[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2015-10-10 Thread Alex Baggott
As part of the big bug review for 16.04 LTS, I think this is a feature
request rather than a bug.

** Changed in: unity (Ubuntu)
   Status: Confirmed => Opinion

** Changed in: libunity (Ubuntu)
   Status: Confirmed => Opinion

** Changed in: libunity
   Status: Confirmed => Opinion

** Changed in: unity-2d
   Status: Confirmed => Opinion

** Changed in: unity
   Status: Confirmed => Opinion

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Title:
  Not possible for other docks to use Unity LauncherAPI

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2014-07-24 Thread Treviño
** Changed in: unity (Ubuntu)
   Status: New = Confirmed

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Title:
  Not possible for other docks to use Unity LauncherAPI

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-10-03 Thread Didier Roche
** Changed in: unity
   Status: New = Confirmed

** Changed in: libunity
   Status: New = Confirmed

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  Not possible for other docks to use Unity LauncherAPI

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-10-03 Thread Didier Roche
** Changed in: unity-2d
   Status: Invalid = Confirmed

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  Not possible for other docks to use Unity LauncherAPI

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-09-06 Thread Robert Dyer
Since the unity team came up with their own API instead of using
DockManager, and due to the pushing of it by Canonical and thus lots of
apps adopting that API (in favor of DockManager), Michal Hruby and I
decided to just stop supporting DockManager.  Thus, all docks will (most
likely) start supporting the unity API instead.

So this bug will now affect any dock that might support that: DockbarX,
AWN, Docky, Plank, etc.

The poster's hack seems reasonable (as a hack), in that it is probably
rare that users would want to run more than one dock at the same time.
But hopefully there is a better solution.

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-09-06 Thread Launchpad Bug Tracker
** Changed in: libunity (Ubuntu)
   Status: New = Confirmed

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-09-06 Thread Mikkel Kamstrup Erlandsen
@Robert: I hope my previous comment to Matias also sheds some light on
the matter for you. If you have further questions don't hesitate to
follow up or ping me, kamstrup, on #ayatana.

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-09-06 Thread Mikkel Kamstrup Erlandsen
@Matias: I can appreciate your frustration. I think it was mostly
because of my criticism of the Dockmanager API that we didn't use it (so
pitchforks in my general direction ;-)).

As the FAQ on https://wiki.ubuntu.com/Unity/LauncherAPI also explains I
think the Dockmanager API is actively bad (sorry to be frank). We've
seen a great many times (and I shall omit finger pointing) that
thrashing DBus is a *very* bad thing to do. It affects app
responsiveness and startup times (very) noticeably.

But since we did (an do) need an API to talk o the launcher Neil and I
quickly threw something together that would minimize the bus traffic
while exposing only the minimal feature set that we wanted. And let me
emphasize that this was how this DBus protocol was created - minimal and
in haste. Hence the fat disclaimer in the description of it: While the
libunity is unstable, the DBus protocol underneath is even more so. We
strongly discourage anyone from relying on it.

My emphasis on minimizing bus traffic also explains why we check whether
Unity is running before emitting property changes: it's to minimize
chatter on the bus when Unity starts. Unity relies heavily on DBus and
if we had 20 processes all fighting to set launcher states on startup
this could easily add a second or so to the startup time. Sure - one
could device a more clever protocol that could implement this
optimization without depending explicitly on the com.canonical.Unity
name, but as said we were in a rush to get this out so the simplest
option was taken.

To answer you last question Matias: the answer is nothing would happen,
everything would continue to work. Either Unity fails to start because
it can't own the name - or it steals the name from your dock. But all of
this doesn't matter to libunity as it only cares whether *anyone* owns
the com.canonical.Unity name. And since the Update() message is a signal
broadcast on the bus anyone (including 3rd party docks that ignores the
disclaimer from the FAQ) can still listen to it.

Phew long post. Hope it explains the state of things.

PS: And let me add - no one on the Unity team desires the Launcher
API/protocol to be a private thing necessarily. But we do care a great
deal that it's an d API that behaves exactly like we need it to. So if
someone comes up with and even better API (or want to design one) that
works for all docks and launchers out there we are open to talk business
:-)

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-09-06 Thread Matias Särs
@Mikkel
I really like the way unity API is designed and do agree that it's better than 
dockmanager. Except for the need of this hack it was a quite pleasant excerice 
to implement it in DockbarX. As long as the dialog is with other dock 
developers is kept open I think it's great.


DockbarX is right now taking over com.canonical.Unity if unity is not running 
and it works fine except for Chromium/chrome users. Chromium also uses 
com.canonical.Unity to check wheter unity is running and removes 
maximize/minimize/close buttons if it does.

Would it be possible for libunity to check not only for
com.canonical.Unity but also for another unique address that other docks
could use? If that address is used only for this purpose any dock could
own it without any side effects. One other address is enough since - as
you mentioned - it doesn't matter who owns it as long as it is owned by
someone.

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-09-06 Thread Robert Dyer
Yes perhaps just look for a 'com.canonical.LibUnity' or something
similar.  Of course, Unity would have to be updated to provide this
address (in addition to what it already does).

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Re: [Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-09-06 Thread Omer Akram
In case something gets missed here ~ayatana-dev list might be a better
place for this discussion and enhancement.

On Tue, Sep 6, 2011 at 2:00 PM, Robert Dyer 811...@bugs.launchpad.net wrote:
 Yes perhaps just look for a 'com.canonical.LibUnity' or something
 similar.  Of course, Unity would have to be updated to provide this
 address (in addition to what it already does).

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 Title:
  Not possible for other docks to use Unity LauncherAPI

 Status in LibUnity:
  New
 Status in Unity:
  New
 Status in Unity 2D:
  Invalid
 Status in “libunity” package in Ubuntu:
  Confirmed

 Bug description:
  When the launcher API was reported people questioned why unity
  wouldn't use DockManager. The answer that was given was that unity
  launcher API was better. It's easier for developers use unity launcher
  api within their own applications. As a dock developer I agreed and
  welcomed unity launcher api, it sounded like a good idea and something
  I would like to implement in my dock. When I started looking in to it
  the disappointment hit me: libunity requires Unity to be running (or
  more exactly it requires the unique d-bus address com.canonical.Unity
  to be in use) otherwise it doesn't send out any signals over dbus. I
  can hack my way around this by letting my dock register the
  com.canonical.Unity address but that's not an ideal solution. What
  will happen then if the user tries to start unity while my dock is
  running?

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[Bug 811826] Re: Not possible for other docks to use Unity LauncherAPI

2011-08-12 Thread Florian Boucault
** Changed in: unity-2d
   Status: New = Invalid

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