Re: [Ann] Build your own games
Hi all, thanks for all the feedback I have received both on- and off-list! I have taken the top question into account and re-uploaded the sources. The question was: The nice soundtrack original drops had is not in there, is it? Yes, it is. :-) You just had to make a code change to make it play. Those who have asked, have received instructions on how to do that off-list. For the others, the current version automatically sets the right path. Setting up all player references and preference storing is now as easy as changing the value of one constant. I hope this is helpful. If there are any more questions, please keep them coming. To clarify on another top question: No, moving out of the games business does not mean the end for our add ons. Actually it means quite the opposite thing. The funds we raise from selling games sources will buy us more dev time assigned to me, to work more on the core libraries of all the software we write. 2 of them being animationEngine and chartsEngine. We have a strong userbase for them. And I appreciate all the feedback we get there. We will make them better. There will be more stuff from us. It also does not mean we will never write a game again. I love writing games too much to give that up. It just consumes too much time to market mini games nowadays. Time we better invest into making our code better. We are coders, not marketeers. :-) And basically we do not want to be. All the best, Malte http://www.awesomemegamightygames.com/pages/en/games/get-the-source.php___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [Ann] Build your own games
Nifty idea.. now people like me can see how things work and either put in features we always wanted or to get a piece of our own puzzle working.. -Sean ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [Ann] Build your own games
for example, replace that damn cheating code that Malte put there so that you'd have a special bonus oportunity but it always happens with the most difficult colors and the ones you have less... On Tue, Jan 26, 2010 at 12:23 PM, Shao Sean shaos...@wehostmacs.com wrote: Nifty idea.. now people like me can see how things work and either put in features we always wanted or to get a piece of our own puzzle working.. -Sean ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution -- http://www.andregarzia.com All We Do Is Code. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [Ann] Build your own games
Andre wrote: for example, replace that damn cheating code that Malte put there so that you'd have a special bonus oportunity but it always happens with the most difficult colors and the ones you have less... Lol. You figured it out. :-) ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [Ann] Build your own games
Yes I figured it out when it appeared to me and I saw you grinning :D On Tue, Jan 26, 2010 at 12:30 PM, Malte Pfaff-Brill revolut...@derbrill.dewrote: Andre wrote: for example, replace that damn cheating code that Malte put there so that you'd have a special bonus oportunity but it always happens with the most difficult colors and the ones you have less... Lol. You figured it out. :-) ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution -- http://www.andregarzia.com All We Do Is Code. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: [Ann] Build your own games
Thanks Malte Showing every aspect of creating a commercial application in Rev alone is worth the money and then to provide the code, artwork sounds too plus allowing people to use it royalty free to make their own version of the game is as good as it gets. You got my money! -=JB=- On Jan 26, 2010, at 6:08 AM, Malte Pfaff-Brill wrote: Hi all, As you know my company has been writing games for quite a while. Using our animationEngine, we have been able to create fast, fun, award-winning games using Revolution. However, recent changes in our business plan do not leave enough time to continue our game efforts. Most revenue comes from health care software, so the other guys of derbrill will focus mainly on that. I will remain your contact person for all things revolution related. In my endeavors as a rev consultant I will set up a few new ideas to move things forward. What does this mean? As we move out of games creation, we want to make it easy for others to take our place! http://www.awesomemegamightygames.com/pages/en/games/get-the- source.php Starting today, we are offering a source-code, heavily commented version of drops! We will let you build your own version of our games. Our first release is drops!, our bestseller game. You may obtain a license to the sources for an introductory price of $59 ($79 as of Feb. 14th). All the best, Malte___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Re: [Ann] Build your own games
thanks JB! Hope you enjoy dissecting the sources. :-) All the best, Malte Thanks Malte Showing every aspect of creating a commercial application in Rev alone is worth the money and then to provide the code, artwork sounds too plus allowing people to use it royalty free to make their own version of the game is as good as it gets. You got my money! -=JB=- ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution