Re: RTF or TXT

2014-10-03 Thread Phil Davis

Good advice!
Phil


On 10/3/14 11:05 PM, Kay C Lan wrote:

On Sat, Oct 4, 2014 at 12:44 PM, Phil Davis  wrote:

on mouseUp
 set the rtfText of fld 1 to the clipboardData["RTF"]
end mouseUp


That looks like a simple answer but there are two entries in the
Dictionary under RTFText that might steer you in an ever so slightly
different direction:

Note: Unfortunately, OpenOffice does not have particularly good rtf
import / export capabilities (it doesn't even round-trip correctly
through itself!) and thus copying / pasting of lists between LiveCode
and OpenOffice will not work reliably or correctly.

Important! Because the RTF standard does not include the box,
threeDbox, and link styles supported by LiveCode, the RTFText property
does not necessarily include all information necessary to reproduce
the style information in a chunk. To export and re-import field
information without losing any style information, use the
htmlTextproperty instead.

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--
Phil Davis


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Re: RTF or TXT

2014-10-03 Thread Kay C Lan
On Sat, Oct 4, 2014 at 12:44 PM, Phil Davis  wrote:
>
> on mouseUp
> set the rtfText of fld 1 to the clipboardData["RTF"]
> end mouseUp
>
That looks like a simple answer but there are two entries in the
Dictionary under RTFText that might steer you in an ever so slightly
different direction:

Note: Unfortunately, OpenOffice does not have particularly good rtf
import / export capabilities (it doesn't even round-trip correctly
through itself!) and thus copying / pasting of lists between LiveCode
and OpenOffice will not work reliably or correctly.

Important! Because the RTF standard does not include the box,
threeDbox, and link styles supported by LiveCode, the RTFText property
does not necessarily include all information necessary to reproduce
the style information in a chunk. To export and re-import field
information without losing any style information, use the
htmlTextproperty instead.

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Re: audio clips crashing livecode

2014-10-03 Thread Pierre Sahores
AFAIK m4v clips works on all platforms.

Le 4 oct. 2014 à 01:05, Klaus major-k  a écrit :

> Hi revolut...@duncansoftware.on-rev.com
> 
> Am 04.10.2014 um 01:00 schrieb revolut...@duncansoftware.on-rev.com:
> 
>> I was working on a program that included about a hundred small audio clips. 
>> Suddenly they wouldn't play and produced the spinning beach ball of death on 
>> my MacBook Pro running OSX 10.6.8. I couldn't see what I had done to cause 
>> this since the code change that I made was minor. Eventually I quit trying 
>> to work on that program when I discovered that no audio clips would play. 
>> Example, create a new stack. Import one audio clip and try to play it and 
>> livecode crashes. I have uninstalled all copies of livecode, searched and 
>> destroyed prefs and support files and done a clean install of 6.6.2 all to 
>> no avail. I just tried 6.6.3 and still no luck. These files all  play in 
>> Quicktime and iTunes.
> 
> LC is EXTREMELY picky when it comes to play imported audio/video files! :-)
> What format are the clips in?
> 
> 
> Best
> 
> Klaus
> 
> --
> Klaus Major
> http://www.major-k.de
> kl...@major-k.de
> 
> 
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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Kay C Lan
On Sat, Oct 4, 2014 at 12:01 PM, Scott Rossi  wrote:
> I believe the *proper* English spelling is: al-lew-min-nium
>
Americans adopted -ium for most of the 19th century, with aluminium
appearing in Webster's Dictionary of 1828. In 1892, however, Charles
Martin Hall used the -um spelling in an advertising handbill for his
new electrolytic method of producing the metal, despite his constant
use of the -ium spelling in all the patents he filed between 1886 and
1903. Hall's domination of production of the metal ensured that the
spelling aluminum became the standard in North America; the Webster
Unabridged Dictionary of 1913, though, continued to use the -ium
version.

In 1926, the American Chemical Society officially decided to use
aluminum in its publications; American dictionaries typically label
the spelling aluminium as a British variant"

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Re: RTF or TXT

2014-10-03 Thread Phil Davis

Try this:

on mouseUp
set the rtfText of fld 1 to the clipboardData["RTF"]
end mouseUp

Phil Davis


On 10/3/14 7:38 PM, Mark Smith wrote:

Possibly very dumb question here.

What I want to do: using code 'cut and paste' (i.e. parse) text from an RTF
document into a LC field, preserving the text formatting.
What I don't want to do: deal with all of the RTF formatting codes.
Is this doable?

If its not easily doable I can downgrade the document to TXT format and
process that (since I do know how to read and parse text files) but I will
lose the nifty formatting.

Thanks




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Phil Davis


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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Scott Rossi
I believe the *proper* English spelling is: al-lew-min-nium

:-)

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 10/3/14, 7:35 PM, "Peter W A Wood"  wrote:

>Hi Scott
>
>On 4 Oct 2014, at 08:50, Scott Rossi  wrote:
>>I¹m pretty sure it¹s American spellings only, but it does have audio
>>pronunciations. :-)
>>Frankly, I¹m not sure how we would handle the extra ³i² you guys always
>>seem to insert in ³aluminum².
>
>What to say? al-min-num or alu-min-yum ?
>
>:-)
>
>Cheers
>
>Peter
>



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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Mark Wieder
Scott-

Friday, October 3, 2014, 5:50:48 PM, you wrote:

> Frankly, I¡¯m not sure how we would handle the extra ¡°i¡± you guys always
> seem to insert in ¡°aluminum¡±.

Speaking of inserting things, that's a rather innovative use of
punctuation.

-- 
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 ahsoftw...@gmail.com

This communication may be unlawfully collected and stored by the National 
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RTF or TXT

2014-10-03 Thread Mark Smith
Possibly very dumb question here.

What I want to do: using code 'cut and paste' (i.e. parse) text from an RTF
document into a LC field, preserving the text formatting.
What I don't want to do: deal with all of the RTF formatting codes.
Is this doable?

If its not easily doable I can downgrade the document to TXT format and
process that (since I do know how to read and parse text files) but I will
lose the nifty formatting.

Thanks




--
View this message in context: 
http://runtime-revolution.278305.n4.nabble.com/RTF-or-TXT-tp4684132.html
Sent from the Revolution - User mailing list archive at Nabble.com.

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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Peter W A Wood
Hi Scott

On 4 Oct 2014, at 08:50, Scott Rossi  wrote:
> I’m pretty sure it’s American spellings only, but it does have audio
> pronunciations. :-)
> 
> Frankly, I’m not sure how we would handle the extra “i” you guys always
> seem to insert in “aluminum”.
> 

What to say? al-min-num or alu-min-yum ?

:-)

Cheers 

Peter


> :-)
> 
> Best Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
> 
> 
> 
> 
> On 10/3/14, 5:38 PM, "Peter W A Wood"  wrote:
> 
>> The game looks great. My daughter saw the webpage over my shoulder and
>> wants to play it. Does it exclusively use American spellings or is there
>> an option to use English spellings?
>> 
>> Peter
>> 
>> On 4 Oct 2014, at 05:22, Chris Sheffield  wrote:
>> 
>>> Thunder not stolen at all. Thanks, Scott. I'm not working today so just
>>> haven't had a chance to make an announcement yet. So thanks taking care
>>> of it.
>>> 
>>> Chris
>>> 
>>> 
 On Oct 3, 2014, at 1:08 PM, Scott Rossi  wrote:
 
 I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
 worked on together, Splat-O-Nym, is now available in Apple's App Store.
 https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
 
 
 The app helps kids learn synonyms and antonyms by "splatting" correct
 answers within a series of liquid-themed mini games.  I developed the
 app¹s UI, and Chris put the whole thing together in LiveCode for his
 company Read Naturally.
 
 A free lite version is also available.
 
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Peter W A Wood
Hi Chris

That would be great. As our daughter goes to an English school, we think it's 
best to stick to English spelling.

Cheers

Peter

On 4 Oct 2014, at 09:25, Chris Sheffield  wrote:

> Hi Peter. What Scott said. However, I will definitely suggest to my company 
> that we consider adding English spellings.
> 
> Thanks for your interest.
> 
> Chris
> 
> 
>> On Oct 3, 2014, at 6:38 PM, Peter W A Wood  wrote:
>> 
>> The game looks great. My daughter saw the webpage over my shoulder and wants 
>> to play it. Does it exclusively use American spellings or is there an option 
>> to use English spellings?
>> 
>> Peter
>> 
>>> On 4 Oct 2014, at 05:22, Chris Sheffield  wrote:
>>> 
>>> Thunder not stolen at all. Thanks, Scott. I'm not working today so just 
>>> haven't had a chance to make an announcement yet. So thanks taking care of 
>>> it.
>>> 
>>> Chris
>>> 
>>> 
 On Oct 3, 2014, at 1:08 PM, Scott Rossi  wrote:
 
 I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
 worked on together, Splat-O-Nym, is now available in Apple's App Store.
 https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
 
 
 The app helps kids learn synonyms and antonyms by "splatting" correct
 answers within a series of liquid-themed mini games.  I developed the
 app¹s UI, and Chris put the whole thing together in LiveCode for his
 company Read Naturally.
 
 A free lite version is also available.
 
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Chris Sheffield
Hi Peter. What Scott said. However, I will definitely suggest to my company 
that we consider adding English spellings.

Thanks for your interest.

Chris


> On Oct 3, 2014, at 6:38 PM, Peter W A Wood  wrote:
> 
> The game looks great. My daughter saw the webpage over my shoulder and wants 
> to play it. Does it exclusively use American spellings or is there an option 
> to use English spellings?
> 
> Peter
> 
>> On 4 Oct 2014, at 05:22, Chris Sheffield  wrote:
>> 
>> Thunder not stolen at all. Thanks, Scott. I'm not working today so just 
>> haven't had a chance to make an announcement yet. So thanks taking care of 
>> it.
>> 
>> Chris
>> 
>> 
>>> On Oct 3, 2014, at 1:08 PM, Scott Rossi  wrote:
>>> 
>>> I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
>>> worked on together, Splat-O-Nym, is now available in Apple's App Store.
>>> https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
>>> 
>>> 
>>> The app helps kids learn synonyms and antonyms by "splatting" correct
>>> answers within a series of liquid-themed mini games.  I developed the
>>> app¹s UI, and Chris put the whole thing together in LiveCode for his
>>> company Read Naturally.
>>> 
>>> A free lite version is also available.
>>> 
>>> 
>>> Regards,
>>> 
>>> Scott Rossi
>>> Creative Director
>>> Tactile Media, UX/UI Design
>>> 
>>> 
>>> 
>>> 
>>> ___
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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Scott Rossi
Hi Peter:

I’m pretty sure it’s American spellings only, but it does have audio
pronunciations. :-)

Frankly, I’m not sure how we would handle the extra “i” you guys always
seem to insert in “aluminum”.

:-)

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 10/3/14, 5:38 PM, "Peter W A Wood"  wrote:

>The game looks great. My daughter saw the webpage over my shoulder and
>wants to play it. Does it exclusively use American spellings or is there
>an option to use English spellings?
>
>Peter
>
>On 4 Oct 2014, at 05:22, Chris Sheffield  wrote:
>
>> Thunder not stolen at all. Thanks, Scott. I'm not working today so just
>>haven't had a chance to make an announcement yet. So thanks taking care
>>of it.
>> 
>> Chris
>> 
>> 
>>> On Oct 3, 2014, at 1:08 PM, Scott Rossi  wrote:
>>> 
>>> I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
>>> worked on together, Splat-O-Nym, is now available in Apple's App Store.
>>> https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
>>> 
>>> 
>>> The app helps kids learn synonyms and antonyms by "splatting" correct
>>> answers within a series of liquid-themed mini games.  I developed the
>>> app¹s UI, and Chris put the whole thing together in LiveCode for his
>>> company Read Naturally.
>>> 
>>> A free lite version is also available.
>>> 
>>> 
>>> Regards,
>>> 
>>> Scott Rossi
>>> Creative Director
>>> Tactile Media, UX/UI Design
>>> 
>>> 
>>> 
>>> 
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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Peter W A Wood
The game looks great. My daughter saw the webpage over my shoulder and wants to 
play it. Does it exclusively use American spellings or is there an option to 
use English spellings?

Peter

On 4 Oct 2014, at 05:22, Chris Sheffield  wrote:

> Thunder not stolen at all. Thanks, Scott. I'm not working today so just 
> haven't had a chance to make an announcement yet. So thanks taking care of it.
> 
> Chris
> 
> 
>> On Oct 3, 2014, at 1:08 PM, Scott Rossi  wrote:
>> 
>> I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
>> worked on together, Splat-O-Nym, is now available in Apple's App Store.
>> https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
>> 
>> 
>> The app helps kids learn synonyms and antonyms by "splatting" correct
>> answers within a series of liquid-themed mini games.  I developed the
>> app¹s UI, and Chris put the whole thing together in LiveCode for his
>> company Read Naturally.
>> 
>> A free lite version is also available.
>> 
>> 
>> Regards,
>> 
>> Scott Rossi
>> Creative Director
>> Tactile Media, UX/UI Design
>> 
>> 
>> 
>> 
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Re: audio clips crashing livecode

2014-10-03 Thread Klaus major-k
Hi revolut...@duncansoftware.on-rev.com

Am 04.10.2014 um 01:00 schrieb revolut...@duncansoftware.on-rev.com:

> I was working on a program that included about a hundred small audio clips. 
> Suddenly they wouldn't play and produced the spinning beach ball of death on 
> my MacBook Pro running OSX 10.6.8. I couldn't see what I had done to cause 
> this since the code change that I made was minor. Eventually I quit trying to 
> work on that program when I discovered that no audio clips would play. 
> Example, create a new stack. Import one audio clip and try to play it and 
> livecode crashes. I have uninstalled all copies of livecode, searched and 
> destroyed prefs and support files and done a clean install of 6.6.2 all to no 
> avail. I just tried 6.6.3 and still no luck. These files all  play in 
> Quicktime and iTunes.

LC is EXTREMELY picky when it comes to play imported audio/video files! :-)
What format are the clips in?


Best

Klaus

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kl...@major-k.de


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audio clips crashing livecode

2014-10-03 Thread revolut...@duncansoftware.on-rev.com
I was working on a program that included about a hundred small audio clips. 
Suddenly they wouldn't play and produced the spinning beach ball of death on my 
MacBook Pro running OSX 10.6.8. I couldn't see what I had done to cause this 
since the code change that I made was minor. Eventually I quit trying to work 
on that program when I discovered that no audio clips would play. Example, 
create a new stack. Import one audio clip and try to play it and livecode 
crashes. I have uninstalled all copies of livecode, searched and destroyed 
prefs and support files and done a clean install of 6.6.2 all to no avail. I 
just tried 6.6.3 and still no luck. These files all  play in Quicktime and 
iTunes.
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Re: [ANN] Splat-O-Nym Game Released

2014-10-03 Thread Chris Sheffield
Thunder not stolen at all. Thanks, Scott. I'm not working today so just haven't 
had a chance to make an announcement yet. So thanks taking care of it.

