Re: iOS splash screen and app load times
Hi all Alain - Yes I agree, it's a bit long Alain Vezina wrote It’s a bit long. don’t you agree? Chris I was the guy who tried to make Mark's suggestion work on http://quality.runrev.com/show_bug.cgi?id=14116 - I tried it various ways (I got postcript names from Font Book) with no discernible difference - it would be great if you can manage it... - The difference between genius and stupidity is; genius has its limits. - Albert Einstein -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/iOS-splash-screen-and-app-load-times-tp4690681p4690708.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
iOS splash screen and app load times
The splash screen and load times of iOS apps when building an app with LC 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app updates to two apps in order to add 64-bit support, so obviously we need to use the newer version of LC. But these load times are getting out of hand. I just had a tester report that for one of our apps, the splash screen displays for a full 28 seconds, at which point we have a “loading” indicator that displays while the first card is set up, and then another almost a full minute for the first main card to appear. In the same app, built with LC 6.6.5, it takes a fraction of that time. Probably only a couple seconds for the splash screen and maybe 3 or 4 seconds with the loading indicator. So what gives? This tester is running the app on an iPad 3. We’ve always struggled a bit with the iPad 3 (something to do with the hardware itself if I remember correctly), but we’ve never had speeds quite that slow. Not even close to that slow. There’s no way we can release this app this way. Something definitely changed between LC 6.6.5 and LC 6.7. This issue really needs to be fixed, and asap in my opinion. It’s been reported here on the list before. I don’t remember by whom. Does anyone know if a bug ticket has actually been created for it? If not, I’ll create one. Thanks, Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: iOS splash screen and app load times
Hi Chris, There’s already a bug ticket ( Bug 14116) for this issue. I sent it on 5th december and we are stil waiting for they fix it. It’s a bit long. don’t you agree? Alain Vezina Logilangue www.logilangue.com Le 2015-03-27 à 13:21, Chris Sheffield cs_livec...@icloud.com a écrit : The splash screen and load times of iOS apps when building an app with LC 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app updates to two apps in order to add 64-bit support, so obviously we need to use the newer version of LC. But these load times are getting out of hand. I just had a tester report that for one of our apps, the splash screen displays for a full 28 seconds, at which point we have a “loading” indicator that displays while the first card is set up, and then another almost a full minute for the first main card to appear. In the same app, built with LC 6.6.5, it takes a fraction of that time. Probably only a couple seconds for the splash screen and maybe 3 or 4 seconds with the loading indicator. So what gives? This tester is running the app on an iPad 3. We’ve always struggled a bit with the iPad 3 (something to do with the hardware itself if I remember correctly), but we’ve never had speeds quite that slow. Not even close to that slow. There’s no way we can release this app this way. Something definitely changed between LC 6.6.5 and LC 6.7. This issue really needs to be fixed, and asap in my opinion. It’s been reported here on the list before. I don’t remember by whom. Does anyone know if a bug ticket has actually been created for it? If not, I’ll create one. Thanks, Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: iOS splash screen and app load times
Hi Chris, I have the same thing here with an iPad 3 (iOS 7) en iPad mini 1 (iOS 8). My apps act slower than before. I have some new apps ready but this way I cannot release them. greetings, William 2015-03-27 18:21 GMT+01:00 Chris Sheffield cs_livec...@icloud.com: The splash screen and load times of iOS apps when building an app with LC 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app updates to two apps in order to add 64-bit support, so obviously we need to use the newer version of LC. But these load times are getting out of hand. I just had a tester report that for one of our apps, the splash screen displays for a full 28 seconds, at which point we have a “loading” indicator that displays while the first card is set up, and then another almost a full minute for the first main card to appear. In the same app, built with LC 6.6.5, it takes a fraction of that time. Probably only a couple seconds for the splash screen and maybe 3 or 4 seconds with the loading indicator. So what gives? This tester is running the app on an iPad 3. We’ve always struggled a bit with the iPad 3 (something to do with the hardware itself if I remember correctly), but we’ve never had speeds quite that slow. Not even close to that slow. There’s no way we can release this app this way. Something definitely changed between LC 6.6.5 and LC 6.7. This issue really needs to be fixed, and asap in my opinion. It’s been reported here on the list before. I don’t remember by whom. Does anyone know if a bug ticket has actually been created for it? If not, I’ll create one. Thanks, Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
Re: iOS splash screen and app load times
Okay, probably should have looked before I posted. :-) I found this ticket (if anyone else is interested) http://quality.runrev.com/show_bug.cgi?id=14116. According to Mark W it may be due to a font issue. However, someone tried Mark’s suggestion regarding fonts and it didn’t seem to make much difference. I will probably give it a go and provide my feedback on the ticket. On Mar 27, 2015, at 11:21 AM, Chris Sheffield cs_livec...@icloud.com wrote: The splash screen and load times of iOS apps when building an app with LC 6.7+ are *super* slow. Any build created with LC 6.6.5 is not. We’re working on app updates to two apps in order to add 64-bit support, so obviously we need to use the newer version of LC. But these load times are getting out of hand. I just had a tester report that for one of our apps, the splash screen displays for a full 28 seconds, at which point we have a “loading” indicator that displays while the first card is set up, and then another almost a full minute for the first main card to appear. In the same app, built with LC 6.6.5, it takes a fraction of that time. Probably only a couple seconds for the splash screen and maybe 3 or 4 seconds with the loading indicator. So what gives? This tester is running the app on an iPad 3. We’ve always struggled a bit with the iPad 3 (something to do with the hardware itself if I remember correctly), but we’ve never had speeds quite that slow. Not even close to that slow. There’s no way we can release this app this way. Something definitely changed between LC 6.6.5 and LC 6.7. This issue really needs to be fixed, and asap in my opinion. It’s been reported here on the list before. I don’t remember by whom. Does anyone know if a bug ticket has actually been created for it? If not, I’ll create one. Thanks, Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode ___ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode