[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-25 Thread Gerfried Fuchs
Please install libsdl1.2debian-pulseaudio which fixes the issue
relieable (if you use pulseaudio as your sound setup, which is the
default). There is nothing from a wesnoth perspective we can do, pretty
please raise your voices in bug #203158 to have it fixed on the proper
place. Reopening this bug against the wesnoth package won't fix #203158
for you. :/

DiegoJ, setting it to confirmed without any additional comment won't get
us anywhere. :)

Thanks,
Rhonda

** Changed in: wesnoth (Ubuntu)
   Status: Confirmed = Invalid

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-25 Thread Sparrow
** Changed in: wesnoth (Ubuntu)
   Status: Invalid = Confirmed

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-25 Thread Gerfried Fuchs
* Sparrow maly_wrobe...@onet.eu [2009-11-25 20:07:39 CET]:
 ** Changed in: wesnoth (Ubuntu)
Status: Invalid = Confirmed

 Sparrow, DiegoJ, can you two pretty please elaborate on why you reopen
this bug? Did you two actually read what bug #203158 is about?
It would be pretty helpful if you have anything new to add to actually
also write that to the bug report when setting it back to confirmed, and
actually also could tell us what sound system you are using if you don't
use the default pulseaudio one - and if you use pulseaudio why the fix
to install libsdl1.2debian-pulseaudio doesn't seem to work for you?

 Thanks in advance,
Rhonda

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-25 Thread Gerfried Fuchs
** Package changed: wesnoth (Ubuntu) = libsdl1.2 (Ubuntu)

** Summary changed:

- wesnoth no sound, high cpu usage, can't quit without freezing the application
+ SDL applications no sound, high cpu usage, can't quit without freezing the 
application

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-24 Thread DiegoJ
** Changed in: wesnoth (Ubuntu)
   Status: Invalid = Confirmed

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-24 Thread Waldemar Wróbel
http://monespaceperso.org/blog-en/2009/10/29/upgrade-alsa-1-0-21-on-
ubuntu-karmic-koala-9-10/

I hope this helps.

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-04 Thread klerfayt
The reason I changed this bug report status to invalid was because I
assumed that the problem went away and it was only temporary glitch
fixed with later updates.

I think it would be more appopriate to mark it again as new or duplicate
of bug #203158. In the latter case it should be made sure that they are
about the same problem, because I don't see any description of
applications getting unresponsive there.

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-04 Thread Gerfried Fuchs
* klerfayt cooling.cryst...@gmail.com [2009-11-04 16:36:15 CET]:
 The reason I changed this bug report status to invalid was because I
 assumed that the problem went away and it was only temporary glitch
 fixed with later updates.
 
 I think it would be more appopriate to mark it again as new or duplicate
 of bug #203158. In the latter case it should be made sure that they are
 about the same problem, because I don't see any description of
 applications getting unresponsive there.

 Would that make it possible to remove it from the wesnoth affects list?
Because launchpad still doesn't allow to unsubscribe from bugs making
duplicate bugs across several packages a pain for people subscribed to
a specific package getting flooded with messages that are unrelated to
the package at hand and can't get done within the package.

 From my undestanding the fix for this bug is clear: Installation of
libsdl1.2debian-pulseaudio solves the issue related to the SDL/audio
issue (and isn't wesnoth specific, thus the bug is invalid for the
wesnoth package).

 If marking it duplicated would actually speed up the fix in libsdl1.2
then I'm fine with it - but actually I don't see this coming. It's now
well over a year since the last comment to the bug that's meant to be
triaged which I consider a bit unfortunate and disappointing, frankly
spoken.

 So long!
Rhonda

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-03 Thread Gerfried Fuchs
Please see LP #203158 for the long-standing fix that would have made
this problem go away, or not pop up at all to start with. Installing
libsdl1.2debian-pulseaudio is the proper fix for the issue but it's not
wesnoth's job (or the job of any other SDL application) to fix your
sound setup, sorry.

Thanks for your report anyway!
Rhonda

** Changed in: wesnoth (Ubuntu)
   Status: Confirmed = Invalid

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-03 Thread chuck
Shouldn't Wesnoth work out of the box on freshly installed Karmic Koala?
It's not *my* sound setup, it's Karmic's. If libsdl1.2debian-pulseaudio
is needed for Wesnoth on a standard install, then it is a dependency of
Wesnoth. If it isn't a dependency, then that sure looks like a bug to
me.

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-03 Thread Gerfried Fuchs
* chuck charlesr.har...@gmail.com [2009-11-03 16:47:09 CET]:
 Shouldn't Wesnoth work out of the box on freshly installed Karmic Koala?

 Of course it should.

 It's not *my* sound setup, it's Karmic's.

 Right, and that one is broken, please check the referenced bug report.
And actually, it is the way the sound setup on *your* system is handled,
even if it's done by regular karmic install. I don't decline that there
is a bug, far from it - it just isn't in wesnoth but in libsdl.

 If libsdl1.2debian-pulseaudio is needed for Wesnoth on a standard
 install, then it is a dependency of Wesnoth. If it isn't a dependency,
 then that sure looks like a bug to me.

 Erm, no, it's not that easy. wesnoth works with *any* SDL capable sound
system. Though, that sound system needs to be proper setup. wesnoth (and
other SDL applications) don't enforce any specific sound setup and
leaves you the choice. It's just an error in the default dependency
chain that is done within the *libsdl* packages that is causing the
troubles. There is nothing that wesnoth can do for you that isn't just a
dirty hack.

 Fixing it on the proper place is the right thing to do and the way to
go. Limiting users of wesnoth to pulseaudio isn't a proper way and I
definitely don't want to go down that road.

 Hope this was a bit more clear and understandable. :)
Rhonda

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-02 Thread chuck
This bug is still there. I can confirm that as have others posting after
the change to invalid.

** Changed in: wesnoth (Ubuntu)
   Status: Invalid = Confirmed

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-11-02 Thread Gerfried Fuchs
* chuck charlesr.har...@gmail.com [2009-11-03 04:12:36 CET]:
 This bug is still there. I can confirm that as have others posting after
 the change to invalid.

 I expect you are using pulseaudio for your audio and don't have
libsdl1.2debian-pulseaudio installed. Can you please install the later
package and see wether this solves your problem? I'm quite confident
that it will.

 Thanks,
Rhonda

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-31 Thread Greg
killall -9 wesnoth works.

I have had the 100% CPU usage since I started using Wesnoth 1.6 and
Jaunty. (Prior to Jaunty I used wesnoth 1.4/1.5 and Ibex with no
problems). I have been playing wesnoth on Ubuntu since Hoary (possibly
Warty) with no problems. I thought the CPU usage problem was a wesnoth
issue, I might install Ibex again just to see how wesnoth 1.6 plays on
it. However, I suspect that it will run perfectly.

The 100% CPU usage was annoying, but easy to ignore. However, with the
stable version of Koala, not only do I have the 100% cpu usage, sound
fails, and the game refuses to close without a killall -9 wesnoth.

The disabling sound, restarting, starting a game, enabling sound trick
works for me. Not sure how long it will hold, but it's better than
nothing.

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-18 Thread klerfayt
I got high cpu usage + game freeze after pressing quit again while testing 
one of the custom made campaigns in their add-on server. It all started then 
music stopped playing without any warning.
killall wesnoth didn't work, I had to use kill -9 PID

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-16 Thread Don Atkinson
One last post...  After changing the Source from the United States
server to the Main (and 270-odd file downloads later)  my Karmic Koala
beta is running perfectly.  I can load Wesnoth without any issues.
Ubuntu fixes itself.

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-13 Thread Don Atkinson
After a generally irritating few days, I found a solution that works for me.  I 
left pulseaudio for a bit and I still had great sound- the problem was my 
laptop's spinning volume control was inoperative.  I would have to open a gizmo 
in my task bar to control the volume.  So, back to pulseaudio today, and all my 
controls are back.  But of course, Wesnoth and other sdl-type games would run 
the CPU to 100% usage and crash Wesnoth once again at some random time.  BUT- I 
found if I opened Wesnoth with the sound disabled (all 4 buttons checked OFF in 
Wesnoth Preferences- Sound Effects, Music, Turn Bell and User Interface 
Sounds), loaded the scenario I wanted to play, and THEN went back to 
PreferencesSound and enabled all 4 sound buttons, my CPU usage was very low- 
and most importantly, stayed low, and did not crash me once all night.  Not the 
perfect answer, but until this SDL/Pulse Audio issue is resolved...  I'm happy! 
 I hope this helps some fellow Wesnoth addict out there.  :)
Game On!  (and protect your flanks)

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-09 Thread Gerfried Fuchs
* Don Atkinson donatkin...@comcast.net [2009-10-09 04:13:28 CEST]:
 Hmm...  not fixed.  After playing for days, Wesnoth just froze up again.
 I'll keep looking.  *sigh*

 I'm not convinced that it has to do with wesnoth itself. Can you please
try other sdl applications (that play music, of course) and check wether
they show similar behavior - it would surprise me if wesnoth should be
the only application that has these issues.

 Thanks. :)
Rhonda

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-09 Thread Don Atkinson
Thank YOU, Rhonda- I'll  tell you where I've been since my posts
above...  :)  Pulse Audio is re-enabled, I believe that is not the
problem.  Maybe.  Anyhow, I went back into Software Sources in my new
Karmic beta software and changed my download source from Columbia.edu to
the United States server.  This gave me hundreds of new download files
*sigh*.  Then, to be sure, I checked the Canonical main server and
downloaded 2 MORE updates.  I rebooted after the downloads and the CPU
usage is very well behaved now, very low.  But still, (and it has
happened twice now) my sound will stop in Wesnoth.  When this happens I
can save my progress in the game, but I cannot quit Wesnoth.  I have to
kill it in my system monitor processes and then reload from my save.
All through this event my CPU usage is stable and very low, never
spiking.  I just did a quick search on 'sdl' (so you know I tech savvy
*I* am, lol) and it appears to be similar to Microsoft's DirectX.  I
don't know if I have any other games that use it.  Or do all games use
it?  Anyhow, in a quick trip to Wesnoth's Forum it appears there are
some bugs here and there on all operating systems that are being worked
on, some issues seemingly very similar to mine.  At this point Wesnoth
is playable and I love it dearly, tons of fun.  I know I've played it
for hundreds of hours- perhaps I have a problem.  :P

Karmic Koala is still in Beta, Wesnoth is always improving, I'm patient
and can't live without it...  so it will all work out in time.  In the
meantime I'll try to see if I can find an 'sdl' application!  :)

Don

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Re: [Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-09 Thread Gerfried Fuchs
Hi again!

* Don Atkinson donatkin...@comcast.net [2009-10-09 21:34:29 CEST]:
 But still, (and it has happened twice now) my sound will stop in
 Wesnoth.  When this happens I can save my progress in the game, but I
 cannot quit Wesnoth.  I have to kill it in my system monitor processes
 and then reload from my save. All through this event my CPU usage is
 stable and very low, never spiking.  I just did a quick search on
 'sdl' (so you know I tech savvy *I* am, lol) and it appears to be
 similar to Microsoft's DirectX.  I don't know if I have any other
 games that use it.  Or do all games use it?

 Yes, it can to some degree be compared with DirectX. About other games
that use it I did take alook at the reverse dependencies of the
libsdl-mixer1.2 package and maybe you have one of these games in use:

 blobwars, blockattack, blockout2, briquolo, ceferino, crack-attack
(like that one ;)), cuyo, enigma, fillets-ng (cool puzzle game),
frozen-bubble, icebreaker, mirrormagic, pachi, pingus, pokerth,
supertransball2, supertux, widelands, wormux, xmoto ...

 Aren't all but should be enough to get you started. If you want to have
a full list, install the dctrl-tools package and use the following
commands:

sudo sync-available
grep-available -FDepends libsdl-mixer1.2 -a -FSection games -sPackage

 That will give you a complete list of packages that depend on
libsdl-mixer1.2 :)

 So long!
Rhonda

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-09 Thread Don Atkinson
Rhonda, I tried Fillets (yes, a cool puzzle game).  You were correct, it
is not only Wesnoth.  The first time I played Fish Fillets, after a span
of time (perhaps 10 minutes) I lost my audio in the game and could not
quit the game so I killed the process.  The second time I played the
game (watching my CPU resources) it spiked to 100% and stayed there
until I quit the game, and I *could* quit.  I'm starting to think sdl
and pulse audio don't play nice together.

So...  I can do without pulse audio, but not sdl.  Is that the answer
Rhonda?

And thanks so much for that suggestion.  At least I know my Wesnoth is
not sick.  :)

Don

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-08 Thread Don Atkinson
Hmm...  not fixed.  After playing for days, Wesnoth just froze up again.
I'll keep looking.  *sigh*

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-05 Thread klerfayt
@Don
How did you install wesnoth? I used new software center, after that added 
wesnoth-music package with Synaptic then I noticed error message in console 
about missing music track. I also removed all campaigns except heir to the 
throne. But this did not change anything for the better before simple reboot.

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-05 Thread Don Atkinson
*grin*  Hi, klerfayt...  I just happened to check here and you wrote
just minutes ago. lol  I had Wesnoth installed already under Jaunty.
Last night I did uninstall it and re-installed it using the Synaptic
Package Manager with the same results; enabling the sound settings seems
to max out the CPU, and when it does it is very random when it occurs.
Sometimes the CPU will max out and then drop to reasonable levels before
spiking again 30 seconds later.  If I go into the System Monitor and
stop Pulse Audio then bring Wesnoth back up, I can play with little CPU
usage without a problem (without sound, of course).  I have a relatively
new Toshiba A205 laptop with 2 gigs of memory and never had a problem
playing Wesnoth before.  At this point its a puzzler, but knowing the
Ubuntu community (and the huge Wesnoth community)  I'm pretty sure an
answer is on the way.  Thanks for asking.

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-05 Thread Don Atkinson
FIXED.  Thanks to-  http://sweemengs-tech-world.blogspot.com/2008/08
/wesnoth-sound-issue.html

sudo apt-get install libsdl1.2-esd

Wesnoth now plays fine, with sound, and very low CPU usage.  And it
appears libsdl1.2-esd no longer exists, libsdl1.2debian-esd was used
automatically instead.  During loading this software you are warned
there are dependency issues, and gives you a list of other files it
relies on.  I copied and pasted all of this data in my notes in case I
find I need these additional files.  But at this point, streaming radio
plays fine, MP3 plays fine.  I'll post again if I find any problems.  :)

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-04 Thread klerfayt

** Attachment added: Dependencies.txt
   http://launchpadlibrarian.net/32996248/Dependencies.txt

** Attachment added: ProcMaps.txt
   http://launchpadlibrarian.net/32996249/ProcMaps.txt

** Attachment added: ProcStatus.txt
   http://launchpadlibrarian.net/32996251/ProcStatus.txt

** Attachment added: XsessionErrors.txt
   http://launchpadlibrarian.net/32996252/XsessionErrors.txt

** Tags added: freeze karmic wesnoth

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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-04 Thread klerfayt
How strange, I rebooted Karmic and now Wesnoth is working fine - low cpu
usage, I can hear music and all sounds as usual. Quitting game doesn't
freeze it anymore.

Could be pulseaudio bug? Marking as invalid.

** Changed in: wesnoth (Ubuntu)
   Status: New = Invalid

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wesnoth no sound, high cpu usage, can't quit without freezing the application
https://bugs.launchpad.net/bugs/442535
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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-04 Thread Don Atkinson
I downloaded the 9.10 beta last night with no issues.  In attempting to
play Wesnoth today I found the same issues as klerfayt-  High CPU usage,
stuttering sound at times, and eventually losing all sound.  When
attempting to quit the game it freezes on that screen, leaving no option
but holding the power button down to do a fresh reboot.  I've tried
several reboots, I'm hoping my problem simply goes away like Klerfayt
the Lucky.  But I need my Wesnoth!  What is life without it?

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wesnoth no sound, high cpu usage, can't quit without freezing the application
https://bugs.launchpad.net/bugs/442535
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[Bug 442535] Re: wesnoth no sound, high cpu usage, can't quit without freezing the application

2009-10-04 Thread Don Atkinson
I'm adding info to my previous post in an effort to be more helpful- :)
Rebooting my 9.10 Beta, I was able to make it to the sound preferences
in Wesnoth (music, turn bell, sound effects  interface sounds), turning
them all off.  With no sound enabled at all, I was able to play an
entire scenario of Wesnoth, and quit the game without a problem.  I was
running Jaunty 9.04 previously with no issues with Wesnoth, so can I
assume there was a change in the audio software?   I just tried another
scenario with all the sound preferences enabled- all is well for a few
minutes, and then CPU usage spikes to 100% and stays there.  Any effort
to click off the sound again or quit the game is not possible.  Wesnoth
freezes up tight.  I hope this helps, I'm still poking around myself.
:)

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wesnoth no sound, high cpu usage, can't quit without freezing the application
https://bugs.launchpad.net/bugs/442535
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