LC 9.6.0 RC1 Splash/Launch Images

2020-05-15 Thread Graham Samuel via use-livecode
I see that the iOS Standalone Settings have changed in this version, no doubt 
to accommodate Apple’s new rules. One is required to provide six images as 
“Launch Images” under the “Splash” tab. It seems that there’s an image, a 2x 
image and a 3x image, and then another three for dark mode.

There is no tooltip to suggest how large these images should be - in previous 
versions they had to be tailored to different device screen sizes. Now it seems 
anything goes, or does it?

Can anyone explain what the dimensions of these images are supposed to be? Does 
“2x” just mean twice the original size in each direction or what? Can’t see 
anything in the release notes, but maybe I wasn’t paying attention.

Graham
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Re: Sad truth about iOS apps

2020-05-15 Thread Graham Samuel via use-livecode
Very sincere thanks to all who replied - I will explore all your solutions and 
insights.

If I get that far (to make an acceptable version of my app bundle) I will also 
have to solve a number of errors that the Loader reported. For instance:

> The Key UIUUserInterfaceStyle … in the Payload/Myapp.appinfo.plist is invalid

Difficult, as I don’t know what that means.

I can cope with the requirement for different PNG files of certain precise 
sizes not mentioned in the LC Standalone Settings, e.g.

> The bundle does not contain an app icon for iPad of exactly '76x76' pixels, 
> in .png format for iOS versions >= 7.0. To support older operating systems, 
> the icon may be required in the bundle outside of an asset catalog. Make sure 
> the Info.plist file includes appropriate entries referencing the file.  


but the references to where they should be placed mean nothing to me. Here’s 
another one:

> ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an 
> app icon for iPad of exactly '152x152' pixels, in .png format for iOS 
> versions >= 7.0. To support older operating systems, the icon may be required 
> in the bundle outside of an asset catalog. Make sure the Info.plist file 
> includes appropriate entries referencing the file. 

I had hoped that LC would look after the positioning of all this stuff for me - 
I believe I supplied all the PNGs that the LC Settings asked for, but of course 
I will check.

The Xcode documentation of course assumes that one’s app is a project within 
the XCode universe,which AFAIK doesn’t apply to LC projects, so it’s not much 
help, at least not to me.

Is there a way out of this confusion?

Graham

> On 15 May 2020, at 18:02, I wrote:
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!


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Re: Sad truth about iOS apps

2020-05-15 Thread Lagi Pittas via use-livecode
Hi Graham,

Why not get one of the hackintosh "modified" images for windows and run it
inside virtualbox - probably s lot of hsrdwware wont work but |I bet xcode
will.

https://www.maketecheasier.com/install-macos-virtualbox/
https://www.hackint0sh.org/how-to-install-macos-on-virtualbox/
https://www.makeuseof.com/tag/macos-windows-10-virtual-machine/

Yes and if I do have a mac - 5  actually Macbook, Macbook pro ,  Performa
and a mac classic 11 and a Mini - and only the mini can  run the latest
software.
So  if i deemed it necessary and didn't have a spare £2000 lying around I
have no compunction to do that - the EULA  already says they can take my
kids from me if
I don't follow what they say so what the hell ;-)


Lagi

btw

The best machine Apple ever made was the Apple 2 - and I still have that -
and with a bit of extra memory it could probably run Xcode.


On Fri, 15 May 2020 at 17:04, Graham Samuel via use-livecode <
use-livecode@lists.runrev.com> wrote:

> As many of you will know, I have been struggling to create an iPhone app -
> very unfamiliar territory for  me. It’s been an education. Without help
> from this list and the mother ship I would have been dead in the water long
> ago. Finally I can see the (beta version of) the app running on my iPhones
> - yipee! The next step is to get it out there via TestFlight so that a few
> friends can mess with it.
>
> I just went through all the hoops with the Apple App Store to reach the
> magic TestFlight stage, using the XCode Application Loader. Things looked
> good until this:
>
> > ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS
> 12.1 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or
> later.”
>
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1,
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I
> get a new Mac or give up.
>
> Please tell me if I’m wrong.
>
> Graham
>
> PS I would really like a new Mac, but the budget is the problem!
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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>


-- 
KIndest Regards Lagi
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Re: Sad truth about iOS apps

2020-05-15 Thread Richmond Mathewson via use-livecode
I posted something I found to get round this on the Forums

On Fri, May 15, 2020, 9:26 PM Tom Glod via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I've ditched LC for mobile development but 
>
> This may help you its not great for the simulator, but for making
> builds, it should work.
>
> http://www.xcodeclub.com
>
> Good luck.
>
>
> On Fri, May 15, 2020 at 1:20 PM Dev via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> >
> >
> >
> >   http://forums.livecode.com/viewtopic.php?f=5&t=34097
> >
> >  Some other potential solutions from the forums
> >
> >
> >
> >
> >
> >
> >
> >
> > >
> > > On May 15, 2020 at 10:03 AM,   > use-livecode@lists.runrev.com)>  wrote:
> > >
> > >
> > >
> > >  As many of you will know, I have been struggling to create an iPhone
> > app - very unfamiliar territory for me. It’s been an education. Without
> > help from this list and the mother ship I would have been dead in the
> water
> > long ago. Finally I can see the (beta version of) the app running on my
> > iPhones - yipee! The next step is to get it out there via TestFlight so
> > that a few friends can mess with it. I just went through all the hoops
> with
> > the Apple App Store to reach the magic TestFlight stage, using the XCode
> > Application Loader. Things looked good until this:  >  ERROR ITMS-90725:
> > "SDK Version Issue. This app was built with the iOS 12.1 SDK. New apps
> for
> > iPhone or iPad must be built with the iOS 13 SDK or later.” My iMac can
> > only run High Sierra, and High Sierra can only run XCode 10.1, and AFAIK
> > that version of XCode only runs SDK 12.1. I think that means I get a new
> > Mac or give up. Please tell me if I’m wrong. Graham PS I would really
> like
> > a new Mac, but the budget is the problem!
> > ___ use-livecode mailing list
> > use-livecode@lists.runrev.com Please visit this url to subscribe,
> > unsubscribe and manage your subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
> > >
> > >
> >
> >
> >
> > ___
> > use-livecode mailing list
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> > Please visit this url to subscribe, unsubscribe and manage your
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> >
>
>
> --
> Tom Glod
> Founder & Developer
> MakeShyft R.D.A (www.makeshyft.com)
> Mobile:647.562.9411
> ___
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Re: Sad truth about iOS apps

2020-05-15 Thread Tom Glod via use-livecode
I've ditched LC for mobile development but 

This may help you its not great for the simulator, but for making
builds, it should work.

http://www.xcodeclub.com

Good luck.


On Fri, May 15, 2020 at 1:20 PM Dev via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
>
>
>   http://forums.livecode.com/viewtopic.php?f=5&t=34097
>
>  Some other potential solutions from the forums
>
>
>
>
>
>
>
>
> >
> > On May 15, 2020 at 10:03 AM,   use-livecode@lists.runrev.com)>  wrote:
> >
> >
> >
> >  As many of you will know, I have been struggling to create an iPhone
> app - very unfamiliar territory for me. It’s been an education. Without
> help from this list and the mother ship I would have been dead in the water
> long ago. Finally I can see the (beta version of) the app running on my
> iPhones - yipee! The next step is to get it out there via TestFlight so
> that a few friends can mess with it. I just went through all the hoops with
> the Apple App Store to reach the magic TestFlight stage, using the XCode
> Application Loader. Things looked good until this:  >  ERROR ITMS-90725:
> "SDK Version Issue. This app was built with the iOS 12.1 SDK. New apps for
> iPhone or iPad must be built with the iOS 13 SDK or later.” My iMac can
> only run High Sierra, and High Sierra can only run XCode 10.1, and AFAIK
> that version of XCode only runs SDK 12.1. I think that means I get a new
> Mac or give up. Please tell me if I’m wrong. Graham PS I would really like
> a new Mac, but the budget is the problem!
> ___ use-livecode mailing list
> use-livecode@lists.runrev.com Please visit this url to subscribe,
> unsubscribe and manage your subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
> >
> >
>
>
>
> ___
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> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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-- 
Tom Glod
Founder & Developer
MakeShyft R.D.A (www.makeshyft.com)
Mobile:647.562.9411
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Re: Atom Editor Help

2020-05-15 Thread Richard Gaskin via use-livecode

Peter Reid wrote:

> ...several of the LiveCode staff use the Atom text editor.

