Re: [ANN] Release 9.6.5 RC-1

2021-09-23 Thread Sannyasin Brahmanathaswami via use-livecode
Hello All

I have the latest  Android Studio.app installed.

If I click on it, nothing happens.

If we run Mobile Support…We are error: “The chosen folder is not a valid 
Android SDK>

??



Hello all,

See this blog post for more info on the tools you need to install:

https://livecode.com/livecode-9-6-5-with-android-app-bundle-for-play-store/

Kind regards,
Panos
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Re: iOS 15 - Xcode version

2021-09-23 Thread Ludovic via use-livecode
Hello

I noticed that on first opening my apps quit suddenly after the update. But 
they should work normally since. 
I had compiled them under bigsur

Ludovic 
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RE: iOS 15 - Xcode version

2021-09-23 Thread Ralph DiMola via use-livecode
I'm on Catalina with Xcode 12.4. My mobile device is too old to go to 15. Can 
anyone test the Catalina/Xcode 12.4/iOS 15 scenario?

Thanks in advance!

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net


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Re: [ANN] Release 9.6.5 RC-1

2021-09-23 Thread panagiotis m via use-livecode
Hello all,

See this blog post for more info on the tools you need to install:

https://livecode.com/livecode-9-6-5-with-android-app-bundle-for-play-store/

Kind regards,
Panos

On Thu, 23 Sep 2021, 21:33 Paul Richards via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> You need to run SDK manager from within Android Studio.
>
> Android 11 will be shown in the list to select under platforms.  You also
> need to go into SDK Tools and update Android SDK Build tools, otherwise you
> will get errors on build.
>
> Hope that helps
>
> -Original Message-
> From: use-livecode  On Behalf Of
> Sannyasin Brahmanathaswami via use-livecode
> Sent: 23 September 2021 19:01
> To: How to use LiveCode 
> Cc: Sannyasin Brahmanathaswami 
> Subject: Re: [ANN] Release 9.6.5 RC-1
>
> Where do get Android 11(30) ?
>
> On 9/23/21, 7:01 AM, "use-livecode" 
> wrote:
> Fantastic! I knew you'd come through for us. You always do.
>
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com jac...@hyperactivesw.com>
> HyperActive Software | http://www.hyperactivesw.com On September 23, 2021
> 10:32:12 AM panagiotis merakos via use-livecode <
> use-livecode@lists.runrev.com>
> wrote:
>
> > Dear list members,
> >
> > We are pleased to announce the release of LiveCode 9.6.5 RC-1.
> >
> >
> > Getting the Release
> > ===
> > You can get the release at https://downloads.livecode.com/livecode/ or
> > via the automatic updater.
> >
> >
> > Release Contents
> > 
> > LiveCode 9.6.5 RC-1 comes with several changes, including:
> >
> > New Features
> >  - Android standalones can now be deployed as app bundles
> >  - The Android engine is now built using version 30 of the Android API
> >  - In-app purchases for Google Play Store now use v4 of the Google
> > Billing Library
> >
> > Bug Fixes:
> >  - Fix browser widget on iOS not sending load events in response to
> > user navigation
> >  - Fix library conflicts between maps and barcode widgets on Android
> >  - Improve speed of appending to large strings and encoding large
> > arrays on Windows
> >  - Fix long engine exit time when many loaded fonts and
> > objects/paragraphs are still in memory
> >
> >
> > For the full list of all fixes, updates and enhancements please see
> > the release notes:
> > http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_1.
> > pdf
> >
> >
> > Known issues
> > 
> > - The Browser widget's native layer is not shown in some Linux distros
> > with Cinnamon window manager.
> > - The use of the Browser widget is not supported on Ubuntu 18.04 64
> > bit LTS yet.
> >
> >
> > Required Software
> > =
> > To build iOS apps with LiveCode you must have the appropriate versions
> > of Xcode as follows:
> >
> >  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS
> > 12.1 SDK
> >  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the
> > iOS
> > 13.2 SDK
> >  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the
> > iOS
> > 14.4 SDK
> >  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the
> > iOS
> > 14.5 SDK
> >
> > There is a full list of working LiveCode/macOS/Xcode combinations here:
> > https://livecode.com/docs/9-5-0/faq/faq/
> >
> > Note: Whilst we endeavour to release updated versions of LiveCode
> > supporting the latest Xcode/iOS SDKs as quickly as possible; we
> > strongly recommend disabling automatic update of Xcode or downloading
> > the specific version of Xcode required directly from the Apple
> > developer portal and installing it separately.
> >
> > Important: From the start of April 2021, Apple is only accepting apps
> > built using iOS14.x SDKs. This means that, if you wish to submit apps
> > to the AppStore you will have to be running at least macOS 10.15 in
> > order to be able to install the necessary version of Xcode.
> >
> >
> > Feedback
> > 
> > Please report any bugs encountered on our quality center at
> > http://quality.livecode.com/
> >
> > We have a forum available for discussing LiveCode Builder at
> > http://forums.livecode.com/viewforum.php?f=93
> >
> >
> > Have fun!
> > The LiveCode Team
> > --
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> > subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
>
>
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RE: [ANN] Release 9.6.5 RC-1

2021-09-23 Thread Paul Richards via use-livecode
You need to run SDK manager from within Android Studio.

Android 11 will be shown in the list to select under platforms.  You also need 
to go into SDK Tools and update Android SDK Build tools, otherwise you will get 
errors on build. 

Hope that helps 

-Original Message-
From: use-livecode  On Behalf Of 
Sannyasin Brahmanathaswami via use-livecode
Sent: 23 September 2021 19:01
To: How to use LiveCode 
Cc: Sannyasin Brahmanathaswami 
Subject: Re: [ANN] Release 9.6.5 RC-1

Where do get Android 11(30) ?

On 9/23/21, 7:01 AM, "use-livecode"  
wrote:
Fantastic! I knew you'd come through for us. You always do.

--
Jacqueline Landman Gay | 
jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com On September 23, 2021 
10:32:12 AM panagiotis merakos via use-livecode 
mailto:use-livecode@lists.runrev.com>> wrote:

> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.5 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or 
> via the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.5 RC-1 comes with several changes, including:
>
> New Features
>  - Android standalones can now be deployed as app bundles
>  - The Android engine is now built using version 30 of the Android API
>  - In-app purchases for Google Play Store now use v4 of the Google 
> Billing Library
>
> Bug Fixes:
>  - Fix browser widget on iOS not sending load events in response to 
> user navigation
>  - Fix library conflicts between maps and barcode widgets on Android
>  - Improve speed of appending to large strings and encoding large 
> arrays on Windows
>  - Fix long engine exit time when many loaded fonts and 
> objects/paragraphs are still in memory
>
>
> For the full list of all fixes, updates and enhancements please see 
> the release notes:
> http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_1.
> pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros 
> with Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 
> bit LTS yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions 
> of Xcode as follows:
>
>  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 
> 12.1 SDK
>  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the 
> iOS
> 13.2 SDK
>  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the 
> iOS
> 14.4 SDK
>  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the 
> iOS
> 14.5 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode 
> supporting the latest Xcode/iOS SDKs as quickly as possible; we 
> strongly recommend disabling automatic update of Xcode or downloading 
> the specific version of Xcode required directly from the Apple 
> developer portal and installing it separately.
>
> Important: From the start of April 2021, Apple is only accepting apps 
> built using iOS14.x SDKs. This means that, if you wish to submit apps 
> to the AppStore you will have to be running at least macOS 10.15 in 
> order to be able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center at 
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your 
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode




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Re: [ANN] Release 9.6.5 RC-1

2021-09-23 Thread Sannyasin Brahmanathaswami via use-livecode
Where do get Android 11(30) ?

On 9/23/21, 7:01 AM, "use-livecode"  
wrote:
Fantastic! I knew you'd come through for us. You always do.

--
Jacqueline Landman Gay | 
jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 23, 2021 10:32:12 AM panagiotis merakos via use-livecode
mailto:use-livecode@lists.runrev.com>> wrote:

> Dear list members,
>
> We are pleased to announce the release of LiveCode 9.6.5 RC-1.
>
>
> Getting the Release
> ===
> You can get the release at https://downloads.livecode.com/livecode/ or via
> the automatic updater.
>
>
> Release Contents
> 
> LiveCode 9.6.5 RC-1 comes with several changes, including:
>
> New Features
>  - Android standalones can now be deployed as app bundles
>  - The Android engine is now built using version 30 of the Android API
>  - In-app purchases for Google Play Store now use v4 of the Google Billing
> Library
>
> Bug Fixes:
>  - Fix browser widget on iOS not sending load events in response to user
> navigation
>  - Fix library conflicts between maps and barcode widgets on Android
>  - Improve speed of appending to large strings and encoding large arrays
> on Windows
>  - Fix long engine exit time when many loaded fonts and objects/paragraphs
> are still in memory
>
>
> For the full list of all fixes, updates and enhancements please see the
> release notes:
> http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_1.pdf
>
>
> Known issues
> 
> - The Browser widget's native layer is not shown in some Linux distros with
> Cinnamon window manager.
> - The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
> yet.
>
>
> Required Software
> =
> To build iOS apps with LiveCode you must have the appropriate versions of
> Xcode as follows:
>
>  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
> SDK
>  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
> 13.2 SDK
>  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
> 14.4 SDK
>  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
> 14.5 SDK
>
> There is a full list of working LiveCode/macOS/Xcode combinations here:
> https://livecode.com/docs/9-5-0/faq/faq/
>
> Note: Whilst we endeavour to release updated versions of LiveCode
> supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
> recommend disabling automatic update of Xcode or downloading the specific
> version of Xcode required directly from the Apple developer portal and
> installing it separately.
>
> Important: From the start of April 2021, Apple is only accepting apps built
> using iOS14.x SDKs. This means that, if you wish to submit apps to the
> AppStore you will have to be running at least macOS 10.15 in order to be
> able to install the necessary version of Xcode.
>
>
> Feedback
> 
> Please report any bugs encountered on our quality center at
> http://quality.livecode.com/
>
> We have a forum available for discussing LiveCode Builder at
> http://forums.livecode.com/viewforum.php?f=93
>
>
> Have fun!
> The LiveCode Team
> --
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode




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Re: iOS 15 - Xcode version

2021-09-23 Thread matthias rebbe via use-livecode
What i forgot to mention.

I am on Big Sur with XCode 12.5.

> Am 23.09.2021 um 19:47 schrieb matthias_livecode_150...@m-r-d.de:
> 
> i had here a similar problem. My test app created with LC 9.6.4 worked until 
> i upgraded to iOS 15.
> Pressing the icon to start it, opened the app and then it crashed back to iOS 
> Home Screen.
> Btw. push notifications for that app still worked.
> 
> I got it working again by creating the standalone again and then deploying it 
> to the phone.
> 
> 
> 
>> Am 23.09.2021 um 19:35 schrieb panagiotis m via use-livecode 
>> :
>> 
>> Hello Marty,
>> 
>> Does that happen with every app you build, even with the simplest one (e.g.
>> just a card and a button?
>> 
>> In any case, could you file a bug report and attach your sample stack, so
>> that we investigate and fix it asap.
>> 
>> Kind regards,
>> Panos
>> 
>> 
>> On Thu, 23 Sep 2021, 20:08 Marty Knapp via use-livecode, <
>> use-livecode@lists.runrev.com> wrote:
>> 
>>> Just local testing. I’m using LC 9.6.3, Mojave and Xcode 11.3.1. Worked
>>> fine for iOS 14.8
>>> 
>>> Marty
>>> 
 On Sep 23, 2021, at 10:04 AM, J. Landman Gay via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
 
 I'm in the same boat. We have an app in the App Store, built with
>>> Mojave, do we know if that's affected? Or were you just doing local testing?
 --
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software | http://www.hyperactivesw.com
 On September 23, 2021 11:53:32 AM Marty Knapp via use-livecode <
>>> use-livecode@lists.runrev.com> wrote:
 
> I just updated my iPhone to iOS 15 and now my LC built app won’t run
>>> (developer needs to update). Yes I should have checked that out before I
>>> updated. My app was running on the previous iOS fine and is built with the
>>> latest version of LC running on Mojave and Xcode 11.3.1. I can’t seem to
>>> find the info on pairing LC with the proper version of Xcode. I’m kinda
>>> wondering if I’ll need to upgrade from Mojave to Big Sur but have resisted
>>> due to some older 32 bit apps that I use…
> 
> Thanks for any help,
> Marty
>>> 
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>> 
>> ___
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>> preferences:
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> 


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Re: iOS 15 - Xcode version

2021-09-23 Thread matthias rebbe via use-livecode
i had here a similar problem. My test app created with LC 9.6.4 worked until i 
upgraded to iOS 15.
Pressing the icon to start it, opened the app and then it crashed back to iOS 
Home Screen.
Btw. push notifications for that app still worked.

I got it working again by creating the standalone again and then deploying it 
to the phone.



> Am 23.09.2021 um 19:35 schrieb panagiotis m via use-livecode 
> :
> 
> Hello Marty,
> 
> Does that happen with every app you build, even with the simplest one (e.g.
> just a card and a button?
> 
> In any case, could you file a bug report and attach your sample stack, so
> that we investigate and fix it asap.
> 
> Kind regards,
> Panos
> 
> 
> On Thu, 23 Sep 2021, 20:08 Marty Knapp via use-livecode, <
> use-livecode@lists.runrev.com> wrote:
> 
>> Just local testing. I’m using LC 9.6.3, Mojave and Xcode 11.3.1. Worked
>> fine for iOS 14.8
>> 
>> Marty
>> 
>>> On Sep 23, 2021, at 10:04 AM, J. Landman Gay via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> I'm in the same boat. We have an app in the App Store, built with
>> Mojave, do we know if that's affected? Or were you just doing local testing?
>>> --
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>> On September 23, 2021 11:53:32 AM Marty Knapp via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
 I just updated my iPhone to iOS 15 and now my LC built app won’t run
>> (developer needs to update). Yes I should have checked that out before I
>> updated. My app was running on the previous iOS fine and is built with the
>> latest version of LC running on Mojave and Xcode 11.3.1. I can’t seem to
>> find the info on pairing LC with the proper version of Xcode. I’m kinda
>> wondering if I’ll need to upgrade from Mojave to Big Sur but have resisted
>> due to some older 32 bit apps that I use…
 
 Thanks for any help,
 Marty
>> 
>> 
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
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>> 
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Re: iOS 15 - Xcode version

2021-09-23 Thread Marty Knapp via use-livecode
I’ve just tried with one app, which is quite simple. It’s my customer database 
which just pulls in data from a text file.

I exploring this further, it looks like I’ll need the latest version of Xcode 
which requires Big Sur. So I’m just installing Big Sur on a partition and will 
set things up to build on that. I will report back once I’ve had a chance to do 
that.

Marty

> On Sep 23, 2021, at 10:35 AM, panagiotis m via use-livecode 
>  wrote:
> 
> Hello Marty,
> 
> Does that happen with every app you build, even with the simplest one (e.g.
> just a card and a button?
> 
> In any case, could you file a bug report and attach your sample stack, so
> that we investigate and fix it asap.
> 
> Kind regards,
> Panos
> 
> 
> On Thu, 23 Sep 2021, 20:08 Marty Knapp via use-livecode, <
> use-livecode@lists.runrev.com> wrote:
> 
>> Just local testing. I’m using LC 9.6.3, Mojave and Xcode 11.3.1. Worked
>> fine for iOS 14.8
>> 
>> Marty
>> 
>>> On Sep 23, 2021, at 10:04 AM, J. Landman Gay via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
>>> I'm in the same boat. We have an app in the App Store, built with
>> Mojave, do we know if that's affected? Or were you just doing local testing?
>>> --
>>> Jacqueline Landman Gay | jac...@hyperactivesw.com
>>> HyperActive Software | http://www.hyperactivesw.com
>>> On September 23, 2021 11:53:32 AM Marty Knapp via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>>> 
 I just updated my iPhone to iOS 15 and now my LC built app won’t run
>> (developer needs to update). Yes I should have checked that out before I
>> updated. My app was running on the previous iOS fine and is built with the
>> latest version of LC running on Mojave and Xcode 11.3.1. I can’t seem to
>> find the info on pairing LC with the proper version of Xcode. I’m kinda
>> wondering if I’ll need to upgrade from Mojave to Big Sur but have resisted
>> due to some older 32 bit apps that I use…
 
 Thanks for any help,
 Marty
>> 
>> 
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
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Re: iOS 15 - Xcode version

2021-09-23 Thread panagiotis m via use-livecode
Hello Marty,

Does that happen with every app you build, even with the simplest one (e.g.
just a card and a button?

In any case, could you file a bug report and attach your sample stack, so
that we investigate and fix it asap.

Kind regards,
Panos


On Thu, 23 Sep 2021, 20:08 Marty Knapp via use-livecode, <
use-livecode@lists.runrev.com> wrote:

> Just local testing. I’m using LC 9.6.3, Mojave and Xcode 11.3.1. Worked
> fine for iOS 14.8
>
> Marty
>
> > On Sep 23, 2021, at 10:04 AM, J. Landman Gay via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > I'm in the same boat. We have an app in the App Store, built with
> Mojave, do we know if that's affected? Or were you just doing local testing?
> > --
> > Jacqueline Landman Gay | jac...@hyperactivesw.com
> > HyperActive Software | http://www.hyperactivesw.com
> > On September 23, 2021 11:53:32 AM Marty Knapp via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> >> I just updated my iPhone to iOS 15 and now my LC built app won’t run
> (developer needs to update). Yes I should have checked that out before I
> updated. My app was running on the previous iOS fine and is built with the
> latest version of LC running on Mojave and Xcode 11.3.1. I can’t seem to
> find the info on pairing LC with the proper version of Xcode. I’m kinda
> wondering if I’ll need to upgrade from Mojave to Big Sur but have resisted
> due to some older 32 bit apps that I use…
> >>
> >> Thanks for any help,
> >> Marty
>
>
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Re: iOS 15 - Xcode version

2021-09-23 Thread Marty Knapp via use-livecode
Just local testing. I’m using LC 9.6.3, Mojave and Xcode 11.3.1. Worked fine 
for iOS 14.8

Marty

> On Sep 23, 2021, at 10:04 AM, J. Landman Gay via use-livecode 
>  wrote:
> 
> I'm in the same boat. We have an app in the App Store, built with Mojave, do 
> we know if that's affected? Or were you just doing local testing?
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On September 23, 2021 11:53:32 AM Marty Knapp via use-livecode 
>  wrote:
> 
>> I just updated my iPhone to iOS 15 and now my LC built app won’t run 
>> (developer needs to update). Yes I should have checked that out before I 
>> updated. My app was running on the previous iOS fine and is built with the 
>> latest version of LC running on Mojave and Xcode 11.3.1. I can’t seem to 
>> find the info on pairing LC with the proper version of Xcode. I’m kinda 
>> wondering if I’ll need to upgrade from Mojave to Big Sur but have resisted 
>> due to some older 32 bit apps that I use…
>> 
>> Thanks for any help,
>> Marty


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Re: iOS 15 - Xcode version

2021-09-23 Thread J. Landman Gay via use-livecode
I'm in the same boat. We have an app in the App Store, built with Mojave, 
do we know if that's affected? Or were you just doing local testing?

