Android assistance / information?

2018-04-24 Thread Douglas Ruisaard via use-livecode

Anyone is this community as versed in Android as Monte Goulding is in iOS?  One 
of the beauties of LC is its cross-platform ability.  The app I've written in 
iOS ports just fine to Android .. at least the user-interactive and data 
processing parts do.  .. without changing one line of code (and it's a complex 
app) ... how slick is that??? Obviously, there is a lack of an equivalent 
Android BLE function for communicating to my Arduino which I have working 
splendidly in iOS.  So... I'm looking for information / assistance on how to 
implement a "hardwired" connection from an Arduino to an Android device  
(currently have an older- Galaxy Tab 4 running v 5.1.1) ... but if I need a 
newer model, newer OS, that's do-able.

I'm hoping (?against hope?) that all I need is the "device name" for the USB 
port on the Android and the rest I can handle using the "open device" serial 
handles in LC.  I understand that one reason that LC may have and still is 
avoiding the Android BLE topic is due to the varieties and variations within 
the numerous version of the Android OS's.  For me, I just need to be able to 
demonstrate a mobile device (iOS or Android) being able to communicate with an 
Arduino app via a USB hardwire connection.  I REALLY don't care which OS it is 
and if I have to use iOS for BLE and Android for USB... that's just fine!

Any help would be greatly appreciated!!

Cheers
Doug


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Re: Android assistance / information?

2018-04-24 Thread Erik Beugelaar via use-livecode
Because LiveCode 9 now supports Java FFI, maybe you can find the source code in 
Java how to do this and then implement it?
Just an idea.

Goodluck,
Erik 

On 19/04/18 18:00, "use-livecode on behalf of Douglas Ruisaard via 
use-livecode"  wrote:

Anyone is this community as versed in Android as Monte Goulding is in iOS?  
One of the beauties of LC is its cross-platform ability.  The app I've written 
in iOS ports just fine to Android .. at least the user-interactive and data 
processing parts do.  .. without changing one line of code (and it's a complex 
app) ... how slick is that??? Obviously, there is a lack of an equivalent 
Android BLE function for communicating to my Arduino which I have working 
splendidly in iOS.  So... I'm looking for information / assistance on how to 
implement a "hardwired" connection from an Arduino to an Android device  
(currently have an older- Galaxy Tab 4 running v 5.1.1) ... but if I need a 
newer model, newer OS, that's do-able.

 

I'm hoping (?against hope?) that all I need is the "device name" for the 
USB port on the Android and the rest I can handle using the "open device" 
serial handles in LC.  I understand that one reason that LC may have and still 
is avoiding the Android BLE topic is due to the varieties and variations within 
the numerous version of the Android OS's.  For me, I just need to be able to 
demonstrate a mobile device (iOS or Android) being able to communicate with an 
Arduino app via a USB hardwire connection.  I REALLY don't care which OS it is 
and if I have to use iOS for BLE and Android for USB... that's just fine!

 

Any help would be greatly appreciated!!

 

Cheers

Doug

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Android assistance / information?

2018-04-19 Thread Douglas Ruisaard via use-livecode
Anyone is this community as versed in Android as Monte Goulding is in iOS?  One 
of the beauties of LC is its cross-platform ability.  The app I've written in 
iOS ports just fine to Android .. at least the user-interactive and data 
processing parts do.  .. without changing one line of code (and it's a complex 
app) ... how slick is that??? Obviously, there is a lack of an equivalent 
Android BLE function for communicating to my Arduino which I have working 
splendidly in iOS.  So... I'm looking for information / assistance on how to 
implement a "hardwired" connection from an Arduino to an Android device  
(currently have an older- Galaxy Tab 4 running v 5.1.1) ... but if I need a 
newer model, newer OS, that's do-able.

 

I'm hoping (?against hope?) that all I need is the "device name" for the USB 
port on the Android and the rest I can handle using the "open device" serial 
handles in LC.  I understand that one reason that LC may have and still is 
avoiding the Android BLE topic is due to the varieties and variations within 
the numerous version of the Android OS's.  For me, I just need to be able to 
demonstrate a mobile device (iOS or Android) being able to communicate with an 
Arduino app via a USB hardwire connection.  I REALLY don't care which OS it is 
and if I have to use iOS for BLE and Android for USB... that's just fine!

 

Any help would be greatly appreciated!!

 

Cheers

Doug

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