Re: LiveCode to Facebook?

2014-09-25 Thread Jim Lambert
Hi Scott,

http://handleopenurl.com/scheme   lists a bunch of custom URL schemes that can 
be used to launch other apps, including Facebook.

Jim Lambert
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Re: LiveCode to Facebook?

2014-09-25 Thread Scott Rossi
Thanks Jim.  The other item I was considering was launching the Settings
app, and it looks like there's an entry for this on the site.

Best Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 9/25/14 10:18 AM, Jim Lambert j...@netrin.com wrote:

Hi Scott,

http://handleopenurl.com/scheme   lists a bunch of custom URL schemes
that can be used to launch other apps, including Facebook.

Jim Lambert
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Re: LiveCode to Facebook?

2014-09-25 Thread Magicgate Software - Skip Kimpel
Jim,

That is a VERY handy list and resource.  Thank you for sharing!

SKIP

On Thu, Sep 25, 2014 at 2:18 PM, Scott Rossi sc...@tactilemedia.com wrote:

 Thanks Jim.  The other item I was considering was launching the Settings
 app, and it looks like there's an entry for this on the site.

 Best Regards,

 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design




 On 9/25/14 10:18 AM, Jim Lambert j...@netrin.com wrote:

 Hi Scott,
 
 http://handleopenurl.com/scheme   lists a bunch of custom URL schemes
 that can be used to launch other apps, including Facebook.
 
 Jim Lambert
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LiveCode to Facebook?

2014-09-24 Thread Scott Rossi
Hi List:

Anyone know if it's possible on mobile to launch the local Facebook app
from a LiveCode standalone?

I'm using Monte Goulding's mergSocial external for FB posting which works
fine, as long as the user is signed into Facebook via their iOS settings.
If they're not signed in, posting on Facebook is not available.  This
makes sense, but is also a limitation for the user, since their native FB
app continues to operate as expected.

I'm hoping to provide a second FB posting alternative for users by
offering to launch the native FB app if mergSocial is unable to connect to
the service.  Is this possible?  Does anyone know if/how this usability
issue is handled in other apps?

Thanks for suggestions.

Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




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Re: LiveCode to Facebook?

2014-09-24 Thread Matthias Rebbe | M-R-D
Scott,

try   LAUNCH URL fb://... in LC?
I just tried in Safari on iOS  and it opened the app. In my case i saw the 
login dialog after the fb app opened.

Regards,

Matthias


Am 25.09.2014 um 01:01 schrieb Scott Rossi sc...@tactilemedia.com:

 Hi List:
 
 Anyone know if it's possible on mobile to launch the local Facebook app
 from a LiveCode standalone?
 
 I'm using Monte Goulding's mergSocial external for FB posting which works
 fine, as long as the user is signed into Facebook via their iOS settings.
 If they're not signed in, posting on Facebook is not available.  This
 makes sense, but is also a limitation for the user, since their native FB
 app continues to operate as expected.
 
 I'm hoping to provide a second FB posting alternative for users by
 offering to launch the native FB app if mergSocial is unable to connect to
 the service.  Is this possible?  Does anyone know if/how this usability
 issue is handled in other apps?
 
 Thanks for suggestions.
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
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Re: LiveCode to Facebook?

2014-09-24 Thread Pierre Sahores
Hi Scott,

Here is the way it goes on one of my project on the way to be published along 
october :

on module_socialshare
   
   if url MIAS is  then 
  answer tolocalisation(Désolé. Vos réseaux sociaux ne sont accessibles 
qu'en mode connecté.)
  exit module_socialshare
   end if
   
   get myCustomBusyIndicatorStart(,gray)
   
   local 
mesResauxSociaux,mySelection,mTitle,mSummary,mURL,mImage,pageToGo,tproducts_scan,tsharedproduct,tproducts_url,tsharedproduct_image
   
   if the platform is iphone then
  answer tolocalisation(Sélection du réseau social :) with Facebook or 
Google+ or Pinterest or Twitter or tolocalisation(Annuler)
  if it is tolocalisation(Annuler) then
 ### answer tolocalisation(Opération annulée à votre demande.)
 exit module_socialshare
  else put it into mySelection
   else 
  put Facebook  return   Google+  return   Pinterest  return   
Twitter into mesResauxSociaux
  # put Facebook  return   Google+  return   Pinterest  return  
 Twitter  return  @Mail into mesResauxSociaux
  mobilePick mesResauxSociaux, 1, cancelDone
  if the result is 0 then
 ### answer tolocalisation(Opération annulée à votre demande.)
 exit module_socialshare
  else put line (the result) of mesResauxSociaux into mySelection
   end if
   
   if mySelection is @Mail then 
  
  myCustomBusyIndicatorStop
  socialshare_mail
  
   else
  
  put url (http://ecows.widestep.fr/;  gAppVars[MobileAppName]  _  
gAppVars[activecatalog]  /) into tproducts_scan
  put lineoffset('  trim(line 2 of fld page_title)  /a/li, 
tproducts_scan) into tsharedproduct
  put lineoffset(alt=  setquote(trim(line 2 of fld page_title)), 
tproducts_scan) into tsharedproduct_image
  
  if tsharedproduct  0 then
 
 set itemdel to /
 put http://ecows.widestep.fr/;  item 2 to 6 of line tsharedproduct 
of tproducts_scan  / into tproducts_url
 set itemdel to quote
 put http://ecows.widestep.fr/;  item 4 of line tsharedproduct_image 
of tproducts_scan into tsharedproduct_image
 
 if mySelection is Facebook then

put https://www.facebook.com/sharer/sharer.php?u=;  \
  tproducts_url   \
  title= \
  urlencode(trim(line 2 of fld page_title))  \
  desc= \
  urlencode(So high end, my Redskins...) into pageToGo

