Android Stack Opener

2017-05-01 Thread Alejandro Tejada via use-livecode
Hi All,

Check these files that I am using to develop and test faster,
much faster, any stack using a real Android devices (rooted),
without the limitations of device emulation.

1) Stack Opener v3 (Android APK) Download from:
https://drive.google.com/file/d/0B9ja3Yvw8cHLRDUxdlhLZng1b28/view?usp=sharing

Install this Apk that only open any stack named "test.livecode" placed
inside Android's Documents folder.

2) Android Stack Opener (Compressed stack) Download from this post
in the forum: http://forums.livecode.com/viewtopic.php?f=53=29207

This stack allows to open all other stacks within Android's Documents
folder. Follow these steps to configure:

1) Decompress this stack,
2) rename this stack as: test.livecode
3) place it within your Android's Documents folder

After you follow these steps, open Installed APK and
click topleft button to open the stack test.livecode

Tell me if this works fine in your own setup.

Al
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Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Richard Gaskin via use-livecode

Mark Wieder wrote:

> On 05/01/2017 04:52 PM, Richard Gaskin via use-livecode wrote:
>
>> How many Android devices have an x86 processor?
>>
>> My hunch is that there are more C++ apps on Android than there are x86
>> devices they can't run on, but I have no data on that.
>>
>
> I believe all the Chromebooks have Intel chips. This includes the
> 2016+  models with Android app compatibility.

Ah, yes, I'd forgotten Chrome now runs Android apps.

Given that Chromebooks are by far the fastest-growing device type in 
EDU, if it were up to me I know what enhancement I'd have the engine 
team working on next...


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Mark Wieder via use-livecode

On 05/01/2017 04:52 PM, Richard Gaskin via use-livecode wrote:


How many Android devices have an x86 processor?

My hunch is that there are more C++ apps on Android than there are x86
devices they can't run on, but I have no data on that.



I believe all the Chromebooks have Intel chips. This includes the 2016+ 
models with Android app compatibility. The rollout of the compatibility 
layer to Chromebooks is slow but there's an impressive list of planned 
(as in don't hold your breath) hardware here:


https://sites.google.com/a/chromium.org/dev/chromium-os/chrome-os-systems-supporting-android-apps?rd=1

...and as noted here,

https://support.google.com/chromebook/answer/7021273

"Also, some apps don’t work with Chromebooks, so you won’t be able to 
download them."


--
 Mark Wieder
 ahsoftw...@gmail.com

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Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Richard Gaskin via use-livecode

Jan Schenkel wrote:

> So LiveCode is a bit of an outsider, as the apps it produces spend
> little time in the Dalvik/ART virtual machine. All scripts run in the
> native portion, and events are funneled from the VM into native code
> to be handled there.

This leaves me wondering which percentage is larger:

How many Android apps like LiveCode are written in C++ rather than Java?

-vs-

How many Android devices have an x86 processor?

My hunch is that there are more C++ apps on Android than there are x86 
devices they can't run on, but I have no data on that.


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: Will LiveCode run an x86 android device?

2017-05-01 Thread Jan Schenkel via use-livecode
On Sat, 4/29/17, Richard Gaskin via use-livecode 
 wrote:
>
> [snip]
> 
> I had thought one of the reasons Android uses the Dalvik and ART
> VMs is because they're VMs, separating the APIs from processor architectures.
> 
> If so, then the LC engine for Android is bytecode rather than machine 
> code, and as such should run on either processor architecture, no?
> 

Hi Richard et al,

Actually, LiveCode was not rewritten in Java, nor compiled to Dalvik/ART 
bytecode.
The engine for Android is largely written in the same C++ as for the other 
platforms.
And then compiled to native ARM instructions for the specific Android variant 
of Linux.

Most Android apps are written in Java, and occasionally tap into native code 
via the Android Native Development Kit (NDK).
Android NDK is the platform-specific implementation of the Java Native 
Interface (JNI).
Android has multiple Application Binary Interfaces (ABIs) to support various 
architectures.

ARM Android apps that don't need access to native code can run 'as is' on x86 
Android devices.
Those that do need native code, will have to compile separate builds (and may 
bundle them into a single 'fat' APK).
Or they have to rely on the ARM-on-x86 emulation feature named Houdini.

So LiveCode is a bit of an outsider, as the apps it produces spend little time 
in the Dalvik/ART virtual machine.
All scripts run in the native portion, and events are funneled from the VM into 
native code to be handled there.

All this to say: if we want native x86 Android apps, then the LiveCode team 
will have to crank up the compilers again...

Jan Schenkel.

=
Quartam Reports & PDF Library for LiveCode
www.quartam.com
=
"As we grow older, we grow both wiser and more foolish at the same time."  (La 
Rochefoucauld)

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Re: Android & LC advice

2017-05-01 Thread Richard Gaskin via use-livecode

David V Glasgow wrote:

>> On 30 Apr 2017, at 2:49 pm, Richard Gaskin wrote:
>>
>> David V Glasgow wrote:
>> > Because of the cost issue, I am assuming that Android will be the
>> > most appropriate platform.
>>
>> If cost were the only issue, Android would no doubt be the better
>> choice by virtue of its vastly more diverse hardware ecosystem.
>>
>> But again, it boils down to what the user is expected to do with it.
>> For infrequent lightweight tasks it probably doesn't matter much,
>> but if the user will be using the device a lot it may matter whether
>> they already have deep experience with iOS or Android.  The two OSes
>> are different enough that I see users of each stumble and become
>> frustrated when they try to use the other.
>
> Good point Richard,
>
> I should have said.
>
> Nothing I would expect to be particularly demanding.  Mostly shunting
> text about on screen, timing and recording responses, and very modest
> data exchange  < = 1000 characters.

In that case I would be inclined to strongly recommend Android for two 
reasons:


- Hardware variety:  OMG! the range of devices is vast, so the only 
difficulty in picking one with an optimal balance between price and 
performance will be because there are so many to choose from. :)


- Installation: For small scale local deployments, you just turn on the 
"Unknown Sources" option in Android Prefs, copy the APK to the device 
either through SD card or a web server, and after installing it turn off 
the "Unknown Sources" option again to prevent other side-loading. 
That's it.  Instant win, with no complex paperwork or installation 
process with provisioning profiles as you'd need for iOS.


--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com

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Re: [OT] Today's Google Doodle/Theme

2017-05-01 Thread Richmond Mathewson via use-livecode

Phallic programming: Ada Lovelace ain't in it!

On 5/1/17 6:18 pm, Bob Sneidar via use-livecode wrote:

The maypole??

Bob S



On Apr 28, 2017, at 11:06 , Scott Rossi via use-livecode 
 wrote:

Note today’s Google doodle topic is especially appropriate for the LC community.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design

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Re: sims' spotty dog

2017-05-01 Thread Bob Sneidar via use-livecode
A great deal has been done about it by most people on this list. I am not 
getting them because I use Microsoft OLP (Online Protection). Other spam filter 
software is available. 


> On Apr 29, 2017, at 10:28 , Richmond Mathewson via use-livecode 
>  wrote:
> 
> Why has nothing been done about this?
> 
> Richmond.
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Re: [OT] Today's Google Doodle/Theme

2017-05-01 Thread Bob Sneidar via use-livecode
The maypole??

Bob S


> On Apr 28, 2017, at 11:06 , Scott Rossi via use-livecode 
>  wrote:
> 
> Note today’s Google doodle topic is especially appropriate for the LC 
> community.
> 
> Regards,
> 
> Scott Rossi 
> Creative Director 
> Tactile Media, UX/UI Design 
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Re: [OT] Today's Google Doodle/Theme

2017-05-01 Thread Bob Sneidar via use-livecode
:-))

> On Apr 28, 2017, at 11:20 , Scott Rossi via use-livecode 
>  wrote:
> 
> Then don’t look in the Balkans.
> 
> Scott Rossi 
> Creative Director 
> Tactile Media, UX/UI Design 
> 
> 
> 
>> On Apr 28, 2017, at 11:18 AM, Richmond Mathewson via use-livecode 
>>  wrote:
>> 
>> Not showing up in the Balkans.
>> 
>> Richmond.
>> 
>> On 4/28/17 9:06 pm, Scott Rossi via use-livecode wrote:
>>> Note today’s Google doodle topic is especially appropriate for the LC 
>>> community.
>>> 
>>> Regards,
>>> 
>>> Scott Rossi
>>> Creative Director
>>> Tactile Media, UX/UI Design
>>> 
>>> 
>>> 
>>> 
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Re: Creating apps directly on mobile devices

2017-05-01 Thread Mike Kerner via use-livecode
One of the LC guys was messing around with this a couple years ago, and
posted about it on the blog.  I have been able to do lots of useful things,
including editing scripts, on mobile.  I would be willing to bet that you
can have all sorts of fun if you set your mind to it on a 13" tablet...

On Sun, Apr 30, 2017 at 7:29 AM, Roger Eller via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Build it and they will come... er, download it.  :)
>
> On Apr 29, 2017 7:25 PM, "Alejandro Tejada via use-livecode" <
> use-livecode@lists.runrev.com> wrote:
>
> > In other message threads, I have asked about a
> > LiveCode Features Demo for mobile platforms.
> >
> > This APP/APK Demo would allows to test
> > interactively every LiveCode Feature in that
> > platform.
> >
> > But this program still do not exists...
> >
> > Al
> >
> > On Sat, Apr 29, 2017 at 7:02 PM,  wrote:
> >
> > > Yes!
> > >
> > > If they can have that, why couldn't we have LiveCodeMobileDev or
> > something
> > > like that?
> > >
> > > Sent from my iPhone
> > >
> > > On Apr 29, 2017, at 6:51 PM, Alejandro Tejada 
> > > wrote:
> > >
> > > Apps like Pythonista?
> > > http://omz-software.com/pythonista/
> > >
> > > Al
> > >
> > > On Sat, Apr 29, 2017 at 6:41 PM,  wrote:
> > >
> > >> I certainly think so - not sure if Apple would balk since they don't
> > like
> > >> apps to import code, but I think there are some iOS development apps
> > made
> > >> for iOS, so maybe not an issue.
> > >>
> > >> Sent from my iPhone
> > >>
> > >> > On Apr 29, 2017, at 5:19 PM, Alejandro Tejada via use-livecode <
> > >> use-livecode@lists.runrev.com> wrote:
> > >> >
> > >> > Before my Ubuntu Linux computer stopped working,
> > >> > I had created an Android APK with two buttons
> > >> > and a single field.
> > >> > The first button only opens any stack named
> > >> > "test.livecode" from Android's document
> > >> > folder.
> > >> >
> > >> > The second button script's is:
> > >> >
> > >> > on mouseup
> > >> > do field 1
> > >> > end mouseup
> > >> >
> > >> > Could you run an iOS app with
> > >> > only these two features?
> > >> >
> > >> > Al
> > >> > ___
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-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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Re: Is there any reason not to create a self-installing app?

2017-05-01 Thread Mike Kerner via use-livecode
Have a look at Trevor's Levure framework.  It's an easy to make #1 happen.
Also, it's really easy to just make hack-a-stacks with it, too.  I was
pretty skeptical when I started using it a couple months ago, but once I
started using it, I stopped building anything the old way.

On Sun, Apr 30, 2017 at 4:02 PM, Matthias Rebbe via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
>
> > Am 30.04.2017 um 21:12 schrieb Jonathan Lynch via use-livecode <
> use-livecode@lists.runrev.com >:
> >
> > For pc and maybe mac, it seems like it would be possible for the app to
> have two modes. On first open, it would take the user through an
> installation process where it handles saving the various files and sub
> folders, and adding the start menu stuff.
> >
> > When opened after that, it would just run normally.
> >
> > Are there advantages to doing it that way, rather than using an
> install-creator program?
> >
> The only advantage i would see is the fact that you do not have to rely on
> a 3rd party tool.
>
> I for me prefer to use a 3rd party tool to create an installer for windows
> , in my case Innosetup or better said InstallGadget*.
>
> Why, because an installer maker does all the work for me and i do not have
> to code that myself.
>
> *A tool Monte created long time ago. It  uses Innosetup under the hood.
> The tool is very old, but is still working.  I replaced the older Innosetup
> files with current ones to support Windows 8 and 10. Unfortunately
> InstallGadget is not available any more. It was really so easy to create an
> installer with it.
>
>
> For Mac i do not see a need for an installer if the program is just an app
> bundle. For such apps i am using DMG Canvas (http://www.araelium.com/
> dmgcanvas ) to create a DMG.
>
> Matthias
>
>
>
>
> > Sent from my iPhone
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-- 
On the first day, God created the heavens and the Earth
On the second day, God created the oceans.
On the third day, God put the animals on hold for a few hours,
   and did a little diving.
And God said, "This is good."
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LiveCode.org

2017-05-01 Thread Roland Huettmann via use-livecode
Referencing: Community Coding Standards, Naming Conventions, Best Practice
Richard Gaskin wrote:"These are good questions"...

put "Thank you, Richard" into myArrayKey ["private"]
put "It seems Richard is spending all his days and nights here in the
mailing lists and forums. There must be thousands of messages by now
attached to his name. But it is really enjoyable to read all his posts.
Thanks to him for this huge effort. I think I could state that all others
here feel the same" into my Array ["public"].

And very good answers are coming from all sides. I enjoy reading.

---

I read a lot of very critical and even nasty remarks regarding the
www.livecode.org site. And really, it needs improvement. Is there someone
in charge of that site? Because it could be a good ground to publish ideas
and guidelines in a central place. I am willing to contribute, but I can
not manage such site.

This could be the location to place Community Coding Standards, Naming
Conventions, Best Practice, etc.

Just here are some first ideas from my first brainstorming out of the blue
for the content development of such site. It is just an unordered
brainstorming list to help to establish a real community platform.

- Big invitation to the Community (and community version)
- Download Community version together with a functional useful
professionally made application that works everywhere
- Download of more ready-made solutions and starting stacks with a very
up-to-date GUI for all devices
  (Of course well documented in all details, a guide for newbies to
understand each line of code)
- What is LiveCode and what it is not?
--- What makes LiveCode unique in comparison? = Unique Selling Proposition
--- Comparison with other similar programming languages
--- Comparison with very popular languages
--- Comparison with other OOP implementations, dot notation, etc.
- LiveCode's worldwide market (why not open up more to other regions in the
world?)
- LiveCode terminology (abbreviations, acronyms, glossary)
- LiveCode system architecture (how is the engine working? Compiler...
deeper insight)
- LiveCodes (LCS and LCB), even driven system, messaging
   (And of course, explanations why it is as it is)
- LiveCode language features
 LCS and LCB
- Coding standards
- Naming standards
- IDE guide
- Deployment guide (always updated to latest)
- Online interactive language learning course
- Online dictionary of certain computer and LiveCode terms (Chinese,
Japanese, Arabic, French,.. )
- Associations/representations in various countries (speaking their local
language, organizing local workshops)
- Best practice (A huge section for best practice with code examples and
snippets)
- Stack exchange (the one on livecode.com has a lot of "old" stacks, but
very few new ones
- Marketplace, stacks, LCB widgets, LCS widgets
- Reviews
- Community projects
- Articles from users (blog)
- Sponsoring (attracting sponsors as well)
- .Ads section (publishing paid ads)
- Links
- Support

Mmh. It is pretty much work to build and maintain ). We should find a
sponsor. )

Roland
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[ANN] This Week in LiveCode 80

2017-05-01 Thread panagiotis merakos via use-livecode
Hi all,

Read about new developments in LiveCode open source and the open source
community in today's edition of the "This Week in LiveCode" newsletter!

Read issue #80 here: https://goo.gl/v80as0

This is a weekly newsletter about LiveCode, focussing on what's been
going on in and around the open source project.  New issues will be
released weekly on Mondays.  We have a dedicated mailing list that will
deliver each issue directly to you e-mail, so you don't miss any!

If you have anything you'd like mentioned (a project, a discussion
somewhere, an upcoming event) then please get in touch.


-- 
Panagiotis Merakos 
LiveCode Software Developer

Everyone Can Create Apps 
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Re: Android & LC advice

2017-05-01 Thread David V Glasgow via use-livecode
Good point Richard,

I should have said.

Nothing I would expect to be particularly demanding.  Mostly shunting text 
about on screen, timing and recording responses, and very modest data exchange  
< = 1000 characters.


> On 30 Apr 2017, at 2:49 pm, Richard Gaskin via use-livecode 
>  wrote:
> 
> David V Glasgow wrote:
> 
> > If you could specify a single device for end users, which would you
> > choose?  Would the need to use 3 / 4G change the recommendation?
> 
> What will the user be expected to do with it?
> 
> 
> > Because of the cost issue, I am assuming that Android will be the
> > most appropriate platform.
> 
> If cost were the only issue, Android would no doubt be the better choice by 
> virtue of its vastly more diverse hardware ecosystem.
> 
> But again, it boils down to what the user is expected to do with it. For 
> infrequent lightweight tasks it probably doesn't matter much, but if the user 
> will be using the device a lot it may matter whether they already have deep 
> experience with iOS or Android.  The two OSes are different enough that I see 
> users of each stumble and become frustrated when they try to use the other.
> 
> -- 
> Richard Gaskin
> Fourth World Systems
> Software Design and Development for the Desktop, Mobile, and the Web
> 
> ambassa...@fourthworld.comhttp://www.FourthWorld.com
> 
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Re: Documentation on Accelerated Rendering

2017-05-01 Thread J. Landman Gay via use-livecode
Layering was definitely broken, that's for sure. But in this case we're 
referring to the layermode of a draggable object. I haven't worked much 
with his latest version yet, when I was doing it I was using fields instead 
of images. But since the images are created on the fly from within LC I 
assume they'd be RLE.


Aren't all images buffered by default? I thought so but maybe not.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com



On May 1, 2017 1:07:52 AM hh via use-livecode 
 wrote:



Did you already try the following?

Layer mode:
Use 8.1.4. Before that and in 9-dp6 exact layering is broken.

The combination:
set the acceleratedRendering to false
set the paintcompression to RLE
set the alwaysbuffer of  to true

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Re: Documentation on Accelerated Rendering

2017-05-01 Thread J. Landman Gay via use-livecode
My mistake was resetting the layermode after a drop. It does have to be set 
after object creation but that should be the only time it's messed with. 
Dragging was too jerky without acceleratedRendering, so I think that has to 
remain.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software   | http://www.hyperactivesw.com



On April 30, 2017 8:48:42 PM Sannyasin Brahmanathaswami via use-livecode 
 wrote:



Never mind

Jacque

you already have this in our script

  [snip]   set the borderwidth of the last image to "4"
set the topcolor of the last image to tRGB
set the layermode of the last image to "dynamic" -- jg: required for smooth 
movment on slower devices

end repeat

and we are setting the acceleratedRending on in preopenCard and false on 
close card


Still no joy on android.


On 4/30/17, 3:39 PM, "use-livecode on behalf of Sannyasin Brahmanathaswami 
via use-livecode"  wrote:


OK, I'm off to test now with setting the layer mode of the tiles, but it 
takes *forever* for the puzzle to generated on my old Nexus5.


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Re: Documentation on Accelerated Rendering

2017-05-01 Thread hh via use-livecode
Did you already try the following?

Layer mode:
Use 8.1.4. Before that and in 9-dp6 exact layering is broken.

The combination:
set the acceleratedRendering to false
set the paintcompression to RLE
set the alwaysbuffer of  to true

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