Re: iOS: Wait Time less than 1 millisecond?

2014-05-28 Thread Rick Harrison
Hi Dar,

Sorry, I should have told you it is for iOS.

The good news is that ’the long seconds' is supposed to work for iOS
according to the documentation.  I’ll give it a try.

I’ll look for darzTimer plugin too at your link.

Thanks!

Rick


On May 28, 2014, at 12:55 PM, Dar Scott d...@swcp.com wrote:

 On OS X, you can use ‘the long seconds’.  
 
 On Windows and with a commercial LiveCode, you might be able to use darzTimer 
 plugin to help with measuring looping delays.
 
 I haven’t looked at that in years.  Find it here:
 http://pages.swcp.com/dsc/revstacks.html
 
 It is a plugin stack with an embedded external.  
 
 Unfortunately, it is locked and I will have to go and unzip some files in 
 some old CDs to find an unlocked version.  
 
 Another approach for Windows is to calibrate your delay command by calling it 
 a thousand times at the start.  You might even thousand, tweak, thousand, 
 tweak.  It might cost a half second at a slash screen, though.  That should 
 work for OS X, too.
 
 Dar Scott
 Externals and Libraries
 
 On May 28, 2014, at 9:37 AM, Rick Harrison harri...@all-auctions.com wrote:
 
 Hi there,
 
 I’m trying to speed up my application by reducing my wait times.
 
 Unfortunately, the wait command itself says that the minimum
 wait time is 1 millisecond.
 
 I want to reduce my wait times to .5 or .25 milliseconds.
 
 I’m thinking perhaps a loop to wait just a few cpu cycles.
 
 It would be best if I could start and stop a timer which would
 tell me exactly how much time has passed executing my loop.
 
 Ideas?  Suggestions?
 
 Thanks,
 
 Rick
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Re: iOS: Wait Time less than 1 millisecond?

2014-05-28 Thread Dar Scott
Let us know how that works on iOS.  That is, whether ‘the long seconds’ has the 
resolution you want and whether 'wait 0.00025 seconds' works.

Another thing to try is ‘send … in 0.00025 seconds’ if the above does not work. 
 Send actually has a lower overhead than you might expect, well, less than I 
expected.  

Dar


On May 28, 2014, at 11:12 AM, Rick Harrison harri...@all-auctions.com wrote:

 Hi Dar,
 
 Sorry, I should have told you it is for iOS.
 
 The good news is that ’the long seconds' is supposed to work for iOS
 according to the documentation.  I’ll give it a try.
 
 I’ll look for darzTimer plugin too at your link.
 
 Thanks!
 
 Rick
 
 
 On May 28, 2014, at 12:55 PM, Dar Scott d...@swcp.com wrote:
 
 On OS X, you can use ‘the long seconds’.  
 
 On Windows and with a commercial LiveCode, you might be able to use 
 darzTimer plugin to help with measuring looping delays.
 
 I haven’t looked at that in years.  Find it here:
 http://pages.swcp.com/dsc/revstacks.html
 
 It is a plugin stack with an embedded external.  
 
 Unfortunately, it is locked and I will have to go and unzip some files in 
 some old CDs to find an unlocked version.  
 
 Another approach for Windows is to calibrate your delay command by calling 
 it a thousand times at the start.  You might even thousand, tweak, thousand, 
 tweak.  It might cost a half second at a slash screen, though.  That should 
 work for OS X, too.
 
 Dar Scott
 Externals and Libraries
 
 On May 28, 2014, at 9:37 AM, Rick Harrison harri...@all-auctions.com wrote:
 
 Hi there,
 
 I’m trying to speed up my application by reducing my wait times.
 
 Unfortunately, the wait command itself says that the minimum
 wait time is 1 millisecond.
 
 I want to reduce my wait times to .5 or .25 milliseconds.
 
 I’m thinking perhaps a loop to wait just a few cpu cycles.
 
 It would be best if I could start and stop a timer which would
 tell me exactly how much time has passed executing my loop.
 
 Ideas?  Suggestions?
 
 Thanks,
 
 Rick
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