 else if mySelection is Google+ then

put https://plus.google.com/share?url=;  tproducts_url  \
  title= \
  urlencode(trim(line 2 of fld page_title))  \
  content=  \
  urlencode(So high end, my Redskins...) into pageToGo

 else if mySelection is Pinterest then

put http://pinterest.com/pin/create/button/?url=;  \
  tproducts_url  \
  description= \
  urlencode(So high end, my Redskins...)  \
  media=  \
  tsharedproduct_image into pageToGo

 else if mySelection is Twitter then

put https://twitter.com/intent/tweet?text=;  \
  urlencode(So high end, my Redskins...)  \
  url=  \
  tproducts_url into pageToGo

 end if
 
 mobileControlSet MySocialShare, url, pageToGo
 mobileControlSet MySocialShare, visible, true
 
  else 
 
 myCustomBusyIndicatorStop
 answer tolocalisation(Oops. Référence produit erronée. Partage du 
modèle sélectionné sur les réseaux sociaux impossible.)
 
  end if
  
   end if
   
   myCustomBusyIndicatorStop
   
end module_socialshare

Best,

Pierre

Le 25 sept. 2014 à 01:01, Scott Rossi sc...@tactilemedia.com a écrit :

 Hi List:
 
 Anyone know if it's possible on mobile to launch the local Facebook app
 from a LiveCode standalone?
 
 I'm using Monte Goulding's mergSocial external for FB posting which works
 fine, as long as the user is signed into Facebook via their iOS settings.
 If they're not signed in, posting on Facebook is not available.  This
 makes sense, but is also a limitation for the user, since their native FB
 app continues to operate as expected.
 
 I'm hoping to provide a second FB posting alternative for users by
 offering to launch the native FB app if mergSocial is unable to connect to
 the service.  Is this possible?  Does anyone know if/how this usability
 issue is handled in other apps?
 
 Thanks for suggestions.
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
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 preferences:
 

Re: LiveCode to Facebook?

2014-09-24 Thread Scott Rossi
Matthias thank you very much -- this seems to work great, and so simple.
:-)

Hopefully, this will provide a good workaround when direct FB posting is
not possible.

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 9/24/14 4:10 PM, Matthias Rebbe | M-R-D
matthias_livecode_150...@m-r-d.de wrote:

Scott,

try   LAUNCH URL fb://... in LC?
I just tried in Safari on iOS  and it opened the app. In my case i saw
the login dialog after the fb app opened.

Regards,

Matthias


Am 25.09.2014 um 01:01 schrieb Scott Rossi sc...@tactilemedia.com:

 Hi List:
 
 Anyone know if it's possible on mobile to launch the local Facebook app
 from a LiveCode standalone?
 
 I'm using Monte Goulding's mergSocial external for FB posting which
works
 fine, as long as the user is signed into Facebook via their iOS
settings.
 If they're not signed in, posting on Facebook is not available.  This
 makes sense, but is also a limitation for the user, since their native
FB
 app continues to operate as expected.
 
 I'm hoping to provide a second FB posting alternative for users by
 offering to launch the native FB app if mergSocial is unable to connect
to
 the service.  Is this possible?  Does anyone know if/how this usability
 issue is handled in other apps?
 
 Thanks for suggestions.
 
 Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
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Re: LiveCode to Facebook?

2014-09-24 Thread Scott Rossi
Thanks Pierre.

A question -- I'm not following all the code entirely below, but does your
routine launch the local applications on the device or the web sites of
these services in a browser?

Thanks  Regards,

Scott Rossi
Creative Director
Tactile Media, UX/UI Design




On 9/24/14 4:20 PM, Pierre Sahores s...@sahores-conseil.com wrote:

Hi Scott,

Here is the way it goes on one of my project on the way to be published
along october :

on module_socialshare
   
   if url MIAS is  then
  answer tolocalisation(Désolé. Vos réseaux sociaux ne sont
accessibles qu'en mode connecté.)
  exit module_socialshare
   end if
   
   get myCustomBusyIndicatorStart(,gray)
   
   local 
mesResauxSociaux,mySelection,mTitle,mSummary,mURL,mImage,pageToGo,tproduct
s_scan,tsharedproduct,tproducts_url,tsharedproduct_image
   
   if the platform is iphone then
  answer tolocalisation(Sélection du réseau social :) with
Facebook or Google+ or Pinterest or Twitter or
tolocalisation(Annuler)
  if it is tolocalisation(Annuler) then
 ### answer tolocalisation(Opération annulée à votre demande.)
 exit module_socialshare
  else put it into mySelection
   else 
  put Facebook  return   Google+  return   Pinterest 
return   Twitter into mesResauxSociaux
  # put Facebook  return   Google+  return   Pinterest 
return   Twitter  return  @Mail into mesResauxSociaux
  mobilePick mesResauxSociaux, 1, cancelDone
  if the result is 0 then
 ### answer tolocalisation(Opération annulée à votre demande.)
 exit module_socialshare
  else put line (the result) of mesResauxSociaux into mySelection
   end if
   
   if mySelection is @Mail then
  
  myCustomBusyIndicatorStop
  socialshare_mail
  
   else
  
  put url (http://ecows.widestep.fr/;  gAppVars[MobileAppName] 
_  gAppVars[activecatalog]  /) into tproducts_scan
  put lineoffset('  trim(line 2 of fld page_title) 
/a/li, tproducts_scan) into tsharedproduct
  put lineoffset(alt=  setquote(trim(line 2 of fld page_title)),
tproducts_scan) into tsharedproduct_image
  
  if tsharedproduct  0 then
 
 set itemdel to /
 put http://ecows.widestep.fr/;  item 2 to 6 of line
tsharedproduct of tproducts_scan  / into tproducts_url
 set itemdel to quote
 put http://ecows.widestep.fr/;  item 4 of line
tsharedproduct_image of tproducts_scan into tsharedproduct_image
 
 if mySelection is Facebook then

put https://www.facebook.com/sharer/sharer.php?u=;  \
  tproducts_url   \
  title= \
  urlencode(trim(line 2 of fld page_title))  \
  desc= \
  urlencode(So high end, my Redskins...) into pageToGo

 else if mySelection is Google+ then

put https://plus.google.com/share?url=;  tproducts_url  \
  title= \
  urlencode(trim(line 2 of fld page_title))  \
  content=  \
  urlencode(So high end, my Redskins...) into pageToGo

 else if mySelection is Pinterest then

put http://pinterest.com/pin/create/button/?url=;  \
  tproducts_url  \
  description= \
  urlencode(So high end, my Redskins...)  \
  media=  \
  tsharedproduct_image into pageToGo

 else if mySelection is Twitter then

put https://twitter.com/intent/tweet?text=;  \
  urlencode(So high end, my Redskins...)  \
  url=  \
  tproducts_url into pageToGo

 end if
 
 mobileControlSet MySocialShare, url, pageToGo
 mobileControlSet MySocialShare, visible, true
 
  else 
 
 myCustomBusyIndicatorStop
 answer tolocalisation(Oops. Référence produit erronée. Partage
du modèle sélectionné sur les réseaux sociaux impossible.)
 
  end if
  
   end if
   
   myCustomBusyIndicatorStop
   
end module_socialshare

Best,

Pierre

Le 25 sept. 2014 à 01:01, Scott Rossi sc...@tactilemedia.com a écrit :

 Hi List:
 
 Anyone know if it's possible on mobile to launch the local Facebook app
 from a LiveCode standalone?
 
 I'm using Monte Goulding's mergSocial external for FB posting which
works
 fine, as long as the user is signed into Facebook via their iOS
settings.
 If they're not signed in, posting on Facebook is not available.  This
 makes sense, but is also a limitation for the user, since their native
FB
 app continues to operate as expected.
 
 I'm hoping to provide a second FB posting alternative for users by
 offering to launch the native FB app if mergSocial is unable to connect
to
 the service.  Is this possible?  Does anyone know if/how this usability
 issue is handled in other apps?
 
 Thanks for 

Re: LiveCode to Facebook?

2014-09-24 Thread Pierre Sahores
Scott,

way 2 : the web sites of these services in a mobile browser with this one set 
in a standard manner :

 mobileControlCreate browser, MySocialShare
  mobileControlSet MySocialShare, visible, false ### created at 
preOpenStack time ###
  mobileControlSet MySocialShare, canBounce, false
  mobileControlSet MySocialShare, scrollingEnabled, true
  mobileControlSet MySocialShare, vIndicator, false
  mobileControlSet MySocialShare, hIndicator, false
  mobileControlSet MySocialShare, rect, the rect of grc browser_rect 
of cd 3

works fine on both iOS and Android platforms.

Best,

Pierre


Le 25 sept. 2014 à 01:37, Scott Rossi sc...@tactilemedia.com a écrit :

 Thanks Pierre.
 
 A question -- I'm not following all the code entirely below, but does your
 routine launch the local applications on the device or the web sites of
 these services in a browser?
 
 Thanks  Regards,
 
 Scott Rossi
 Creative Director
 Tactile Media, UX/UI Design
 
 
 
 
 On 9/24/14 4:20 PM, Pierre Sahores s...@sahores-conseil.com wrote:
 
 Hi Scott,
 
 Here is the way it goes on one of my project on the way to be published
 along october :
 
 on module_socialshare
 
  if url MIAS is  then
 answer tolocalisation(Désolé. Vos réseaux sociaux ne sont
 accessibles qu'en mode connecté.)
 exit module_socialshare
  end if
 
  get myCustomBusyIndicatorStart(,gray)
 
  local 
 mesResauxSociaux,mySelection,mTitle,mSummary,mURL,mImage,pageToGo,tproduct
 s_scan,tsharedproduct,tproducts_url,tsharedproduct_image
 
  if the platform is iphone then
 answer tolocalisation(Sélection du réseau social :) with
 Facebook or Google+ or Pinterest or Twitter or
 tolocalisation(Annuler)
 if it is tolocalisation(Annuler) then
### answer tolocalisation(Opération annulée à votre demande.)
exit module_socialshare
 else put it into mySelection
  else 
 put Facebook  return   Google+  return   Pinterest 
 return   Twitter into mesResauxSociaux
 # put Facebook  return   Google+  return   Pinterest 
 return   Twitter  return  @Mail into mesResauxSociaux
 mobilePick mesResauxSociaux, 1, cancelDone
 if the result is 0 then
### answer tolocalisation(Opération annulée à votre demande.)
exit module_socialshare
 else put line (the result) of mesResauxSociaux into mySelection
  end if
 
  if mySelection is @Mail then
 
 myCustomBusyIndicatorStop
 socialshare_mail
 
  else
 
 put url (http://ecows.widestep.fr/;  gAppVars[MobileAppName] 
 _  gAppVars[activecatalog]  /) into tproducts_scan
 put lineoffset('  trim(line 2 of fld page_title) 
 /a/li, tproducts_scan) into tsharedproduct
 put lineoffset(alt=  setquote(trim(line 2 of fld page_title)),
 tproducts_scan) into tsharedproduct_image
 
 if tsharedproduct  0 then
 
set itemdel to /
put http://ecows.widestep.fr/;  item 2 to 6 of line
 tsharedproduct of tproducts_scan  / into tproducts_url
set itemdel to quote
put http://ecows.widestep.fr/;  item 4 of line
 tsharedproduct_image of tproducts_scan into tsharedproduct_image
 
if mySelection is Facebook then
 
   put https://www.facebook.com/sharer/sharer.php?u=;  \
 tproducts_url   \
 title= \
 urlencode(trim(line 2 of fld page_title))  \
 desc= \
 urlencode(So high end, my Redskins...) into pageToGo
 
else if mySelection is Google+ then
 
   put https://plus.google.com/share?url=;  tproducts_url  \
 title= \
 urlencode(trim(line 2 of fld page_title))  \
 content=  \
 urlencode(So high end, my Redskins...) into pageToGo
 
else if mySelection is Pinterest then
 
   put http://pinterest.com/pin/create/button/?url=;  \
 tproducts_url  \
 description= \
 urlencode(So high end, my Redskins...)  \
 media=  \
 tsharedproduct_image into pageToGo
 
else if mySelection is Twitter then
 
   put https://twitter.com/intent/tweet?text=;  \
 urlencode(So high end, my Redskins...)  \
 url=  \
 tproducts_url into pageToGo
 
end if
 
mobileControlSet MySocialShare, url, pageToGo
mobileControlSet MySocialShare, visible, true
 
 else 
 
myCustomBusyIndicatorStop
answer tolocalisation(Oops. Référence produit erronée. Partage
 du modèle sélectionné sur les réseaux sociaux impossible.)
 
 end if
 
  end if
 
  myCustomBusyIndicatorStop
 
 end module_socialshare
 
 Best,
 
 Pierre
 
 Le 25 sept. 2014 à 01:01, Scott Rossi sc...@tactilemedia.com a écrit :
 
 Hi List:
 
 Anyone know if it's possible on mobile to launch the local Facebook app
 from a LiveCode standalone?
 
 I'm using Monte Goulding's mergSocial external for FB posting which
 works
 fine, as long as the user is 

RE: [TEASER] LiveCode 3 Facebook

2011-03-18 Thread Walt Brown
Unless the computer made you the upgradee...

-Original Message-
From: use-livecode-boun...@lists.runrev.com
[mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of Thomas McGrath
III
Sent: Thursday, March 17, 2011 4:18 PM
To: How to use LiveCode
Subject: Re: [TEASER] LiveCode 3 Facebook

Well, that's no excuse!!! What are we coming to when we can't bring our
computers on our honeymoons???

That's it. I'm not getting married again. Once this one is done I'm not
upgrading.


-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Mar 17, 2011, at 1:54 PM, Andre Garzia wrote:
 
 
 Tom,
 
 Haven't touched the library because I was on my honeymoon and my wife 
 made me promise not take a computer there. Now that I am back, I plan 
 to develop it further and release soon. Mark has a commercial 
 offering, might solve your needs faster since I still need to iron out
some bugs.
 
 Andre
 


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Re: [TEASER] LiveCode 3 Facebook

2011-03-17 Thread Thomas McGrath III
Andre,

Any word on the OAuth2 Library progress?

I have a need.


-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

 On Feb 21, 2011, at 10:15 AM, Andre Garzia wrote:
 
 Folks,
 
 Thanks for the kind words, I just wanted to stir things a little. This
 new
 OAuth2 library will be available for Mac, Windows, RevServer and iOS.
 There
 will be no linux version for now due to lack of RevBrowser on that
 platform.
 OAuth 2.0 is easier to implement than OAuth 1.0, thats why I am moving
 along
 with that one first.
 
 Right now the library is too unstable. While the test on the video went
 ok,
 that was the fourth time I tried to record the movie. I hope to fix the
 bugs
 on the library shortly.
 
 My plan is to make both OAuth 1.0 and OAuth 2.0 libraries free and create
 a
 commercial  offering in the form of little libraries on top of OAuth
 libraries such as Facebook libraries. Right now, even though I have a raw
 OAuth implementation, it is not a pure facebook library. I think such
 little
 libraries would be worth 25 USD or something.
 
 Anyone will be able to download the OAuth stuff and use it to build their
 own Facebook or Twitter stuff, but sometimes, having does things ready is
 worth some bucks.
 
 Code for that example is this:
 
 Authorization:
 
  put empty into gA
  put OAuth2NewWebService(facebook) into gA
  OAuth2SetClientID gA, blablabla
  OAuth2SetApplicationSecret gA, blablabla
  OAuth2SetAPIKey gA, blablabla
  OAuth2SetRedirectURI gA, 
 http://www.facebook.com/connect/login_success.html;
  OAuth2SetAccessTokenURL gA, 
 https://graph.facebook.com/oauth/access_token;
  OAuth2SetAuthorizationCallback gA, authorizeCallback
  get OAuth2RequestAuthorization(gA,
 https://www.facebook.com/dialog/oauth
 ,,,read_stream,publish_stream,offline_access)
 
 
 Posting to wall:
 
  ask What to post?
  put the urlencode of it into tMsg
  put (access_token=  urlencode(gA[access_token])  message= 
 tMsg) into tData
 
  post tData to URL https://graph.facebook.com/me/feed;
 
 
 :-D
 
 PS: OAuth 1.0 is ugly... HMAC-SHA1 encoding is wrong in here.
 
 On Mon, Feb 21, 2011 at 5:52 AM, paolo mazza mazzapaoloit...@gmail.com
 wrote:
 
 Thank you Andre.
 This is very interesting. Can you tell us more about this new OAuth2
 library for LiveCode? It looks like it works pretty well . Is it gonna
 be available soon?
 All the best
 Paolo Mazza
 
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 --
 http://www.andregarzia.com All We Do Is Code.
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Re: [TEASER] LiveCode 3 Facebook

2011-03-17 Thread Mark Schonewille
Hi Tom,

If you have a real need for this, I do have a commercial solution for Facebook, 
which I can customise to meet your requirements.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
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On 17 mrt 2011, at 15:27, Thomas McGrath III wrote:

 Andre,
 
 Any word on the OAuth2 Library progress?
 
 I have a need.
 
 
 -- Tom McGrath III
 http://lazyriver.on-rev.com
 3mcgr...@comcast.net


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Re: [TEASER] LiveCode 3 Facebook

2011-03-17 Thread Andre Garzia
On Thu, Mar 17, 2011 at 11:27 AM, Thomas McGrath III mcgra...@mac.comwrote:

 Andre,

 Any word on the OAuth2 Library progress?

 I have a need.


Tom,

Haven't touched the library because I was on my honeymoon and my wife made
me promise not take a computer there. Now that I am back, I plan to develop
it further and release soon. Mark has a commercial offering, might solve
your needs faster since I still need to iron out some bugs.

Andre





 -- Tom McGrath III
 http://lazyriver.on-rev.com
 3mcgr...@comcast.net

  On Feb 21, 2011, at 10:15 AM, Andre Garzia wrote:
 
  Folks,
 
  Thanks for the kind words, I just wanted to stir things a little. This
  new
  OAuth2 library will be available for Mac, Windows, RevServer and iOS.
  There
  will be no linux version for now due to lack of RevBrowser on that
  platform.
  OAuth 2.0 is easier to implement than OAuth 1.0, thats why I am moving
  along
  with that one first.
 
  Right now the library is too unstable. While the test on the video went
  ok,
  that was the fourth time I tried to record the movie. I hope to fix the
  bugs
  on the library shortly.
 
  My plan is to make both OAuth 1.0 and OAuth 2.0 libraries free and
 create
  a
  commercial  offering in the form of little libraries on top of OAuth
  libraries such as Facebook libraries. Right now, even though I have a
 raw
  OAuth implementation, it is not a pure facebook library. I think such
  little
  libraries would be worth 25 USD or something.
 
  Anyone will be able to download the OAuth stuff and use it to build
 their
  own Facebook or Twitter stuff, but sometimes, having does things ready
 is
  worth some bucks.
 
  Code for that example is this:
 
  Authorization:
 
   put empty into gA
   put OAuth2NewWebService(facebook) into gA
   OAuth2SetClientID gA, blablabla
   OAuth2SetApplicationSecret gA, blablabla
   OAuth2SetAPIKey gA, blablabla
   OAuth2SetRedirectURI gA, 
  http://www.facebook.com/connect/login_success.html;
   OAuth2SetAccessTokenURL gA, 
  https://graph.facebook.com/oauth/access_token;
   OAuth2SetAuthorizationCallback gA, authorizeCallback
   get OAuth2RequestAuthorization(gA,
  https://www.facebook.com/dialog/oauth
  ,,,read_stream,publish_stream,offline_access)
 
 
  Posting to wall:
 
   ask What to post?
   put the urlencode of it into tMsg
   put (access_token=  urlencode(gA[access_token])  message= 
  tMsg) into tData
 
   post tData to URL https://graph.facebook.com/me/feed;
 
 
  :-D
 
  PS: OAuth 1.0 is ugly... HMAC-SHA1 encoding is wrong in here.
 
  On Mon, Feb 21, 2011 at 5:52 AM, paolo mazza 
 mazzapaoloit...@gmail.com
  wrote:
 
  Thank you Andre.
  This is very interesting. Can you tell us more about this new OAuth2
  library for LiveCode? It looks like it works pretty well . Is it gonna
  be available soon?
  All the best
  Paolo Mazza
 
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Re: [TEASER] LiveCode 3 Facebook

2011-03-17 Thread Malte Brill
Andre

You must really love her. Congrats man.

 I was on my honeymoon and my wife mademe promise not take a computer there

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Re: [TEASER] LiveCode 3 Facebook

2011-02-21 Thread paolo mazza
Thank you Andre.
This is very interesting. Can you tell us more about this new OAuth2
library for LiveCode? It looks like it works pretty well . Is it gonna
be available soon?
All the best
Paolo Mazza

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Re: [TEASER] LiveCode 3 Facebook

2011-02-21 Thread Andre Garzia
Folks,

Thanks for the kind words, I just wanted to stir things a little. This new
OAuth2 library will be available for Mac, Windows, RevServer and iOS. There
will be no linux version for now due to lack of RevBrowser on that platform.
OAuth 2.0 is easier to implement than OAuth 1.0, thats why I am moving along
with that one first.

Right now the library is too unstable. While the test on the video went ok,
that was the fourth time I tried to record the movie. I hope to fix the bugs
on the library shortly.

My plan is to make both OAuth 1.0 and OAuth 2.0 libraries free and create a
commercial  offering in the form of little libraries on top of OAuth
libraries such as Facebook libraries. Right now, even though I have a raw
OAuth implementation, it is not a pure facebook library. I think such little
libraries would be worth 25 USD or something.

Anyone will be able to download the OAuth stuff and use it to build their
own Facebook or Twitter stuff, but sometimes, having does things ready is
worth some bucks.

Code for that example is this:

Authorization:

   put empty into gA
   put OAuth2NewWebService(facebook) into gA
   OAuth2SetClientID gA, blablabla
   OAuth2SetApplicationSecret gA, blablabla
   OAuth2SetAPIKey gA, blablabla
   OAuth2SetRedirectURI gA, 
http://www.facebook.com/connect/login_success.html;
   OAuth2SetAccessTokenURL gA, 
https://graph.facebook.com/oauth/access_token;
   OAuth2SetAuthorizationCallback gA, authorizeCallback
   get OAuth2RequestAuthorization(gA,
https://www.facebook.com/dialog/oauth,,,read_stream,publish_stream,offline_access;)


Posting to wall:

   ask What to post?
   put the urlencode of it into tMsg
   put (access_token=  urlencode(gA[access_token])  message= 
tMsg) into tData

   post tData to URL https://graph.facebook.com/me/feed;


:-D

PS: OAuth 1.0 is ugly... HMAC-SHA1 encoding is wrong in here.

On Mon, Feb 21, 2011 at 5:52 AM, paolo mazza mazzapaoloit...@gmail.comwrote:

 Thank you Andre.
 This is very interesting. Can you tell us more about this new OAuth2
 library for LiveCode? It looks like it works pretty well . Is it gonna
 be available soon?
 All the best
 Paolo Mazza

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Re: [TEASER] LiveCode 3 Facebook

2011-02-21 Thread Thomas McGrath III
Andre,

Where do I send my $20 ?

Tom

-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Feb 21, 2011, at 10:15 AM, Andre Garzia wrote:

 Folks,
 
 Thanks for the kind words, I just wanted to stir things a little. This new
 OAuth2 library will be available for Mac, Windows, RevServer and iOS. There
 will be no linux version for now due to lack of RevBrowser on that platform.
 OAuth 2.0 is easier to implement than OAuth 1.0, thats why I am moving along
 with that one first.
 
 Right now the library is too unstable. While the test on the video went ok,
 that was the fourth time I tried to record the movie. I hope to fix the bugs
 on the library shortly.
 
 My plan is to make both OAuth 1.0 and OAuth 2.0 libraries free and create a
 commercial  offering in the form of little libraries on top of OAuth
 libraries such as Facebook libraries. Right now, even though I have a raw
 OAuth implementation, it is not a pure facebook library. I think such little
 libraries would be worth 25 USD or something.
 
 Anyone will be able to download the OAuth stuff and use it to build their
 own Facebook or Twitter stuff, but sometimes, having does things ready is
 worth some bucks.
 
 Code for that example is this:
 
 Authorization:
 
   put empty into gA
   put OAuth2NewWebService(facebook) into gA
   OAuth2SetClientID gA, blablabla
   OAuth2SetApplicationSecret gA, blablabla
   OAuth2SetAPIKey gA, blablabla
   OAuth2SetRedirectURI gA, 
 http://www.facebook.com/connect/login_success.html;
   OAuth2SetAccessTokenURL gA, 
 https://graph.facebook.com/oauth/access_token;
   OAuth2SetAuthorizationCallback gA, authorizeCallback
   get OAuth2RequestAuthorization(gA,
 https://www.facebook.com/dialog/oauth,,,read_stream,publish_stream,offline_access;)
 
 
 Posting to wall:
 
   ask What to post?
   put the urlencode of it into tMsg
   put (access_token=  urlencode(gA[access_token])  message= 
 tMsg) into tData
 
   post tData to URL https://graph.facebook.com/me/feed;
 
 
 :-D
 
 PS: OAuth 1.0 is ugly... HMAC-SHA1 encoding is wrong in here.
 
 On Mon, Feb 21, 2011 at 5:52 AM, paolo mazza mazzapaoloit...@gmail.comwrote:
 
 Thank you Andre.
 This is very interesting. Can you tell us more about this new OAuth2
 library for LiveCode? It looks like it works pretty well . Is it gonna
 be available soon?
 All the best
 Paolo Mazza
 
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Re: [TEASER] LiveCode 3 Facebook

2011-02-21 Thread Andre Garzia
On Mon, Feb 21, 2011 at 3:46 PM, Thomas McGrath III mcgra...@mac.comwrote:

 Andre,

 Where do I send my $20 ?


Tom,

Very happy that you want to buy it but let me finish it first!!! :-D

Right now it is not ready, will start accepting money when it is usable :-D

Cheers
andre




 Tom

 -- Tom McGrath III
 http://lazyriver.on-rev.com
 3mcgr...@comcast.net

 On Feb 21, 2011, at 10:15 AM, Andre Garzia wrote:

  Folks,
 
  Thanks for the kind words, I just wanted to stir things a little. This
 new
  OAuth2 library will be available for Mac, Windows, RevServer and iOS.
 There
  will be no linux version for now due to lack of RevBrowser on that
 platform.
  OAuth 2.0 is easier to implement than OAuth 1.0, thats why I am moving
 along
  with that one first.
 
  Right now the library is too unstable. While the test on the video went
 ok,
  that was the fourth time I tried to record the movie. I hope to fix the
 bugs
  on the library shortly.
 
  My plan is to make both OAuth 1.0 and OAuth 2.0 libraries free and create
 a
  commercial  offering in the form of little libraries on top of OAuth
  libraries such as Facebook libraries. Right now, even though I have a raw
  OAuth implementation, it is not a pure facebook library. I think such
 little
  libraries would be worth 25 USD or something.
 
  Anyone will be able to download the OAuth stuff and use it to build their
  own Facebook or Twitter stuff, but sometimes, having does things ready is
  worth some bucks.
 
  Code for that example is this:
 
  Authorization:
 
put empty into gA
put OAuth2NewWebService(facebook) into gA
OAuth2SetClientID gA, blablabla
OAuth2SetApplicationSecret gA, blablabla
OAuth2SetAPIKey gA, blablabla
OAuth2SetRedirectURI gA, 
  http://www.facebook.com/connect/login_success.html;
OAuth2SetAccessTokenURL gA, 
  https://graph.facebook.com/oauth/access_token;
OAuth2SetAuthorizationCallback gA, authorizeCallback
get OAuth2RequestAuthorization(gA,
  https://www.facebook.com/dialog/oauth
 ,,,read_stream,publish_stream,offline_access)
 
 
  Posting to wall:
 
ask What to post?
put the urlencode of it into tMsg
put (access_token=  urlencode(gA[access_token])  message= 
  tMsg) into tData
 
post tData to URL https://graph.facebook.com/me/feed;
 
 
  :-D
 
  PS: OAuth 1.0 is ugly... HMAC-SHA1 encoding is wrong in here.
 
  On Mon, Feb 21, 2011 at 5:52 AM, paolo mazza mazzapaoloit...@gmail.com
 wrote:
 
  Thank you Andre.
  This is very interesting. Can you tell us more about this new OAuth2
  library for LiveCode? It looks like it works pretty well . Is it gonna
  be available soon?
  All the best
  Paolo Mazza
 
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Re: [TEASER] LiveCode 3 Facebook

2011-02-19 Thread Scott Rossi
Recently, Andre Garzia wrote:

 Folks,
 
 Just a little teaser of what is to come.
 
 Check out http://andregarzia.com/shots/LiveCodeTeaser.m4v it is the
 first demo of a new OAuth2 implementation for LiveCode...

Great news Andre!  Sign me up!

Regards,

Scott Rossi
Creative Director
Tactile Media, UX Design



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Re: [TEASER] LiveCode 3 Facebook

2011-02-19 Thread Mark Wieder
Andre-

Saturday, February 19, 2011, 8:17:46 AM, you wrote:

 Just a little teaser of what is to come.

Ha! That resetall looks familiar. Lately it has become my best
friend.

-- 
-Mark Wieder
 mwie...@ahsoftware.net


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Re: [TEASER] LiveCode 3 Facebook

2011-02-19 Thread Thomas McGrath III
Awesome test. Andre!!!

-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Feb 19, 2011, at 11:17 AM, Andre Garzia wrote:

 Folks,
 
 Just a little teaser of what is to come.
 
 Check out http://andregarzia.com/shots/LiveCodeTeaser.m4v it is the
 first demo of a new OAuth2 implementation for LiveCode...
 
 Cheers
 andre
 PS: Also put the video on vimeo but it will wait forever on the
 queue... once it is up, I will let all know.
 
 -- 
 http://www.andregarzia.com All We Do Is Code.
 
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Re: LiveCode and facebook (preview)

2010-12-15 Thread Thomas McGrath III
Harald,

I will give this a look tomorrow. It is great that you are working on this.

What kind of translations do you need for the status messages? Languages?


Thanks

-- Tom McGrath III
http://lazyriver.on-rev.com
3mcgr...@comcast.net

On Dec 14, 2010, at 12:32 PM, Harald Müller wrote:

 Hi all.
 
 Facebook for iPhone now works (for me) but is still dirty coded and not
 well documented. But if you want to take a first look and play around, feel
 free to download an early version via web:
 
 server: kunden.etcpp.de/runrev/
 user: runrev
 password: havefun
 
 You will have to build an application at facebook (don't be afraid, this is
 only a placeholder to get a unique ID which is needed). Done in minutes.
 
 The code is placed in the card script, it uses Mark Smith JSON-functions
 which are placed into the stacks script. When you have your Application ID
 and secret from facebook, add it to the card script and it should work.
 
 It would be nice to get feedback. Also it would be VERY cool to have some
 more translations for the status messages. I will continue with this attempt,
 so if you have additions or corrections: You're welcome. Have fun, hope it
 will work for you.
 
 Best regards,
 Harald.
 
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Re: LiveCode and facebook (preview)

2010-12-15 Thread Harald Müller
Tom,

it would be fine to have more supported languages for the status
messages (french, italian, you name it). Until now there are these texts:

Connect to Facebook
Establishing connection ...
Unable to connect
Connected
Transmitting data ...
Data transmitted
Error during transmission

Regards,
Harald.



Am 15.12.2010 um 15:06 schrieb Thomas McGrath III:

 Harald,
 
 I will give this a look tomorrow. It is great that you are working on this.
 
 What kind of translations do you need for the status messages? Languages?
 
 
 Thanks
 
 -- Tom McGrath III
 http://lazyriver.on-rev.com
 3mcgr...@comcast.net
 
 On Dec 14, 2010, at 12:32 PM, Harald Müller wrote:
 
 Hi all.
 
 Facebook for iPhone now works (for me) but is still dirty coded and not
 well documented. But if you want to take a first look and play around, feel
 free to download an early version via web:
 
 server: kunden.etcpp.de/runrev/
 user: runrev
 password: havefun
 
 You will have to build an application at facebook (don't be afraid, this is
 only a placeholder to get a unique ID which is needed). Done in minutes.
 
 The code is placed in the card script, it uses Mark Smith JSON-functions
 which are placed into the stacks script. When you have your Application ID
 and secret from facebook, add it to the card script and it should work.
 
 It would be nice to get feedback. Also it would be VERY cool to have some
 more translations for the status messages. I will continue with this attempt,
 so if you have additions or corrections: You're welcome. Have fun, hope it
 will work for you.
 
 Best regards,
 Harald.
 
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LiveCode and facebook (preview)

2010-12-14 Thread Harald Müller
Hi all.

Facebook for iPhone now works (for me) but is still dirty coded and not
well documented. But if you want to take a first look and play around, feel
free to download an early version via web:

server: kunden.etcpp.de/runrev/
user: runrev
password: havefun

You will have to build an application at facebook (don't be afraid, this is
only a placeholder to get a unique ID which is needed). Done in minutes.

The code is placed in the card script, it uses Mark Smith JSON-functions
which are placed into the stacks script. When you have your Application ID
and secret from facebook, add it to the card script and it should work.

It would be nice to get feedback. Also it would be VERY cool to have some
more translations for the status messages. I will continue with this attempt,
so if you have additions or corrections: You're welcome. Have fun, hope it
will work for you.

Best regards,
Harald.

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Re: LiveCode and facebook (preview)

2010-12-14 Thread Malte Brill
Harald:

I really look forward to giving this a shot. I am currently traveling and will 
not be back before monday though. I really appreciate you look into 
communicating with facebook, as this is one of the things I will want to do 
with both desktop and iOs projects.

Vielen vielen Dank!

Viele Grüße,

Malte
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Re: LiveCode and facebook

2010-12-08 Thread Harald Müller
Hi Ben,

thanks for the info. I'm now trying to implement it using the iOS-specific 
LiveCode
features of the new version 4.5.2 and it looks good so far. As soon as I'm 
ready I
will post it to the community.

Best regards,
Harald.

| Harald Müller (www.etcpp.de)
| Theodor-Körner-Straße 4, 97072 Würzburg
| Telefon + 49-[0]931-329090-42




Am 07.12.2010 um 11:17 schrieb Benjamin Beaumont:

 Hi Harald,
 
 Thanks for your post. It sounds like you've solved a problem that would
 interest quite a number of others in the community. If you would like to
 share your code then you can do with every other LiveCode user by uploading
 it to revOnline. It's the 4th button from the left in the main LiveCode
 toolbar.
 
 Warm regards,
 
 Ben
 
 On 3 December 2010 12:09, Harald Müller har...@etcpp.de wrote:
 
 Hi all.
 
 I managed to login a user to facebook via LiveCode and to get his/her
 permissions
 to write to the wall. Also posting to the users wall is possible. I'm doing
 this for later
 versions of the iOS Plugin and hope it will include revBrowser (which I
 need to let the
 user login).
 
 If anyone is interested in the code and wants to optimize it with me:
 you're welcome!
 BTW: Is there a place anywhere in the web for working together on code?
 
 Best regards,
 Harald.
 
 | Harald Müller (www.etcpp.de)
 | Theodor-Körner-Straße 4, 97072 Würzburg
 | Telefon + 49-[0]931-329090-42
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 _
 
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 Revolution Product Manager
 mail : 25a Thistle Street Lane South West, Edinburgh, EH2 1EW
 email : b...@runrev.com
 company : +44(0) 845 219 89 23
 fax : +44(0) 845 458 8487
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Re: LiveCode and facebook

2010-12-07 Thread Benjamin Beaumont
Hi Harald,

Thanks for your post. It sounds like you've solved a problem that would
interest quite a number of others in the community. If you would like to
share your code then you can do with every other LiveCode user by uploading
it to revOnline. It's the 4th button from the left in the main LiveCode
toolbar.

Warm regards,

Ben

On 3 December 2010 12:09, Harald Müller har...@etcpp.de wrote:

 Hi all.

 I managed to login a user to facebook via LiveCode and to get his/her
 permissions
 to write to the wall. Also posting to the users wall is possible. I'm doing
 this for later
 versions of the iOS Plugin and hope it will include revBrowser (which I
 need to let the
 user login).

 If anyone is interested in the code and wants to optimize it with me:
 you're welcome!
 BTW: Is there a place anywhere in the web for working together on code?

 Best regards,
 Harald.

 | Harald Müller (www.etcpp.de)
 | Theodor-Körner-Straße 4, 97072 Würzburg
 | Telefon + 49-[0]931-329090-42
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_

Benjamin Beaumont . RunRev Ltd

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mail : 25a Thistle Street Lane South West, Edinburgh, EH2 1EW
email : b...@runrev.com
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LiveCode and facebook

2010-12-03 Thread Harald Müller
Hi all.

I managed to login a user to facebook via LiveCode and to get his/her 
permissions
to write to the wall. Also posting to the users wall is possible. I'm doing 
this for later
versions of the iOS Plugin and hope it will include revBrowser (which I need to 
let the
user login).

If anyone is interested in the code and wants to optimize it with me: you're 
welcome!
BTW: Is there a place anywhere in the web for working together on code?

Best regards,
Harald.

| Harald Müller (www.etcpp.de)
| Theodor-Körner-Straße 4, 97072 Würzburg
| Telefon + 49-[0]931-329090-42
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Re: LiveCode and facebook

2010-12-03 Thread Harald Müller
Hi Mark,
I now and will do. But is there anyone but us two?

Best regards,
Harald Müller.


Am 03.12.2010 um 13:16 schrieb Mark Schonewille:

 Hi Harald,
 
 Why are you asking? You are a member of the OAuth wiki. You're welcome to 
 post your code there. It should even be possible to upload files.
 
 --
 Best regards,
 
 Mark Schonewille
 
 Economy-x-Talk Consulting and Software Engineering
 Homepage: http://economy-x-talk.com
 Twitter: http://twitter.com/xtalkprogrammer
 KvK: 50277553
 
 How to receive a free Color Converter license http://qurl.tk/kv (read the 
 conditions)
 
 On 3 dec 2010, at 13:09, Harald Müller wrote:
 
 Hi all.
 
 I managed to login a user to facebook via LiveCode and to get his/her 
 permissions
 to write to the wall. Also posting to the users wall is possible. I'm doing 
 this for later
 versions of the iOS Plugin and hope it will include revBrowser (which I need 
 to let the
 user login).
 
 If anyone is interested in the code and wants to optimize it with me: you're 
 welcome!
 BTW: Is there a place anywhere in the web for working together on code?
 
 Best regards,
 Harald.
 
 
 ___
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Re: LiveCode and facebook

2010-12-03 Thread Mark Schonewille
Many thanks, Andre.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

How to receive a free Color Converter license http://qurl.tk/kv (read the 
conditions)

On 3 dec 2010, at 13:54, Andre Garzia wrote:

 Mark,
 
 I received your personal note. I have some OAuth code already done for
 LiveCode, I will polish it and try to post it during the weekend or
 thursday. Sorry for the delay, php is killing me
 
 Andre


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Re: LiveCode and facebook

2010-12-03 Thread Andre Garzia
On Fri, Dec 3, 2010 at 3:46 PM, Bob Sneidar b...@twft.com wrote:

 I caught that once, I think from this cute web development gal. I had to
 use a powerful anti-virus to clear it up. You just need to be careful what
 FTP sites you go to is all.



My friend,

If you want to see some lovecraftian-grade horror, just look at these pics:

First one is how many tables can fit in this insanity?

http://dl.dropbox.com/u/1340110/Selection_003.png

The second is: how much stuff can we track about emails?

http://dl.dropbox.com/u/1340110/Selection_004.png

and now, for the bonus: There is no administrative interface for the
development of this system. Want to find something, go dig into the database
using phpMyAdmin!!!

One day, I will get crazy.

-- 
http://www.andregarzia.com All We Do Is Code.
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