Re: Successful recipe for LC iPhone apps...
Hey Chip. On 8 Jun 2013, at 01:41, Chipp Walters wrote: btw, there have been some mods made lately to altMobileResizer. Just press the update button. Thanks! Your code really helped me get an understanding of how to build my first multi-platform res-independent app. Kind regards, Paul. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
I guess I would start with a water cannon, or just smoke bombs? btw, there have been some mods made lately to altMobileResizer. Just press the update button. Jerry Daniels and I are using it to build some Android/iOS tablet/smartphone apps for our company. On Thu, Jun 6, 2013 at 8:04 AM, Thomas McGrath III mcgra...@mac.com wrote: Yeah, but that would be great plugin for Chip to build for crowd control… ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
On 5 Jun 2013, at 13:10, John Dixon wrote: Anybody submitted one recently and it got through ? I just recently got my first LC app through. It is very graphic heavy. I built it at 320x480. I built full-screen assets at 640x960 and scaled these down 50%. The scaling code is handled by the altMobResizer plug in by Chip Walters (had to slightly mod it though to accommodate newer device resolutions). Built for iPhone 3 up and iPad1 up. Seems to work and display fine. Kind regards, Paul. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
On 6 Jun 2013, at 10:41, Paul Maguire wrote: altMobResizer plug in by Chip Walters That should be 'altMobileResizer' ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
Yeah, but that would be great plugin for Chip to build for crowd control… Tom -- Tom McGrath III http://lazyriver.on-rev.com mcgra...@mac.com On Jun 6, 2013, at 5:47 AM, Paul Maguire m...@paulmaguire.me wrote: On 6 Jun 2013, at 10:41, Paul Maguire wrote: altMobResizer plug in by Chip Walters That should be 'altMobileResizer' ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: Successful recipe for LC iPhone apps...
Anybody submitted one recently and it got through ? John, I submitted an app on 5/22 and was approved on 5/25(3 Days. Fastest ever for me!!) using LC 5.5.5. iOS Xcode SDKs==4.2, 4.4.1, 4.5.2 and 4.6. OSX 10.8.3. The app supports 3.1.3 or later, Arm6/7(universal build) and all device sizes and resolutions using my home rolled resolution/aspect ratio independence library. It also went up to the PlayStore simultaneously using LC 6.0.1. I did get these automated warnings from Apple though. We have discovered one or more issues with your recent delivery for Sectionals. Your delivery was successful, but you may wish to correct the following issues in your next delivery: Missing Push Notification Entitlement - Your app appears to include API used to register with the Apple Push Notification service, but the app signature's entitlements do not include the aps-environment entitlement. If your app uses the Apple Push Notification service, make sure your App ID is enabled for Push Notification in the Provisioning Portal, and resubmit after signing your app with a Distribution provisioning profile that includes the aps-environment entitlement. See Provisioning and Development in the Local and Push Notification Programming Guide for more information. If your app does not use the Apple Push Notification service, no action is required. You may remove the API from future submissions to stop this warning. If you use a third-party framework, you may need to contact the developer for information on removing the API. Non-PIE Binary - The executable 'JBT Red Book 343 555 Prod.app' is not a Position Independent Executable. Please ensure that your build settings are configured to create PIE executables. If you would like to update your binary for this app, you can reject this binary from the Binary Details page in iTunes Connect. Note that rejecting your binary will remove your app from the review queue and the review process will start over from the beginning when you resubmit your binary. Ralph DiMola IT Director Evergreen Information Services rdim...@evergreeninfo.net -Original Message- From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of John Dixon Sent: Wednesday, June 05, 2013 8:10 AM To: use-livecode@lists.runrev.com Subject: Successful recipe for LC iPhone apps... There seems to be lots of stories about rejection of LC apps from the iTunes store around.. What is the position regarding submission these days in the ever shifting sands of Apples' whims ? Has the iphone app got to be built at 640 x 960 ? What has position independant code got to do with building the app in liveCode ? I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ? Anybody submitted one recently and it got through ? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Successful recipe for LC iPhone apps...
There seems to be lots of stories about rejection of LC apps from the iTunes store around.. What is the position regarding submission these days in the ever shifting sands of Apples' whims ? Has the iphone app got to be built at 640 x 960 ? What has position independant code got to do with building the app in liveCode ? I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ? Anybody submitted one recently and it got through ? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
From what I understand, yes, it needs to be built for iPhone 5 specifications or it will be rejected. SKIP On Wed, Jun 5, 2013 at 8:10 AM, John Dixon dixo...@hotmail.co.uk wrote: There seems to be lots of stories about rejection of LC apps from the iTunes store around.. What is the position regarding submission these days in the ever shifting sands of Apples' whims ? Has the iphone app got to be built at 640 x 960 ? What has position independant code got to do with building the app in liveCode ? I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ? Anybody submitted one recently and it got through ? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
Hi John, Apple told developers that starting in May all apps must provide support for retina display devices at the proper resolution for those devices. Its just another pain in the a… Good luck! Rick On Jun 5, 2013, at 8:10 AM, John Dixon dixo...@hotmail.co.uk wrote: There seems to be lots of stories about rejection of LC apps from the iTunes store around.. What is the position regarding submission these days in the ever shifting sands of Apples' whims ? Has the iphone app got to be built at 640 x 960 ? What has position independant code got to do with building the app in liveCode ? I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ? Anybody submitted one recently and it got through ? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
I haven't submitted an app but here's my take on the official Apple stance and what it means: All apps have to support the iPhone 5 resolution (or 4 Retina) and retina displays since May 1st. The iPhone 5 thing is clear - your app must scale to that resolution and not run in compatibility mode (with the black bars top and bottom). IIRC you need to include a default-5...@2x.png file (640x1136 px) image for the system not to put you in compatibility mode - even if it's a plain black one. The retina display support thing is not clear - if your app doesn't look great on a retina display they might reject it. Scaling images up programatically is definitely not banned though. If you're building native apps with Xcode they obviously want you to include @2x variants of all your images but the situation for apps built with other tools is less clear. I'm guessing most apps that include the default.png in all the @2x variants will probably be OK for now, since that's the only thing they can easily check programatically at submission time. Position independent code is only a warning for now and RunRev will fix that problem in a forthcoming release by setting the appropriate compile/link flags - looks like it's to do with a new security feature Apple are enabling to get better traction in the enterprise market. You do definitely need LC 6.0.2 (or 5.5.5) to get the UDID fix though. Mark From: John Dixon dixo...@hotmail.co.uk To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com Sent: Wednesday, 5 June 2013, 13:10 Subject: Successful recipe for LC iPhone apps... There seems to be lots of stories about rejection of LC apps from the iTunes store around.. What is the position regarding submission these days in the ever shifting sands of Apples' whims ? Has the iphone app got to be built at 640 x 960 ? What has position independant code got to do with building the app in liveCode ? I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ? Anybody submitted one recently and it got through ? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
RE: Successful recipe for LC iPhone apps...
Mark... Thanks for the reply... I have already a couple of apps in the store that will run at the correct size, ie both on the iphone 4 and the iphone 5... I am not using any images... I am vague about whether we have to now only develop in a stack size of 640 x 960, for the iphone 4 or 640 x 1136 for the 5... or can I still lay it out at 320 x 480 as long as graphics and buttons are moved to appropriate places if the user should choose the run the app on an iphone 5 ? Date: Wed, 5 Jun 2013 16:06:18 +0100 From: m_p_wil...@yahoo.co.uk Subject: Re: Successful recipe for LC iPhone apps... To: use-livecode@lists.runrev.com I haven't submitted an app but here's my take on the official Apple stance and what it means: All apps have to support the iPhone 5 resolution (or 4 Retina) and retina displays since May 1st. The iPhone 5 thing is clear - your app must scale to that resolution and not run in compatibility mode (with the black bars top and bottom). IIRC you need to include a default-5...@2x.png file (640x1136 px) image for the system not to put you in compatibility mode - even if it's a plain black one. The retina display support thing is not clear - if your app doesn't look great on a retina display they might reject it. Scaling images up programatically is definitely not banned though. If you're building native apps with Xcode they obviously want you to include @2x variants of all your images but the situation for apps built with other tools is less clear. I'm guessing most apps that include the default.png in all the @2x variants will probably be OK for now, since that's the only thing they can easily check programatically at submission time. Position independent code is only a warning for now and RunRev will fix that problem in a forthcoming release by setting the appropriate compile/link flags - looks like it's to do with a new security feature Apple are enabling to get better traction in the enterprise market. You do definitely need LC 6.0.2 (or 5.5.5) to get the UDID fix though. Mark From: John Dixon dixo...@hotmail.co.uk To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com Sent: Wednesday, 5 June 2013, 13:10 Subject: Successful recipe for LC iPhone apps... There seems to be lots of stories about rejection of LC apps from the iTunes store around.. What is the position regarding submission these days in the ever shifting sands of Apples' whims ? Has the iphone app got to be built at 640 x 960 ? What has position independant code got to do with building the app in liveCode ? I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ? Anybody submitted one recently and it got through ? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: Successful recipe for LC iPhone apps...
Not using images? Are you using images for your graphics/buttons, or is everything procedurally generated? My guess is that it won't matter at least at the moment, although procedurally generated stuff is definitely OK. The default.png and variants (e.g. default-5...@2x.png) I mentioned are what LiveCode calls splash screens (they are not actually meant to be used as splash screens according to Apple's HIG - apologies for using the native iOS coding terminology) in the standalone application settings. I'm not sure what the standalone builder does if you don't set one for a particular resolution? I assume the app icon should also have a retina version for them to accept apps now. Beyond that if they think your app looks low-res on a retina display then they might reject it but I doubt there are any official criteria. Mark From: John Dixon dixo...@hotmail.co.uk To: How to use LiveCode use-livecode@lists.runrev.com Sent: Wednesday, 5 June 2013, 16:38 Subject: RE: Successful recipe for LC iPhone apps... Mark... Thanks for the reply... I have already a couple of apps in the store that will run at the correct size, ie both on the iphone 4 and the iphone 5... I am not using any images... I am vague about whether we have to now only develop in a stack size of 640 x 960, for the iphone 4 or 640 x 1136 for the 5... or can I still lay it out at 320 x 480 as long as graphics and buttons are moved to appropriate places if the user should choose the run the app on an iphone 5 ? Date: Wed, 5 Jun 2013 16:06:18 +0100 From: m_p_wil...@yahoo.co.uk Subject: Re: Successful recipe for LC iPhone apps... To: use-livecode@lists.runrev.com I haven't submitted an app but here's my take on the official Apple stance and what it means: All apps have to support the iPhone 5 resolution (or 4 Retina) and retina displays since May 1st. The iPhone 5 thing is clear - your app must scale to that resolution and not run in compatibility mode (with the black bars top and bottom). IIRC you need to include a default-5...@2x.png file (640x1136 px) image for the system not to put you in compatibility mode - even if it's a plain black one. The retina display support thing is not clear - if your app doesn't look great on a retina display they might reject it. Scaling images up programatically is definitely not banned though. If you're building native apps with Xcode they obviously want you to include @2x variants of all your images but the situation for apps built with other tools is less clear. I'm guessing most apps that include the default.png in all the @2x variants will probably be OK for now, since that's the only thing they can easily check programatically at submission time. Position independent code is only a warning for now and RunRev will fix that problem in a forthcoming release by setting the appropriate compile/link flags - looks like it's to do with a new security feature Apple are enabling to get better traction in the enterprise market. You do definitely need LC 6.0.2 (or 5.5.5) to get the UDID fix though. Mark From: John Dixon dixo...@hotmail.co.uk To: use-livecode@lists.runrev.com use-livecode@lists.runrev.com Sent: Wednesday, 5 June 2013, 13:10 Subject: Successful recipe for LC iPhone apps... There seems to be lots of stories about rejection of LC apps from the iTunes store around.. What is the position regarding submission these days in the ever shifting sands of Apples' whims ? Has the iphone app got to be built at 640 x 960 ? What has position independant code got to do with building the app in liveCode ? I have an app ready for submission, but it has been built at 320 x 480... reading the stories on the forums it seems that submitting at this size will attract a rejection... is this correct ? Anybody submitted one recently and it got through ? ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences