Re: new Revolution account

2015-01-23 Thread Richard Gaskin

Muaadh Salih wrote:

 I have received six copies of the following email .
 I did not create such account  and I know nothing about this .
  Is this a genuine email ? any info ?!
 many thanks

Some time ago I noted here that the team at RunRev was working on 
restoring RevOnline.  It looks like the last phase of that was completed 
this morning:

http://quality.runrev.com/show_bug.cgi?id=11700

With this fix all backlocked confirmation emails were sent (as a heavy 
tester I got a couple dozen g), so you can probably ignore all but the 
last of them.


If you find any issues logging in please write to support AT runrev.com, 
but testing the password I received here seems to work well, so 
hopefully those issues are now behind us.


--
 Richard Gaskin
 LiveCode Community Manager
 rich...@livecode.org


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new Revolution account

2015-01-23 Thread Muaadh Salih
I have received six copies of the following email .
I did not create such account  and I know nothing about this .
 Is this a genuine email ? any info ?!
many thanks

Muaadh




Dear Revolution customer
Thank you for creating a new Revolution account, your log in details are as
follows:
Username:
Password: 

Before you can use your account, you need to activate it by clicking on the
following link.
The activation url is:

https://developer.runrev.com/revonline_secure.irev?request=H4sIAy2MQQqAIBBFp6B1N4iuIGLpMtp2iWkcoUUaZp0%2FB9o8eB%2Fe7wCg7Sq2CzOe%0D%0AXDjf1aBpK2akcrxYjhTX5Fn20RoOhtkH3JHJKa2MDm6alKPZa4sg4SBhihL0%2FwcvROmJBT7N%0D%0AoZmHcg%3D%3D

This is an automatically generated email, please don't reply to it. If you
have any problems please contact support at supp...@runrev.com.
We hope you enjoy using Revolution's online features


Kind regards
The revOnline team

--
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Re: Duplicate simultaneous calls to same handler

2015-01-23 Thread J. Landman Gay

On 1/22/2015 11:58 PM, Mark Wieder wrote:

Each invocation of a function gets its own set of local variables.
Script local variables are in a shared common pool.


Thanks everybody for all the responses, it was what I needed to know. So 
basically it acts just like a recursive handler, with the same rules 
about waits and variable values.


--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Getting the scroll and clickloc of a browser object

2015-01-23 Thread Bob Sneidar
There is nothing in the LC code repository for getting that kind of information 
from any browser control. There may be a way to post a URL that can give you 
that information but it will have nothing to do with Livecode. I would google 
what you are trying to do and see if you get any hits. 

Bob S


 On Jan 21, 2015, at 22:05 , Michael Julian Lew micha...@unimelb.edu.au 
 wrote:
 
 I'm playing with displaying pdf notes in a browser object and I would like to 
 respond to the user clicking on text in the pdf and to the scroll reaching 
 certain points. 
 
 Is there any way to know ow far a pdf file in a browser has been scrolled? 
 Any way to know what might have been clicked?
 
 Michael


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Offset and Binary Data

2015-01-23 Thread Michael Doub
Can someone explain to me why the offset function is returning the same 
offset when the search criteria is different?


Put this into a button:

on mouseUp
   put numtochar(255)  numtochar(216) into tStart
   -- in Hexadecimal: FFD8 = SOI(Start of jpeg image)
   put numtochar(255)  numtochar(217) into tEnd
   -- in Hexadecimal: FFD9 = EOI(End of jpeg image)

   put AAA  tStart  DATA tEnd  BBB into temp1
   put offset(tStart,temp1) into tThumbstart
   put offset(tEnd,temp1) into tThumbEnd
   answer Start:  tThumbstart  cr  End:  tThumbEnd
end mouseUp

I get 4,4.   Is this not the way to search thru binary data?

-= Mike


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Re: A code style question

2015-01-23 Thread Bob Sneidar
Shorter still:

  switch (the platform)
  case “MacOS” ;  put Finder into tReference ; break
  case “Win32” ;  put Explorer into tReference ; break
  default ; put Desktop into tReference
  end switch

You don’t need a break after default. :-)

Bob S


On Jan 22, 2015, at 24:08 , René Micout 
rene.mic...@numericable.commailto:rene.mic...@numericable.com wrote:

Easier (clear) / shorter :

  switch (the platform)
  case “MacOS” ;  put Finder into tReference ; break
  case “Win32” ;  put Explorer into tReference ; break
  default ; put Desktop into tReference ; break
  end switch

;-)
René

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Re: Duplicate simultaneous calls to same handler

2015-01-23 Thread Peter Haworth
On Thu, Jan 22, 2015 at 9:58 PM, Mark Wieder mwie...@ahsoftware.net wrote:

 Script local variables are in a shared common pool.


...except in behavior scripts where each object using the behavior has its
own set of script locals.

Pete
lcSQL Software http://www.lcsql.com
Home of lcStackBrowser http://www.lcsql.com/lcstackbrowser.html and
SQLiteAdmin http://www.lcsql.com/sqliteadmin.html
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Re: Duplicate simultaneous calls to same handler

2015-01-23 Thread Bob Sneidar
It would be easy to tell. Start a counter in a local variable before one of the 
wait with messages statements, increment the counter by one, then after the 
wait with messages command put the counter into the message box, then subtract 
one from the counter. If it queues you should see counters going over 1. If not 
you will only ever see 1. 

Bob S


 On Jan 22, 2015, at 19:26 , J. Landman Gay jac...@hyperactivesw.com wrote:
 
 Suppose I have a long handler that includes a few wait with messages so 
 that users can continue interacting with the stack while it runs. The user 
 does something that calls the long handler while it is still running from a 
 previous instance. Assume there is no flag in the script to prevent that.
 
 Does the engine queue the second call until the long handler finishes, and 
 then send the message from the second call (serial responses)?
 
 Or does the engine run two instances of the long handler simultaneously? If 
 so, what happens to the values of the variables?
 
 Or something else?
 
 I've never allowed this to happen before but I find myself in a position 
 where simultaneous calls would be the best way to handle things.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: Duplicate simultaneous calls to same handler

2015-01-23 Thread Bob Sneidar
OK this got me going so I put this script in a button:

on mouseUp
   global theCount
   add 1 to theCount
   put theCount
   wait 5 seconds with messages
   subtract 1 from theCount
   put theCount
end mouseUp

Each time I click the button the counter increments, then after the SUM TOTAL 
of time has elapsed, the counter quickly counts down to 0.

Bob S


On Jan 23, 2015, at 14:30 , Bob Sneidar 
bobsnei...@iotecdigital.commailto:bobsnei...@iotecdigital.com wrote:

It would be easy to tell. Start a counter in a local variable before one of the 
wait with messages statements, increment the counter by one, then after the 
wait with messages command put the counter into the message box, then subtract 
one from the counter. If it queues you should see counters going over 1. If not 
you will only ever see 1.

Bob S


On Jan 22, 2015, at 19:26 , J. Landman Gay 
jac...@hyperactivesw.commailto:jac...@hyperactivesw.com wrote:

Suppose I have a long handler that includes a few wait with messages so that 
users can continue interacting with the stack while it runs. The user does 
something that calls the long handler while it is still running from a previous 
instance. Assume there is no flag in the script to prevent that.

Does the engine queue the second call until the long handler finishes, and then 
send the message from the second call (serial responses)?

Or does the engine run two instances of the long handler simultaneously? If so, 
what happens to the values of the variables?

Or something else?

I've never allowed this to happen before but I find myself in a position where 
simultaneous calls would be the best way to handle things.

--
Jacqueline Landman Gay | 
jac...@hyperactivesw.commailto:jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com

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Re: Getting the scroll and clickloc of a browser object

2015-01-23 Thread Scott Rossi
If you’re using a browser object, I believe this is what you want:

put revBrowserGet(theBrowserId, “vscroll) into theVScrollAmount

Regards,

Scott Rossi 
Creative Director 
Tactile Media, UX/UI Design 

On Jan 21, 2015, at 10:05 PM, Michael Julian Lew micha...@unimelb.edu.au 
wrote:

 I'm playing with displaying pdf notes in a browser object and I would like to 
 respond to the user clicking on text in the pdf and to the scroll reaching 
 certain points. 
 
 Is there any way to know ow far a pdf file in a browser has been scrolled? 
 Any way to know what might have been clicked?
 
 Michael
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7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Ray

On my Windows 8.1 system I do the following:

   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file

At this point I get Livecode has stopped working.  With no other 
options I close the program and find my entire stack file has been 
corrupted and will not re-open.


Anybody know anything about this?

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Re: Getting the scroll and clickloc of a browser object

2015-01-23 Thread Bob Sneidar
But the browser object will not generate LC mouseUp messages when the user 
clicks objects in the browser will it? And how is he going to get the scroll of 
the PDF in the browser as opposed to the browser object scroll? Maybe I’m not 
getting it, but I envision the PDF plugin having it’s own scroll setting. I 
could be mistaken. 

Bob S


 On Jan 23, 2015, at 16:27 , Scott Rossi sc...@tactilemedia.com wrote:
 
 If you’re using a browser object, I believe this is what you want:
 
 put revBrowserGet(theBrowserId, “vscroll) into theVScrollAmount
 
 Regards,
 
 Scott Rossi 
 Creative Director 
 Tactile Media, UX/UI Design 
 
 On Jan 21, 2015, at 10:05 PM, Michael Julian Lew micha...@unimelb.edu.au 
 wrote:
 
 I'm playing with displaying pdf notes in a browser object and I would like 
 to respond to the user clicking on text in the pdf and to the scroll 
 reaching certain points. 
 
 Is there any way to know ow far a pdf file in a browser has been scrolled? 
 Any way to know what might have been clicked?
 
 Michael
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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Bob Sneidar
Check if there is a file at the same location as you original with a tilde in 
the file name (~). If the crash happened during the save, this file is your old 
file before you saved it.

Bob S


On Jan 23, 2015, at 16:29 , Ray r...@linkit.commailto:r...@linkit.com wrote:

On my Windows 8.1 system I do the following:

  1)  create a new main stack
  2)  drag a player object onto it
  3)  remove the default fileName (source)
  4)  save the stack file

At this point I get Livecode has stopped working.  With no other options I 
close the program and find my entire stack file has been corrupted and will not 
re-open.

Anybody know anything about this?

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Re: Duplicate simultaneous calls to same handler

2015-01-23 Thread Dave Cragg

 On 23 Jan 2015, at 03:26, J. Landman Gay jac...@hyperactivesw.com wrote:
 
 Suppose I have a long handler that includes a few wait with messages so 
 that users can continue interacting with the stack while it runs. The user 
 does something that calls the long handler while it is still running from a 
 previous instance. Assume there is no flag in the script to prevent that.
 
 Does the engine queue the second call until the long handler finishes, and 
 then send the message from the second call (serial responses)?
 
 Or does the engine run two instances of the long handler simultaneously? If 
 so, what happens to the values of the variables?
 
 Or something else?

One issue might be the nesting of the waits. It’s a while since I’ve done 
this, but I think the waits need to be released in reverse order of how they 
were applied. So if you run the handler three times, the first and second calls 
won’t return until the wait in the third call has cleared. See if the 
following script in a button does what you would expect when you click it three 
times in succession (less than 5 seconds between clicks).


local lvCount = 0

on mouseUp
   add 1 to lvCount
   put 5 into tTime
put start   lvCount  cr after field 1
   testHandler tTime, lvCount
end mouseUp

on testHandler pSecs, pCount
   wait pSecs seconds with messages
   put end   pCount  cr after field 1   
end testHandler

Cheers
Dave Cragg
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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Paul Hibbert
Ray,

I tried this a couple of times and realised that it is definitely a serious bug 
so I decided to report it, hope you don't mind, the number is 
http://quality.runrev.com/show_bug.cgi?id=14437 if you would like to add to it.

Regards

Paul


 On Jan 23, 2015, at 9:09 PM, Paul Hibbert p...@livecode.org wrote:
 
 Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to step 3, 
 then LC crashed!
 
 Have you filed a bug report yet?
 
 If you have I can add to it, if not I'll file one and you can add to it.
 
 Paul
 
 On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:
 
 On my Windows 8.1 system I do the following:
 
  1)  create a new main stack
  2)  drag a player object onto it
  3)  remove the default fileName (source)
  4)  save the stack file
 
 At this point I get Livecode has stopped working.  With no other options I 
 close the program and find my entire stack file has been corrupted and will 
 not re-open.
 
 Anybody know anything about this?
 
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Re: 7.0.2 RC1 Crashes and Corrupts Stack Files

2015-01-23 Thread Paul Hibbert
Just tried this on OS X 10.10.1 (Yosemite) and only managed to get to step 3, 
then LC crashed!

Have you filed a bug report yet?

If you have I can add to it, if not I'll file one and you can add to it.

Paul

 On Jan 23, 2015, at 4:29 PM, Ray r...@linkit.com wrote:
 
 On my Windows 8.1 system I do the following:
 
   1)  create a new main stack
   2)  drag a player object onto it
   3)  remove the default fileName (source)
   4)  save the stack file
 
 At this point I get Livecode has stopped working.  With no other options I 
 close the program and find my entire stack file has been corrupted and will 
 not re-open.
 
 Anybody know anything about this?
 
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Re: A code style question

2015-01-23 Thread René Micout
Thank you Bob !
:-)
René

 Le 23 janv. 2015 à 23:22, Bob Sneidar bobsnei...@iotecdigital.com a écrit :
 
 Shorter still:
 
  switch (the platform)
  case “MacOS” ;  put Finder into tReference ; break
  case “Win32” ;  put Explorer into tReference ; break
  default ; put Desktop into tReference
  end switch
 
 You don’t need a break after default. :-)
 
 Bob S

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Re: Duplicate simultaneous calls to same handler

2015-01-23 Thread Phil Jimmieson

On 23 Jan 2015, at 04:42, Peter W A Wood peterwaw...@gmail.com wrote:

 
 I found out that you don’t even need two buttons. Hitting one button twice 
 quickly will give the same effect.
 


I see this problem with one of my large LiveCode projects, but particularly on 
Windows systems. Some users double-click everything and sometimes this invokes 
the button script twice - which leads to all kinds of problems. I've had to set 
a flag or disable the button as the first action (and if you do the latter it 
used to stop the debugger - it wouldn't debug the script of what had 
effectively become a disabled button…).


 Regards
 
 Peter
 
 On 23 Jan 2015, at 11:26, J. Landman Gay jac...@hyperactivesw.com wrote:
 
 Suppose I have a long handler that includes a few wait with messages so 
 that users can continue interacting with the stack while it runs. The user 
 does something that calls the long handler while it is still running from a 
 previous instance. Assume there is no flag in the script to prevent that.
 
 Does the engine queue the second call until the long handler finishes, and 
 then send the message from the second call (serial responses)?
 
 Or does the engine run two instances of the long handler simultaneously? If 
 so, what happens to the values of the variables?
 
 Or something else?
 
 I've never allowed this to happen before but I find myself in a position 
 where simultaneous calls would be the best way to handle things.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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--
Phil Jimmieson  p...@liverpool.ac.uk  (UK) 0151 795 4236
Computer Science Dept., Liverpool University, Ashton Building, Ashton Street
Liverpool L69 3BX  http://www.csc.liv.ac.uk/~phil/
I used to sit on a special medical board... ...but now I use this ointment.





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Re: A Got-Ya

2015-01-23 Thread Peter M. Brigham
On Jan 20, 2015, at 9:14 PM, Geoff Canyon wrote:

 2. It's a feature that custom property names can be stored/referenced using
 variables. For example:
 
   repeat for each item P in left,top
  -- not custom properties, but the same principle applies
set the P of button example to 10 * trunc(the P of button
 example / 10)
   end repeat

A little late to this thread, but I couldn't resist generalizing this really 
nifty idea:

on initializeCprops propList,tObjRef,tDelim
   -- initialize a list of custom properties in one swoop
   -- proplist is a comma-delimited list of cPropNametDelimvalue, eg:
   --put tGender^M,tTown^Cambridge,nextAppt^1 month into propList
   --initializeCprops propList,the long id of this card,^
   -- tDelim defaults to space if empty
   -- from an example by Geoff Canyon, use-LC list,
   --adapted by Peter M. Brigham, pmb...@gmail.com
   if tDelim = empty then put space into tDelim
   split propList using comma and tDelim
   repeat for each key K in propList
  set the K of tObjRef to propList[K]
   end repeat
end initializeCprops

-- Peter

Peter M. Brigham
pmb...@gmail.com
http://home.comcast.net/~pmbrig


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RELEASE: LiveCode 6.7.2 RC2

2015-01-23 Thread Michael McCreary

Dear List Members,

We're pleased to announce the release of LiveCode 6.7.2 RC2. This is a 
maintenance release focusing on product robustness and quality. We've 
also added support for iOS 64 bit apps.


Release Contents

This release contains 11 bug fixes:

* 14421 Text breaking can lead to hang LiveCode with Unicode text
* 14406 Unable to enter Chinese characters in script editor
* 14392 New resource folder location prevent from using 'launch' in 
standalones

* 14350 Standalone crashes after closing a palette window
* 14347 crash with illegal imagesource manipulation
* 14346 Menu items which point to submenus are selectable
* 14345 Audio files do not play in player object
* 14290 Faulty implementation of location services plist file in 
Livecode 6.7

* 1

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RELEASE: LiveCode 6.7.2 RC2

2015-01-23 Thread Michael McCreary

Dear List Members,

We're pleased to announce the release of LiveCode 6.7.2 RC2. This is a 
maintenance release focusing on product robustness and quality. We've 
also added support for iOS 64 bit apps.


Release Contents

This release contains 11 bug fixes:

* 14421 Text breaking can lead to hang LiveCode with Unicode text
* 14406 Unable to enter Chinese characters in script editor
* 14392 New resource folder location prevent from using 'launch' in 
standalones

* 14350 Standalone crashes after closing a palette window
* 14347 crash with illegal imagesource manipulation
* 14346 Menu items which point to submenus are selectable
* 14345 Audio files do not play in player object
* 14290 Faulty implementation of location services plist file in 
Livecode 6.7
* 13764 iOS 8 GPS chips should be used even though NA is selected in 
standalone settings

* 13213 Android externals libraries are not copied in the apk on Linux
* 13211 Crash when pressing backspace key after writing an accented 
character


For full details of the changes in this release please see the release 
notes:

http://downloads.livecode.com/livecode/6_7_2/LiveCodeNotes-6_7_2_rc_2.pdf

Getting the Release

To get the release please select check for updates from the help 
menu in the product or download the installer directly at: 
http://downloads.livecode.com


iOS 64 bit support

Apple's AppStore rules change on the 1st of February requiring that all 
NEW app submission contain both 32 and 64 bit binary executables. 
LiveCode has been updates to produce iOS apps that comply with this. If 
you already have an app in the AppStore you do not need to update it 
before the deadline, but any new submission after that date will have to 
be built with LiveCode 6.7.2 or later.


Warm regards,

The LiveCode Team

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