Re: Little questions on Rev as a game plataform (related to: myst)
-Original Message- From: [EMAIL PROTECTED] Sent: Apr 22, 2005 12:31 AM To: use-revolution@lists.runrev.com Subject: Little questions on Rev as a game plataform (related to: myst) i wont to create my own game but i dont know how could you please send me some infomation on how to create scenes, characters and missions yours thankfully violet parr ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution Have not learned yet-ssorry! JT Key ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Little questions on Rev as a game plataform (related to: myst)
Hi Violet, Have a look at the Latest News section on RevOnline: As part of Runtime Revolution's Christmas Coding Campaign, Brian Thomas of Rivertext has put together a demo of the premiere title 'If Monks had Macs...' complete with commentary on the design and scripting. This is available as a stack - viewable in the Revolution Dreamcard Player, and editable with both trial and full versions of Dreamcard and Revolution. Due to the beautiful artwork contained in the demo, it is provided as a zip archive that needs to be unpacked before gaining access to the stack. You can download the archive here: http://revonline.runrev.com/resources/coding/monks-demo.zip Best regards from Paris, Le 22 avr. 05, à 12:31, [EMAIL PROTECTED] a écrit : i wont to create my own game but i dont know how could you please send me some infomation on how to create scenes, characters and missions yours thankfully violet parr Amicalement, Eric Chatonet. So Smart Software For institutions, companies and associations Built-to-order applications: management, multimedia, internet, etc. Windows, Mac OS and Linux... With the French touch Web sitehttp://www.sosmartsoftware.com/ Email [EMAIL PROTECTED]/ Phone 33 (0)1 43 31 77 62 Mobile 33 (0)6 20 74 50 86 ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Little questions on Rev as a game plataform (related to: myst)
i wont to create my own game but i dont know how could you please send me some infomation on how to create scenes, characters and missions yours thankfully violet parr ___ use-revolution mailing list use-revolution@lists.runrev.com http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Little questions on Rev as a game plataform (related to: myst)
On Friday, August 29, 2003, at 09:35 PM, Andre Garzia wrote: All game engine functions are inside substack's script, so the only scripts inside a card are related to that card/scene in particular, this proved to be very readable and easy to manage. Utility functions are about music and movie playing. I plan to release this as a contribution for others to improve upon. It's easy to create your own game, just create a substack of MLE and go creating your cards. Documentation will be written and a web page will be set as soon as I am proud enought to allow my figment to roam free on the net. Fantastic! I look forward to learning more about MLE. Alex Rice <[EMAIL PROTECTED]> | Mindlube Software | http://mindlube.com what a waste of thumbs that are opposable to make machines that are disposable -Ani DiFranco ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
Little questions on Rev as a game plataform (related to: myst)
Hi all, well my cloning of myst like engine is almost over and I decided to check up with the revGurus on the list if I am on the right track. I cannot present a demo stack now, wait a couple days for my scenery is ugly, I am now generating custom ones with terragen (a nice terrain generator, free for non comercial use). There's the main stack and it does nothing, it just show some nice splash logo and prepare MLE (Myst Like Experience) stack to launch. This MLE substack is the current interpreter. The main stack does have two substacks RESOURCES and MLE, the resources substack is just a collection of often used graphics and sound. The later is structured like this: In the stack's script there are implementations for default responses to game actions. Like if a mouseUp climbs up the food chain, err, message path, then it will be handled by this handle and return to game, also on the stack script are some utility functions to handle game behaviour. It's all done with custom properties. when mouseOver is triggered it looks in it targets for a set of custom properties, for example if there's a music property the interpreter will change the music when mouseover is called, if there's a "lookat" property game will execute script inside it when "look at" game tool is clicked on that target. Game interaction is provided by clicking on the screen, possible actions are: look, walk, take, use, talk. For each action there's a related custom property on the targets. Theres a background picture of the scene and "hotspots" are defined by shapes that cannot be seen by user. Each scene is a card, when card loads (preOpenCard and OpenCard) it setups music and other game low level stuff, after one second after the card is loaded (so that user atention is now focused) a message is sent (Thank You Mr Dar Scott for Message Primer) which trigger animation builded with Animation Builder tool. All game engine functions are inside substack's script, so the only scripts inside a card are related to that card/scene in particular, this proved to be very readable and easy to manage. Utility functions are about music and movie playing. I plan to release this as a contribution for others to improve upon. It's easy to create your own game, just create a substack of MLE and go creating your cards. Documentation will be written and a web page will be set as soon as I am proud enought to allow my figment to roam free on the net. I think it's all explained now, so I as the revGurus out there if they have any advise or best practice to tell me. I am too newbie to rev, my code is probably bad but I will allow everyone to shout at it later, I am trying to get design and implementation advises by now ;-) Cheers Andre Garzia 2003 imac2 ibook p100 e uma torradeira ___ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution