Re: Sad truth about iOS apps

2020-05-17 Thread Graham Samuel via use-livecode
Thanks - I hope I have the same experience as you - just bit the bullet and 
ordered a new iMac. 

Graham

Sent from my iPhone

> On 17 May 2020, at 18:47, Dev via use-livecode 
>  wrote:
> 
> No problems on two machines here with Catalina and Mail. 
> 
> Sent from my iPhone
> 
>> On May 17, 2020, at 1:32 AM, Graham Samuel via use-livecode 
>>  wrote:
>> 
>> There is a consistent tale (more than a rumour, I think) that Catalina can 
>> mess up some people's mail messages, if you use Apple Mail. Did that affect 
>> you? It’s the thing about Catalina that scares me most - after all, we’ve 
>> had lots of warning about 32 bit apps.
>> 
>> Graham
>> 
 On 17 May 2020, at 00:01, kee nethery via use-livecode 
  wrote:
>>> 
>>> Replaced or just deleted any 32 bit apps I had. Opened files in 32 bit apps 
>>> and converted them into something else, typically Text or PDF. Lots of 
>>> files I printed to PDF and stored the PDF versions. 
>>> 
>>> Bought some software to open MacDraw files and save them as PDF.
>>> 
>>> I had some WriteNow files that I had to move to a really old laptop, print 
>>> to PDF, and then move back. 
>>> 
>>> All in all, I’m pretty sure that every file I now have can be viewed under 
>>> Catalina. And thus, I have migrated to Catalina. It took a bunch of time, 
>>> but hey, have lots of time right now.
>>> 
>>> Kee
>>> 
> On May 16, 2020, at 6:40 AM, Rick Harrison via use-livecode 
>  wrote:
 
 For those who upgrade to Catalina, remember you will lose any 32 bit apps
 as Apple has forced everyone to move to 64 bit apps.
 
 Good luck!
 
 Rick
 
> On May 16, 2020, at 5:42 AM, Erik Beugelaar via use-livecode 
>  wrote:
> 
> Update: You can direclty upgrade from High Sierra to Catalina using the 
> macOS Catalina Patcher.
> Be sure that High Sierra is up-to-date and using APFS (new Apple File 
> System) instead of HFS+.
 
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Re: Sad truth about iOS apps

2020-05-17 Thread Dev via use-livecode
No problems on two machines here with Catalina and Mail. 

Sent from my iPhone

> On May 17, 2020, at 1:32 AM, Graham Samuel via use-livecode 
>  wrote:
> 
> There is a consistent tale (more than a rumour, I think) that Catalina can 
> mess up some people's mail messages, if you use Apple Mail. Did that affect 
> you? It’s the thing about Catalina that scares me most - after all, we’ve had 
> lots of warning about 32 bit apps.
> 
> Graham
> 
>> On 17 May 2020, at 00:01, kee nethery via use-livecode 
>>  wrote:
>> 
>> Replaced or just deleted any 32 bit apps I had. Opened files in 32 bit apps 
>> and converted them into something else, typically Text or PDF. Lots of files 
>> I printed to PDF and stored the PDF versions. 
>> 
>> Bought some software to open MacDraw files and save them as PDF.
>> 
>> I had some WriteNow files that I had to move to a really old laptop, print 
>> to PDF, and then move back. 
>> 
>> All in all, I’m pretty sure that every file I now have can be viewed under 
>> Catalina. And thus, I have migrated to Catalina. It took a bunch of time, 
>> but hey, have lots of time right now.
>> 
>> Kee
>> 
 On May 16, 2020, at 6:40 AM, Rick Harrison via use-livecode 
  wrote:
>>> 
>>> For those who upgrade to Catalina, remember you will lose any 32 bit apps
>>> as Apple has forced everyone to move to 64 bit apps.
>>> 
>>> Good luck!
>>> 
>>> Rick
>>> 
 On May 16, 2020, at 5:42 AM, Erik Beugelaar via use-livecode 
  wrote:
 
 Update: You can direclty upgrade from High Sierra to Catalina using the 
 macOS Catalina Patcher.
 Be sure that High Sierra is up-to-date and using APFS (new Apple File 
 System) instead of HFS+.
>>> 
>>> ___
>>> use-livecode mailing list
>>> use-livecode@lists.runrev.com
>>> Please visit this url to subscribe, unsubscribe and manage your 
>>> subscription preferences:
>>> http://lists.runrev.com/mailman/listinfo/use-livecode
>> 
>> 
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Re: Sad truth about iOS apps

2020-05-17 Thread Graham Samuel via use-livecode
There is a consistent tale (more than a rumour, I think) that Catalina can mess 
up some people's mail messages, if you use Apple Mail. Did that affect you? 
It’s the thing about Catalina that scares me most - after all, we’ve had lots 
of warning about 32 bit apps.

Graham

> On 17 May 2020, at 00:01, kee nethery via use-livecode 
>  wrote:
> 
> Replaced or just deleted any 32 bit apps I had. Opened files in 32 bit apps 
> and converted them into something else, typically Text or PDF. Lots of files 
> I printed to PDF and stored the PDF versions. 
> 
> Bought some software to open MacDraw files and save them as PDF.
> 
> I had some WriteNow files that I had to move to a really old laptop, print to 
> PDF, and then move back. 
> 
> All in all, I’m pretty sure that every file I now have can be viewed under 
> Catalina. And thus, I have migrated to Catalina. It took a bunch of time, but 
> hey, have lots of time right now.
> 
> Kee
> 
>> On May 16, 2020, at 6:40 AM, Rick Harrison via use-livecode 
>>  wrote:
>> 
>> For those who upgrade to Catalina, remember you will lose any 32 bit apps
>> as Apple has forced everyone to move to 64 bit apps.
>> 
>> Good luck!
>> 
>> Rick
>> 
>>> On May 16, 2020, at 5:42 AM, Erik Beugelaar via use-livecode 
>>>  wrote:
>>> 
>>> Update: You can direclty upgrade from High Sierra to Catalina using the 
>>> macOS Catalina Patcher.
>>> Be sure that High Sierra is up-to-date and using APFS (new Apple File 
>>> System) instead of HFS+.
>> 
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>> Please visit this url to subscribe, unsubscribe and manage your subscription 
>> preferences:
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> 
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Re: Sad truth about iOS apps

2020-05-16 Thread kee nethery via use-livecode
Replaced or just deleted any 32 bit apps I had. Opened files in 32 bit apps and 
converted them into something else, typically Text or PDF. Lots of files I 
printed to PDF and stored the PDF versions. 

Bought some software to open MacDraw files and save them as PDF.

I had some WriteNow files that I had to move to a really old laptop, print to 
PDF, and then move back. 

All in all, I’m pretty sure that every file I now have can be viewed under 
Catalina. And thus, I have migrated to Catalina. It took a bunch of time, but 
hey, have lots of time right now.

Kee

> On May 16, 2020, at 6:40 AM, Rick Harrison via use-livecode 
>  wrote:
> 
> For those who upgrade to Catalina, remember you will lose any 32 bit apps
> as Apple has forced everyone to move to 64 bit apps.
> 
> Good luck!
> 
> Rick
> 
>> On May 16, 2020, at 5:42 AM, Erik Beugelaar via use-livecode 
>>  wrote:
>> 
>> Update: You can direclty upgrade from High Sierra to Catalina using the 
>> macOS Catalina Patcher.
>> Be sure that High Sierra is up-to-date and using APFS (new Apple File 
>> System) instead of HFS+.
> 
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> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Sad truth about iOS apps

2020-05-16 Thread Rick Harrison via use-livecode
For those who upgrade to Catalina, remember you will lose any 32 bit apps
as Apple has forced everyone to move to 64 bit apps.

Good luck!

Rick

> On May 16, 2020, at 5:42 AM, Erik Beugelaar via use-livecode 
>  wrote:
> 
> Update: You can direclty upgrade from High Sierra to Catalina using the macOS 
> Catalina Patcher.
> Be sure that High Sierra is up-to-date and using APFS (new Apple File System) 
> instead of HFS+.

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RE: Sad truth about iOS apps

2020-05-16 Thread Erik Beugelaar via use-livecode
Update: You can direclty upgrade from High Sierra to Catalina using the macOS 
Catalina Patcher.
Be sure that High Sierra is up-to-date and using APFS (new Apple File System) 
instead of HFS+.

-Original Message-
From: use-livecode  On Behalf Of Erik 
Beugelaar via use-livecode
Sent: zaterdag 16 mei 2020 10:38
To: 'How to use LiveCode' 
Cc: Erik Beugelaar 
Subject: RE: Sad truth about iOS apps

First you can upgrade your 'old' MacBook Pro (before mid 2012), in your case 
High Sierra, to Mojave with macOS Mojave Patcher Tool. See 
http://dosdude1.com/software.html Then you upgrade to Catalina with the macOS 
Catalina Patcher and you will be up to date.
Detailed instruction are on the website. You only loose the support of the 
extra gpu card in your MacBook Pro but if you are not playing games or other 
heavy graphical stuff you will not notice any difference.

Erik

-Original Message-
From: use-livecode  On Behalf Of Graham 
Samuel via use-livecode
Sent: vrijdag 15 mei 2020 23:34
To: How to use LiveCode 
Cc: Graham Samuel 
Subject: Re: Sad truth about iOS apps

Very sincere thanks to all who replied - I will explore all your solutions and 
insights.

If I get that far (to make an acceptable version of my app bundle) I will also 
have to solve a number of errors that the Loader reported. For instance:

> The Key UIUUserInterfaceStyle … in the Payload/Myapp.appinfo.plist is 
> invalid

Difficult, as I don’t know what that means.

I can cope with the requirement for different PNG files of certain precise 
sizes not mentioned in the LC Standalone Settings, e.g.

> The bundle does not contain an app icon for iPad of exactly '76x76' pixels, 
> in .png format for iOS versions >= 7.0. To support older operating systems, 
> the icon may be required in the bundle outside of an asset catalog. Make sure 
> the Info.plist file includes appropriate entries referencing the file.  


but the references to where they should be placed mean nothing to me. Here’s 
another one:

> ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an 
> app icon for iPad of exactly '152x152' pixels, in .png format for iOS 
> versions >= 7.0. To support older operating systems, the icon may be required 
> in the bundle outside of an asset catalog. Make sure the Info.plist file 
> includes appropriate entries referencing the file. 

I had hoped that LC would look after the positioning of all this stuff for me - 
I believe I supplied all the PNGs that the LC Settings asked for, but of course 
I will check.

The Xcode documentation of course assumes that one’s app is a project within 
the XCode universe,which AFAIK doesn’t apply to LC projects, so it’s not much 
help, at least not to me.

Is there a way out of this confusion?

Graham

> On 15 May 2020, at 18:02, I wrote:
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!


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RE: Sad truth about iOS apps

2020-05-16 Thread Erik Beugelaar via use-livecode
First you can upgrade your 'old' MacBook Pro (before mid 2012), in your case 
High Sierra, to Mojave with macOS Mojave Patcher Tool. See 
http://dosdude1.com/software.html
Then you upgrade to Catalina with the macOS Catalina Patcher and you will be up 
to date.
Detailed instruction are on the website. You only loose the support of the 
extra gpu card in your MacBook Pro but if you are not playing games or other 
heavy graphical stuff you will not notice any difference.

Erik

-Original Message-
From: use-livecode  On Behalf Of Graham 
Samuel via use-livecode
Sent: vrijdag 15 mei 2020 23:34
To: How to use LiveCode 
Cc: Graham Samuel 
Subject: Re: Sad truth about iOS apps

Very sincere thanks to all who replied - I will explore all your solutions and 
insights.

If I get that far (to make an acceptable version of my app bundle) I will also 
have to solve a number of errors that the Loader reported. For instance:

> The Key UIUUserInterfaceStyle … in the Payload/Myapp.appinfo.plist is invalid

Difficult, as I don’t know what that means.

I can cope with the requirement for different PNG files of certain precise 
sizes not mentioned in the LC Standalone Settings, e.g.

> The bundle does not contain an app icon for iPad of exactly '76x76' pixels, 
> in .png format for iOS versions >= 7.0. To support older operating systems, 
> the icon may be required in the bundle outside of an asset catalog. Make sure 
> the Info.plist file includes appropriate entries referencing the file.  


but the references to where they should be placed mean nothing to me. Here’s 
another one:

> ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an 
> app icon for iPad of exactly '152x152' pixels, in .png format for iOS 
> versions >= 7.0. To support older operating systems, the icon may be required 
> in the bundle outside of an asset catalog. Make sure the Info.plist file 
> includes appropriate entries referencing the file. 

I had hoped that LC would look after the positioning of all this stuff for me - 
I believe I supplied all the PNGs that the LC Settings asked for, but of course 
I will check.

The Xcode documentation of course assumes that one’s app is a project within 
the XCode universe,which AFAIK doesn’t apply to LC projects, so it’s not much 
help, at least not to me.

Is there a way out of this confusion?

Graham

> On 15 May 2020, at 18:02, I wrote:
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!


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Re: Sad truth about iOS apps

2020-05-15 Thread Graham Samuel via use-livecode
Very sincere thanks to all who replied - I will explore all your solutions and 
insights.

If I get that far (to make an acceptable version of my app bundle) I will also 
have to solve a number of errors that the Loader reported. For instance:

> The Key UIUUserInterfaceStyle … in the Payload/Myapp.appinfo.plist is invalid

Difficult, as I don’t know what that means.

I can cope with the requirement for different PNG files of certain precise 
sizes not mentioned in the LC Standalone Settings, e.g.

> The bundle does not contain an app icon for iPad of exactly '76x76' pixels, 
> in .png format for iOS versions >= 7.0. To support older operating systems, 
> the icon may be required in the bundle outside of an asset catalog. Make sure 
> the Info.plist file includes appropriate entries referencing the file.  


but the references to where they should be placed mean nothing to me. Here’s 
another one:

> ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an 
> app icon for iPad of exactly '152x152' pixels, in .png format for iOS 
> versions >= 7.0. To support older operating systems, the icon may be required 
> in the bundle outside of an asset catalog. Make sure the Info.plist file 
> includes appropriate entries referencing the file. 

I had hoped that LC would look after the positioning of all this stuff for me - 
I believe I supplied all the PNGs that the LC Settings asked for, but of course 
I will check.

The Xcode documentation of course assumes that one’s app is a project within 
the XCode universe,which AFAIK doesn’t apply to LC projects, so it’s not much 
help, at least not to me.

Is there a way out of this confusion?

Graham

> On 15 May 2020, at 18:02, I wrote:
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!


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Re: Sad truth about iOS apps

2020-05-15 Thread Lagi Pittas via use-livecode
Hi Graham,

Why not get one of the hackintosh "modified" images for windows and run it
inside virtualbox - probably s lot of hsrdwware wont work but |I bet xcode
will.

https://www.maketecheasier.com/install-macos-virtualbox/
https://www.hackint0sh.org/how-to-install-macos-on-virtualbox/
https://www.makeuseof.com/tag/macos-windows-10-virtual-machine/

Yes and if I do have a mac - 5  actually Macbook, Macbook pro ,  Performa
and a mac classic 11 and a Mini - and only the mini can  run the latest
software.
So  if i deemed it necessary and didn't have a spare £2000 lying around I
have no compunction to do that - the EULA  already says they can take my
kids from me if
I don't follow what they say so what the hell ;-)


Lagi

btw

The best machine Apple ever made was the Apple 2 - and I still have that -
and with a bit of extra memory it could probably run Xcode.


On Fri, 15 May 2020 at 17:04, Graham Samuel via use-livecode <
use-livecode@lists.runrev.com> wrote:

> As many of you will know, I have been struggling to create an iPhone app -
> very unfamiliar territory for  me. It’s been an education. Without help
> from this list and the mother ship I would have been dead in the water long
> ago. Finally I can see the (beta version of) the app running on my iPhones
> - yipee! The next step is to get it out there via TestFlight so that a few
> friends can mess with it.
>
> I just went through all the hoops with the Apple App Store to reach the
> magic TestFlight stage, using the XCode Application Loader. Things looked
> good until this:
>
> > ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS
> 12.1 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or
> later.”
>
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1,
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I
> get a new Mac or give up.
>
> Please tell me if I’m wrong.
>
> Graham
>
> PS I would really like a new Mac, but the budget is the problem!
> ___
> use-livecode mailing list
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> Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
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-- 
KIndest Regards Lagi
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Re: Sad truth about iOS apps

2020-05-15 Thread Richmond Mathewson via use-livecode
I posted something I found to get round this on the Forums

On Fri, May 15, 2020, 9:26 PM Tom Glod via use-livecode <
use-livecode@lists.runrev.com> wrote:

> I've ditched LC for mobile development but 
>
> This may help you its not great for the simulator, but for making
> builds, it should work.
>
> http://www.xcodeclub.com
>
> Good luck.
>
>
> On Fri, May 15, 2020 at 1:20 PM Dev via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
> >
> >
> >
> >   http://forums.livecode.com/viewtopic.php?f=5=34097
> >
> >  Some other potential solutions from the forums
> >
> >
> >
> >
> >
> >
> >
> >
> > >
> > > On May 15, 2020 at 10:03 AM,   > use-livecode@lists.runrev.com)>  wrote:
> > >
> > >
> > >
> > >  As many of you will know, I have been struggling to create an iPhone
> > app - very unfamiliar territory for me. It’s been an education. Without
> > help from this list and the mother ship I would have been dead in the
> water
> > long ago. Finally I can see the (beta version of) the app running on my
> > iPhones - yipee! The next step is to get it out there via TestFlight so
> > that a few friends can mess with it. I just went through all the hoops
> with
> > the Apple App Store to reach the magic TestFlight stage, using the XCode
> > Application Loader. Things looked good until this:  >  ERROR ITMS-90725:
> > "SDK Version Issue. This app was built with the iOS 12.1 SDK. New apps
> for
> > iPhone or iPad must be built with the iOS 13 SDK or later.” My iMac can
> > only run High Sierra, and High Sierra can only run XCode 10.1, and AFAIK
> > that version of XCode only runs SDK 12.1. I think that means I get a new
> > Mac or give up. Please tell me if I’m wrong. Graham PS I would really
> like
> > a new Mac, but the budget is the problem!
> > ___ use-livecode mailing list
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> > unsubscribe and manage your subscription preferences:
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> > >
> > >
> >
> >
> >
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> > http://lists.runrev.com/mailman/listinfo/use-livecode
> >
>
>
> --
> Tom Glod
> Founder & Developer
> MakeShyft R.D.A (www.makeshyft.com)
> Mobile:647.562.9411
> ___
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Re: Sad truth about iOS apps

2020-05-15 Thread Tom Glod via use-livecode
I've ditched LC for mobile development but 

This may help you its not great for the simulator, but for making
builds, it should work.

http://www.xcodeclub.com

Good luck.


On Fri, May 15, 2020 at 1:20 PM Dev via use-livecode <
use-livecode@lists.runrev.com> wrote:

>
>
>
>   http://forums.livecode.com/viewtopic.php?f=5=34097
>
>  Some other potential solutions from the forums
>
>
>
>
>
>
>
>
> >
> > On May 15, 2020 at 10:03 AM,   use-livecode@lists.runrev.com)>  wrote:
> >
> >
> >
> >  As many of you will know, I have been struggling to create an iPhone
> app - very unfamiliar territory for me. It’s been an education. Without
> help from this list and the mother ship I would have been dead in the water
> long ago. Finally I can see the (beta version of) the app running on my
> iPhones - yipee! The next step is to get it out there via TestFlight so
> that a few friends can mess with it. I just went through all the hoops with
> the Apple App Store to reach the magic TestFlight stage, using the XCode
> Application Loader. Things looked good until this:  >  ERROR ITMS-90725:
> "SDK Version Issue. This app was built with the iOS 12.1 SDK. New apps for
> iPhone or iPad must be built with the iOS 13 SDK or later.” My iMac can
> only run High Sierra, and High Sierra can only run XCode 10.1, and AFAIK
> that version of XCode only runs SDK 12.1. I think that means I get a new
> Mac or give up. Please tell me if I’m wrong. Graham PS I would really like
> a new Mac, but the budget is the problem!
> ___ use-livecode mailing list
> use-livecode@lists.runrev.com Please visit this url to subscribe,
> unsubscribe and manage your subscription preferences:
> http://lists.runrev.com/mailman/listinfo/use-livecode
> >
> >
>
>
>
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Founder & Developer
MakeShyft R.D.A (www.makeshyft.com)
Mobile:647.562.9411
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Re: Sad truth about iOS apps

2020-05-15 Thread Dev via use-livecode
  
  

  http://forums.livecode.com/viewtopic.php?f=5=34097
  
 Some other potential solutions from the forums
  

  
  
  

  
  
>   
> On May 15, 2020 at 10:03 AM,   (mailto:use-livecode@lists.runrev.com)>  wrote:
>   
>   
>   
>  As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it. I just went through all the hoops with the Apple 
> App Store to reach the magic TestFlight stage, using the XCode Application 
> Loader. Things looked good until this:  >  ERROR ITMS-90725: "SDK Version 
> Issue. This app was built with the iOS 12.1 SDK. New apps for iPhone or iPad 
> must be built with the iOS 13 SDK or later.” My iMac can only run High 
> Sierra, and High Sierra can only run XCode 10.1, and AFAIK that version of 
> XCode only runs SDK 12.1. I think that means I get a new Mac or give up. 
> Please tell me if I’m wrong. Graham PS I would really like a new Mac, but the 
> budget is the problem! ___ 
> use-livecode mailing list use-livecode@lists.runrev.com Please visit this url 
> to subscribe, unsubscribe and manage your subscription preferences: 
> http://lists.runrev.com/mailman/listinfo/use-livecode  
>
>   
  
  
 
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Re: Sad truth about iOS apps

2020-05-15 Thread panagiotis merakos via use-livecode
Or you can use LC 9.6 DP-4 for that, if you don't want to use the
storyboard splash screens that are in LC 9.6 RC-1.

Kind regards,
Panos
--

On Fri, 15 May 2020 at 20:12, panagiotis merakos  wrote:

> Hello Graham,
>
> Which LC version are you using? You **might** be able to hack the IDE to
> use the iOS 13 sdk, even with High Sierra. Use LC 9.6 RC-1 for this.
>
> Note: This is not recommended, so try it at your own risk.
>
> You can start with downloading Xcode 11.3 which includes the iOS SDK 13.2.
> Xcode 11.3 cannot run on High Sierra, so its icon will look disabled in the
> Finder, but LC is using the iOS SDK, so this **might** work.
>
> Then,  type in the msg box:
>
> edit the script of stack revdeploylibraryios at 42
>
> This will open the Script Editor - search for these lines (should be
> around line 42):
>
> else if tMacVersion < 101400 then
>put "12.1,10.1,12.1" into tList[1]
>
> and replace them with:
>
> else if tMacVersion < 101400 then
>put "12.1,10.1,12.1" into tList[1]
>put "13.2,11.3,13.3" into tList[2] // <--- Add this line
>
> Note this file is read-only, so if you want to save permanently these
> changes, you need to change the permissions of the file
> revdeploylibraryios.livecodescript in the LC app bundle.
>
> Now, go to LiveCode Preferences -> Mobile Support and choose Xcode 11.3
>
> Hopefully this should work.
>
> Kind regards,
> Panos
> --
>
> On Fri, May 15, 2020, 19:40 Peter Bogdanoff via use-livecode <
> use-livecode@lists.runrev.com> wrote:
>
>> Hi Graham,
>>
>> You might want to look at these kinds of articles:
>>
>> How to install Catalina on older Mac, update macOS on an old MacBook
>>
>> https://www.macworld.co.uk/how-to/mac-software/install-catalina-old-mac-3654960/
>>
>>
>> Peter
>>
>> > On May 15, 2020, at 9:02 AM, Graham Samuel via use-livecode <
>> use-livecode@lists.runrev.com> wrote:
>> >
>> > As many of you will know, I have been struggling to create an iPhone
>> app - very unfamiliar territory for  me. It’s been an education. Without
>> help from this list and the mother ship I would have been dead in the water
>> long ago. Finally I can see the (beta version of) the app running on my
>> iPhones - yipee! The next step is to get it out there via TestFlight so
>> that a few friends can mess with it.
>> >
>> > I just went through all the hoops with the Apple App Store to reach the
>> magic TestFlight stage, using the XCode Application Loader. Things looked
>> good until this:
>> >
>> >> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS
>> 12.1 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or
>> later.”
>> >
>> > My iMac can only run High Sierra, and High Sierra can only run XCode
>> 10.1, and AFAIK that version of XCode only runs SDK 12.1. I think that
>> means I get a new Mac or give up.
>> >
>> > Please tell me if I’m wrong.
>> >
>> > Graham
>> >
>> > PS I would really like a new Mac, but the budget is the problem!
>> > ___
>> > use-livecode mailing list
>> > use-livecode@lists.runrev.com
>> > Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> > http://lists.runrev.com/mailman/listinfo/use-livecode
>>
>>
>> ___
>> use-livecode mailing list
>> use-livecode@lists.runrev.com
>> Please visit this url to subscribe, unsubscribe and manage your
>> subscription preferences:
>> http://lists.runrev.com/mailman/listinfo/use-livecode
>>
>
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Re: Sad truth about iOS apps

2020-05-15 Thread panagiotis merakos via use-livecode
Hello Graham,

Which LC version are you using? You **might** be able to hack the IDE to
use the iOS 13 sdk, even with High Sierra. Use LC 9.6 RC-1 for this.

Note: This is not recommended, so try it at your own risk.

You can start with downloading Xcode 11.3 which includes the iOS SDK 13.2.
Xcode 11.3 cannot run on High Sierra, so its icon will look disabled in the
Finder, but LC is using the iOS SDK, so this **might** work.

Then,  type in the msg box:

edit the script of stack revdeploylibraryios at 42

This will open the Script Editor - search for these lines (should be around
line 42):

else if tMacVersion < 101400 then
   put "12.1,10.1,12.1" into tList[1]

and replace them with:

else if tMacVersion < 101400 then
   put "12.1,10.1,12.1" into tList[1]
   put "13.2,11.3,13.3" into tList[2] // <--- Add this line

Note this file is read-only, so if you want to save permanently these
changes, you need to change the permissions of the file
revdeploylibraryios.livecodescript in the LC app bundle.

Now, go to LiveCode Preferences -> Mobile Support and choose Xcode 11.3

Hopefully this should work.

Kind regards,
Panos
--

On Fri, May 15, 2020, 19:40 Peter Bogdanoff via use-livecode <
use-livecode@lists.runrev.com> wrote:

> Hi Graham,
>
> You might want to look at these kinds of articles:
>
> How to install Catalina on older Mac, update macOS on an old MacBook
>
> https://www.macworld.co.uk/how-to/mac-software/install-catalina-old-mac-3654960/
>
>
> Peter
>
> > On May 15, 2020, at 9:02 AM, Graham Samuel via use-livecode <
> use-livecode@lists.runrev.com> wrote:
> >
> > As many of you will know, I have been struggling to create an iPhone app
> - very unfamiliar territory for  me. It’s been an education. Without help
> from this list and the mother ship I would have been dead in the water long
> ago. Finally I can see the (beta version of) the app running on my iPhones
> - yipee! The next step is to get it out there via TestFlight so that a few
> friends can mess with it.
> >
> > I just went through all the hoops with the Apple App Store to reach the
> magic TestFlight stage, using the XCode Application Loader. Things looked
> good until this:
> >
> >> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS
> 12.1 SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or
> later.”
> >
> > My iMac can only run High Sierra, and High Sierra can only run XCode
> 10.1, and AFAIK that version of XCode only runs SDK 12.1. I think that
> means I get a new Mac or give up.
> >
> > Please tell me if I’m wrong.
> >
> > Graham
> >
> > PS I would really like a new Mac, but the budget is the problem!
> > ___
> > use-livecode mailing list
> > use-livecode@lists.runrev.com
> > Please visit this url to subscribe, unsubscribe and manage your
> subscription preferences:
> > http://lists.runrev.com/mailman/listinfo/use-livecode
>
>
> ___
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> subscription preferences:
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Re: Sad truth about iOS apps

2020-05-15 Thread Peter Bogdanoff via use-livecode
Hi Graham,

You might want to look at these kinds of articles:

How to install Catalina on older Mac, update macOS on an old MacBook
https://www.macworld.co.uk/how-to/mac-software/install-catalina-old-mac-3654960/


Peter

> On May 15, 2020, at 9:02 AM, Graham Samuel via use-livecode 
>  wrote:
> 
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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Re: Sad truth about iOS apps

2020-05-15 Thread Prothero-ELS via use-livecode
Graham,
You may be able to find a used Mac that will run Catalina. My old MacBook Pro 
was one of the earliest that had 64 bit processor, but when it’s battery 
started interfering with the trackpad, I panicked and bought a new MacBook Pro. 
Then I took my old MacBook Pro to be fixed and it returned looking like new and 
working perfectly. So, I set it up for my wife, who had an even older Mac. 
Anyway, my new MacBook Pro is way faster and is a joy to use. I did have to buy 
a number of adapters to get my older usb devices to work.

I get this in a Google search.

“Apple advises that macOS Catalina will run on the following Macs: MacBook 
models from early 2015 or later. MacBook Air models from mid-2012 or later. 
MacBook Promodels from mid-2012 or later.”

Good luck,
Bill

William Prothero
https://earthlearningsolutions.org

> On May 15, 2020, at 9:04 AM, Graham Samuel via use-livecode 
>  wrote:
> 
> As many of you will know, I have been struggling to create an iPhone app - 
> very unfamiliar territory for  me. It’s been an education. Without help from 
> this list and the mother ship I would have been dead in the water long ago. 
> Finally I can see the (beta version of) the app running on my iPhones - 
> yipee! The next step is to get it out there via TestFlight so that a few 
> friends can mess with it.
> 
> I just went through all the hoops with the Apple App Store to reach the magic 
> TestFlight stage, using the XCode Application Loader. Things looked good 
> until this:
> 
>> ERROR ITMS-90725: "SDK Version Issue. This app was built with the iOS 12.1 
>> SDK. New apps for iPhone or iPad must be built with the iOS 13 SDK or later.”
> 
> My iMac can only run High Sierra, and High Sierra can only run XCode 10.1, 
> and AFAIK that version of XCode only runs SDK 12.1. I think that means I get 
> a new Mac or give up.
> 
> Please tell me if I’m wrong.
> 
> Graham
> 
> PS I would really like a new Mac, but the budget is the problem!
> ___
> use-livecode mailing list
> use-livecode@lists.runrev.com
> Please visit this url to subscribe, unsubscribe and manage your subscription 
> preferences:
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