Chris


> On Oct 3, 2014, at 1:08 PM, Scott Rossi  wrote:
> 
> I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
> worked on together, Splat-O-Nym, is now available in Apple's App Store.
> https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8
> 
> 
> The app helps kids learn synonyms and antonyms by "splatting" correct
> answers within a series of liquid-themed mini games.  I developed the
> app¹s UI, and Chris put the whole thing together in LiveCode for his
> company Read Naturally.
> 
> A free lite version is also available.
> 
> 
> Regards,
> 
> Scott Rossi
> Creative Director
> Tactile Media, UX/UI Design
> 
> 
> 
> 
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[ANN] Splat-O-Nym Game Released

2014-10-03 Thread Scott Rossi
I don¹t want to steal Chris Sheffield¹s thunder, but a LiveCode game we
worked on together, Splat-O-Nym, is now available in Apple's App Store.
https://itunes.apple.com/us/app/splat-o-nym/id889274902?mt=8


The app helps kids learn synonyms and antonyms by "splatting" correct
answers within a series of liquid-themed mini games.  I developed the
app¹s UI, and Chris put the whole thing together in LiveCode for his
company Read Naturally.

A free lite version is also available.


Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




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Re: How to keep the RTF textsize in a variable?

2014-10-03 Thread Peter M. Brigham
Try setting the size of the text itself:

set the textsize of char 1 to -1 of fld "text1" to the the textsize of fld 
"text1"
   then
put the RTFText of fld "text1" into myText

That way the RTFtext will include the explicit textsize you want. Otherwise no 
textsize will be specified and the RTF document will use whatever default size 
it's set to.

-- Peter

Peter M. Brigham
pmb...@gmail.com
http://home.comcast.net/~pmbrig


On Oct 2, 2014, at 7:58 AM, Tiemo Hollmann TB wrote:

> Hello,
> 
> I have a field where I have set several different text sizes -- then I
> 
> put the RTFText of fld "text1" into myText
> 
> I do some text operations in myText -- then I
> 
> set the RTFText of fld "text2" to myText -- and then I
> 
> write the RTFText of fld "text2" to file myFile
> 
> The result in my RTF document now has another (standard?) text size.
> 
> 
> 
> How can I keep the text size - I have different text sizes in one field -
> from my source field in myFile?
> 
> Thanks for any ideas
> 
> Tiemo
> 
> 
> 
> 
> 
> 
> 
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Re: [ANN] mergExt New Releases

2014-10-03 Thread Mike Kerner
wow?  sweet!  Way to make it happen fast, Monte!  Thank you.

On Fri, Oct 3, 2014 at 2:41 AM, Scott Morrow 
wrote:

> Monte, you’re awesome. Already downloaded several and they are working
> great!  THANKS!!!
> —
>
> Scott Morrow
>
> Elementary Software
> (Now with 20% less chalk dust!)
> web   http://elementarysoftware.com/
> email sc...@elementarysoftware.com
> office 1-800-615-0867
> --
>
> On Oct 2, 2014, at 9:18 PM, Monte Goulding 
> wrote:
>
> > Dear LiveCoders
> >
> > Today I'm releasing updates for all the mergExt iOS externals to support
> iOS 8. In addition there are a number of new features released today.
> > - mergCL now includes geocoding and reverse geocoding commands and a
> distance between coordinates function.
> > - mergMK now has commands to get and set annotation attributes and extra
> annotation options and messages
> > - mergFTPD adds a FTP daemon to an app with one command which makes if
> very easy to manage a directory of files from the desktop version of your
> app or just from a regular FTP client.
> >
> > With the addition of mergFTPD (sold separately for $9) mergExt Complete
> is amazing value with $913 worth of individual products for one price of
> $299.
> >
> > I have also updated rrehardcopy for iOS 8. Unfortunately rrenarrator
> doesn't want to build in Xcode 6 and I don't want to take on maintenance of
> that external because of the quirky open source license it's distributed
> under I would need to rename it like I did with rremicrophone. When RunRev
> release a fix for rrenarrator I will re-include it in my build process to
> save people having to build it themselves.
> >
> > Cheers
> >
> > Monte
> >
> > --
> > M E R Goulding
> > Software development services
> > Bespoke application development for vertical markets
> >
> > mergExt - There's an external for that!
> >
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