting 2x 4k screens on a Dell XPS12 (9Q33): compiz crashed with
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