Re: iOS splash screen and app load times

2015-03-29 Thread Dave Kilroy
Hi all

Alain - Yes I agree, it's a bit long

Alain Vezina wrote
 It’s a bit long. don’t you agree?

Chris I was the guy who tried to make Mark's suggestion work on
http://quality.runrev.com/show_bug.cgi?id=14116 - I tried it various ways (I
got postcript names from Font Book) with no discernible difference - it
would be great if you can manage it...




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iOS splash screen and app load times

2015-03-27 Thread Chris Sheffield
The splash screen and load times of iOS apps when building an app with LC 6.7+ 
are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app 
updates to two apps in order to add 64-bit support, so obviously we need to use 
the newer version of LC. But these load times are getting out of hand. I just 
had a tester report that for one of our apps, the splash screen displays for a 
full 28 seconds, at which point we have a “loading” indicator that displays 
while the first card is set up, and then another almost a full minute for the 
first main card to appear. In the same app, built with LC 6.6.5, it takes a 
fraction of that time. Probably only a couple seconds for the splash screen and 
maybe 3 or 4 seconds with the loading indicator. So what gives? This tester is 
running the app on an iPad 3. We’ve always struggled a bit with the iPad 3 
(something to do with the hardware itself if I remember correctly), but we’ve 
never had speeds quite that slow. Not even close to that slow. There’s no way 
we can release this app this way. Something definitely changed between LC 6.6.5 
and LC 6.7.

This issue really needs to be fixed, and asap in my opinion. It’s been reported 
here on the list before. I don’t remember by whom. Does anyone know if a bug 
ticket has actually been created for it? If not, I’ll create one.

Thanks,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com

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Re: iOS splash screen and app load times

2015-03-27 Thread Alain Vezina
Hi Chris,

There’s already a bug ticket ( Bug 14116) for this issue. I sent it on  5th 
december and we are stil waiting for they fix it.
It’s a bit long. don’t you agree?

Alain Vezina
Logilangue
www.logilangue.com

Le 2015-03-27 à 13:21, Chris Sheffield cs_livec...@icloud.com a écrit :

 The splash screen and load times of iOS apps when building an app with LC 
 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working 
 on app updates to two apps in order to add 64-bit support, so obviously we 
 need to use the newer version of LC. But these load times are getting out of 
 hand. I just had a tester report that for one of our apps, the splash screen 
 displays for a full 28 seconds, at which point we have a “loading” indicator 
 that displays while the first card is set up, and then another almost a full 
 minute for the first main card to appear. In the same app, built with LC 
 6.6.5, it takes a fraction of that time. Probably only a couple seconds for 
 the splash screen and maybe 3 or 4 seconds with the loading indicator. So 
 what gives? This tester is running the app on an iPad 3. We’ve always 
 struggled a bit with the iPad 3 (something to do with the hardware itself if 
 I remember correctly), but we’ve never had speeds quite that slow. Not even 
 close to that slow. There’s no way we can release this app this way. 
 Something definitely changed between LC 6.6.5 and LC 6.7.
 
 This issue really needs to be fixed, and asap in my opinion. It’s been 
 reported here on the list before. I don’t remember by whom. Does anyone know 
 if a bug ticket has actually been created for it? If not, I’ll create one.
 
 Thanks,
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
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Re: iOS splash screen and app load times

2015-03-27 Thread William de Smet
Hi Chris,

I have the same thing here with an iPad 3 (iOS 7) en iPad mini 1 (iOS 8).
My apps act slower than before.
I have some new apps ready but this way I cannot release them.

greetings,

William



2015-03-27 18:21 GMT+01:00 Chris Sheffield cs_livec...@icloud.com:

 The splash screen and load times of iOS apps when building an app with LC
 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re
 working on app updates to two apps in order to add 64-bit support, so
 obviously we need to use the newer version of LC. But these load times are
 getting out of hand. I just had a tester report that for one of our apps,
 the splash screen displays for a full 28 seconds, at which point we have a
 “loading” indicator that displays while the first card is set up, and then
 another almost a full minute for the first main card to appear. In the same
 app, built with LC 6.6.5, it takes a fraction of that time. Probably only a
 couple seconds for the splash screen and maybe 3 or 4 seconds with the
 loading indicator. So what gives? This tester is running the app on an iPad
 3. We’ve always struggled a bit with the iPad 3 (something to do with the
 hardware itself if I remember correctly), but we’ve never had speeds quite
 that slow. Not even close to that slow. There’s no way we can release this
 app this way. Something definitely changed between LC 6.6.5 and LC 6.7.

 This issue really needs to be fixed, and asap in my opinion. It’s been
 reported here on the list before. I don’t remember by whom. Does anyone
 know if a bug ticket has actually been created for it? If not, I’ll create
 one.

 Thanks,
 Chris


 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com

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Re: iOS splash screen and app load times

2015-03-27 Thread Chris Sheffield
Okay, probably should have looked before I posted. :-)

I found this ticket (if anyone else is interested) 
http://quality.runrev.com/show_bug.cgi?id=14116. According to Mark W it may be 
due to a font issue. However, someone tried Mark’s suggestion regarding fonts 
and it didn’t seem to make much difference. I will probably give it a go and 
provide my feedback on the ticket.


 On Mar 27, 2015, at 11:21 AM, Chris Sheffield cs_livec...@icloud.com wrote:
 
 The splash screen and load times of iOS apps when building an app with LC 
 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working 
 on app updates to two apps in order to add 64-bit support, so obviously we 
 need to use the newer version of LC. But these load times are getting out of 
 hand. I just had a tester report that for one of our apps, the splash screen 
 displays for a full 28 seconds, at which point we have a “loading” indicator 
 that displays while the first card is set up, and then another almost a full 
 minute for the first main card to appear. In the same app, built with LC 
 6.6.5, it takes a fraction of that time. Probably only a couple seconds for 
 the splash screen and maybe 3 or 4 seconds with the loading indicator. So 
 what gives? This tester is running the app on an iPad 3. We’ve always 
 struggled a bit with the iPad 3 (something to do with the hardware itself if 
 I remember correctly), but we’ve never had speeds quite that slow. Not even 
 close to that slow. There’s no way we can release this app this way. 
 Something definitely changed between LC 6.6.5 and LC 6.7.
 
 This issue really needs to be fixed, and asap in my opinion. It’s been 
 reported here on the list before. I don’t remember by whom. Does anyone know 
 if a bug ticket has actually been created for it? If not, I’ll create one.
 
 Thanks,
 Chris
 
 
 --
 Chris Sheffield
 Read Naturally, Inc.
 www.readnaturally.com
 
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