Re: Quick query about where to look of resolution issues
Graham, As of my recent testing (last week) with LC 6.6.2 RC3, output to the console is alive and well. I’m not entirely sure when it was fixed, but it seems to be working again. Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com On May 12, 2014, at 3:30 PM, Graham Samuel wrote: > (I think the availability of the OSX Console as an output has disappeared > hasn't it? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Quick query about where to look of resolution issues
Great, Devin - just the guidance I was looking for. I am about to read it all. I am not looking forward to brushing up my knowledge of iOS testing (I think the availability of the OSX Console as an output has disappeared hasn't it? And there's all that mumbo jumbo about certificates...) but that is presumably the next step. Anyway thanks again. Graham On 12 May 2014, at 23:15, Devin Asay wrote: > > On May 12, 2014, at 2:48 PM, Graham Samuel > wrote: > >> I've been banging away at LC desktop stuff for a long time, and have not >> been unduly worried about resolution issues in LC since my current apps make >> pretty simple assumptions about screen sizes etc. I'm about to plunge back >> into mobile stuff (iOS, principally) and I need to start understanding what >> is available to help with things like retina vs non-retina, different screen >> sizes, not having font sizes that are smaller than the eye can see etc. I >> got the idea that, really quite a long time ago, RunRev made great strides >> in helping developers deal with such issues, but I can't easily find a >> summary of what is now available. AFAICS there is nothing, really nothing, >> in the User Guide (the word "resolution" appears three times, two of those >> in relation to printing...). >> >> Can anyone give me pointers to descriptions of what LC has in its box of >> tricks for these issues? I am happy to read anything (other than Apple >> Development documentation, which appears to be written in Martian) but I >> just don't know where to start. > > Graham, > > The good news is that scaling and resolution independence support are now > built in to v. 6.5 and higher, and it's pretty easy to support all sizes and > resolutions of mobile screens. The fullScreenMode property is your friend > here. There are a couple of good tutorials at livecode.com: > > http://lessons.runrev.com/s/lessons/m/15262/l/156477-how-do-i-make-my-app-scale-to-fit-the-screen-on-all-devices > > To handle image display at different screen densities there is one more > wrinkle you need to implement. See this tutorial: > > http://lessons.runrev.com/s/lessons/m/15262/l/156530-how-do-i-support-different-device-screen-densities > > This should get you started, and as I said, it's much, much easier than it > was before v. 6.5. > > Regards, > > Devin > > > Devin Asay > Office of Digital Humanities > Brigham Young University > > > ___ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Quick query about where to look of resolution issues
On May 12, 2014, at 2:48 PM, Graham Samuel wrote: > I've been banging away at LC desktop stuff for a long time, and have not been > unduly worried about resolution issues in LC since my current apps make > pretty simple assumptions about screen sizes etc. I'm about to plunge back > into mobile stuff (iOS, principally) and I need to start understanding what > is available to help with things like retina vs non-retina, different screen > sizes, not having font sizes that are smaller than the eye can see etc. I got > the idea that, really quite a long time ago, RunRev made great strides in > helping developers deal with such issues, but I can't easily find a summary > of what is now available. AFAICS there is nothing, really nothing, in the > User Guide (the word "resolution" appears three times, two of those in > relation to printing...). > > Can anyone give me pointers to descriptions of what LC has in its box of > tricks for these issues? I am happy to read anything (other than Apple > Development documentation, which appears to be written in Martian) but I just > don't know where to start. Graham, The good news is that scaling and resolution independence support are now built in to v. 6.5 and higher, and it's pretty easy to support all sizes and resolutions of mobile screens. The fullScreenMode property is your friend here. There are a couple of good tutorials at livecode.com: http://lessons.runrev.com/s/lessons/m/15262/l/156477-how-do-i-make-my-app-scale-to-fit-the-screen-on-all-devices To handle image display at different screen densities there is one more wrinkle you need to implement. See this tutorial: http://lessons.runrev.com/s/lessons/m/15262/l/156530-how-do-i-support-different-device-screen-densities This should get you started, and as I said, it's much, much easier than it was before v. 6.5. Regards, Devin Devin Asay Office of Digital Humanities Brigham Young University ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Quick query about where to look of resolution issues
I've been banging away at LC desktop stuff for a long time, and have not been unduly worried about resolution issues in LC since my current apps make pretty simple assumptions about screen sizes etc. I'm about to plunge back into mobile stuff (iOS, principally) and I need to start understanding what is available to help with things like retina vs non-retina, different screen sizes, not having font sizes that are smaller than the eye can see etc. I got the idea that, really quite a long time ago, RunRev made great strides in helping developers deal with such issues, but I can't easily find a summary of what is now available. AFAICS there is nothing, really nothing, in the User Guide (the word "resolution" appears three times, two of those in relation to printing...). Can anyone give me pointers to descriptions of what LC has in its box of tricks for these issues? I am happy to read anything (other than Apple Development documentation, which appears to be written in Martian) but I just don't know where to start. TIA Graham ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode