[Bug 254139] Re: huge text displayed on certain web pages

2008-08-02 Thread darenw

** Attachment added: Dependencies.txt
   http://launchpadlibrarian.net/16490545/Dependencies.txt

** Attachment added: ExtensionSummary.txt
   http://launchpadlibrarian.net/16490546/ExtensionSummary.txt

** Attachment added: pluginreg.dat.txt
   http://launchpadlibrarian.net/16490547/pluginreg.dat.txt

** Attachment added: profiles.ini.txt
   http://launchpadlibrarian.net/16490548/profiles.ini.txt

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[Bug 254139] Re: huge text displayed on certain web pages

2008-08-02 Thread darenw
i want to mention this does not appear to be the same as an earlier bug
in the list shown while i submitted this one - that user was merely
getting text zoomed in a couple steps more than ideal, while i'm getting
letters the size of planets, and within a second after seeing a mostly
normal rendering.

Also, zooming out alone does not restore normal appearance.  Positioning
of letters is strange, like CSS or text metrics are all messed up until
the page is reloaded.

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[Bug 902618] [NEW] Blender crashes when an object is selected

2011-12-10 Thread darenw
Public bug reported:

Blender crashes nondeterministically, but when it occurs, it's
immediately following a right-click on an object.  I can right-click an
unpredictable number of times just fine, but then suddenly poof!
Blender instantly vanishes and I'm looking at the command line.
Sometimes the very first right-click after starting Blender will crash
it.

All Blender 2.5x and 2.6x show this crash, including a recent 2.6
compiled from source.All versions of Blender were obtained as
binaries in tarballs from the official Blender site, except source
obtained through their svn (or was it git?) repository.  What about the
official Ubuntu package for Blender?  Tried it too, and it crashes.

I had been using ubuntu 11.04, with xubuntu-desktop added, when this
problem started.   When 11.10 came out, I hoped it would fix the crash
by updating some hypothetical buggy library or something, but no it
didn't.

It's a Heisenbug in that all attempts to create a small simple scene for
testing don't lead to a  crash.  Apparently the bug senses when I'm
doing serious work.  Scenes that do crash have meshes of only a few
hundred quads, only 3 or 4 lights, and default textures.  There's plenty
of CPU power and RAM.

I suspect something other than Blender itself is the problem. Blender
ran fine for hours at a time, but started crashing about three weeks
ago.   Memory, disk check out ok, and all other complex software runs
fine.   From years of experience with computers, software development
and Linux, I get the impression it's a problem with some library or X11
version mismatch, maybe something with the windows manager or desktop
system, or a misconfiguration of any of these.

I will be happy to run any special debuggers or diagnostics to get to
the bottom of this.

Description:Ubuntu 11.10
Release:11.10


Strace and gdb running Blender don't reveal much. Here's a gdb run that
crashed:

(gdb) r
Starting program: /home/darenw/SW/bin/blender
[Thread debugging using libthread_db enabled]
connect failed: No such file or directory
ndof: spacenavd not found
[New Thread 0x717ff700 (LWP 4659)]
[Thread 0x717ff700 (LWP 4659) exited]
[New Thread 0x717ff700 (LWP 4660)]
[New Thread 0x7fffebfff700 (LWP 4661)]
[New Thread 0x7fffeb7fe700 (LWP 4662)]
[Thread 0x7fffeb7fe700 (LWP 4662) exited]
found bundled python: 
/home/darenw/Blender/sw/blender-2.61rc-linux-glibc27-x86_64/2.60/python
read blend: /home/darenw/proj/WiggleWave/anim/crash_dsw2727B.blend

Program received signal SIGSEGV, Segmentation fault.
0x77f1fed8 in ?? ()
(gdb)


and strace's dying gasp ends with:

munmap(0x7f9e4a5ca000, 65536) = 0
ioctl(8, 0x40086409, 0x7fffc51d23c0) = 0
munmap(0x7f9e4a6ea000, 128) = 0
ioctl(8, 0x40086409, 0x7fffc51d23c0) = 0
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++
Segmentation fault


Oh yeah, there are debug symbols for the Ubuntu Blender package - let's try 
that:

(gdb) bt
#0  0x77ecbed8 in ?? ()
#1  0x0008beff603e in ?? ()
#2  0x0100 in ?? ()
#3  0xffeaebe9 in ?? ()
#4  0x in ?? ()
(gdb)

ProblemType: Bug
DistroRelease: Ubuntu 11.10
Package: blender (not installed)
ProcVersionSignature: Ubuntu 3.0.0-13.22-generic 3.0.6
Uname: Linux 3.0.0-13-generic x86_64
ApportVersion: 1.23-0ubuntu4
Architecture: amd64
Date: Sat Dec 10 11:29:35 2011
InstallationMedia: Ubuntu 11.04 Natty Narwhal - Release amd64 (20110427.1)
ProcEnviron:
 PATH=(custom, user)
 LANG=en_US.UTF-8
 SHELL=/bin/bash
SourcePackage: blender
UpgradeStatus: Upgraded to oneiric on 2011-10-28 (43 days ago)

** Affects: blender (Ubuntu)
 Importance: Undecided
 Status: New


** Tags: amd64 apport-bug oneiric

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Title:
  Blender crashes when an object is selected

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[Bug 902618] Re: Blender crashes when an object is selected

2011-12-11 Thread darenw
Problem may be solved.  Seeing on other forums that app crashes are
sometimes due to the graphics card driver, I switched from whatever
default Ubuntu uses for the ATI Radeon 5450, to the proprietary fglrx.
That was a wild adventure in itself, and broke my dual monitor setup
until I switched to the KDE desktop, but now Blender is running fine
with the very same .blend files, right-clicks and all.

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Title:
  Blender crashes when an object is selected

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[Bug 254139] Re: huge text displayed on certain web pages

2009-05-10 Thread darenw
Right now i'm using 3.0.10 and all is well with that particular site.
No other websites have shown the problem.  Unless others have something
to say, I'd consider this closed.   But, did the bug get fixed, or did
it mysteriously go away?

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[Bug 902618] Re: Blender crashes when an object is selected

2013-12-26 Thread darenw
Update from December 2013... Forgot all about this bug.  Haven't had
this problem occur at all  this year (2013).   Assuming it was due to
some combination of linux kernel, device drivers, graphics board,
standard libraries, etc.

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Title:
  Blender crashes when an object is selected

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