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 23, 2021 11:53:32 AM Marty Knapp via use-livecode 
 wrote:


I just updated my iPhone to iOS 15 and now my LC built app won’t run 
(developer needs to update). Yes I should have checked that out before I 
updated. My app was running on the previous iOS fine and is built with the 
latest version of LC running on Mojave and Xcode 11.3.1. I can’t seem to 
find the info on pairing LC with the proper version of Xcode. I’m kinda 
wondering if I’ll need to upgrade from Mojave to Big Sur but have resisted 
due to some older 32 bit apps that I use…


Thanks for any help,
Marty
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Re: [ANN] Release 9.6.5 RC-1

2021-09-23 Thread J. Landman Gay via use-livecode

Fantastic! I knew you'd come through for us. You always do.

--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 23, 2021 10:32:12 AM panagiotis merakos via use-livecode 
 wrote:



Dear list members,

We are pleased to announce the release of LiveCode 9.6.5 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.5 RC-1 comes with several changes, including:

New Features
 - Android standalones can now be deployed as app bundles
 - The Android engine is now built using version 30 of the Android API
 - In-app purchases for Google Play Store now use v4 of the Google Billing
Library

Bug Fixes:
 - Fix browser widget on iOS not sending load events in response to user
navigation
 - Fix library conflicts between maps and barcode widgets on Android
 - Improve speed of appending to large strings and encoding large arrays
on Windows
 - Fix long engine exit time when many loaded fonts and objects/paragraphs
are still in memory


For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

 - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
 - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
 - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
 - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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iOS 15 - Xcode version

2021-09-23 Thread Marty Knapp via use-livecode
I just updated my iPhone to iOS 15 and now my LC built app won’t run (developer 
needs to update). Yes I should have checked that out before I updated. My app 
was running on the previous iOS fine and is built with the latest version of LC 
running on Mojave and Xcode 11.3.1. I can’t seem to find the info on pairing LC 
with the proper version of Xcode. I’m kinda wondering if I’ll need to upgrade 
from Mojave to Big Sur but have resisted due to some older 32 bit apps that I 
use…

Thanks for any help,
Marty
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[ANN] Release 9.6.5 RC-1

2021-09-23 Thread panagiotis merakos via use-livecode
Dear list members,

We are pleased to announce the release of LiveCode 9.6.5 RC-1.


Getting the Release
===
You can get the release at https://downloads.livecode.com/livecode/ or via
the automatic updater.


Release Contents

LiveCode 9.6.5 RC-1 comes with several changes, including:

New Features
  - Android standalones can now be deployed as app bundles
  - The Android engine is now built using version 30 of the Android API
  - In-app purchases for Google Play Store now use v4 of the Google Billing
Library

Bug Fixes:
  - Fix browser widget on iOS not sending load events in response to user
navigation
  - Fix library conflicts between maps and barcode widgets on Android
  - Improve speed of appending to large strings and encoding large arrays
on Windows
  - Fix long engine exit time when many loaded fonts and objects/paragraphs
are still in memory


For the full list of all fixes, updates and enhancements please see the
release notes:
http://downloads.livecode.com/livecode/9_6_5/LiveCodeNotes-9_6_5_rc_1.pdf


Known issues

- The Browser widget's native layer is not shown in some Linux distros with
Cinnamon window manager.
- The use of the Browser widget is not supported on Ubuntu 18.04 64 bit LTS
yet.


Required Software
=
To build iOS apps with LiveCode you must have the appropriate versions of
Xcode as follows:

  - macOS 10.13.4: Xcode 10.1 - LiveCode builds iOS apps using the iOS 12.1
SDK
  - macOS 10.14.4: Xcode 11.3.x - LiveCode builds iOS apps using the iOS
13.2 SDK
  - macOS 10.15.4: Xcode 12.4.x - LiveCode builds iOS apps using the iOS
14.4 SDK
  - macOS 11.x.  : Xcode 12.5.x - LiveCode builds iOS apps using the iOS
14.5 SDK

There is a full list of working LiveCode/macOS/Xcode combinations here:
https://livecode.com/docs/9-5-0/faq/faq/

Note: Whilst we endeavour to release updated versions of LiveCode
supporting the latest Xcode/iOS SDKs as quickly as possible; we strongly
recommend disabling automatic update of Xcode or downloading the specific
version of Xcode required directly from the Apple developer portal and
installing it separately.

Important: From the start of April 2021, Apple is only accepting apps built
using iOS14.x SDKs. This means that, if you wish to submit apps to the
AppStore you will have to be running at least macOS 10.15 in order to be
able to install the necessary version of Xcode.


Feedback

Please report any bugs encountered on our quality center at
http://quality.livecode.com/

We have a forum available for discussing LiveCode Builder at
http://forums.livecode.com/viewforum.php?f=93


Have fun!
The LiveCode Team
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Re: Strange script error - pass openStack

2021-09-23 Thread Curry Kenworthy via use-livecode


Craig:

> I will indeed get an error in the message box
> if I just invoke “openStack” directly.

So Peter, make sure whether this bug is your original issue,
and not just a red herring from the debugging itself.

Either way:

> 3. But the home.livecodescript code could be more robust.
> (Always ensure a target and owner exist before accessing properties.)
> You could QA report that as a possible IDE bug.

Best wishes,

Curry Kenworthy

Custom Software Development
"Better Methods, Better Results"
LiveCode Training and Consulting
http://livecodeconsulting.com/

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Re: Strange script error - pass openStack

2021-09-23 Thread Craig Newman via use-livecode
Hi.

You are getting the error message in the message box?

If I make a new stack and place your handler in the card script, I will indeed 
get an error in the message box if I just invoke “openStack” directly. Of 
course, if I

“send openStack to this card”

all works fine. Placing a red dot should not be pertinent. Placing the handler 
in the stack script works as advertised. I guess I am not clear about what you 
are seeing.

Craig

> On Sep 23, 2021, at 8:31 AM, Curry Kenworthy via use-livecode 
>  wrote:
> 
> 
> Peter:
> 
> > I’ve just tried making a new stack that has:
> 
> > on openStack
> >pass openStack
> > end openStack
> 
> 1. Make sure this openStack is in your first CARD's script.
> 
> > I poked into the script of the stack home.livecodescript
> > and see these lines
> 
> > if the short name of the owner of the target is not "Home" then
> > pass openStack
> > end if
> 
> 2. You (or another open stack) may have done something unusual.
> I'm not 100% convinced you've found the problem yet.
> There are a few inconsistent details in your message,
> plus it seems that LC did not pinpoint the offending code line?
> 
> 3. But the home.livecodescript code could be more robust.
> (Always ensure a target and owner exist before accessing properties.)
> You could QA report that as a possible IDE bug.
> 
> Meanwhile, don't pass openStack and see if you still get an error!
> 
> Best wishes,
> 
> Curry Kenworthy
> 
> Custom Software Development
> "Better Methods, Better Results"
> LiveCode Training and Consulting
> http://livecodeconsulting.com/
> 
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Re: Strange script error - pass openStack

2021-09-23 Thread Curry Kenworthy via use-livecode


Peter:

> I’ve just tried making a new stack that has:

> on openStack
>pass openStack
> end openStack

1. Make sure this openStack is in your first CARD's script.

> I poked into the script of the stack home.livecodescript
> and see these lines

> if the short name of the owner of the target is not "Home" then
> pass openStack
> end if

2. You (or another open stack) may have done something unusual.
I'm not 100% convinced you've found the problem yet.
There are a few inconsistent details in your message,
plus it seems that LC did not pinpoint the offending code line?

3. But the home.livecodescript code could be more robust.
(Always ensure a target and owner exist before accessing properties.)
You could QA report that as a possible IDE bug.

Meanwhile, don't pass openStack and see if you still get an error!

Best wishes,

Curry Kenworthy

Custom Software Development
"Better Methods, Better Results"
LiveCode Training and Consulting
http://livecodeconsulting.com/

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