That may explain the state of LC's Script Editor.

--
 Richard Gaskin
 Fourth World Systems
 Software Design and Development for the Desktop, Mobile, and the Web
 
 ambassa...@fourthworld.comhttp://www.FourthWorld.com


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Re: Sad truth about iOS apps

2020-05-15 Thread Dev via use-livecode
  
  

  http://forums.livecode.com/viewtopic.php?f=5&t=34097
  
 Some other potential solutions from the forums
  

  
  
  

  
  
>   
> On May 15, 2020 at 10:03 AM,   (mailto:use-livecode@lists.runrev.com)>  wrote:
>   
>   
>   
>  As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it. I just went through all the hoops with the Apple 
> App Store to reach the magic TestFlight stage, using the XCode Application 
> Loader. Things looked good until this:  >  ERROR ITMS-90725: "SDK Version 
> Issue. This app was built with the iOS 12.1 SDK. New apps for iPhone or iPad 
> must be built with the iOS 13 SDK or later.” My iMac can only run High 
> Sierra, and High Sierra can only run XCode 10.1, and AFAIK that version of 
> XCode only runs SDK 12.1. I think that means I get a new Mac or give up. 
> Please tell me if I’m wrong. Graham PS I would really like a new Mac, but the 
> budget is the problem! ___ 
> use-livecode mailing list use-livecode@lists.runrev.com Please visit this url 
> to subscribe, unsubscribe and manage your subscription preferences: 
> http://lists.runrev.com/mailman/listinfo/use-livecode  
>
>   
  
  
 
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Re: Sad truth about iOS apps

2020-05-15 Thread panagiotis merakos via use-livecode
Or you can use LC 9.6 DP-4 for that, if you don't want to use the
storyboard splash screens that are in LC 9.6 RC-1.

Kind regards,
Panos
--

On Fri, 15 May 2020 at 20:12, panagiotis merakos  wrote:

> Hello Graham,
>
> Which LC version are you using? You **might** be able to hack the IDE to
> use the iOS 13 sdk, even with High Sierra. Use LC 9.6 RC-1 for this.
>
> Note: This is not recommended, so try it at your own risk.
>
> You can start with downloading Xcode 11.3 which includes the iOS SDK 13.2.
> Xcode 11.3 cannot run on High Sierra, so its icon will look disabled in the
> Finder, but LC is using the iOS SDK, so this **might** work.
>
> Then,  type in the msg box:
>
> edit the script of stack revdeploylibraryios at 42
>
> This will open the Script Editor - search for these lines (should be
> around line 42):
>
> else if tMacVersion < 101400 then
>put "12.1,10.1,12.1" into tList[1]
>
> and replace them with:
>
> else if tMacVersion < 101400 then
>put "12.1,10.1,12.1" into tList[1]
>put "13.2,11.3,13.3" into tList[2] // <--- Add this line
>
> Note this file is read-only, so if you want to save permanently these
> changes, you need to change the permissions of the file
> revdeploylibraryios.livecodescript in the LC app bundle.
>
> Now, go to LiveCode Preferences -> Mobile Support and choose Xcode 11.3
>
> Hopefully this should work.
>
> Kind regards,
> Panos
> --
>
> On Fri, May 15, 2020, 19:40 Peter Bogdanoff via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Hi Graham,
>>
>> You might want to look at these kinds of articles:
>>
>> How to install Catalina on older Mac, update macOS on an old MacBook
>>
>> https://www.macworld.co.uk/how-to/mac-software/install-catalina-old-mac-3654960/
>>
>>
>> Peter
>>
>> > On May 15, 2020, at 9:02 AM, Graham Samuel via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> >
>> > As many of you will know, I have been struggling to create an iPhone
>> app - very unfamiliar territory for  me. It’s been an education. Without
>> help from this list and the mother ship I would have been dead in the water
>> long ago. Finally I can see the (beta version of) the app running on my
>> iPhones - yipee! The next step is to get it out there via TestFlight so
>> that a few friends can mess with it.
>> >
>> > I just went through all the hoops with the Apple App Store to reach the
>> magic TestFlight stage, using the XCode Application Loader. Things looked
>> good until this:
>> >
>> >> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS
>> 12.1 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or
>> later.”
>> >
>> > My iMac can only run High Sierra, and High Sierra can only run XCode
>> 10.1, and AFAIK that version of XCode only runs SDK 12.1. I think that
>> means I get a new Mac or give up.
>> >
>> > Please tell me if I’m wrong.
>> >
>> > Graham
>> >
>> > PS I would really like a new Mac, but the budget is the problem!
>> > ___
>> > use-livecode mailing list
>> > use-livecode@lists.runrev.com
>> > Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> > http://lists.runrev.com/mailman/listinfo/use-livecode
>>
>>
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>
>
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Re: Atom Editor Help

2020-05-15 Thread Peter Reid via use-livecode
Hi

The reason I'm considering Atom is because I often help people on both Macs and 
PCs with regex type enquiries and it would be easier for me if I could settle 
on a single tool instead of having to be proficient in 2 or more tools (I do 
some Linux as well). If BBedit were at least PC as well as Mac, I'd happily 
stick with it!

Cheers

Peter
--
Peter Reid
Loughborough, UK

> On 15 May 2020, at 5:00pm, use-livecode-requ...@lists.runrev.com wrote:
> 
> Subject: Re: Atom Editor Help
> Message-ID: <7c085b5f-6fdd-4ef6-9bf3-6c09a576d...@edison.tech 
> >
> Content-Type: text/plain; charset="utf-8"
> 
> 
> Before you give up on BBedit, try to get in touch with Thierry on the forums. 
> He is a master of Regex and has a system of macros to make it work tightly 
> with BBedit to replace the IDE.
> 
> http://forums.livecode.com/viewtopic.php?f=7&t=33891&p=190832&hilit=bbedit#p190832
>  
> 
> 
> 
> On May 14 2020, at 11:28 pm, Peter Reid via use-livecode  
> mailto:use-livecode@lists.runrev.com>>  wrote:
> 
>> 
>> 
>> Hi, I?ve noticed that several of the LiveCode staff use the Atom text 
>> editor. Until now I?ve used BBEdit on the Mac and Notepad++ on the PC. I?m 
>> thinking of switching to Atom but need to be sure it can everything I need. 
>> For example, I have a typical piece of pre-process manipulation of text data 
>> that involves using several regular expressions. I?ve tried to find a macro 
>> in Atom that applies a series of find  &  replacement actions but have 
>> failed to find a solution. Can anyone provide a template macro for this?
>> 
>> 
>> Thanks
>> 
>> 
>> Peter

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Re: Sad truth about iOS apps

2020-05-15 Thread panagiotis merakos via use-livecode
Hello Graham,

Which LC version are you using? You **might** be able to hack the IDE to
use the iOS 13 sdk, even with High Sierra. Use LC 9.6 RC-1 for this.

Note: This is not recommended, so try it at your own risk.

You can start with downloading Xcode 11.3 which includes the iOS SDK 13.2.
Xcode 11.3 cannot run on High Sierra, so its icon will look disabled in the
Finder, but LC is using the iOS SDK, so this **might** work.

Then,  type in the msg box:

edit the script of stack revdeploylibraryios at 42

This will open the Script Editor - search for these lines (should be around
line 42):

else if tMacVersion < 101400 then
   put "12.1,10.1,12.1" into tList[1]

and replace them with:

else if tMacVersion < 101400 then
   put "12.1,10.1,12.1" into tList[1]
   put "13.2,11.3,13.3" into tList[2] // <--- Add this line

Note this file is read-only, so if you want to save permanently these
changes, you need to change the permissions of the file
revdeploylibraryios.livecodescript in the LC app bundle.

Now, go to LiveCode Preferences -> Mobile Support and choose Xcode 11.3

Hopefully this should work.

Kind regards,
Panos
--

On Fri, May 15, 2020, 19:40 Peter Bogdanoff via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Graham,
>
> You might want to look at these kinds of articles:
>
> How to install Catalina on older Mac, update macOS on an old MacBook
>
> https://www.macworld.co.uk/how-to/mac-software/install-catalina-old-mac-3654960/
>
>
> Peter
>
> > On May 15, 2020, at 9:02 AM, Graham Samuel via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > As many of you will know, I have been struggling to create an iPhone app
> - very unfamiliar territory for  me. It’s been an education. Without help
> from this list and the mother ship I would have been dead in the water long
> ago. Finally I can see the (beta version of) the app running on my iPhones
> - yipee! The next step is to get it out there via TestFlight so that a few
> friends can mess with it.
> >
> > I just went through all the hoops with the Apple App Store to reach the
> magic TestFlight stage, using the XCode Application Loader. Things looked
> good until this:
> >
> >> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS
> 12.1 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or
> later.”
> >
> > My iMac can only run High Sierra, and High Sierra can only run XCode
> 10.1, and AFAIK that version of XCode only runs SDK 12.1. I think that
> means I get a new Mac or give up.
> >
> > Please tell me if I’m wrong.
> >
> > Graham
> >
> > PS I would really like a new Mac, but the budget is the problem!
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
> ___
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Re: Sad truth about iOS apps

2020-05-15 Thread Peter Bogdanoff via use-livecode
Hi Graham,

You might want to look at these kinds of articles:

How to install Catalina on older Mac, update macOS on an old MacBook
https://www.macworld.co.uk/how-to/mac-software/install-catalina-old-mac-3654960/


Peter

> On May 15, 2020, at 9:02 AM, Graham Samuel via use-livecode 
>  wrote:
> 
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Sad truth about iOS apps

2020-05-15 Thread Prothero-ELS via use-livecode
Graham,
You may be able to find a used Mac that will run Catalina. My old MacBook Pro 
was one of the earliest that had 64 bit processor, but when it’s battery 
started interfering with the trackpad, I panicked and bought a new MacBook Pro. 
Then I took my old MacBook Pro to be fixed and it returned looking like new and 
working perfectly. So, I set it up for my wife, who had an even older Mac. 
Anyway, my new MacBook Pro is way faster and is a joy to use. I did have to buy 
a number of adapters to get my older usb devices to work.

I get this in a Google search.

“Apple advises that macOS Catalina will run on the following Macs: MacBook 
models from early 2015 or later. MacBook Air models from mid-2012 or later. 
MacBook Promodels from mid-2012 or later.”

Good luck,
Bill

William Prothero
https://earthlearningsolutions.org

> On May 15, 2020, at 9:04 AM, Graham Samuel via use-livecode 
>  wrote:
> 
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!
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Sad truth about iOS apps

2020-05-15 Thread Graham Samuel via use-livecode
As many of you will know, I have been struggling to create an iPhone app - very 
unfamiliar territory for  me. It’s been an education. Without help from this 
list and the mother ship I would have been dead in the water long ago. Finally 
I can see the (beta version of) the app running on my iPhones - yipee! The next 
step is to get it out there via TestFlight so that a few friends can mess with 
it.

I just went through all the hoops with the Apple App Store to reach the magic 
TestFlight stage, using the XCode Application Loader. Things looked good until 
this:

> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”

My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, and 
AFAIK that version of XCode only runs SDK 12.1. I think that means I get a new 
Mac or give up.

Please tell me if I’m wrong.

Graham

PS I would really like a new Mac, but the budget is the problem!
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Re: Anyone willing to share a basic webpage template for LC HTML5 apps?

2020-05-15 Thread David Bovill via use-livecode
Just asked the same question. Would love to figure that out? Could we share a 
Github project?
On 14 May 2020, 03:40 +0100, Terry Judd via use-livecode 
, wrote:
> Hi - I've got a couple of HTML5 apps that I want to deploy to students at my 
> uni and was wondering if anyone had a fairly basic starting webpage that I 
> could use rather than the one that LC generates automatically.
>
> If possible I'm looking to lose the elements in the top section (LC logo, 
> resize canvas and lock/hide mouse pointer checkboxes and the fullscreen 
> button) and just retain a basic download indicator. There is also a debug? 
> section that appears below the canvas that I would like to remove if possible.
>
> My actual HTML skills are rudimentary at best so I'm reluctant to try editing 
> the LC generated html file and the 'skeleton' page that is mentioned in the 
> HTML5 deployment guide (via the dictionary) seems a bit too basic as it has 
> no loader.
>
> If anyone has a template page that they would be willing to share I'd be very 
> grateful.
>
> BTW, I have a HTML5 license so I think I'm ok to drop off the LC logo and 
> links.
>
> Regards,
>
> Terry...
>
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Help with HTML5 Livecode Site

2020-05-15 Thread David Bovill via use-livecode
I would like to create a beautiful HTML5 Livecode based community site. The 
best examples I’ve found are by hh here on the list. I’m really looking to 
build on those great resources and work with some artists to make something 
neat.

Can anyone advise how to do lazy loading of the engine, and responsive design 
for mobile and desktop?

I would like to present a loading screen which we design to look great, and 
takes enough time to load the engine in the background.

When it is fully downloaded I’d like to show navigation elements that allow the 
reader to enter the Livecode HTML5 Playground.

I kind of know how to do this (in theory) but looking for some code examples 
Demi’s I can customise.
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Re: Replacement for Video Library on Mac (webcam feed)

2020-05-15 Thread Ben Rubinstein via use-livecode

Thanks Klaus, that's what I needed.

Perhaps this will be my first contribution to the code: add a sentence to the 
dictionary entries for video grabber libary to point at this.


Cheers!

Ben

On 15/05/2020 10:12, Klaus major-k via use-livecode wrote:

Hi Ben,


Am 15.05.2020 um 11:08 schrieb Ben Rubinstein via use-livecode 
:

I needed to do something with a webcam feed, and confidently set out to do this using 
revInitializeVideoGrabber/revPreviewVideo etc. After several times scratching my head wondering why 
it didn't work I finally read the note in the dictionary that says "Support for the 
"Video Grabber" library on Mac OS X ended in LiveCode 9.0."
But I can't seem to figure out what the replacement is?
What's the most straight forward way to display the feed from a webcam in LC 9 
and later, on macOS?


check -> cameracontrol in the dictionary, I think this is the crossplatform 
successor of the (Mac Only) videograbber.


TIA,

Ben


Best

Klaus

--
Klaus Major
https://www.major-k.de
kl...@major-k.de




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Re: Replacement for Video Library on Mac (webcam feed)

2020-05-15 Thread Klaus major-k via use-livecode
Hi Ben,

> Am 15.05.2020 um 11:08 schrieb Ben Rubinstein via use-livecode 
> :
> 
> I needed to do something with a webcam feed, and confidently set out to do 
> this using revInitializeVideoGrabber/revPreviewVideo etc. After several times 
> scratching my head wondering why it didn't work I finally read the note in 
> the dictionary that says "Support for the "Video Grabber" library on Mac OS X 
> ended in LiveCode 9.0."
> But I can't seem to figure out what the replacement is?
> What's the most straight forward way to display the feed from a webcam in LC 
> 9 and later, on macOS?

check -> cameracontrol in the dictionary, I think this is the crossplatform 
successor of the (Mac Only) videograbber.

> TIA,
> 
> Ben

Best

Klaus

--
Klaus Major
https://www.major-k.de
kl...@major-k.de


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Replacement for Video Library on Mac (webcam feed)

2020-05-15 Thread Ben Rubinstein via use-livecode
I needed to do something with a webcam feed, and confidently set out to do 
this using revInitializeVideoGrabber/revPreviewVideo etc. After several times 
scratching my head wondering why it didn't work I finally read the note in the 
dictionary that says "Support for the "Video Grabber" library on Mac OS X 
ended in LiveCode 9.0."


But I can't seem to figure out what the replacement is?

What's the most straight forward way to display the feed from a webcam in LC 9 
and later, on macOS?


TIA,

Ben

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