Could not compile application class

2014-11-13 Thread Andrew Henshaw
Does anyone have any ideas when I get a messagebox with 'Could not compile 
application class’ in it when I try to save an app so I can deploy it on an 
iPhone,  and at the same time I get a another window popping up saying I need 
Java runtime environment.

Its frustrating as its only on one app,  everything else works fine but there 
is nothing special in the app,  the build settings are exactly same as another 
than compiles file,  it has no included files,  im at a loss.
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Re: Could not compile application class

2014-11-13 Thread Andrew Henshaw
Nope,  only iPhone checked.

I went back to 6.6.5 and it compiled fine,  so the error only happens in LC6.7 
and LC 7.

Odd,  hopefully its just a one off and will work itself out somehow,  its only 
happening in one app,  everything else compiles fine.

Thanks

Andy


 On 13 Nov 2014, at 17:47, Neil Roger n...@livecode.com wrote:
 
 Hi Andrew,
 
 The could not compile application class message will genreally occur when 
 you are trying to build for Android and there is a discrepancy in your 
 Android SDK/Java setup.
 
 In your message you mention that you are trying to build for an iPhone so it 
 could be that you have Android checked in your stacks standalone application 
 settings.
 
 Kind Regards,
 
 Neil Roger
 -- 
 LiveCode Support Team ~ http://www.livecode.com
 --
 


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mobilePickPhoto - User error, simulator error or Livecode bug?

2014-11-09 Thread Andrew Henshaw
Another oddity ive come across while trying to update some old apps.

The code…

 mobilePickPhoto tSource, tMaxHeight,tMaxHeight
 put the result into tResult

used to work,  but now it returns nothing whatever is selected in the 
simulator,  tested with Livecode 6.6.5,  6.7 and 7.

Is this something to do with my code,  the simulator or perhaps another little 
LC bug?


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Re: mobilePickPhoto - User error, simulator error or Livecode bug?

2014-11-09 Thread Andrew Henshaw
Please ignore this,  it’s user error,   sorry for taking up your time.

Andy

 On 9 Nov 2014, at 12:56, Andrew Henshaw hens...@me.com wrote:
 
 Another oddity ive come across while trying to update some old apps.
 
 The code…
 
 mobilePickPhoto tSource, tMaxHeight,tMaxHeight
 put the result into tResult
 
 used to work,  but now it returns nothing whatever is selected in the 
 simulator,  tested with Livecode 6.6.5,  6.7 and 7.
 
 Is this something to do with my code,  the simulator or perhaps another 
 little LC bug?
 
 
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Scaling an app for iPhone 6

2014-11-07 Thread Andrew Henshaw
With the latest updates,  I have gone through an app and stripped it out to 
just the single @1x resolution and let Livecode do the work to scale it up for 
the iPhone 5.  This works perfectly,  with all the images etc all appearing in 
the right places.

However when I test the same on an iPhone 6 or 6 simulator the stack gets 
scaled up,  but only to the iPhone 5 dimensions leaving a black bar to the left 
and bottom,  and the @2x images are used.  The result of thescreenpixels is 2,  
I would have expected 3.

Am I missing something or is this a bug?

Andy
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Re: Scaling an app for iPhone 6

2014-11-07 Thread Andrew Henshaw
Found the issue (I think).

Everything scales correctly for the iPhone 6,  until you add a splash screen 
image.  

After that it shows the better splash,  then flashes and shows the iPhone 5 
splash and proceeds to load the app at iPhone 5 screen resolution.

Ive posted a report on the bug system so this can be investigated.  In the 
meantime Ill leave the splash screen off.


 On 7 Nov 2014, at 16:49, Andrew Henshaw hens...@me.com wrote:
 
 With the latest updates,  I have gone through an app and stripped it out to 
 just the single @1x resolution and let Livecode do the work to scale it up 
 for the iPhone 5.  This works perfectly,  with all the images etc all 
 appearing in the right places.
 
 However when I test the same on an iPhone 6 or 6 simulator the stack gets 
 scaled up,  but only to the iPhone 5 dimensions leaving a black bar to the 
 left and bottom,  and the @2x images are used.  The result of thescreenpixels 
 is 2,  I would have expected 3.
 
 Am I missing something or is this a bug?
 
 Andy
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Re: Problems with externals when building for iOS8

2014-11-06 Thread Andrew Henshaw
Its all of them Mone,  I cant figure it out at all.

Last night I wiped my Macbook and reinstalled Yosemite, Livecode and xCode from 
the appstore,  then created a basic app which worked,  then added an external 
(answercolor) and it bombed.

I guess I must be doing something wrong somewhere so Ill keep trying as the 
externals have been great so far.  I was wondering if it might be the simulator 
as ive not tested on a real device.  

Andy

 
 Are you having the issue with a particular external or all of them? I haven't 
 had any reports like this. I'm not sure if including a folder or including 
 the lcext file directly would make any difference.
 
 Cheers
 
 Monte
 
 --
 M E R Goulding 
 Software development services
 Bespoke application development for vertical markets
 
 mergExt - There's an external for that!
 
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Re: Problems with externals when building for iOS8

2014-11-06 Thread Andrew Henshaw
Hi Monte,

You were spot on with the including a folder rather than a file.

Selecting each external file individually to include seems to work,  it was 
selecting a folder that caused the problem.
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Problems with externals when building for iOS8

2014-11-05 Thread Andrew Henshaw
Is anyone having problems with externals when building for iOS8 or 8.1?

I seem to be hitting my head against a brick all.  I have the latest xCode 6.1 
installed,  and ive tried building with Livecode 6.5,  6.7 and 7.0 with the 
same result everytime.

Taking a very basic app with just one button and compile and run in the 
simulator and everything is fine,  but then put an external (eg mergext) in a 
folder, and include that folder in the apps package and the app then bombs 
immediately after the splash screen.

Ive tried all combinations I can think of,  and its happening on both my macs.  
Any ideas what I could be doing wrong?

Andy
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Printing on Windows

2014-09-13 Thread Andrew Henshaw
Before I submit this as a bug,  does anyone else have print issues with Windows 
from LIvecode 6.6.2 onwards?

The issue I have is that a text box,  formatted as a table prints correctly on 
a Mac or Linux system,  but on Windows it prints as a grey or black box for the 
whole size of the text box,  obliterating the contents and using up a lot of 
ink.   Ive also installed a print to PDF driver and get the same problem (but 
save ink!).

If I compile with 6.6.1 it works fine across all platforms,  but anything later 
including LC7 prints a solid grey or black box instead of the field.

Im working on a sample stack now so I can submit that as a bug if needed,  but 
just wondering before I do (and waste any of the team at RRs time) if this is 
something anyone has seen before and is a bug or if its something I’m doing 
wrong.

Andy
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Re: Printing on Windows

2014-09-13 Thread Andrew Henshaw
Thanks Roger,

Ive refined it some more now and it looks like a bug.   It only happens if you 
try to print a field with vertical lines set to on,  on a windows computer.



 On 13 Sep 2014, at 18:10, Roger Eller roger.e.el...@sealedair.com wrote:
 
 I read somewhere recently that RunRev would rather have a bug reported and
 it turn out not to be, than to have it remain undiagnosed.  Based on your
 description, it sounds like a bug.  I'd say report it.
 
 Sent from my Android tablet
 On Sep 13, 2014 12:14 PM, Andrew Henshaw hens...@me.com wrote:
 
 Before I submit this as a bug,  does anyone else have print issues with
 Windows from LIvecode 6.6.2 onwards?
 
 The issue I have is that a text box,  formatted as a table prints
 correctly on a Mac or Linux system,  but on Windows it prints as a grey or
 black box for the whole size of the text box,  obliterating the contents
 and using up a lot of ink.   Ive also installed a print to PDF driver and
 get the same problem (but save ink!).
 
 If I compile with 6.6.1 it works fine across all platforms,  but anything
 later including LC7 prints a solid grey or black box instead of the field.
 
 Im working on a sample stack now so I can submit that as a bug if needed,
 but just wondering before I do (and waste any of the team at RRs time) if
 this is something anyone has seen before and is a bug or if its something
 I’m doing wrong.
 
 Andy
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Retina output on a Mac

2014-09-13 Thread Andrew Henshaw
Apart from compiling with 6.6.2+,  is there anything else I need to set to 
enable retina output on a mac?

I dont have retina on my mac,  so I used air display and my iPad to test the 
retina output and that just worked,  when I dragged the window onto the iPad 
retina display is just redrew ans became super sharp.

I ask because I have a user that says one of my apps is not displaying as 
retina,  and has sent me a screen shot where everything looks scaled.

Ive changed all the graphics in the app so they are read from a folder,  and 
there are both standard and retina versions of the images in the folder.  Is 
there anything else ive overlooked?
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Linux (Ubuntu mainly) Installer

2014-08-21 Thread Andrew Henshaw
Does anyone have any suggestions for packaging an app for Linux release.

Im a total Linux newbie,  I have it on a couple of machines and my app runs 
fine but I wouldn’t have a clue where to look for the best installer,  or how 
to package it up so it can use the software manager.

Does anyone here deploy their app to the public running Linux,  and if you 
don’t mind sharing how do you do it?


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Black input boxes in Linux (Ubuntu)

2014-08-20 Thread Andrew Henshaw
Ive got a user who is running Ubuntu and all the input boxes have a black 
background so he cannot see what he is entering or selecting.

Ive tried an install of the same version of Ubuntu here and its working fine 
for me.

Any ideas what may be causing this and how to work around it?
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Re: Black input boxes in Linux (Ubuntu)

2014-08-20 Thread Andrew Henshaw
Thanks Mark,

Do you know of any way to replicate the issue as I cannot seem to do it.  Ive 
tried a few builds of Ubuntu so I think it may be relevant to the graphics card.

Ideally if i can repllicate it,  I can go through the project and make sure ive 
not missed any fields.

Thanks

Andy

On 20 Aug 2014, at 10:00, Mark Schonewille m.schonewi...@economy-x-talk.com 
wrote:

 Hi Andrew,
 
 If I'm not mistaken, this happens with fields that have their backColor set 
 to empty. Set the backColor of the fields to 255,255,255 and it should be 
 fine (or use 254,254,254 for instance).
 
 --
 Best regards,
 
 Mark Schonewille
 
 Economy-x-Talk Consulting and Software Engineering
 Homepage: http://economy-x-talk.com
 Twitter: http://twitter.com/xtalkprogrammer
 KvK: 50277553
 
 Installer Maker for LiveCode:
 http://qery.us/468
 
 Buy my new book Programming LiveCode for the Real Beginner 
 http://qery.us/3fi
 
 LiveCode on Facebook:
 https://www.facebook.com/groups/runrev/
 
 On 8/20/2014 10:44, Andrew Henshaw wrote:
 Ive got a user who is running Ubuntu and all the input boxes have a black 
 background so he cannot see what he is entering or selecting.
 
 Ive tried an install of the same version of Ubuntu here and its working fine 
 for me.
 
 Any ideas what may be causing this and how to work around it?
 
 
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Re: Black input boxes in Linux (Ubuntu)

2014-08-20 Thread Andrew Henshaw
Its compiled with Livecode 6.6.2,   and he has Ubuntu 14 apparently.

Ive tested it here on the latest Ubuntu and Mint distributions and it works 
fine for me so Im guessing its something specific to the setup.



On 20 Aug 2014, at 16:28, Mark Schonewille m.schonewi...@economy-x-talk.com 
wrote:

 Hi Andrew,
 
 Which version of LiveCode is the user using? Is it possible that the user saw 
 this in a standalone that was created with version 5.x or earlier? Knowing 
 the Ubuntu version number would also help.
 
 --
 Best regards,
 
 Mark Schonewille
 
 Economy-x-Talk Consulting and Software Engineering
 Homepage: http://economy-x-talk.com
 Twitter: http://twitter.com/xtalkprogrammer
 KvK: 50277553
 
 Installer Maker for LiveCode:
 http://qery.us/468
 
 Buy my new book Programming LiveCode for the Real Beginner 
 http://qery.us/3fi
 
 LiveCode on Facebook:
 https://www.facebook.com/groups/runrev/
 
 On 8/20/2014 14:05, Andrew Henshaw wrote:
 Thanks Mark,
 
 Do you know of any way to replicate the issue as I cannot seem to do it.  
 Ive tried a few builds of Ubuntu so I think it may be relevant to the 
 graphics card.
 
 Ideally if i can repllicate it,  I can go through the project and make sure 
 ive not missed any fields.
 
 Thanks
 
 Andy
 
 
 
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Re: Dropbox Library Update

2013-09-06 Thread Andrew Henshaw
Thanks Guglielmo!

On 6 Sep 2013, at 08:58, Guglielmo Braguglia guglie...@braguglia.ch wrote:

 Still thanks to the great debugging/fixing work of *Mike Kerner*, a new 
 version (1.05) of the phxDropboxLib, solving a really obscure issue that 
 could cause a failure on mobile after writing a file on 
 phx_DropboxWriteFile, is available.
 
 You can download the new version still from the same link : 
 http://www.phoenixsea.ch/downloads/Livecode/phxDropboxLib.zip
 
 
 /*Guglielmo Braguglia*/
 
 
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Re: mergAndroid released!

2013-09-02 Thread Andrew Henshaw
Brilliant,  but where can I get them??

Ive just logged into http://www.mergext.com/ and cant see them yet,  am I being 
a little impatient

Thanks

Andy

On 2 Sep 2013, at 05:02, Monte Goulding mo...@sweattechnologies.com wrote:

 Hi LiveCoders
 
 The long awaited day has come. With the release of LiveCode 6.1.1 RC 4 
 Android externals are finally a reality. Today I'm releasing my first 
 experiments with this new method of extending LiveCode. While the SDK is 
 still being finalised I have decided to release a single external packed with 
 a smorgasbord of features that will eventually be moved into more 
 appropriately named externals (some providing feature parity with the the 
 current range of iOS externals). 
 
 The features so far are presentation of a toast, external storage monitoring 
 and paths, video recording, video picking, barcode scanning and document 
 preview. Barcode scanning relies on the presence of the Barcode Scanner or 
 Barcode Scanner + app. Document preview will use the appropriate app for the 
 document type.
 
 mergAndroid is available exclusively to mergExt Complete 
 (http://mergext.com/buy-mergext) users and won't be sold separately until the 
 SDK settles and the features are moved into more appropriately named 
 individual externals.
 
 Cheers
 
 --
 Monte Goulding
 
 M E R Goulding - software development services
 mergExt - There's an external for that!
 
 
 
 
 
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Re: Windows 8 Compatibility

2012-11-03 Thread Andrew Henshaw
The current version of livecode and sqlite work fine on the Intel version of 
Windows 8.

If anything id say they zip along quite a bit faster.

Andy


On 3 Nov 2012, at 16:55, Peter Haworth p...@lcsql.com wrote:

 Hi David,
 Have you tried any sqlite stuff with LC/W8?  I'm not 100% sure but I think
 a special version of the sqlite librar is needed to run on W8, would be
 good to get confirmation/denial of that.
 Pete
 
 Pete
 lcSQL Software http://www.lcsql.com
 
 
 
 On Sat, Nov 3, 2012 at 8:41 AM, David C. davidoco...@gmail.com wrote:
 
 On Sat, Nov 3, 2012 at 8:31 AM, Magicgate Software - Skip Kimpel
 s...@magicgate.com wrote:
 Anybody tried the development environment and / or a compiled executable
 on
 Windows 8 yet?  Any issues or problems?
 
 SKIP
 
 I'm already running Win 8 full time with LC 4.53 without any problems
 at all. I don't have any of the mobile platforms, so can't say on that
 side of the coin.
 
 --
 Best regards,
 David C.
 
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Re: iPad retina weirdness???

2012-10-25 Thread Andrew Henshaw
Ive seen similar behavior when using an unlock screen command when the screen 
is not actually locked.

If you are using unlock screen command,  try adding a check to see if the 
screen is actually locked.

if the screen is locked then
  -- your unlock screen command
end if

Hopefully this is the problem you have!

Andy

On 25 Oct 2012, at 22:54, Lars Brehmer larsbreh...@me.com wrote:

 So, after Colin and others solved my iOS simulator problem a few weeks ago, I 
 have now tried to sideload the app into my iPad and take a look.
 
 The stacks are, at least I believe, the correct size for the retina display, 
 accounting for the status bar, and are 1536 X 2008. All of the graphics were 
 made accordingly.
 
 So I compiled the iOS standalone, put it into iTunes and synced with the iPad.
 
 The icon showed and was perfect, the app launched but only the upper left 
 portion was visible! The good news is that the buttons in that portion of the 
 interface seemed to work ok, but again, just a quarter of the interface is 
 visible.
 
 In the standalone settings for iOS I saw nothing referring to the display 
 resolution, so I can't fix it.
 
 Could it be that liveCode 5.5.2 doesn't support retina display? I upgraded 
 from rev 2.8 to live code to livecode 5.5.2 in one leap just a few weeks ago, 
 so I am not all that familiar with it, as much as I love using it!
 
 Or am I missing something simple again??
 
 
 Cheers,
 
 
 Lars
 
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Re: Code signing

2012-10-22 Thread Andrew Henshaw
Id recommend trying Appwrapper,  it makes like a lot easier and its free for 15 
days so you can fully try it.

Its pretty complicated now with with Mac App Store wanting one cert,  and 
Mountain Lion direct downloads needing another,  and add in sandboxing and 
retina icons etc and it gets to be a bit of a headache,  and this does make it 
a bit better.

Oh,  and I dont work (or have anything to do) with them!

http://www.ohanaware.com/appwrapper/


On 22 Oct 2012, at 20:37, Marty Knapp martyknapps...@gmail.com wrote:

 I thought I had this code signing thing figured out but now I'm having 
 trouble again. I use Obleo Beck's Signing Assistant (from Rev Online) which 
 has worked great in the past but now when I try to sign an app I get this 
 error - object file format unrecognized, invalid or unsuitable.
 
 Anyone have a clue what the problem might be? I did recently upgrade to Mt 
 Lion . . .
 
 -- 
 Marty Knapp
 Knappster Solutions LLC
 ---
 www.KnappsterSolutions.com
 www.CheckBuilderPro.com
 
 
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Re: [ANN] Network interfaces external added to mergExt

2012-10-17 Thread Andrew Henshaw
How does the monthly subscription for MergExt work Monte if you already have an 
annual subscription,  will it start from the end of the current subscription 
period or do we need to wait until then and activate it then?

Andy

On 17 Oct 2012, at 03:16, Monte Goulding mo...@sweattechnologies.com wrote:

 Hi LiveCoders
 
 mergNIC is a new external for iOS to help you find out everything you ever 
 wanted to know about the device's network interfaces. The exterenal is 
 available individually for $19 and as part of the mergExt suite of iOS 
 externals which is currently $149 per year of access to updates or $39 for 
 the first month and $10 a month ongoing for a subscription. At the end of the 
 month the price for the suite is doubling so don't miss the chance to lock in 
 the current prices.
 
 Find out more at: http://mergext.com/home/mergnic
 
 Regards
 
 Monte
 
 --
 M E R Goulding 
 Software development services
 Bespoke application development for vertical markets
 
 mergExt - There's an external for that!
 
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Re: 2 errors uploading to MACOS Store

2012-10-11 Thread Andrew Henshaw
There is an app called appwrapper which has a 30 day trial,  this will 
automatically do all the signing for the store and bundle in the 1024 icon for 
you.  Its a good little app and can save a lot of time.

As for revbrowser,  you need to sign it as you did the main package.  I keep a 
folder now of all the signed externals so I can simply pop them into any apps I 
write without having to re-sign them every time.  Right click on your package 
and locate the file,  then drag i out to somewhere so you can sign it,  then 
drag it back into your app.  You sign it with the same sig as your main app.

Andy

On 11 Oct 2012, at 11:43, paolo mazza mazzapaoloit...@gmail.com wrote:

 Hi all,
 I developed an app using LiveCode 5.5.2 and SnowLeopard with Xcode 4.3.2 .
 
 Trying to upload an application  to the MACOS store, I got 2 error messages:
 
 
 ERROR MESSAGE 1 :
 
 The application bundle does not contain an icon in ICNS format,
 containing both 512x512 and a 512x512@2x image 
 
 I have an icon in ICNS format with a 512x512 icon. But then, what is a
 512x512@2x image  ?
 
 
 ERROR MESSAGE 2:
 
 INVALID SIGNATURE : the nested app bundle at path [...
 revbrowser.bundle] is not signed.
 
 This application contains the revBrowser external.But, how can I sign it ?
 
 
 Thanks a lot
 
 Paolo Mazza
 
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Re: 2 errors uploading to MACOS Store

2012-10-11 Thread Andrew Henshaw
Too late now,  but one more thought!

Dont forget to take all the languages you dont support out of the resources 
folder in the app package.

If you don't,  the app store will say your app is available in all sorts of 
languages and it doesnt take long before you start getting emails from users 
who want it in finnish etc!

Andy

On 11 Oct 2012, at 15:56, paolo mazza mazzapaoloit...@gmail.com wrote:

 THANK YOU ALL !!!
 At the end, replacing the ics file and the rev browser.bundle I was
 able to upload my app.
 I had a look at the RB Package Maker Studio and it realized it is a
 very interesting product.
 Thank you for your advice.
 All the best
 Paolo
 
 Ciao Guglielmo,
 dopo aver frequentato per molti anni questa mailing list è la prima
 volta che ricevo una risposta in Italiano..E' stata un'emozione!  tT
 ringrazio per la cortesia, spero di aver l'occasione di ricambiare,
 buona giornata.
 Paolo
 
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Re: [ANN] Background task execution external for iOS

2012-10-10 Thread Andrew Henshaw
Looks good,  and right on time for me!!!

Just finishing an app that uses the dropbox external and the biggest pain was 
the app shutting down on the users request and not completing the dropbox 
backup.  This looks like the external for the job!

Andy


On 10 Oct 2012, at 04:26, Monte Goulding mo...@sweattechnologies.com wrote:

 Hi LiveCoders
 
 This morning Guglielmo emailed me asking if the background task execution 
 external that I had discussed on the developer list a while back was 
 available. RunRev don't officially support apps that don't quit on suspend at 
 the moment so I hadn't released it. After Guglielmo's request I decided to 
 release with a note that it should be considered experimental. It's now 
 available for purchase and download from mergExt for $29 (or as part of the 
 suite). There's still a few weeks left to lock in the current pricing and I 
 plan to release at least one new external every week in that time.
 
 Here's a youtube video of the external in action including how to delete the 
 exits on suspend key from the plist which may be useful to some even without 
 the external: http://youtu.be/8qrnVGJ7lFA
 
 Cheers
 
 Monte
 
 --
 M E R Goulding 
 Software development services
 Bespoke application development for vertical markets
 
 mergExt - There's an external for that!
 
 
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Testing apps

2012-09-28 Thread Andrew Henshaw
Just a thought thats been brewing and brought to the front of my mind with the 
recent iPhone launch and the 'apps failing to launch' issues thats affected 
some apps.

Whilst its impossible for us all individually to own and test on every make and 
model of device,  it might be good if we could set up a test group as im sure 
between us we must have most makes and models of iPhones, iPads and Android 
devices.

Its possible with apps for iOS to generate up to 50 free promo codes in iTunes 
Connect for each version of each app,  im not sure how it works for Android but 
I would imagine something similar must exist.

If this were ever to become a reality,  maybe some form of site or list could 
be put into place where people happy to test could post a list of devices they 
can test on so developers could contact them and if agreed could send over the 
promo codes etc,  or the other way round where people could post apps and have 
device owners contact them.  

Just throwing it out there!

Andy



On 28 Sep 2012, at 19:35, Colin Holgate co...@verizon.net wrote:

 I pointed this out to Ben long ago, and I thought he was going to check into 
 why it was that Sheep Herder works and Gauntlet doesn't. Not sure what the 
 cut off point is.
 
 
 On Sep 28, 2012, at 2:18 PM, J. Landman Gay jac...@hyperactivesw.com 
 wrote:
 
 On 9/28/12 12:42 PM, Colin Holgate wrote:
 The earliest LiveCode apps work ok in iOS 6, but the later ones
 don't,
 
 Do you know which version (or which approximate date) is the cutoff? I 
 haven't had any complaints yet about Casey's Solitaire but I've been waiting 
 to recompile until the next LiveCode release is final. Casey's is 
 ARM7/iPad-only if that matters. Maybe I don't need to recompile? Or do they 
 all fail on the new iPhone 5 regardless?
 
 
 
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Re: how to test in-app purchase

2012-09-13 Thread Andrew Henshaw
You just log out of the store on your phone,  and then re-log in using your 
test account (in settings)

You then go to your app, and purchase the in-app purchase using your test 
account.  As its in the list,  it will let you do it.

If it doesnt work,  give it 24 hours and try again.  It seems to take anything 
up to 24 hours for new test accounts,  and in app purchases to become available 
and work together.



On 13 Sep 2012, at 15:41, paolo mazza mazzapaoloit...@gmail.com wrote:

 Hi all,
 I have 2 questions about in-app purchase with LiveCode:
 
 First,  how can I test the  in-app purchase in my  iOS app  before
 uploading my application to the app store?
 
 I created a test user... but I can not understand how can I test the
 in-app purchase .
 
 
 Then, the in-app purchase commands in LiveCode can be used also for
 Non-Renewing purchases?
 
 Following the lesson I came up with this command:
 
 mobilePurchaseCreate it.COMPANY_NAME.ProductID.Non-Renewing
 
 Is it correct?
 
 Thanks,
 
 Paolo Mazza
 
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Re: ads question

2012-08-30 Thread Andrew Henshaw
I think the stats take a while to come though,  I had the same problem early on 
but they should show within 24 hours.

Andy

On 30 Aug 2012, at 17:13, Andre Garzia an...@andregarzia.com wrote:

 Folks,
 
 I've been testing an app here on Android and my mobile ads show fine but my
 inner-active dashboard display zero impressions. Anyone has a clue about it?
 
 Cheers
 andre
 
 -- 
 http://www.andregarzia.com -- All We Do Is Code.
 http://fon.nu -- minimalist url shortening service.
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Re: JSON

2012-08-29 Thread Andrew Henshaw
There is a stack on RevOnline that might help,  I use it in an app and it works 
fine for my needs.

http://revonline2.runrev.com/stack/82/LibJson-1-0b

Andy

On 29 Aug 2012, at 13:16, Rod McCall rodmccall...@googlemail.com wrote:

 Dear All,
 
 I am currently developing a server application for a car simulator and
 part of it may use JSON. I'd appreciate any pointers to tutorials or
 even links to libraries on how to use JSON in LiveCode, therefore if
 you have any tips in this direction please let me know. . Otherwise I
 may have to revert to CSV or XML. From memory LiveCode did have some
 nice XML features but it's a while since I tried them out.
 
 Cheers,
 
 rod
 
 -- 
 Dr Rod McCall
 Researcher in in-car, mixed reality technology and gaming
 Interdisciplinary Centre for Security, Reliability and Trust
 University of Luxembourg
 Blog: www.rodmc.com twitter:rodlux
 Publications and Information available on my blog
 
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Re: Reviews on the iTunes store...

2012-08-14 Thread Andrew Henshaw
As others have said,  reviews only get seen in the store they were left in.

Just to add,  if you have not seen it already there is quite a good (free) 
online tool called App Annie.  You should set up a separate account on iTunes 
connect if you do try it so they can only view sales and not give them full 
access to everything.

In addition to the online reports  it sends a daily email letting you know how 
many apps have been downloaded,  if any have got into the top 200 apps (and 
their positions,  up, down etc),  and any reviews you pick up anywhere in the 
world so you dont have to go looking for them.

I got a review yesterday from a guy in Israel which I would probably have never 
seen.

Andy

On 14 Aug 2012, at 15:05, John Dixon dixo...@hotmail.co.uk wrote:

 
 I have some apps in the iTunes store... lately, well this weekend one of 
 them, 'TickerTape' started to get some reviews posted on its page... I was 
 talking to a friend earlier today who lives in America ( I live in England, 
 that funny little island north of mainland europe.) and he told me that he 
 cannot see the reviews...
 
 Anyone know how this works ?... When I submitted the apps I set them to be 
 sold in all the stores.. Does anyone know how to get the reviews seen in the 
 different markets ?
 
 Dixie
 
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Re: Reviews on the iTunes store...

2012-08-14 Thread Andrew Henshaw
Yes,  you just set up a user in the manage users area and restrict their access 
just to the lowest level,  thats all they need.

If you give them full access they could in theory change anything,  your apps,  
your bank details to theirs etc.  Im not that trusting so I just give them 
access to the stats so they can report on them for me!  That part does work 
well though so its worth checking out.

Andy

On 14 Aug 2012, at 18:53, Randy Hengst iowahen...@mac.com wrote:

 Andy,
 
 I was just wondering about this kind of thing over the weekend and noticed 
 AppAnnie… and a couple others I can't recall at the moment.
 
