Re: Little questions on Rev as a game plataform (related to: myst)

2005-04-25 Thread neal
-Original Message-
From: [EMAIL PROTECTED]
Sent: Apr 22, 2005 12:31 AM
To: use-revolution@lists.runrev.com
Subject: Little questions on Rev as a game plataform (related to: myst)

i wont to create my own game but i dont know how could you please send me  
some infomation on how to create scenes, characters and missions
yours thankfully
   violet parr
 
___
use-revolution mailing list
use-revolution@lists.runrev.com
http://lists.runrev.com/mailman/listinfo/use-revolution
Have not learned yet-ssorry!

JT Key
___
use-revolution mailing list
use-revolution@lists.runrev.com
http://lists.runrev.com/mailman/listinfo/use-revolution


Re: Little questions on Rev as a game plataform (related to: myst)

2005-04-25 Thread Eric Chatonet
Hi Violet,
Have a look at the Latest News section on RevOnline:
As part of Runtime Revolution's Christmas Coding Campaign, Brian Thomas 
of Rivertext has put  together a demo of the premiere title 'If Monks 
had Macs...' complete  with commentary on the design and scripting. 
This is available as a stack  - viewable in the Revolution Dreamcard 
Player, and editable with both  trial and full versions of Dreamcard 
and Revolution.
Due to the beautiful artwork contained in the demo, it is provided  as 
a zip archive that needs to be unpacked before gaining access to  the 
stack.
You can download the archive here: 
http://revonline.runrev.com/resources/coding/monks-demo.zip

Best regards from Paris,
Le 22 avr. 05, à 12:31, [EMAIL PROTECTED] a écrit :
i wont to create my own game but i dont know how could you please send 
me
some infomation on how to create scenes, characters and missions
yours thankfully
   violet parr

Amicalement,
Eric Chatonet.

So Smart Software
For institutions, companies and associations
Built-to-order applications: management, multimedia, internet, etc.
Windows, Mac OS and Linux... With the French touch

Web sitehttp://www.sosmartsoftware.com/
Email   [EMAIL PROTECTED]/
Phone   33 (0)1 43 31 77 62
Mobile  33 (0)6 20 74 50 86

___
use-revolution mailing list
use-revolution@lists.runrev.com
http://lists.runrev.com/mailman/listinfo/use-revolution


Little questions on Rev as a game plataform (related to: myst)

2005-04-25 Thread Scrappymad12
i wont to create my own game but i dont know how could you please send me  
some infomation on how to create scenes, characters and missions
yours thankfully
   violet parr
 
___
use-revolution mailing list
use-revolution@lists.runrev.com
http://lists.runrev.com/mailman/listinfo/use-revolution


Re: Little questions on Rev as a game plataform (related to: myst)

2003-08-30 Thread Alex Rice
On Friday, August 29, 2003, at 09:35  PM, Andre Garzia wrote:

All game engine functions are inside substack's script, so the only 
scripts inside a card are related to that card/scene in particular, 
this proved to be very readable and easy to manage. Utility functions 
are about music and movie playing. I plan to release this as a 
contribution for others to improve upon. It's easy to create your own 
game, just create a substack of MLE and go creating your cards. 
Documentation will be written and a web page will be set as soon as I 
am proud enought to allow my figment to roam free on the net.
Fantastic! I look forward to learning more about MLE.

Alex Rice <[EMAIL PROTECTED]> | Mindlube Software | http://mindlube.com

what a waste of thumbs that are opposable
to make machines that are disposable  -Ani DiFranco
___
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution


Little questions on Rev as a game plataform (related to: myst)

2003-08-30 Thread Andre Garzia
Hi all,

well my cloning of myst like engine is almost over and I decided to 
check up with the revGurus on the list if I am on the right track. I 
cannot present a demo stack now, wait a couple days for my scenery is 
ugly, I am now generating custom ones with terragen (a nice terrain 
generator, free for non comercial use).

There's the main stack and it does nothing, it just show some nice 
splash logo and prepare MLE (Myst Like Experience) stack to launch. 
This MLE substack is the current interpreter. The main stack does have 
two substacks RESOURCES and MLE, the resources substack is just a 
collection of often used graphics and sound. The later is structured 
like this:

In the stack's script there are implementations for default responses 
to game actions. Like if a mouseUp climbs up the food chain, err, 
message path, then it will be handled by this handle and return to 
game, also on the stack script are some utility functions to handle 
game behaviour. It's all done with custom properties. when mouseOver is 
triggered it looks in it targets for a set of custom properties, for 
example if there's a music property the interpreter will change the 
music when mouseover is called, if there's a "lookat" property game 
will execute script inside it when "look at" game tool is clicked on 
that target. Game interaction is provided by clicking on the screen, 
possible actions are: look, walk, take, use, talk. For each action 
there's a related custom property on the targets. Theres a background 
picture of the scene and "hotspots" are defined by shapes that cannot 
be seen by user. Each scene is a card, when card loads (preOpenCard and 
OpenCard) it setups music and other game low level stuff, after one 
second after the card is loaded (so that user atention is now focused) 
a message is sent (Thank You Mr Dar Scott for Message Primer) which 
trigger animation builded with Animation Builder tool.

All game engine functions are inside substack's script, so the only 
scripts inside a card are related to that card/scene in particular, 
this proved to be very readable and easy to manage. Utility functions 
are about music and movie playing. I plan to release this as a 
contribution for others to improve upon. It's easy to create your own 
game, just create a substack of MLE and go creating your cards. 
Documentation will be written and a web page will be set as soon as I 
am proud enought to allow my figment to roam free on the net.

I think it's all explained now, so I as the revGurus out there if they 
have any advise or best practice to tell me. I am too newbie to rev, my 
code is probably bad but I will allow everyone to shout at it later, I 
am trying to get design and implementation advises by now ;-)

Cheers
Andre Garzia  2003
imac2 ibook p100 e uma torradeira
___
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution