[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-14 Thread Adam Reeve
The only dependency that would need to be changed is for
libsdl1.2debian, as all games depend on this package rather than libsdl1
.2debian-alsa directly. That's why this bug is filed against libsdl1.2
rather than hedgewars (or any other game where this bug occurs).

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-13 Thread daf
It might be worthwhile, since the Ubuntu devs are adamant that Ubuntu
users should be stuck with pulseaudio (which is horribly broken and
obviously can't emulate alsa like it should) to change package
dependencies for games like hedgewars to the pulse version of libsdl. I
mean, if you're going to force a point, force it all the way. Your
average user would try to install hedgewars and end up blaming the
game -- or worse, Linux, saying that Linux is broken.

All I'm saying is that there is perhaps a bug to log against the package
here: if Ubuntu is going to stay on the road of pulseaudio, perhaps the
install candidate for libsdl should be the pulseaudio one by default?

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-06 Thread Derek
Right, he did file it under hedgewars originally.  I'm just concerned
that the bug only seems to have a status of invalid, and I don't see any
other bug filed or alternate status so I don't want it to disappear.

But maybe it is just how this bug reporting system displays things that
I'm not seeing it.

They might not take non-javascript/non-css browsers into account.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-05 Thread Derek
Hew, do you mind clarifying why you feel this bug is invalid?
It is still happening, and I see no resolution of it.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-05 Thread Hew McLachlan
It's confirmed for libsdl1.2, invalid for hedgewars. Please see the top
of the page.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-04 Thread João Pinto
This bug might be related to bug 502992 .

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-04 Thread bojo42
*** This bug is a duplicate of bug 203158 ***
https://bugs.launchpad.net/bugs/203158

** This bug has been marked a duplicate of bug 203158
   libsdl1.2debian-pulseaudio must be installed as default by libsdl1.2debian

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-04 Thread João Pinto
** This bug is no longer a duplicate of bug 203158
   libsdl1.2debian-pulseaudio must be installed as default by libsdl1.2debian

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2010-01-04 Thread Hew McLachlan
The issue also occurs with Nexuiz. I see players online all the time
complaining about broken sound, and they are always Ubuntu Karmic users.

** Changed in: hedgewars (Ubuntu)
   Status: New = Invalid

** Changed in: libsdl1.2 (Ubuntu)
   Importance: Undecided = Medium

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-12-29 Thread Travis King
I have the same thing happen to me with Urban Terror on 9.10. Installing
libsdl1.2debian-pulseaudio and remove libsdl1.2-debian-alsa fixed
things.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-12-08 Thread Tomi Juntunen
I had the exact same problem. I'm using Ubuntu 9.10 with latest updates
on Asus EeePC 1000H.

Installing libsdl1.2-debian-pulseaudio and removing libsdl1.2-debian-
alsa fixed the problem for now. This bug should get a bit more
attention, since it seems that Hedgewars isn't the only program
suffering from pulseaudio failure.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-11-14 Thread dylan
I had a problem with the game running unusably slow.. installed libsdl1
.2debian-pulseaudio and removed libsdl1.2debian-alsa and it was fixed.

Ubunty Jaunty 9.04

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-11-14 Thread unimatrix
** Changed in: libsdl1.2 (Ubuntu)
   Status: New = Confirmed

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-11-02 Thread João Pinto
Because chromium-bsu happens with different conditions is likely to be a
different bug.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-11-01 Thread Christopher Neville-Smith
I think this is the same bug as to what I'm trying to report, but just
in case it's something else, I'll describe it again here:

When I run hedgewars, it generally runs fine. However, at random
moments, the sound gets distorted then stops completely. And, for some
reason, once the sound gives up, the game window won't close. You can do
a force quit to get rid of the window, but the process still shows up in
the sound preferences window.

If it helps pin this down, I'm also using AMD and the 64-bit version of
Ubuntu of 9.10, but I'm using the free ati driver instead of fglrx.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-11-01 Thread Christopher Neville-Smith
Oh, and I've just tried replacing alsa with pulseaudio as described
above, and that seemed to do the trick.

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-11-01 Thread unimatrix
Easiest way I found to reproduce this bug was to keep opening and closing 
xmoto. Sometimes it works correctly, sometimes it hogs up all of the CPU (or 
one of the cores on multi-core processors).
Installing libsdl1.2debian-pulseaudio fixed the problem for xmoto, however 
chromium-bsu, which also depends on libsdl1.2debian, still uses 100% CPU - 
every time (with -pulseaudio and -alsa). Same issue?

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[Bug 454879] Re: Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound playback

2009-10-31 Thread Jeffrey Flaker
From dup #372843
replaced libsdl1.2debian-alsa with libsdl1.2debian-pulseaudio

fixed the problem.

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