 Didn't know about making a separate account on iTunes connect. Do you go to 
 the Manage Users tab to create the account? What access does AppAnnie get to 
 have if I use my current account?
 
 be well,
 randy
 -
 On Aug 14, 2012, at 11:14 AM, Andrew Henshaw wrote:
 
 As others have said,  reviews only get seen in the store they were left in.
 
 Just to add,  if you have not seen it already there is quite a good (free) 
 online tool called App Annie.  You should set up a separate account on 
 iTunes connect if you do try it so they can only view sales and not give 
 them full access to everything.
 
 In addition to the online reports  it sends a daily email letting you know 
 how many apps have been downloaded,  if any have got into the top 200 apps 
 (and their positions,  up, down etc),  and any reviews you pick up anywhere 
 in the world so you dont have to go looking for them.
 
 I got a review yesterday from a guy in Israel which I would probably have 
 never seen.
 
 Andy
 
 On 14 Aug 2012, at 15:05, John Dixon dixo...@hotmail.co.uk wrote:
 
 
 I have some apps in the iTunes store... lately, well this weekend one of 
 them, 'TickerTape' started to get some reviews posted on its page... I was 
 talking to a friend earlier today who lives in America ( I live in England, 
 that funny little island north of mainland europe.) and he told me that he 
 cannot see the reviews...
 
 Anyone know how this works ?... When I submitted the apps I set them to be 
 sold in all the stores.. Does anyone know how to get the reviews seen in 
 the different markets ?
 
 Dixie
   
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Re: The RunRev store

2012-08-06 Thread Andrew Henshaw
Thanks Bill,

Ive just logged into the runrev store to view orders and it shows no updates 
are available.

Should there be an update there??

Andy

On 6 Aug 2012, at 15:34, Bill Vlahos bvla...@mac.com wrote:

 Pete,
 
 My program lcTaskList was just put on the store last Friday. It did take 
 several months to get it there which was longer than I expected, but it did 
 finally make it.
 http://www.runrev.com/store/product/lcTaskList/
 
 Note for people who purchased it over the weekend: there was a problem with 
 the download version that was posted. It has now been corrected and the right 
 version is available now.
 
 Bill Vlahos
 _
 InfoWallet (http://www.infowallet.com) is about keeping your important life 
 information with you, accessible, and secure.
 lcTaskList: (http://www.infowallet.com/lctasklist/index.htm)
 
 On Aug 3, 2012, at 10:50 AM, Peter Haworth p...@lcsql.com wrote:
 
 I have been trying for several months to get a couple of my apps accepted
 to the RunRev store.  I got an initial response about the process and TC's
 but have not heard anything since despite sending off the apps and sending
 several emails to inquire about status, acceptance, rejection.
 
 Is this normal and if so, I wonder what the point of having a store is?
 
 Pete
 lcSQL Software http://www.lcsql.com
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Importing vector graphics for interface

2012-07-25 Thread Andrew Henshaw
Ive had a couple of emails from users of my apps that say they look great on a 
normal Mac,  but terrible on the new Macbook Retina.

Im guessing this is probably because there are some background images,  and 
when I pasted them into Livecode they switched from vector to a bitmap format 
so dont scale well at all and probably use far more memory than they really 
need to.

Is there any way to import a vector image file so Livecode recreates it in 
vector format using its polygons etc as this would seem to be the first thing 
that would be worth upgrading in my apps to reduce memory usage and improve 
scaling.

Thanks

Andy
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Re: Importing vector graphics for interface

2012-07-25 Thread Andrew Henshaw
That looks exactly like what I need,  thanks!

Andy

On 25 Jul 2012, at 17:51, Richmond richmondmathew...@gmail.com wrote:

 http://andregarzia.on-rev.com/alejandro/stacks/
 
 
 
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Re: anyone with mountain lion yet?

2012-07-25 Thread Andrew Henshaw
Yes, I bit the bullet and upgraded my 4 year old mac to Mountain Lion,  so far 
its mostly good.

It seems faster than Lion and almost everything is still working.  Everything 
to do with Livecode is fine,  the only app I have problems with is Aperture as 
it wont video clips any more but I guess that will be fixed soon enough.



On 25 Jul 2012, at 19:54, Andre Garzia an...@andregarzia.com wrote:

 Hey Folks,
 
 Since the last snafu with Android 4.1, I am afraid of upgrading anything.
 
 Mountain Lion came out today, anyone here tried it out yet? Is LiveCode
 still working for iOS and Android development?
 
 -- 
 http://www.andregarzia.com -- All We Do Is Code.
 http://fon.nu -- minimalist url shortening service.
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Re: mergExt pricing changes and free externals

2012-07-14 Thread Andrew Henshaw
It may not be complicated (to you!) but its a huge hole in Livecode for me at 
the moment!

Ive stopped writing for the Mac App Store as its impossible to access files 
outside of the sandbox without the security scoped bookmarks,  if an external 
existed that allowed it (even though it should be in the main livecode product 
imo) that would be amazing.

I use a couple of externals already to validate the MAS reciepts,  and provide 
the interface to the Intel App Up store,  but any other externals that opened 
up access to more stores would be good.

Other externals that would be nice on the desktop right now for me would 
include...

- Dropbox (as previous mentioned),  because its a real pain inside a mac 
sandboxed app to use from Livecode otherwise!
- A barcode scanner that could use the macs camera
- Touch screen support for Windows 8.

I really hope this works out for you Monte.  Livecode has grown to be a genuine 
option for mobile development now,  and your tools absolutely,  and without any 
doubt in my mind fill in the missing gaps and extend the functionality 
immensely.

Good luck with it all!

Andy




On 14 Jul 2012, at 21:31, Monte Goulding wrote:

 I tend to agree although it doesn't look like it would be a particularly 
 complicated external.
 
 --
 Monte Goulding
 
 On 15/07/2012, at 5:24 AM, J. Landman Gay jac...@hyperactivesw.com wrote:
 
 On 7/14/12 1:05 PM, Peter Haworth wrote:
 
 One other that comes to mind is tools to help with Apple's sandboxing
 rules.
 
 I'd like to see that too, it would be very useful. It's really something the 
 engine should handle, but if it doesn't, we need some way to do it.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
 
 
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Re: mergExt pricing changes and free externals

2012-07-13 Thread Andrew Henshaw
Brilliant.

Ill be renewing anyway just for the iOS stuff,  ive just popped the settings 
control into an app,  real timesaver.

If you could port the dropbox control so that worked on the desktop as well it 
would be brilliant!

Andy

On 13 Jul 2012, at 21:08, Monte Goulding wrote:

 It's in the grand plan for mergExt. All sales go into product development.
 
 --
 Monte Goulding
 
 On 14/07/2012, at 5:10 AM, Mike Bonner bonnm...@gmail.com wrote:
 
 Me too!
 
 On Fri, Jul 13, 2012 at 12:30 PM, Peter Haworth p...@lcsql.com wrote:
 
 Monte,
 I wish someone (or you yourself) would fill your externals role for us
 lowly desktop folks!
 Pete
 lcSQL Software http://www.lcsql.com
 
 
 
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Re: Epic AppStore Fail

2012-07-05 Thread Andrew Henshaw
Well,  that explains all the emails ive had today,  I got an app updated last 
night and its be a pain!


On 5 Jul 2012, at 20:01, Mark Wieder wrote:

 Urk. Wrong url. Sorry.
 
 http://www.marco.org/2012/07/04/app-store-corrupt-binaries
 
 -- 
 -Mark Wieder
 mwie...@ahsoftware.net
 
 
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Re: Licensing selling an Android app

2012-06-02 Thread Andrew Henshaw
I have an app in both the Google Play and Amazon stores,  and find Google is 
the much better option for me.

With the Amazon system you have to submit every update for review and then 
wait.  If you want to withdraw a product from sale you have to write to them.  
With the Google system you can simply upload a new apk,  activate it and its 
good to go.  You can also remove it from sale,  change the price etc etc.  Also 
sales wise,  for me the Google store sells in a 6/1 ratio compared to the 
Amazon store.  

A couple of things to watch are, as mentioned beforeand unlike the Apple store, 
 you cannot switch a product from free to paid,  and the manifest is used to 
work out the devices the app will run on and this will include Android tablets 
bey default so make sure you app resizes to all the different Android 
resolutions or wait for the negative reviews to roll in.

As far as protection on Android goes,  I dont think ive seen an app that has 
not been cracked and is not available for download through a torrent site.   My 
apps rely on quite a lot of interaction with a web feed,  so I can simply 
change the location of the feed between releases which renders any cracked 
copies useless.  Its not ideal,  but the best I can do with my abilities at the 
moment.

Andy


On 2 Jun 2012, at 19:14, Richard Miller wrote:

 Thanks, Colin.
 
 The problem I have with Amazon is that it is U.S. only, and many of our 
 customers are elsewhere.
 
 Sounds like you used Google Play. Did you go without the encryption option? 
 Did you somehow use in-app purchasing or simply publish a paid app?
 
 Thanks.
 Richard
 
 
 
 On 6/2/2012 9:51 AM, Colin Holgate wrote:
 Amazon is more straightforward. Not sure if they have the same DRM options 
 you have in Google Play. With Google Play you can take an easy route, and 
 hope there isn't too much piracy, or you can go for another option they have 
 that somehow encrypts the app to make sure it will only play on the 
 purchaser's devices.
 
 One big thing to watch out for is that when you first submit an app to 
 Google Play, and haven't yet set up how they will pay you, the app will be 
 instantly available as a free app. You're not allowed to charge for an app 
 that started off as a free app. That can be solved by creating a new app 
 with a different app ID, but that's a shame to have to do, just because you 
 didn't notice that your app was placed as a free one.
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Re: Licensing selling an Android app

2012-06-02 Thread Andrew Henshaw
Yes, free and paid versions are treated as separate apps in all the stores ive 
used, including both Apple and Android.  However it doesn't take very long as 
most of the time is taken preparing descriptions,  screen shots etc. which can 
be mostly the same for both versions of the app.

The actual time taken to complete the application process on any of the stores 
is usually very short,  its the review period that takes the time.  

In my experience,  Googles Play store doesnt have a review period so its 
instant,  Amazon seem to take 2-3 days (ive read it can take longer but 2-3 
days is my experience) while Apple take almost exactly a week for iOS apps.

You can of course distribute an Android app without a store at all if it helps.

Andy




On 2 Jun 2012, at 23:16, Richard Miller wrote:

 Thanks, Andy, for that useful information.
 
 To post both a free and a paid version of an app at Google, does one need to 
 repeat the entire application process twice?
 
 
 
 On 6/2/2012 4:41 PM, Andrew Henshaw wrote:
 I have an app in both the Google Play and Amazon stores,  and find Google is 
 the much better option for me.
 
 With the Amazon system you have to submit every update for review and then 
 wait.  If you want to withdraw a product from sale you have to write to 
 them.  With the Google system you can simply upload a new apk,  activate it 
 and its good to go.  You can also remove it from sale,  change the price etc 
 etc.  Also sales wise,  for me the Google store sells in a 6/1 ratio 
 compared to the Amazon store.
 
 A couple of things to watch are, as mentioned beforeand unlike the Apple 
 store,  you cannot switch a product from free to paid,  and the manifest is 
 used to work out the devices the app will run on and this will include 
 Android tablets bey default so make sure you app resizes to all the 
 different Android resolutions or wait for the negative reviews to roll in.
 
 As far as protection on Android goes,  I dont think ive seen an app that has 
 not been cracked and is not available for download through a torrent site.   
 My apps rely on quite a lot of interaction with a web feed,  so I can simply 
 change the location of the feed between releases which renders any cracked 
 copies useless.  Its not ideal,  but the best I can do with my abilities at 
 the moment.
 
 Andy
 


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Re: Outlet for Mac Apps

2012-05-30 Thread Andrew Henshaw
Have you tried putting a UK address and card back into your account?  I had to 
do that to fix mine.

I now just maintain two accounts at Apple,  one for my home in the UK,  and one 
for my home in the States with each one keeping its own address and card in it. 
 

The issue appears to be licensing as for example I also use iTunes Match which 
is neat, but I have it set up on my main iTunes account with is in the States 
so tend to keep all my devices logged into that account regardless of where I 
actually am.   If I forget to log my Apple TV out of the US account even when 
in the UK I can get the US content (eg I could rent movies from the States),  
the card and address are all Apple seem to use for geo tagging.  

It then extends out to the App Stores as there are apps you can't get in the 
UK,  (Pandora etc),  or ones you cant get in the States (BBC iPlayer) but if 
you are logged into the account with the countries address and card you can 
download them as if you were in the country.

Might be worth a shot to recover your old account and apps.

Andy

On 30 May 2012, at 07:19, Paul Hibbert wrote:

 My Apple ID (email) hasn't changed, just my address and associated credit 
 card details, so unfortunately I can't revert to the previous (UK) account. I 
 updated my details as I did with everything else, obviously the credit card 
 was a major factor to be able to make any future purchases, this had to be 
 correct, so I had little choice.
 
 I'm fortunate that I didn't make any expensive purchases and the main 
 software purchased that I do rely on has been updated through contact with 
 the original developers, including one famous app written in LiveCode. I've 
 lost out on a few cheap apps, but I'm not too worried about them.
 
 Thanks for making the suggestion though, I do appreciate it.
 
 Paul 
 
 
 On 2012-05-29, at 10:25 PM, -=JB=- wrote:
 
 I was able to use my current versions too. Sorry to hear about
 the problems and I have no answer.  Are you able to access
 them from your old account in any way or is that closed and
 you have no access.  Were you required to transfer your MAS
 account when you moved to Canada?
 
 -=JB=-
 
 
 On May 29, 2012, at 10:05 PM, Paul Hibbert wrote:
 
 On 2012-05-29, at 9:48 PM, -=JB=- wrote:
 
 I learned to correct the problem so you
 can download updates for software bought with your old
 id is to delete the program from your disk.  Then start up
 MacApp and you will be able to install the software you
 have purchased on the old id without any fees.
 
 This solution was suggested to me elsewhere, but sadly it had no effect on 
 my account. I can only assume it is because Apple transferred my details 
 from the UK App Store to the Canadian App Store. When I launch the App 
 Store it shows absolutely nothing in my purchase history. If I go to the 
 page for the deleted software, it doesn't show the 'Install' button, just a 
 'Price' button or in some cases an 'Installed' button, so no way to 
 re-install.
 
 I sent several emails to the App Store support staff and in the end they 
 were very sympathetic, but could only point me to the iTunes Terms and 
 Conditions. I get the impression it was just legal issue that they weren't 
 able/prepared to do anything about. I can still use the current versions of 
 any software installed, but I just can't re-install/update any of it.
 
 Paul
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Re: Outlet for Mac Apps

2012-05-30 Thread Andrew Henshaw
If its just for the iOS and Mac App Store you should be able to get by without 
a card as you can set up accounts that way (I guess designed for kids wanting 
free apps),  might still be work a shot changing it back to your original UK 
address and selecting the no card option to see if the apps come back.

Andy

On 30 May 2012, at 16:21, Paul Hibbert wrote:

 Thanks for the suggestion Andy, but I cleared and cancelled my UK cards when 
 I managed to get a Canadian credit card, maybe I should have hung on to it 
 for a while!
 
 I did get notification of an update for 1 app today (the first one in two 
 weeks), so it appears that some App Store updates do still work, I guess I'll 
 just need to rely on Time Machine if I need to re-install, but with no 
 purchase history I just don't know what the state of my account is right now. 
 
 Paul
 
 On 2012-05-30, at 4:09 AM, Andrew Henshaw wrote:
 
 Have you tried putting a UK address and card back into your account?  I had 
 to do that to fix mine.
 
 I now just maintain two accounts at Apple,  one for my home in the UK,  and 
 one for my home in the States with each one keeping its own address and card 
 in it.  
 
 The issue appears to be licensing as for example I also use iTunes Match 
 which is neat, but I have it set up on my main iTunes account with is in the 
 States so tend to keep all my devices logged into that account regardless of 
 where I actually am.   If I forget to log my Apple TV out of the US account 
 even when in the UK I can get the US content (eg I could rent movies from 
 the States),  the card and address are all Apple seem to use for geo 
 tagging.  
 
 It then extends out to the App Stores as there are apps you can't get in the 
 UK,  (Pandora etc),  or ones you cant get in the States (BBC iPlayer) but if 
 you are logged into the account with the countries address and card you can 
 download them as if you were in the country.
 
 Might be worth a shot to recover your old account and apps.
 
 Andy
 
 On 30 May 2012, at 07:19, Paul Hibbert wrote:
 
 My Apple ID (email) hasn't changed, just my address and associated credit 
 card details, so unfortunately I can't revert to the previous (UK) account. 
 I updated my details as I did with everything else, obviously the credit 
 card was a major factor to be able to make any future purchases, this had 
 to be correct, so I had little choice.
 
 I'm fortunate that I didn't make any expensive purchases and the main 
 software purchased that I do rely on has been updated through contact with 
 the original developers, including one famous app written in LiveCode. I've 
 lost out on a few cheap apps, but I'm not too worried about them.
 
 Thanks for making the suggestion though, I do appreciate it.
 
 Paul 
 
 
 On 2012-05-29, at 10:25 PM, -=JB=- wrote:
 
 I was able to use my current versions too. Sorry to hear about
 the problems and I have no answer.  Are you able to access
 them from your old account in any way or is that closed and
 you have no access.  Were you required to transfer your MAS
 account when you moved to Canada?
 
 -=JB=-
 
 
 On May 29, 2012, at 10:05 PM, Paul Hibbert wrote:
 
 On 2012-05-29, at 9:48 PM, -=JB=- wrote:
 
 I learned to correct the problem so you
 can download updates for software bought with your old
 id is to delete the program from your disk.  Then start up
 MacApp and you will be able to install the software you
 have purchased on the old id without any fees.
 
 This solution was suggested to me elsewhere, but sadly it had no effect 
 on my account. I can only assume it is because Apple transferred my 
 details from the UK App Store to the Canadian App Store. When I launch 
 the App Store it shows absolutely nothing in my purchase history. If I go 
 to the page for the deleted software, it doesn't show the 'Install' 
 button, just a 'Price' button or in some cases an 'Installed' button, so 
 no way to re-install.
 
 I sent several emails to the App Store support staff and in the end they 
 were very sympathetic, but could only point me to the iTunes Terms and 
 Conditions. I get the impression it was just legal issue that they 
 weren't able/prepared to do anything about. I can still use the current 
 versions of any software installed, but I just can't re-install/update 
 any of it.
 
 Paul
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Re: Outlet for Mac Apps

2012-05-29 Thread Andrew Henshaw
I think the article may have that wrong,  you can sell your apps anywhere you 
want,  the MAS is just another outlet.

Quite a few developers seem to be switching to Mac App Store only policies (eg 
Pixelmator) which is their choice,  but ive not seen anywhere that is a 
requirement unless its changed recently.

Probably confusion with the iOS store policy.



 
 But there's this:
 
 Apps distributed in Bodega can be freely sold anywhere else, including the 
 Mac App Store. Apple requires developers to offer paid versions of their apps 
 in the Mac App Store only. If an app is also available on the web, the 
 developer must link to the paid version in the Mac App Store.
 
 So if you want your app in MAS then you can only put a free version on Bodega.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: Where Do You Save User Prefs?

2012-05-27 Thread Andrew Henshaw
Not sure if its right,  but for Windows I always use...

specialfolderpath(28)  /App Name/

This seems to find the right place on different Windows systems and avoids the 
data ending up in a virtual store.



On 27 May 2012, at 03:32, Igor de Oliveira Couto wrote:

 Dear LiveCode Masters,
 
 Could you experienced folks please give us a concise direction on *where* and 
 *under what name/extension* to save user preferences in the different 
 platforms?
 
 1) MacOS X
 Prefs Location: specialFolderPath(Preferences)
 Prefs Name: anything you wish, but convention is that if saving your 
 preferences using your own file format - like a LiveCode stack - then name it 
 something like MyApp Prefs. If saving a .plist file, then use the 
 reverse-domain convention: com.mycompany.myapp.plist.
 
 2) Windows
 Prefs Location: ???
 Prefs Name: ???
 
 3) Linux
 Prefs Location: ???
 Prefs Name: ???
 
 4) iOS
 Prefs Location: ???
 Prefs Name: ???
 
 5) Android
 Prefs Location: ???
 Prefs Name: ???
 
 Your guidance is truly appreciated.
 
 Kind regards to all,
 
 --
 Igor Couto
 Sydney, Australia
 
 
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Re: [OT] Apple Rant

2012-05-26 Thread Andrew Henshaw
Thats how mine works.

Mine also usually says 12 hours to download to begin with,  then I check 10 
minutes later and its ready to play.  One HUGE performance factor ive found is 
if you use a centralised dns like opendns or unblock-us etc it pretty much 
destroys the download performance and its hours and not minutes for downloads 
to start.

I believe Apple use geo data to provide a local server for iTunes downloads,  
and they cant always get this when you go through other dns systems.

Netflix and VuDu however seem to have it much more sorted.

Andy

On 26 May 2012, at 14:42, Marian Petrides, MD wrote:

 I think you have 30 days from the date of purchase to start watching and 24 
 hours from the time you start to finish the movie.
 
 Sent from my iPad
 
 On May 26, 2012, at 8:56 AM, Mike Bonner bonnm...@gmail.com wrote:
 
 If I recall correctly, when you rent a movie you have 24 hours to watch it
 starting at the time you actually start playing the movie, otherwise I
 think it can sit there for a while (not sure how long) waiting for you to
 kick start the timer. . Not sure anymore though as my first gen (of the new
 gen of apple tv's) rolled craps after 5 months.
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Re: [OT] Apple Rant

2012-05-26 Thread Andrew Henshaw
You can also just use the iPhone simulator on your mac and hit cmd-s and a file 
appears on your desktop.

Ive used these unaltered for the screenshots,  they dont carry the network your 
phone is on and signal strength too :)


 
 Doesn't the power button  + home button on an iOS device make a screenshot
 in your photo gallery?  The screen should flash.
 
 ~Roger
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Re: [OT] Gatekeeper

2012-05-10 Thread Andrew Henshaw
Yes. Gatekeeper and the Mac App Store are two totally separate things, Ill just 
keep this reply back on the original Gatekeeper thread to avoid confusion.

Ive just been playing with gatekeeper signing this morning,  took 15 minutes 
max to get the developer id from Appe,  then sign an app successfully so 
gatekeeper accepted it.

Its quite simple,  once you have your certificate and have double clicked to 
install it into your keychain,  you create the app as usual in Livecode then 
run the  the terminal command...

codesign -f -s Developer ID Application: Developer Name ./yourApp.app

You can then test the code sign is acceptable by running...

sudo spctl -a -v ./yourApp.app





On 10 May 2012, at 07:06, Peter Haworth wrote:

 I think you can sign your app without selling it through the Apple store,
 two differernt things
 Pete
 lcSQL Software http://www.lcsql.com
 
 
 
 On Wed, May 9, 2012 at 7:32 PM, Kay C Lan lan.kc.macm...@gmail.com wrote:
 
 On Thu, May 10, 2012 at 5:37 AM, Andrew Henshaw hens...@me.com wrote:
 
 The MAS store does not offer a demo or trial version,  people just buy
 it.
 If they want a demo they can go to your website and try that.
 
 I don't understand. I thought the origin of this post was to do with
 GateKeeper and avoiding the hassle of it cautioning a user that your
 software isn't to be trusted.
 
 With what you've described, anyone who wants a demo or trial version has to
 visit your site to download, in which case the file isn't signed and
 GateKeeper will pop-up. Or did I miss something?
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Re: [OT] Mac App Store (was Gatekeeper)

2012-05-10 Thread Andrew Henshaw
Yes,  a MAS reciept file is inserted into your apps package by the Mac App 
Store so you can check it is there and validate its contents.   It has a 
hardware signature so you can make sure your app is valid on that system and 
has not been copied to another system.  If everything checks out you can then 
treat the launch as a full registered copy and skip your trial screens.

BTW,  another 'MAS' store feature is users can install the app on as many 
system as they like by logging into the store on other computers and 
re-downloading.  Each copy gets its own reciept for each computer which will 
validate,  so while you cant copy an app from one computer to another,  there 
is no real limit to how many computers a user can install on if they want.

You might get away with the license agreement,  ive seen apps that show those 
first but when you submit an app you can also submit your own license agreement 
as a text file so it does look like the app store has its own system for that,  
Ive just stuck with the standard Apple license so its not something ive done.

Andy

On 9 May 2012, at 22:50, Peter Haworth wrote:

 Thanks Andrew, that helps a lot.
 
 Still wondering about the license agreement issue though.  Pretty sure I'd
 be rejected for that since I display it within the program the first time
 it's run.  Does the App store have its own built in mechnism for license
 agreements?
 
 Also, pretty sure the MAS Reciept File you refrred to is the equivalent
 of a licensing scheme, do I have that right?
 
 Sounds like there's light at the end of the tunnel, although I still need
 to check into the whole sandbox issue before deciding one way or the other.
 
 Pete
 lcSQL Software http://www.lcsql.com
 
 
 
 On Wed, May 9, 2012 at 2:37 PM, Andrew Henshaw hens...@me.com wrote:
 
 No problem,
 
 For the Mac App Store if you show a demo screen the app will be rejected.
 If you have your own license keys,  thats another rejection.  Update
 checks = rejection.  Basically anything on that list is checked,  and they
 seem to be a lot more thorough than they are on the iOS store.   Ive had
 them call me to ask a question which has never happened for an iOS app!
 
 BUT,  its not all bad.
 
 I just have a global/constant set in the preopenstack called
 'gCompileForAppStore'.
 
 Any time any of the demo, trial, update checks etc etc would be shown I
 just check this global first to make sure its not for the app store,  and
 if it is,  they disappear.  The check for update does not appear in the
 menu,  the auto check is disabled and all the trial and demo screens are
 gone.
 
 Then add in the checking of the 'MAS reciept file' and you are good to go.
 You can compile and maintain your usual demo,  trial,  update checking app
 and have that on your own website,  then switch the constant and compile a
 full working,  no trial, demo etc version for the store.
 
 The MAS store does not offer a demo or trial version,  people just buy it.
 If they want a demo they can go to your website and try that.
 
 The only real issue is updates.  When you put out a new version,  the Mac
 store tells their customers and does the update for you (hence no need for
 update checkers),  but as the update has to go through the review again you
 either wait a week before you put it out directly on your own website,  or
 you will still get customers who see an update on your site,  download it
 then email you to ask why they are being asked for an activation code.
 
 There are pros and cons,  but its another source of revenue and
 advertising.  Compared to the iOS store,  its MUCH quieter but its catching
 on and my guess is more and more people will want to buy through a trusted
 source.
 
 Andy
 
 
 -* Apps that are beta, demo, trial, or test versions will be
 rejected.*
 My app always runs as a demo until the user buys a license for it  and
 announces itself as such at startup along with an indication of how many
 days are left in the demo.
 
 - *Apps that require license keys or implement their own copy protection
 will be rejected*
 As above, I have a licensing scheme built in.
 
 -* Apps that present a license screen at launch will be rejected*
 I do that the first time the program is run and the user has to agree to
 the terms or the program quits.
 
 *- Apps may not use update mechanisms outside of the App Store*
 I have an update check mechanism that checks against my web site.  I
 guess
 this also makes me wonder if I can provide a download directly from my
 web
 site if I sell through the app store?
 
 Pete
 lcSQL Software http://www.lcsql.com
 
 
 
 On Wed, May 9, 2012 at 11:10 AM, Andrew Henshaw hens...@me.com wrote:
 
 Yes it will,  ive had an app rejected for writing to the preferences
 folder.
 
 I stick with ~/Library/Application Support/app-identifier and just put
 everything in there.
 
 From June 1st there is also sandboxing to contend with for the Mac App
 Store,  but I understand sandboxing and the gatekeeper are two totally

Re: [OT] Mac App Store (was Gatekeeper)

2012-05-10 Thread Andrew Henshaw
Its quite complicated using your own code,  took me quite a while to figure it 
out!

I believe there is an external available however (from Obleo?) which takes care 
of it all if you dont fancy tackling it yourself.


On 10 May 2012, at 10:25, Guglielmo Braguglia wrote:

 Hi Andy,
 maybe you missed my previous eMail on this list ... :-)
 
 Please, can you clarify how you *validate* the 'MAS receipt file' from a 
 LiveCode application ?
 
 Thanks in advance,
 
 Regards,
 
 Guglielmo
 
 
 On 10.05.2012 11:03, Andrew Henshaw wrote:
 Yes,  a MAS reciept file is inserted into your apps package by the Mac App 
 Store*so you can check it is there_and validate its contents_*.   It has a 
 hardware signature so you can make sure your app is valid on that system and 
 has not been copied to another system.  If everything checks out you can 
 then treat the launch as a full registered copy and skip your trial screens.
 
 BTW,  another 'MAS' store feature is users can install the app on as many 
 system as they like by logging into the store on other computers and 
 re-downloading.  Each copy gets its own reciept for each computer which will 
 validate,  so while you cant copy an app from one computer to another,  
 there is no real limit to how many computers a user can install on if they 
 want.
 
 You might get away with the license agreement,  ive seen apps that show 
 those first but when you submit an app you can also submit your own license 
 agreement as a text file so it does look like the app store has its own 
 system for that,  Ive just stuck with the standard Apple license so its not 
 something ive done.
 
 Andy
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Re: [OT] Mac App Store (was Gatekeeper)

2012-05-10 Thread Andrew Henshaw
I dont think thats right.

Thats the iTunes,  or iPhone limit,  but it doesnt seem to apply to the MAS.

Ive installed on 8 so far and never hit a limit.

The issue however is you do need your iTunes username and password to install 
an app you have purchased, and anyone sharing that may find other people might 
choose to buy other software on their behalf!



On 10 May 2012, at 22:44, Tim Jones wrote:

 Actually, you're limited to 5 installations as you can only authorize 5 
 machines to one MAS account at a time.
 
 MAS Hysteria, I think...
 
 Tim
 
 On May 10, 2012, at 2:39 PM, Bob Sneidar wrote:
 
 Because I can install it on all 250 Macs I have here at work after paying 
 for it only once. That would still be piracy. 
 
 
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Re: [OT] Gatekeeper

2012-05-09 Thread Andrew Henshaw
Yes it will,  ive had an app rejected for writing to the preferences folder.

I stick with ~/Library/Application Support/app-identifier and just put 
everything in there.

From June 1st there is also sandboxing to contend with for the Mac App Store,  
but I understand sandboxing and the gatekeeper are two totally separate 
requirements,  If I understand correctlt the gatekeeper just needs the code to 
be signed and it does not need to be sandboxed.

If you want to submit an app to the app store however look at sandboxing as 
well as that opens up another small bag of spanners!



 And here's me thinking the obvious place to put a prefs file would be
 ~/Library/Preferences/app-identifier, specially since apple have a bunch
 of them in that location.  Silly me.  Does anyone know if putting a
 preferences file in the Preferences folder will invalidate my submission to
 the App store?
 
 Pete
 lcSQL Software http://www.lcsql.com


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Re: [OT] Gatekeeper

2012-05-09 Thread Andrew Henshaw
They keep putting it back,  the current deadline is June 1st,  after that all 
new apps and updates will have to be sandboxed,  unless of course they put it 
back again!


On 9 May 2012, at 20:00, Bob Sneidar wrote:

 Wasn't there a discussion that the sandbox would become mandatory at some 
 point for app store apps, or was that a misnomer?
 
 Bob


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Re: [OT] Mac App Store (was Gatekeeper)

2012-05-09 Thread Andrew Henshaw
No problem,

For the Mac App Store if you show a demo screen the app will be rejected.  If 
you have your own license keys,  thats another rejection.  Update checks = 
rejection.  Basically anything on that list is checked,  and they seem to be a 
lot more thorough than they are on the iOS store.   Ive had them call me to ask 
a question which has never happened for an iOS app!

BUT,  its not all bad.  

I just have a global/constant set in the preopenstack called 
'gCompileForAppStore'.

Any time any of the demo, trial, update checks etc etc would be shown I just 
check this global first to make sure its not for the app store,  and if it is,  
they disappear.  The check for update does not appear in the menu,  the auto 
check is disabled and all the trial and demo screens are gone.

Then add in the checking of the 'MAS reciept file' and you are good to go.  You 
can compile and maintain your usual demo,  trial,  update checking app and have 
that on your own website,  then switch the constant and compile a full working, 
 no trial, demo etc version for the store.

The MAS store does not offer a demo or trial version,  people just buy it.  If 
they want a demo they can go to your website and try that.  

The only real issue is updates.  When you put out a new version,  the Mac store 
tells their customers and does the update for you (hence no need for update 
checkers),  but as the update has to go through the review again you either 
wait a week before you put it out directly on your own website,  or  you will 
still get customers who see an update on your site,  download it then email you 
to ask why they are being asked for an activation code. 

There are pros and cons,  but its another source of revenue and advertising.  
Compared to the iOS store,  its MUCH quieter but its catching on and my guess 
is more and more people will want to buy through a trusted source.

Andy


 -* Apps that are beta, demo, trial, or test versions will be
 rejected.*
 My app always runs as a demo until the user buys a license for it  and
 announces itself as such at startup along with an indication of how many
 days are left in the demo.
 
 - *Apps that require license keys or implement their own copy protection
 will be rejected*
 As above, I have a licensing scheme built in.
 
 -* Apps that present a license screen at launch will be rejected*
 I do that the first time the program is run and the user has to agree to
 the terms or the program quits.
 
 *- Apps may not use update mechanisms outside of the App Store*
 I have an update check mechanism that checks against my web site.  I guess
 this also makes me wonder if I can provide a download directly from my web
 site if I sell through the app store?
 
 Pete
 lcSQL Software http://www.lcsql.com
 
 
 
 On Wed, May 9, 2012 at 11:10 AM, Andrew Henshaw hens...@me.com wrote:
 
 Yes it will,  ive had an app rejected for writing to the preferences
 folder.
 
 I stick with ~/Library/Application Support/app-identifier and just put
 everything in there.
 
 From June 1st there is also sandboxing to contend with for the Mac App
 Store,  but I understand sandboxing and the gatekeeper are two totally
 separate requirements,  If I understand correctlt the gatekeeper just needs
 the code to be signed and it does not need to be sandboxed.
 
 If you want to submit an app to the app store however look at sandboxing
 as well as that opens up another small bag of spanners!
 
 
 
 And here's me thinking the obvious place to put a prefs file would be
 ~/Library/Preferences/app-identifier, specially since apple have a
 bunch
 of them in that location.  Silly me.  Does anyone know if putting a
 preferences file in the Preferences folder will invalidate my submission
 to
 the App store?
 
 Pete
 lcSQL Software http://www.lcsql.com
 
 
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Re: [OT] Gatekeeper

2012-05-08 Thread Andrew Henshaw
As far as I was aware all you need to do is sign your apps,  if you publish an 
app to the Mac App Store it already has to be signed.

To do this you need the $ 99/year Apple Developer Program,  and then you can 
use a few simple terminal commands to sign an app.  It should not affect 
Livecode at all,  its just another hoop to go through if you want to deploy you 
the Mac OS without your clients getting warning messages.

As part of the program you also get access to the pre-release software so you 
can test to ensure your apps dont get snagged by the gatekeeper.

Andy


On 8 May 2012, at 03:55, Peter Haworth wrote:

 Yes, I guess it's not totally off topic.  I'm not very knowldgeable on this
 but I THINK if you join the Apple Developer Program ($99/year), you get a
 certificate from them for free.
 
 Pete
 lcSQL Software http://www.lcsql.com
 
 
 
 On Mon, May 7, 2012 at 7:39 PM, Bruce Pokras bruc...@comcast.net wrote:
 
 Why is this [OT}? Won't Apple's use of Gatekeeper affect Livecode apps
 for OS X? I would hate it if every person who wants to try my software
 would get a message from Gatekeeper that this might be malware. Are really
 you sure that you want to run it?
 
 Are Livecode apps that are complied for OS X capable of being signed in
 the manner that Gatekeeper will be looking for?
 
 Bruce
 Blazing Dawn Software http://www.blazingdawn.com
 
 On Apr 30, 2012, at 5:26 PM, Peter Haworth wrote:
 
 Just got a newsletter from Apple with this link to a page about the
 Mountain Lion Gatekeeper ID:
 
 https://developer.apple.com/resources/developer-id/
 
 Probably old news to some folks but thought it would be worth sharing.
 
 Pete
 lcSQL Software http://www.lcsql.com
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Re: [OT] - Google Drive

2012-05-04 Thread Andrew Henshaw
I have Google Drive and Dropbox running side by side,  they seem to play quite 
happily together.

Id say at the moment Dropbox is slightly quicker at getting the sync done,  but 
Google has the extra free space.  Very similar though.

Andy

On 4 May 2012, at 18:05, Scott Rossi wrote:

 At first glance, it seems pretty much the same as DropBox, with added links
 to any Google Docs documents you may have. 5GB of storage free, $2.49 for
 25GB.  I believe there's no mobile access yet, but they claim that's coming.
 You gotta feel for the DropBox guys.
 
 The icons are flatter, too.
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design
 
 
 Recently, Peter Haworth wrote:
 
 Anyone tried Google Drive yet?  How does it compare to DropBox, Box, etc?
 Pete
 lcSQL Software http://www.lcsql.com
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Re: in-App Reviews

2012-04-24 Thread Andrew Henshaw
Thats pretty much what I use.

I can confirm it does not work in the simulator,  but works fine on the device.

As part of the other discussion as to how annoying it can be,  I wrote a 
routine that counts up how many times the app has been used and the box is 
never shown unless the user has been using it for more than 2 weeks,  and has 
started the app at least x times.  It then pops up and answer box and offers 
the choices to rate now,  remind later or never ask again.  

This seems to work as only people who continue to use my apps ever get the 
reminder,  and generally they leave the best reviews.  Newbies just get to use 
the app.

Andy


On 23 Apr 2012, at 17:52, Colin Holgate wrote:

 My answer no doubt confused everyone! There is someone on a Flash list I'm on 
 that has a similar name to Dan, and I though I was reading that list. The 
 solution still applies, in LiveCode you should be able to do this:
 
 launch url 
 itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Softwareid=514220257
 
 where the 514220257 part would be your app's ID.
 
 However, in the Simulator it seems not to work. Not sure if it will work on a 
 device.
 
 
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Re: Working with seconds, what am I missing?

2012-04-23 Thread Andrew Henshaw
Thanks everyone,

From all the tests this seems to be the best option,  but converting the date 
to the date items it comes back reliably with the same date and time on all 
settings ive tried,  eg UK and US,  switching the computers date in and out of 
daylight savings time etc.

Its odd as I had expected  livecode to convert the seconds to and from a date 
in the same way as all the online tools that convert unix time based on seconds 
since the epoch,  but apparently it does depend on which format you convert to 
as to what time it is. 

Dateitems works fine though!

Thanks

Andy


On 23 Apr 2012, at 09:07, Kay C Lan wrote:

 Andy,
 
 As you've discovered seconds is based on GMT so it will cause differences
 based on everyone's system settings, there are work arounds as suggested
 but it may be easier just to:
 
 put the date into tDate
 convert tDate to dateItems
 put tDate
 
 The output will always be ,MM,DD,HH,MM,SS,day of week, and if you
 haven't included a time then, ,MM,DD,0,0,0,day of week.
 
 Regardless of the system setting, the GMT correction, or personal
 preferences, you can always correctly determine the local date and time of
 a users computer using dateItems.
 
 HTH
 
 On Mon, Apr 23, 2012 at 4:55 AM, Andrew Henshaw hens...@me.com wrote:
 
 Trying to work with seconds to avoid format issues with dates in different
 countries I keep running into this issue,  and im probably just missing
 something very obvious!
 
 Using the following simple code today (the 22nd April)..
 
  put the date into tDate
  convert tDate to seconds
  put tDate
 
 Returns 1335049200
 
 Id expect to get a result of 22nd April,  but instead Ive fed that in to a
 few online UNIX time converters and they all return Sat, 21 Apr 2012
 23:00:00 GMT which is an hour into the previous day.
 
 Im assuming its something to do with GMT / daylight savings time,  but is
 there a reliable way to get and use the seconds.  Id like to ensure the
 values stored are correct.
 
 Andy
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Working with seconds, what am I missing?

2012-04-22 Thread Andrew Henshaw
Trying to work with seconds to avoid format issues with dates in different 
countries I keep running into this issue,  and im probably just missing 
something very obvious!

Using the following simple code today (the 22nd April)..

   put the date into tDate
   convert tDate to seconds
   put tDate

Returns 1335049200

Id expect to get a result of 22nd April,  but instead Ive fed that in to a few 
online UNIX time converters and they all return Sat, 21 Apr 2012 23:00:00 GMT 
which is an hour into the previous day.

Im assuming its something to do with GMT / daylight savings time,  but is there 
a reliable way to get and use the seconds.  Id like to ensure the values stored 
are correct.

Andy
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Re: MobGui Rotation Problem

2012-04-09 Thread Andrew Henshaw
Have you tried turning the statusbar on and off in Mobgui?  That has worked for 
me.

It seems to store the geometry for each,  then occasionally does not detect the 
correct one when the device is rotated.  If you turn the setting off and then 
on again for each card the geometry data is copied to the other state and it 
might help.

This in turn causes other problems later when you have updated the cards and 
wonder why they are updated in the IDE and not on the device (until you repeat 
the turn status bar off then back on to reset the geometry data again).

Id love to be able to tell Mobgui what to use rather than have it guess (or 
just turn the feature off entirely),  as especially on Android the reported 
screen sizes are not consistent and you have to create layouts for every 
possible scenario.



On 9 Apr 2012, at 15:56, Mike Kerner wrote:

 Has anybody else noticed a problem with MobGui with using rotated devices?
 I have made both portrait and landscape cards.  Then I fire up the
 simulator to test my app, and rotate.  The first card looks good.  When I
 switch to a second card, though, although the screen is rotated, MG has
 loaded the template for the other orientation.
 
 Thinking I might have done something to break MG I created a brand new
 stack, made sure that the MG code was in the card script of both cards, and
 tried it again.  It still fails.
 
 I've also tested on real devices to the same result.
 
 Suggestions?
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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-10 Thread Andrew Henshaw
Ill do some digging!

On 10 Feb 2012, at 00:20, J. Landman Gay wrote:

 On 2/9/12 5:54 PM, J. Landman Gay wrote:
 
 My scripts do the same, calling out to another handler for resizing. But
 I did make some changes to lock screen so I bet that's it. I took most
 of them out. I'll try bracketing the handler with lock/unlock. Thanks
 for the idea.
 
 
 Didn't help. :(


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Re: [ANN] Casey's Solitaire published on Android Market

2012-02-09 Thread Andrew Henshaw
Really frustratingly,  ive had this problem before,  and I dont have it now so 
I know its fixable but not how.

Ill try to dig round in the time machine backups to see if I can go back to a 
flashing version,  then compare the code to see whats changed,  but its 
definitely fixable and im sure it existed before the accelerated rendering.

The only things I changed were changes to lock screen etc,  and all my 
rotations now call any resizing code in a separate sub to avoid problems I had 
with mobgui undoing changes I wanted,  eg

on resizestack
send doresize to me in 1
end resizestack

Might be worth a go.

Andy

On 9 Feb 2012, at 17:51, J. Landman Gay wrote:

 On 2/9/12 11:44 AM, John Dixon wrote:
 
 Jacque... What problems are you experiencing with rotation. I have
 been playing with it quite a lot and have not found it to
 misbehave... Or in other words, 'What am I doing wrong ?... Where's
 my glitch ?'... :-)
 
 This one: http://quality.runrev.com/show_bug.cgi?id=9985
 

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Windows Admin vs Standard Users - App startup times

2012-02-07 Thread Andrew Henshaw
There was a thread a few days ago about the differences between the Windows 
Admin and Standard users.

This may be related,  but can anyone explain (or replicate) why,  when a 
Livecode app is compiled with the UAC Execution Level set to either default, or 
same as invoker and on a Windows 7 pc,  when the app is started as an admin 
user it starts immediately,  but when started in a standard user account it 
takes 12 seconds before it loads?

Once up and running performance is identical.

Id really like to get the start time down for standard users,  Ive seen this on 
two pcs now (I mainly use macs so wasnt aware of the issue),  on is a Windows 7 
machine,  the other Windows XP.  Both virgin machines,  restored from their 
recovery cds first to make sure they were as clean as a windows pc gets from 
the manufacturer.

The app is a simple hello world card,  one stack, one card, one button.

Any ideas as to what this could be,  and if there is any way to fix it.  I dont 
see to many options apart from the UAC which ive tried all ways.

Thanks

Andy
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Re: Windows Admin vs Standard Users - App startup times

2012-02-07 Thread Andrew Henshaw
Thanks

Its also easy to test,  if you compile the simplest of apps and compile it,  
then switch to a standard user account and run the app it is slow to start.  If 
you close the app,  the right click on it and select 'run as administrator' to 
start it again it starts instantly.

I cant really tell all my users to run the app as an administrator so hopefully 
there is something during the startup that could be disabled with a line of 
code to get an instant startup in a standard user account instead of a 11 
second one!

Andy


On 7 Feb 2012, at 12:35, Phil Jimmieson wrote:

 Hi folks,
 I've seen this much-delayed startup of LiveCode apps, though only on Windows 
 7.


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Re: Windows Admin vs Standard Users - App startup times

2012-02-07 Thread Andrew Henshaw
I did think it might be a cache,  but not in this case.

If I restart the computer,  log in as the standard user then right click and 
start the app in administrator mode it starts immediately.   If I then close 
the app and re-launch it using the normal double click it takes forever to 
load,  so it doesnt look like a cache,  its genuinely a LOT faster when an app 
is started with admin rights,  or slower when run as a standard user.

It should be a really simple test as the most basic of livecode apps do it for 
me on all my three Windows computers.  

In admin mode,  on a mac or linux everything is fast,  but on a standard user 
account on Windows 7 there is a definite, and substantial start delay! 

I was hoping it might be something simple,  but maybe not.

Andy

On 7 Feb 2012, at 17:25, Bob Sneidar wrote:

 That may be a bit of a misnomer. Windows (and OS X) is designed to keep 
 recent code from an app in virtual memory. You will discover this phenomenon 
 to be true with all programs. The first time you run it, the startup time may 
 be longer than you expect, but quit it and start it up again, and the startup 
 time is dramatically decreased. 
 
 Bob
 
 
 On Feb 7, 2012, at 5:15 AM, Andrew Henshaw wrote:
 
 Thanks
 
 Its also easy to test,  if you compile the simplest of apps and compile it,  
 then switch to a standard user account and run the app it is slow to start.  
 If you close the app,  the right click on it and select 'run as 
 administrator' to start it again it starts instantly.
 
 I cant really tell all my users to run the app as an administrator so 
 hopefully there is something during the startup that could be disabled with 
 a line of code to get an instant startup in a standard user account instead 
 of a 11 second one!
 
 Andy


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Re: Android stats

2012-02-07 Thread Andrew Henshaw
My stats are showing just over 60% of my app users are on Gingerbread,  with 
the rest spread between everything else.  The paid apps tend to be more 
weighted towards the later versions,  and the free apps towards the earlier 
ones,  maybe the people with the newer phones are more willing to pay for apps?

Depending on the phone,  once you have rooted it and installed the Clockwork 
stuff you can switch between different versions of Android in a matter of 
minutes. 

I have a Galaxy and a ZTE blade I use to test and its a doddle to switch 
between 2.1, 2.2, 2.3 etc and that way you can see if your app works on all the 
platforms, you just need the various roms which can all be held on the sd card.

My tablet is a Sony though so no rooting that,  its not possible yet and im 
sure Sony have tried to ensure it stays that way!

Andy


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Re: [TEASER] Dropbox Support Almost Ready

2012-02-02 Thread Andrew Henshaw
Looks good,  will it work with iOS too???  That will be very useful!


On 2 Feb 2012, at 06:02, Andre Garzia wrote:

 Hey Folks,
 
 Take a look at:
 
 http://andregarzia.clarify-it.com/d/earp64
 
 This is proof of a working Dropbox library. Today, it worked for the
 first time and made a successful upload operation.
 
 I hope to release it soon! It will be dual licensed like the other
 libraries from the social network suite.
 
 Bonus point: Dropbox authentication can work out of band using an
 external browser, so it will work on linux and android.
 
 ;-)
 
 -- 
 http://www.andregarzia.com -- All We Do Is Code.
 http://fon.nu -- minimalist url shortening service.
 
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Re: Falling at the last fence...

2012-01-29 Thread Andrew Henshaw
It might be a long shot,  but I had an issue with a machine upgraded from OS X 
Snow Leopard to Lion,  where xCode 3.x was installed on Snow Leopard,  then 
upgraded to 4.x on Lion.

It threw an error whenever I used the loader to send the app to Apple,  just as 
you describe.  

Im just about to run out of battery (and away from my charger!),  but if this 
might be the issue let me know and Ill see if I can dig out the fix details,  I 
had to dig into the Lion installer package and run something,  then everything 
worked as it should.

Andy




On 29 Jan 2012, at 18:07, John Dixon wrote:

 
 I have an app ready to upload to Apple for review through iTunes connect... 
 but when I try and use the Application Loader to upload, I get a message ' 
 Application failed codesign verification. The signature was invalid, or it 
 was not signed with an iPhone distribution Certificate'...
 
 I can see the 'iphone developer'  'iphone distribution' certificate in the 
 keyChain app and am told that they are both valid, so assume that something 
 is not 'connected' correctly' anyone been through this grim experience 
 that might have some insight into this problem ?
 
 Dixie
 
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Re: Falling at the last fence...

2012-01-29 Thread Andrew Henshaw
Sorry about that,  back to a computer with a power supply now!

Assuming this isnt a simpler certificate issue,  and you have installed xCode 
3.2.x on Lion then this might help.

Apparently 3.2.6 overwrites the productutil app,  which is part of the 
submission process.

To fix it (is this is the case),  locate your Lion installer package (mine is 
in Applications),  right click and select show package contents.

Now,  select contents,  the shared support,  and double click on InstallESD.dmg 
to mount that.

Once you have that,  open the virtual drive,  select packages,   then double 
click on BSD.pkg.

This fixed the problem caused by the installation of 3.2.x on my system,  you 
can then reboot, go back into Livecode,  sign the app and send it off,  fingers 
crossed!

I hope this helps!

Andy


On 29 Jan 2012, at 18:07, John Dixon wrote:

 
 I have an app ready to upload to Apple for review through iTunes connect... 
 but when I try and use the Application Loader to upload, I get a message ' 
 Application failed codesign verification. The signature was invalid, or it 
 was not signed with an iPhone distribution Certificate'...
 
 I can see the 'iphone developer'  'iphone distribution' certificate in the 
 keyChain app and am told that they are both valid, so assume that something 
 is not 'connected' correctly' anyone been through this grim experience 
 that might have some insight into this problem ?
 
 Dixie
 
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Re: looking for new iOS device, anyone recommends iPod Touch?

2012-01-19 Thread Andrew Henshaw
Hi Andre,

I lucky enough to have them all,  and id agree the original 3G is now too slow. 
 I keep it so I can test the worst case,  but its slow.

If you have an original iPad however,  Id just use that and compile the app as 
an iPhone only app to force it to emulate the iPhone.

Its almost identical in performance to the 4,  while the 4s and iPad 2 are 
faster,  but if you have something working well on the iPad then it will work 
ok on the others.  Ive only tested on the iPod touch as its my nieces,  but it 
seems very similar to the iPhone 4.

You can test the retina graphics in the simulator to make sure they lay out 
correctly,  there is really no need to get another device.

Now Android is another story completely!

Andy

On 19 Jan 2012, at 00:52, Andre Garzia wrote:

 Hey Folks,
 
 My iPhone 3G is showing its age. I use it only for testing and it is
 getting hard to test new stuff in it. The system is just too slow. For
 example, I built a little arkanoid clone here, it runs fine on my iPad
 and my Nexus S but it is unusable on my iPhone 3G, even after setting
 the acceleratedRendeding property to true and setting the layermode of
 the single moving entity to dynamic. It is really slow.
 
 I don't need an extra phone, I already have the iPhone 3G and Nexus S
 (and my favorite, the Palm Pre 2). So I am thinking about buying an
 iPod Touch to serve as my testing device for iOS. Anyone here has some
 feedback or advise for me?
 
 Thanks in advance!
 Andre
 PS: IMHO WebOS is the greatest system ever.
 
 -- 
 http://www.andregarzia.com -- All We Do Is Code.
 http://fon.nu -- minimalist url shortening service.
 
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Re: iOS: performance issues with visual effects

2012-01-17 Thread Andrew Henshaw
Have you tried firing it off touchstart instead of touchend or mouseup.  I find 
that gains a little performance.



On 17 Jan 2012, at 21:14, William de Smet wrote:

 Hi Chris,
 
 I am experiencing the same thing (iPad 1) here with LC 5.02.
 
 I just use:
 visual effect push left
 go cd start
 
 There is no delay in the IDE but there is with an compiled app on iOS 5.
 Sadly I don't have an solution :-( .
 
 
 groeten,
 
 William
 
 
 
 2012/1/17 Chris Sheffield cmsheffi...@me.com
 
 Working on an iPad app that uses visual effects in a few places to make 
 things a little more pleasing for the user. But I'm noticing some strange 
 lags between the time I tap and the time the effect actually happens.
 
 For example, in one place I have a text field set up with several different 
 links. The user taps a link, and then a window pops up to show a 
 definition of the tapped word and play an audio file. When I show/hide the 
 window I'm using a dissolve visual effect:
 
show/hide group window with visual effect dissolve very fast
 
 The effect happens, but sometimes there is a 2 or 3 second delay between the 
 tap on the screen and the change on the screen. There is some code that runs 
 inside a linkClicked handler before the group is shown, but nothing that 
 should take that long. And if I remove the visual effect, the window 
 displays almost instantly. Something is occurring as part of displaying the 
 visual effect that is taking longer than expected.
 
 So the question is, is there anything I can do to improve this? I've already 
 set the layerMode to dynamic where appropriate, but this doesn't seem to 
 make much difference in this case. Maybe I haven't set the property on the 
 correct objects? Some visual effects seem to work just fine, like the basic 
 push and reveal effects. But I have also noticed this somewhat with the curl 
 effects. Has anyone else experienced this? Any suggestions to improve 
 performance?
 
 Currently working on an iPad 1, btw.
 
 Thanks,
 Chris
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
 
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Re: What are the current LiveCode issues with the Mac App Store?

2012-01-08 Thread Andrew Henshaw
Unfortunately the file dialogue just doesn't work after you sandbox an Mac app. 
 

If you monitor the console an error is flagged as the file manager is denied 
access to the system and when the user then selects anything in the dialogue 
the returned variable / path is empty.

Apart from that,  everything else seems fine or can be worked around by adding 
an exception rule to the entitlements file so its not a blocker, but the file 
dialogue is a bit of a dead end at the moment.

The only other real issue is all your files get stored in the sandbox (of 
course).  You can tell the system to put them in documents,  and it just puts 
them in a documents folder,  in the sandbox.  For existing upgrades you can add 
a migration file to the package so the first time it runs it moves any files 
you select from documents etc into the sandboxed area ready for the app. 

Its quite easy to actually try the sandboxing and then run your app.  Watch the 
errors in the console to see what you need to add an exception for.  If you 
already build for the Mac App Store its simply a case of adding the 
appname.entitlements file and running a slight modified codesigning command.

Andy



On 8 Jan 2012, at 04:13, Marty Knapp wrote:

 Hey Andrew,
 Out of curiosity, what's the issue with the file dialogue? Are there other 
 sandbox issues that you know of?
 
 Thanks,
 Marty
 The only issue Im aware of is the current livecode file dialogue will not 
 work with sandboxed apps,  this is required by the store after 1st March.
 
 As long as your app doesnt use the file dialogue it should be easy enough to 
 port.
 
 There is nothing very obscure,  you just have to make sure there are no 
 trial screens etc,  and no links to buy pages on your website,  basically 
 you need to give them a fully functional app and you can use their 
 authentication systems to make sure the app has been purchased on that mac.  
 Ive found
  the guys at Apple are very helpful,  they have called me when there was a 
 problem to try to work it out.
 
 Unfortunately I need the file dialogue,  so it looks like Ill be leaving the 
 store in a couple of months.
 
 Andy
 
 
 
 On 7 Jan 2012, at 17:43, Bill Vlahos wrote:
 
 I'm thinking of publishing InfoWallet in the Mac App Store. There is some 
 re-architecting of the app that I know about and those are easily done but 
 I'm wondering what the more obscure areas that might trip me up.
 
 How are people working with the Apple requirements of the App Store?
 
 What has been your experiences with the whole process?
 
 Thanks,
 Bill Vlahos
 
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Re: What are the current LiveCode issues with the Mac App Store?

2012-01-07 Thread Andrew Henshaw
The only issue Im aware of is the current livecode file dialogue will not work 
with sandboxed apps,  this is required by the store after 1st March.

As long as your app doesnt use the file dialogue it should be easy enough to 
port.

There is nothing very obscure,  you just have to make sure there are no trial 
screens etc,  and no links to buy pages on your website,  basically you need to 
give them a fully functional app and you can use their authentication systems 
to make sure the app has been purchased on that mac.  Ive found
 the guys at Apple are very helpful,  they have called me when there was a 
problem to try to work it out.

Unfortunately I need the file dialogue,  so it looks like Ill be leaving the 
store in a couple of months.

Andy



On 7 Jan 2012, at 17:43, Bill Vlahos wrote:

 I'm thinking of publishing InfoWallet in the Mac App Store. There is some 
 re-architecting of the app that I know about and those are easily done but 
 I'm wondering what the more obscure areas that might trip me up.
 
 How are people working with the Apple requirements of the App Store?
 
 What has been your experiences with the whole process?
 
 Thanks,
 Bill Vlahos
 _
 InfoWallet (http://www.infowallet.com) is about keeping your important life 
 information with you, accessible, and secure.
 
 
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Re: [ANN] iOS Barcode Reader External Demo In App Store

2011-12-20 Thread Andrew Henshaw
Great job,  look forward to seeing it on revselect!

Any chance you can extend it a little so it can work on a mac  desktop as 
well???  Im getting requests for such a feature,  as most have cameras and it 
would be neat to be able to hold a barcode up there and have that read as well 
as on iOS.

Adndy


On 20 Dec 2011, at 10:56, Monte Goulding wrote:

 Hi Gerry
 
 At the moment the external just looks for a wide range of barcode types and 
 needs to sort out which is which. I'm changing it so when calling the 
 function you specify which type of barcode you want it to look for which 
 should improve performance. 
 
 Cheers
 
 --
 Monte Goulding
 
 On 20/12/2011, at 8:30 PM, Gerry Orkin gerry.or...@gmail.com wrote:
 
 QR codes scan almost instantly - Code 128 take a fair bit longer. QR suits 
 my immediate purpose so I'm fine with that, but is there any reason Code 128 
 takes so much longer?  
 
 Gerry
 
 
 On 20/12/2011, at 1:11 PM, Gerry Orkin wrote:
 
 Monte
 
 Works perfectly for me! Great work, and smart move to push it through the 
 store to check compliance. I'm lining up to purchase this :)
 
 Gerry
 
 
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Re: Android date pickers and other custom controls.

2011-12-14 Thread Andrew Henshaw
Thanks John,

The scrollers are superb,  I got my first app in the Google Market earlier this 
week which wouldn't be there without them!

Looking forward to trying the code for the date picker!!!

Andy

On 14 Dec 2011, at 14:33, John Craig wrote:

 I've added a couple of features to the android scroller (it's iOS friendly as 
 well!).  You can now use scrollers to create date picker style controls for 
 android or other custom controls for both platforms.  As always, feedback on 
 performance on real devices is much appreciated  :D
 
 http://forums.runrev.com/viewtopic.php?f=54t=10350
 
 Thanks,
 
 John.
 
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Possible to list storage size of images stored within a stack?

2011-12-11 Thread Andrew Henshaw
Is it possible to extract a list of how much space images stored in a stack are 
using?

Im looking at some of my application sizes and figure they must be carrying a 
lot of large images,  but forgotten which I optimised and which were just copy 
and pasted in!  There are quite a few images,  so I was just wondering if there 
was a way to find out which images were taking up the most space in the app so 
I could work on those first.


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Re: Possible to list storage size of images stored within a stack?

2011-12-11 Thread Andrew Henshaw
Thanks Mark,

I ran into problems with an app submitted to the Apple store which had images 
in a folder containing references in their name to android as I was planning on 
porting it over,  so ive tended to put the images in the stacks as they are 
then hidden and never really given the memory issue a thought!

It would be nice if livecode could make the included files conditional so I 
could create a folder for each one and then when selecting the files to 
include,  be able to set the platforms to include that file or folder for when 
the app is built.  That would help on the desktop as well.  In the meantime the 
only way seems to be to remember to remove the other platforms which isnt ideal 
for my goldfish memory,  so putting them in the stack works for me for now :)

Ive run the script and there are about 60 images @ over 10k so thats a good 
start,  now I just need to squash them all,  is that possible in Livecode as 
well?

Andy

On 11 Dec 2011, at 12:50, Mark Schonewille wrote:

 Hi Andrew,
 
 put the size of img 1
 put the length of img 1
 
 both work. Also keep in mind that the amount of (virtual) memory used by 
 images is a multiple of the stored size. Therefore it might be a bad idea to 
 store many images inside a stack and references image objects might be a 
 better way.
 
 --
 Best regards,
 
 Mark Schonewille
 
 Economy-x-Talk Consulting and Software Engineering
 Homepage: http://economy-x-talk.com
 Twitter: http://twitter.com/xtalkprogrammer
 KvK: 50277553
 
 Become our partner in sales http://qery.us/1bq Start selling Color Converter 
 today. 20% commission!
 
 On 11 dec 2011, at 13:44, Andrew Henshaw wrote:
 
 Is it possible to extract a list of how much space images stored in a stack 
 are using?
 
 Im looking at some of my application sizes and figure they must be carrying 
 a lot of large images,  but forgotten which I optimised and which were just 
 copy and pasted in!  There are quite a few images,  so I was just wondering 
 if there was a way to find out which images were taking up the most space in 
 the app so I could work on those first.
 
 
 
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Re: ios image file names.

2011-12-11 Thread Andrew Henshaw
If you run the mac console app this will output simulator errors or 'put' 
messages in your code,  or if its a device you can track the messages in xcode. 
 Paths are pretty specific,  I find keeping everything lower case really helps.

Some really useful code someone posted a while back is using the errorDialog if 
you are not using it already as the iOS engine can happily discard errors and 
plod on,  but adding the following lines to the main stack can often find 
problems really quickly

on errorDialog pExecutionError, pParseError
  if item 2 of line 1 of pExecutionError is 0 then 
 answer An error occurred   cr  cr   pExecutionError
 else
 answer An error occurred on line:   item 2 of line 1 of 
pExecutionError 
   end if
end errorDialog

I comment them out when its ready for a final release,  but during the debug 
stages they can be life savers!

As for (2),  ive had the same issue for a while and from memory its not one 
Runrev managed to replicate.  All I do after the first time i use the simulator 
is as soon as I click test,  I then click on the simulator window and it loads 
quickly without the warning.  If its the first time I just click on the 
simulator and ignore the warning!

Andy



On 11 Dec 2011, at 19:55, edward cawley wrote:

 Two problems.
 1. I've got a problem with image file names. I am developing an app of plant 
 descriptions. It has 42 cards, one for each plant species. Each cd is the 
 same template, the text and images are the only things that change. 40 of the 
 cards work fine but two have a problem with small movies/video clips they 
 don't show but the player is working. The messages are halted for the time 
 the clip should run. I discovered one was stopped because I had a upper case 
 letter in the file name and not in the icontrolset  command. Changed the 
 filename( dropped the uppercase letter) and it solved the one problem,  but 
 the last cd is still not working. I'm pretty sure it is the same type of 
 problem but how can I see what is happening in the simulator, what is it 
 downloading? I can't check it on the desktop since I get an execution error 
 on the ios control command?
 
 2. Slightly different problem, if I start to test the app on the simulator by 
 clicking on the simulator in the menu bar it begins to startup, the simulator 
 shows up and then I get a dialog stating the the app is taking a long time to 
 start up,at that point the app appears and another dialog appears asking if I 
 wish to continue trying or stop. If I click on stop the simulator closes and 
 if  I click on yes the dialog box continues to try to start up, even though 
 the app is up and running. If I start  up the simulator first and then click 
 on the menu from the desktop app the app starts on the simulator with no 
 problem. Is this a bug or is it the sequence we are supposed to use? I don't 
 remember seeing it in the documents.
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Re: When to release a free Android app? (development cycle)

2011-12-10 Thread Andrew Henshaw
Thanks for the feedback Roger.

Ill port the iPad interface over to Android for the tablets in the Christmas 
break as its much more suited to larger devices,  a lot of the screens are 
merged and it works in landscape and portrait,  but for now the scaled up 
version will have to do,  I never really intended to have it running on tablets 
at all but the manifest option to specify the lack of large screen support isnt 
in there yet. 

The expanding search is slow because its doing a net query and thats taking too 
long at the moment.  The information is all cached locally however,  so once 
you have done the search once there is never much need to do it again.

To answer the second question, the app calculates what the USA government see 
as your ideal weight based on your height, age and gender and prefills that as 
a starting point for the weight as most people will then scroll down to their 
real weight.  Again,  ideally this will all be improved with a much better 
picker but I just wanted to get to a point of having a working app which I 
could then tinker with and improve section by section.

Andy



 
 Question:  When I setup my profile, I enter my height, then when you go to
 weight, there is a pre-selected weight.  Am I to assume that this is the
 'ideal' for my height, or do you simply have a default chosen?
 
 ˜Roger
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Re: When to release a free Android app? (development cycle)

2011-12-10 Thread Andrew Henshaw
Thanks Jacqueline,

Ill check out the weight screen,  I had that problem once,  hit back, then 
forward again and it fixed itself so I thought it was just a glitch somewhere 
with the scroller not being populated but maybe not!!!  Ill check it out!   If 
you want to get further into the app pressing back,  then forward again might 
work as the setup screens are really just the basic first bits,  the main 
interface is where the datagrids,  scrollers, database and net access etc all 
come together.

What I do like about Livecode is that apart from the interface,  the code that 
runs the backend and does all the above is the same for the iPhone, iPad and 
Android,  and it wont be a huge job to add proper tablet support but I think 
Ill buy one first!!!

Andy

On 10 Dec 2011, at 21:08, J. Landman Gay wrote:

 On 12/10/11 1:59 PM, Roger Eller wrote:
 Question:  When I setup my profile, I enter my height, then when you go to
 weight, there is a pre-selected weight.  Am I to assume that this is the
 'ideal' for my height, or do you simply have a default chosen?
 
 I got curious so I tried it on my 7 Archos. It's a nice looking app, great 
 job. Screens fit fine, menu works fine, placement seemed good. Graphics and 
 layout were attractive and the buttons were big enough to hit easily (thanks 
 for that!) I couldn't set up the profile though, when I got to the part about 
 weight I got only a blank screen, nothing to choose from. I tried all three 
 weight measurements but they were all blank. Also the back button doesn't 
 quit the app, at least here.
 
 Otherwise it looks very nice. If I could get a calorie measurement I'd use 
 it. Actually, if I could get a weight, I'd make my husband use it. :)
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: When to release a free Android app? (development cycle)

2011-12-09 Thread Andrew Henshaw
Thanks for that,  Ill move it up 60 pixels!

I was working with the 'working screenrect',  but ive probably forgotten to 
remove the geometry MobGUI adds,  if I move an image by just 1 pixels the 
geometry data is added back and then mobgui puts things back to where I put 
them while designing the layout for each screen size whatever I do with the 
code,  so if I actually move the bar up 60 pixels for the 600x1024 layout and 
fill the space with a black bar for other devices this should help in case I 
shift it again by accident!  

I think I need to do a little more actually and check both the working and 
actual screenrects so if they are not 'expected' then maybe add a send in xxx 
milliseconds command to make sure even if the geometry data exists and mobgui 
does its stuff,  then when a different working rect is detected due to a soft 
toolbar etc  the interface is resized again after any mobgui changes to make 
sure it works in all cases.  One for the morning :)  

The real problem I have is I dont have a Fire,  and cant get one here at the 
moment!  Unfortunately I was in the States about 3 days before the release,  
but I had to do the same earlier to work with a 800x1280 tablet running 
honeycomb on the emulator.

Ideally Id like to get the full tablet interface working on a Fire,  but im not 
back in the States until Feb so it will have to wait until then unless Amazon 
choose to sell it here before then!

Andy


On 9 Dec 2011, at 20:31, Ben Rubinstein wrote:

 On 08/12/2011 17:25, Andrew Henshaw wrote:
  Ive uploaded an apk of the app via if anyone has a phone and wants to try it
 
 On 09/12/2011 19:04, Ben Rubinstein (me!) wrote:
 * The Fire has a soft control panel... When using your app, this panel is
 permanently there; and it overlays your app's control bar (eg
 diary/food/exercise/breakdown).  Similarly when I select the menu button from
 that panel, your menu slides up but the bottom row is largely obscured by the
 Fire's control panel.
 
 OK, I confused myself because I can't do maths; but this is actually pretty 
 simple.  'The screenrect' for the Fire returns 0,0,600,1024; 'the working 
 screenrect' returns 0,40,600,964, which correctly reflects a 40 pixel 
 status bar, and 60 pixels for the control bar at the bottom (though NB the 
 shadow of the latter protrudes a few more pixels).  The rect of the stack is 
 0,0,600,924, which correctly describes the space in which you can work.
 
 So my guess is that you are currently positioning your bottom elements using 
 the screenrect; whereas if you used the height of the stack it would fix this 
 problem.
 
 Ben
 
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Re: When to release a free Android app? (development cycle)

2011-12-09 Thread Andrew Henshaw
Thanks again Ben,   sorry for replying out of order!!

Ill definitely fix the menu bar issue in the morning,  but just wondering if 
anyone has any suggestions as to the icon and reversed portrait modes?

Ill try using the set orientations to allow both portrait orientations,  maybe 
that will work,  but the icon I cannot see an obvious answer for as it is 
currently a setting in liv

On 9 Dec 2011, at 19:04, Ben Rubinstein wrote:

 Hi Andy,
 
 I can't give much insight into the market, because I'm new to the Android 
 scene.  In relation to the phone versus tablet issue however, I've taken a 
 look at it on the Kindle Fire and it seems pretty good to me.
 
 I've only spotted two serious snags:
 
 * I let the screen lock kick in while on the select weight page (trying to 
 decide how much to lie) - when I unlocked the screen, it refreshed partially 
 but not fully.  Not sure if there's a way you can detect/deal with this.
 
 * The Fire has a soft control panel - instead of hardware buttons for 
 home/menu/back it displays these plus search at the bottom of the screen 
 whenever it sees fit (eg in the reading app, they disappear until you tap the 
 center of the screen).  In the Fire's own apps, some other controls are 
 somtimes added to thi standard set.  When using your app, this panel is 
 permanently there; and it overlays your app's control bar (eg 
 diary/food/exercise/breakdown).  Similarly when I select the menu button from 
 that panel, your menu slides up but the bottom row is largely obscured by the 
 Fire's control panel.
 
 I'll post a separate query to the list on this topic, because I'd be 
 interested to know the right way to handle it.
 
 Apart from these, two things you could do which would I think make the app 
 more pleasant to use on the Fire would be:
 
 * a higher-resolution icon - the Fire shows recent icons really big on the 
 home screen, and the current one for your app looks stretched
 
 * support the reversed portrait orientation.  In my use, I find that I'm 
 mostly using the Fire 'upside down' from what Amazon apparently expect (so 
 that the power button is at the top); their standard apps all handle this, so 
 it's jarring when another app can't handle it.
 
 In my personal view, from my limited testing on this one device, if you fixed 
 the above four issues it would be entirely reasonable to post the app, for 
 tablets as well as phones.  But my Android experience is extremely limited, 
 so I suspect you would do better to get some testing on a much wider range of 
 devices.
 
 HTH,
 
 Ben
 
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When to release a free Android app? (development cycle)

2011-12-08 Thread Andrew Henshaw
Ive been working on a port of an iOS app I wrote earlier in the year to see if 
for me and my level of programming skills,  the Android part of Livecode is up 
to the job.  Ive got an app working now,  but only on phones,  not tablets yet. 
 

Its slightly less functional that the iOS version as there are some things 
missing from the toolkit like sockets,  keyboard notifications,  native pickers 
etc,  but ive worked round the lack of pickers for now so the app is functional 
and useable,  just missing a few bits like sync and just a few native style 
controls,  hopefully they will come later.

My question is really at what stage would you release an app to the Android 
store?  Does it need to have tablet support from the start or should I work on 
getting a more native look and feel if its possible?  I think Ive probably 
pushed Livecode on Android as far as my skills allow at the moment. 

Ive uploaded an apk of the app via if anyone has a phone and wants to try it 
(it will only work on a phone - not a tablet!).  It uses Johns new MOBGUI 
scrollers and buttons a lot so it shows what they can do in my hands :)  Again, 
 im sure others could do better,  but its at...

http://tinyurl.com/t2gand

Really the question would you release it,  or wait for Livecode to mature a bit 
on Android?

It will be a free app as ive no idea how to monetize it,  and without money 
development will be stopping very soon as it will just be an exercise in what 
is possible,  rather than something that pays a few bills!  With the iOS 
version I can give away 100s a day,  but put a price on it and nobody wants it 
so Im, guessing the Android app will be the same.   

Any thoughts would be welcome!!!

Andy



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Re: When to release a free Android app? (development cycle)

2011-12-08 Thread Andrew Henshaw
Yes,  ive just not designed it for the tablet size yet.  I used MobGUI for all 
the android layouts,  so its a case of dragging the controls around as I want 
them for each screen size.  It sounds a pain, but its actually very quick and 
seems quite reliable where scaling,  especially if it involves resizing images 
seems to really slow the engine down.

I could just manually scale up the larger phone displays in the short term,  
but id prefer to make more use of the screen resolution by porting a version of 
the iPad interface over as many screens can be merged to make use of the extra 
screen area and it would all work much better.

It all takes time though, and I have to get back on with the day job so it 
might be a Christmas project,  im just wondering if it matters too much that 
tablet sizes are not in the initial release.

As I dont have a android tablet,  Im not sure how the app store works,  is 
there a way to specify which devices are supported,  or do you find some apps 
just dont support tablets resolutions,  or does everything else just work???

Andy


On 8 Dec 2011, at 19:43, J. Landman Gay wrote:

 On 12/8/11 11:25 AM, Andrew Henshaw wrote:
 Ive been working on a port of an iOS app I wrote earlier in the year
 to see if for me and my level of programming skills,  the Android
 part of Livecode is up to the job.  Ive got an app working now,  but
 only on phones,  not tablets yet.
 
 Why won't it work on tablets? Is it just the resizing issue?
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Windows compiled apps with UAC

2011-11-24 Thread Andrew Henshaw
Im just playing with the Windows 7 Software Logo Toolkit and it throws up a 
couple of errors or warning when running my app.

No problem there,  most can be fixed but one  relates to the UAC settings.

It states the app must be set to include a manifest for 'asInvoker'.   

Ive set the setting in the standalone builder to allow this,  and it gets round 
the error,  but when run in a standard users account (as opposed to an admin 
user) the app fails when it tries to access any external dlls,  so as soon as 
there is supposed to be a read from a database nothing happens.

Get rid of the manifest and everything works as it should.

Any ideas on how to fix this so it can pass the test,  and work??

Thanks

Andy

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Best practice for performance testing

2011-09-15 Thread Andrew Henshaw
Hi,

Ive got an application that quite happily runs along at an acceptable speed on 
my Macs,  but on Windows systems it seems to struggle.

Im trying to pin down the parts of the code that I need to look at so I can 
work out what is happening.  My best guess would be the interaction with the 
sqllite database,  but thats just a guess!

Does anyone have any suggestions as to the best way to do this.

Im thinking of writing a command I can call to simple log some text and the 
milliseconds to a file,  so I can insert calls to the command through the 
various code and track exactly what time each are called,  but something in the 
back of my head says this might not be the best solution as the file write will 
also take time.

Is there a best practice way to do something like this,  im afraid I started 
life programming on a Sinclair ZX80 and my skills have probably not progressed 
much!!

Andy


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Re: Best practice for performance testing

2011-09-15 Thread Andrew Henshaw
Thanks Roger,

Yes,  the Windows spec is pretty similar to my slower macs,  but the 
performance is significantly different, for example adding a few items at once 
takes a fraction of a second on the mac,  but about 2 seconds on the windows 
machine so Im sure there is a big code issue there,  and if I can track that 
down hopefully I can apply those changes throughout the app and get everything 
running faster.

Bootcamp and VirtualBox implementations of windows Xp, Vista and 7 are the 
same,  so its definitely not windows either,  it will be my code somewhere!

I hadnt thought of compiling the app on a Windows PC,  I always compile on Mac 
so Ill give that a try,  thanks

Andy



On 15 Sep 2011, at 12:52, Roger Eller wrote:

 On Thu, Sep 15, 2011 at 7:40 AM, Andrew Henshaw wrote:
 
 Hi,
 
 Ive got an application that quite happily runs along at an acceptable speed
 on my Macs,  but on Windows systems it seems to struggle.
 
 Im trying to pin down the parts of the code that I need to look at so I can
 work out what is happening.  My best guess would be the interaction with the
 sqllite database,  but thats just a guess!
 
 Does anyone have any suggestions as to the best way to do this.
 
 Im thinking of writing a command I can call to simple log some text and the
 milliseconds to a file,  so I can insert calls to the command through the
 various code and track exactly what time each are called,  but something in
 the back of my head says this might not be the best solution as the file
 write will also take time.
 
 Is there a best practice way to do something like this,  im afraid I
 started life programming on a Sinclair ZX80 and my skills have probably not
 progressed much!!
 
 Andy
 
 
 Do the Windows machines have equal hardware specs to the Macs where it is
 performing well?  Can you run Windows in Bootcamp on the same Mac for
 testing?  Did you build the Win application on Windows?  That can have an
 effect on execution speed.
 
 ˜Roger
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Re: iOS initial orientation

2011-09-13 Thread Andrew Henshaw
I couldnt figure this one out either,  so in the end I load the stack with a 
black opaque rectangle at the top,  and have that hide itself after .2 seconds 
(the time varies on the app,  it depends on how much it has to do in the pre 
open.

Its not really noticeable for the user as they get the splash screen which then 
disappears and the app loads,  but it hides the messy upside down or wrong way 
up,  then swivel effect that happens normally.

You can add code to bring the rectangle to the front and set its visible to 
true when you compile and in my example it hides itself just after the stack is 
loaded so it doesnt get in the way for development,  I cant remember the actual 
handler right now but its quite easy to do.

Andy

On 13 Sep 2011, at 04:22, J. Landman Gay wrote:

 I have an iOS app that I want to start up in the current device orientation. 
 There is an initial orientation setting in the standalone builder, but 
 depending on how the user is holding the device, that can be upside down in 
 real life. If so, my app opens upside down and then swivels around 180 
 degrees. Does anyone know a way to open it initially in whatever orientation 
 is currently in use?
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: iOS initial orientation

2011-09-13 Thread Andrew Henshaw
Yes,  that would be a better option!

The other issue you might run into is try your app on a real device and start 
it 'face up'.  It will start in whatever you specify as the initial 
orientation,  and stay that way,  even if you pick up the device from being 
face up,  flat on the desk direct to landscape.  The ui rotates,  but redraw is 
not fired so it stays in portrait with half the content missing off the bottom.

I need to make a ticket about it,  but not got round to writing a sample stack 
yet,  but its just worth checking what your app does if you start it 'face up', 
 then pick up the iPad in either landscape or portrait and see what happens.

Andy

 
 I wish we had a way to just tell the engine to start up in whatever 
 orientation is current.
 
 -- 
 Jacqueline Landman Gay | jac...@hyperactivesw.com
 HyperActive Software   | http://www.hyperactivesw.com
 
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Re: iOS initial orientation

2011-09-13 Thread Andrew Henshaw
Most still rotate two ways,  ie.  landscape and landscape upside down,  I think 
thats enough.


On 13 Sep 2011, at 19:50, Scott Rossi wrote:

 Recently, Colin Holgate wrote:
 
 As Randy picked up, it's iPad apps that have the rule about not locking to 
 one
 landscape. All of yours are either iPhone/iPod only, or they cost more on the
 iPad than I'm willing to spend to satisfy my curiosity!
 
 There are definitely iPad apps that do not auto-rotate.  Perhaps in some
 cases producing a universal app allows the developer to skirt the
 auto-rotation issue.
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX Design
 
 
 
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Password protecting a stack in the distribution

2011-09-11 Thread Andrew Henshaw
Hi,

Im wondering if anyone can shed some light on the best way to do this!

I have built a library stack which Im including in the distribution and 
selected the 'encrypt with password' option for both the main stack,  and this 
library stack,  however when I compile if I go into the package the .rev file 
is there with clear text contents,  totally readable.

Ive also tried using the set the password of this stack to mypassword and 
then saved the stack and re-loaded it and that does encrypt the original stack 
and ask for a password before I can edit it,  but for some reason when I 
compile again the stack is put into the distribution in clear text again.

Any ideas or other ways of doing this?

Andy
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Re: [ANN] Spell With Kyle

2011-09-05 Thread Andrew Henshaw
Its usually a week.

Mine seem to go into review on the 6th day, then depending on how complex they 
are can be approved in anything from a few hours to a day (or rejected!)

Andy


On 5 Sep 2011, at 12:13, John Craig wrote:

 I've just submitted an app for iPad to the app store - an educational 
 spelling app for kids.
 http://youtu.be/pmXzE9TVBaQ
 
 It's waiting for review - anyone got an idea of the current likely waiting 
 time for processing?
 
 JC
 
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Re: Error on uploading app to App Store

2011-08-27 Thread Andrew Henshaw
Im having problems getting messages out to the list at the moment,  so ill post 
this to the list and directly to you.

I had the same problem when submitting an update to my app a couple of weeks 
ago.

I switched to Snow Leopard running xCode 3.2.6 / SDK 4.3 and recompiled and 
everything worked and went through.

I get the distinct impression that this has nothing to do with Runrev,  and 
everything to do with the certificate handling in Lion and Snow Leopard or 
xCode 3 and 4,  but whatever the reason the steps that work for me under Snow 
Leopard and xCode 3.2.6 are...

1.  go to developer.apple.com member center and go to the ios provisioning 
portal
2.  create an 'app id' for you app.  This must be all lower case,  no spaces 
and must match your internal app id
3.  go to the 'provisioning' tab on the side and then to the 'distribution' tab 
on the top and create a new profile for your app.
4.  download and install the certificate into xCode
5.  start run rev,  make sure the internal app id matches your com.xyz.abc you 
used,  and the correct provisioning profile is selected.
6.  compile
7.  go to the compiled app and right click it,  then compress it into a zip
8.  send the zip to Apple using the loader application.

This works for me 95% of the time.   If it fails I usually go into iTunes,  
organizer window,  delete all the provisioning profiles then re-download them 
from the Apple member center and put them all back and that fixes the remaining 
5%.

I hope this helps you.

Andy



On 27 Aug 2011, at 19:48, dbro...@unlserve.unl.edu wrote:

 Quoting William de Smet williamdes...@gmail.com:
 
 Hi Dave,
 
 But you don't have a solution yet?
 
 
 No. And I've gone so far as to offer a 'reward' to people who might help.  
 I've spent 20 years -- off and on -- developing the software. It does things 
 like balance chemical equations and 'given so many grams of this, how many 
 grams of that ...' AFTER you do your problem with your substances and 
 numbers, you can click a tutor button and it will try to show you how it just 
 did what it did.
 
 I had little trouble in moving this from the desktop to an iPad. And I 
 probably spent 300 tries fixing the iPad version -- dealing with iPad 
 idiosyncrasies.
 
 I'm too ready to upload this thing! I have the desktop versions (freely 
 available) just about ready to release. If you want CREDIT, you have to take 
 the course. If you want to learn the material, you just go to the site.
 
 Last week I dealt with a problem of using do commands in on-rev. That was 
 resolved quickly.
 
 So, you're hearing the ranting of a very frustrated old guy. No, I haven't 
 got a solution yet.
 
 I suspect without knowing this that Apple has changed something AFTER RR 
 developed it's process for building apps.
 
 If I figure out how to do this, I'll post it right away. If you do, contact 
 me offline. If it works for me, I'll tell you how to 'collect the reward.'
 
 Best,
 
 Dave B.
 
 PS  Maybe an old man who has something that works on Mac, Windows, Web pages, 
 and presumably under Linux should be happy.
 
 
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Re: Pages, excel etc in UIWebView

2011-08-26 Thread Andrew Henshaw
It might be a long shot,  but ive always used three slashes with file: and its 
worked fine when loading local javascript content,  ie  file:///test.pages

Andy

On 26 Aug 2011, at 14:53, Maarten Koopmans wrote:

 Hi,
 
 I know you can display different file types (see subject) in a
 UIwebview. So to test it I copy a word, pdf, pages file. Then create a
 UIWebView with MobGui and set the specialFolderPath and the file url
 to e.g. file://test.pages
 
 Nothing happens :(  Anybody figured this out? I tried this tutorial
 http://intkeystrokes.posterous.com/viewing-local-file-in-uiwebview-in-ios-with-l
 but it doesn't do the trick either.
 
 Any thoughts or input - as usual- greatly appreciated.
 
 Cheers, Maarten
 
 Off note: I got the same docs in a web popup working in Corona. So it
 is possible with my docs and the UIWebView. I suspect I have the path
 to the bundled files wrong. Or so. Tested on iPhone4 , iOS 4.3.5
 
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Re: Sockets Question

2011-08-24 Thread Andrew Henshaw
Thanks,  Ill give this a try in the morning!

Andy

On 24 Aug 2011, at 20:21, Pierre Sahores wrote:

 Untested : a simple PUSH service should do the trick :
 
 Set the clients as servers able to listen to HTTP POST messages sent on the 
 your LAN broadcast address: your choosen port  by your real server where the 
 posted message will contains the server's IP address the clients will then be 
 able to store as a global var for further use.
 
 HTH,
 
 Le 24 août 2011 à 18:01, Andrew Henshaw a écrit :


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