[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2009-10-03 Thread Kamus
We are closing this bug report because it lacks the information we need
to investigate the problem, as described in the previous comments.
Please reopen it if you can give us the missing information, and don't
hesitate to submit bug reports in the future. To reopen the bug report
you can click on the current status, under the Status column, and change
the Status back to New. Thanks again!

** Changed in: soya (Ubuntu)
   Status: Incomplete = Invalid

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2008-11-08 Thread Iain Lane
Thanks for your report. Can you test with an updated version to see if
this problem is still present?

** Changed in: soya (Ubuntu)
   Status: Confirmed = Incomplete

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-09-09 Thread Fox -ino
On Kubuntu Gutsy tribe 5 I have the same problem with slune.

* Slune * Slune lives in /usr/share/games
* Soya * Using 8 bits stencil buffer

* Soya * version 0.13.2
* Using OpenGL 1.3 Mesa 7.0.1
*   - renderer : Mesa DRI R200 20060602 AGP 4x x86/MMX+/3DNow!+/SSE TCL
*   - vendor   : Tungsten Graphics, Inc.
*   - maximum number of lights: 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 6
*   - maximum texture size: 2048 pixels
* Using OpenAL 1.1
*   - renderer  : Software
*   - vendor: OpenAL Community

GL_INVALID_ENUM
Traceback (most recent call last):
  File /usr/games/slune, line 159, in module
slune.gui_gl.MainScreen()
  File /usr/share/games/slune/gui_gl.py, line 594, in MainScreen
action = gui_idler.idle()
  File main_loop.pyx, line 110, in _soya.MainLoop.idle
  File main_loop.pyx, line 166, in _soya.MainLoop.main_loop
  File /usr/share/games/slune/gui_gl.py, line 590, in render
soya.render()
  File renderer.pyx, line 435, in _soya.render
  File renderer.pyx, line 410, in _soya.check_gl_error
_soya.GLError: GL_INVALID_ENUM
* Soya3D * Quit...

Linux harvey 2.6.22-10-generic #1 SMP Wed Aug 22 08:11:52 GMT 2007 i686 
GNU/Linux
Ati Radeon 9000
Motherboard ECS k7s5

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-09-09 Thread Fox -ino
Soya_editor - new material

* Soya * Using 8 bits stencil buffer

* Soya * version 0.13.2
* Using OpenGL 1.3 Mesa 7.0.1
*   - renderer : Mesa DRI R200 20060602 AGP 4x x86/MMX+/3DNow!+/SSE TCL
*   - vendor   : Tungsten Graphics, Inc.
*   - maximum number of lights: 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 6
*   - maximum texture size: 2048 pixels

GL_INVALID_ENUM
Exception in Tkinter callback
Traceback (most recent call last):
  File /usr/lib/python2.5/lib-tk/Tkinter.py, line 1406, in __call__
return self.func(*args)
  File /var/lib/python-support/python2.5/soya/editor/__init__.py, line 276, 
in on_activate
ed.activate()
  File /var/lib/python-support/python2.5/soya/editor/material.py, line 59, in 
activate
self.render()
  File /var/lib/python-support/python2.5/soya/editor/material.py, line 53, in 
render
if self.active: soya.render()
  File renderer.pyx, line 435, in _soya.render
  File renderer.pyx, line 410, in _soya.check_gl_error
GLError: GL_INVALID_ENUM

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-09-09 Thread Fox -ino
Soya_editor - new material

* Soya * Using 8 bits stencil buffer

* Soya * version 0.13.2
* Using OpenGL 1.3 Mesa 7.0.1
*   - renderer : Mesa DRI R200 20060602 AGP 4x x86/MMX+/3DNow!+/SSE TCL
*   - vendor   : Tungsten Graphics, Inc.
*   - maximum number of lights: 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 6
*   - maximum texture size: 2048 pixels

GL_INVALID_ENUM
Exception in Tkinter callback
Traceback (most recent call last):
  File /usr/lib/python2.5/lib-tk/Tkinter.py, line 1406, in __call__
return self.func(*args)
  File /var/lib/python-support/python2.5/soya/editor/__init__.py, line 276, 
in on_activate
ed.activate()
  File /var/lib/python-support/python2.5/soya/editor/material.py, line 59, in 
activate
self.render()
  File /var/lib/python-support/python2.5/soya/editor/material.py, line 53, in 
render
if self.active: soya.render()
  File renderer.pyx, line 435, in _soya.render
  File renderer.pyx, line 410, in _soya.check_gl_error
GLError: GL_INVALID_ENUM

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-06-25 Thread Jérôme Guelfucci
esun819 : your problem is different and has already been reported, a fix
should be on the way.

** Changed in: soya (Ubuntu)
   Importance: Undecided = Low

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-06-24 Thread esun819
slune crashed for me too (Feisty Fawn with Nvidia Quadro 110NVS card)..
soya?

* Slune * Slune lives in /usr/share/games
* Soya * Using 8 bits stencil buffer

* Soya * version 0.12
* Using OpenGL 2.1.0 NVIDIA 96.31
*   - renderer : Quadro NVS 110M/PCI/SSE2
*   - vendor   : NVIDIA Corporation
*   - maximum number of lights: 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 4
*   - maximum texture size: 4096 pixels
* Using OpenAL 1.1
*   - renderer  : Software
*   - vendor: OpenAL Community

* Slune * (Psyco not found ; if you are using an x86 processor, installing 
psyco can speed up Slune a little)
Exception exceptions.OverflowError: 'long int too large to convert to int' in 
'_soya._Material._pack' ignored
Segmentation fault (core dumped)

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-04-08 Thread Joe Clifford
FIXED!!
I have tried slune in feisty 7.04 beta and get the same problem I originally 
got with slune in edgy 6.10 and dapper 6.06.
After doing some investigation and thinking into what Henning suggested above I 
have found a solution that works for me. I can not use the proprietary drivers 
from ATI because my laptop's on board chip is too old, it is only a Radeon 
Mobility M6 LY. I looked into changing options in the radeon driver section in 
/etc/X11/xorg.conf but did not find anything that would increase my texture 
memory except for FBTexPercent which did not work. I then installed driconf 
from the ubuntu repositories and tried changing various direct rendering  
preferences and then running slune until it worked.
Only one option needed changed to set my maximum texture size from 512 pixels 
to 2048 pixels and that was under 'Image Quality' - 'Support larger textures 
not guaranteed to fit into graphics memory' and then setting this parameter to 
'Announce hardware limits' instead of the default of 'At least 1 texture must 
fit under worst-case assumptions'.
The corresponding entry in ~/.drirc is: option name=allow_large_textures 
value=2 /
This fix also helped me play 'Beyond the Red Line' demo which initially 
complained of not enough texture memory.
Slune now works fine though there is another bug when trying to play campaign 
mission 1 - I will file a separate bug on this.
I have attached my .drirc config file.


** Attachment added: .drirc config file
   http://librarian.launchpad.net/7218068/.drirc

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-04-08 Thread Joe Clifford
mmm... the above .drirc attachment seems to be recognised as html in firefox 
and doesn't display anything when clicked so I will include the contents here:
driconf
device screen=0 driver=radeon
application name=Default
option name=force_s3tc_enable value=false /
option name=no_rast value=false /
option name=fthrottle_mode value=2 /
option name=tcl_mode value=3 /
option name=texture_depth value=0 /
option name=def_max_anisotropy value=1.0 /
option name=no_neg_lod_bias value=false /
option name=texture_units value=3 /
option name=dither_mode value=0 /
option name=hyperz value=false /
option name=round_mode value=0 /
option name=color_reduction value=1 /
option name=vblank_mode value=1 /
option name=allow_large_textures value=2 /
/application
/device
/driconf

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-03-14 Thread Timo Aaltonen
seems to be a problem with soya.

** Changed in: soya (Ubuntu)
Sourcepackagename: slune = soya
   Status: Unconfirmed = Confirmed

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-01-19 Thread Mefisto
On feisty i have a similar problem starting slune, this is the output

* Slune * Slune lives in /usr/share/games
* Soya * Using 8 bits stencil buffer

* Soya * version 0.12
* Using OpenGL 2.0.6234 (8.32.5)
*   - renderer : MOBILITY RADEON 9700 Generic
*   - vendor   : ATI Technologies Inc.
*   - maximum number of lights: 8
*   - maximum number of clip planes   : 6
*   - maximum number of texture units : 8
*   - maximum texture size: 2048 pixels
* Using OpenAL 1.1
*   - renderer  : Software
*   - vendor: OpenAL Community

Traceback (most recent call last):
  File /usr/games/slune, line 137, in module
import slune.level, slune.character, slune.player
  File /usr/share/games/slune/level.py, line 24, in module
import slune.globdef as globdef, slune.character, slune.sound as sound
  File /usr/share/games/slune/character.py, line 34
SyntaxError: Non-ASCII character '\xb0' in file 
/usr/share/games/slune/character.py on line 34, but no encoding declared; see 
http://www.python.org/peps/pep-0263.html for details
* Soya3D * Quit...

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-01-12 Thread Henning Hasemann
I just discovered you have mesa running.
I guess you could sufficiently increase your maximum texture size by installing 
proper 3d acceleration by installing the proprietary ati driver from ati.com.

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2007-01-12 Thread Henning Hasemann
I had the same problem with soya (writing own stuff).
I found out, that this is caused by textures larger than the maximum texture 
size.
From your log I see this value is 512 on your machine, which seems quite low 
(on my its for 2048 for example).

I think one could fix this by providing textures in different
resolutions and look what the gpu can manage (or let the user decide).

Maybe you could fix this even yourself by scaling the textures down,
just take care that the size stays a power of two. (64, 128, 256, 512 in
your case)

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2006-11-05 Thread Joe Clifford

** Attachment added: glxinfo output
   http://librarian.launchpad.net/4970394/glxinfo

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[Bug 70501] Re: Slune crashes almost instantly with Soya unknown GL error

2006-11-05 Thread Joe Clifford

** Attachment added: glewinfo output
   http://librarian.launchpad.net/4970395/glewinfo

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