Re: [Ann] Build your own games

2010-01-28 Thread Malte Pfaff-Brill
Hi all,

thanks for all the feedback I have received both on- and off-list!

I have taken the top question into account and re-uploaded the sources. The 
question was: The nice soundtrack original drops had is not in there, is it? 
Yes, it is. :-) You just had to make a code change to make it play. Those who 
have asked, have received instructions on how to do that off-list. For the 
others, the current version automatically sets the right path. Setting up all 
player references and preference storing is now as easy as changing the value 
of one constant. I hope this is helpful.

If there are any more questions, please keep them coming. 

To clarify on another top question: 

No, moving out of the games business does not mean the end for our add ons. 
Actually it means quite the opposite thing. The funds we raise from selling 
games sources will buy us more dev time assigned to me, to work more on the 
core libraries of all the software we write. 2 of them being animationEngine 
and chartsEngine. We have a strong userbase for them. And I appreciate all the 
feedback we get there. We will make them better. There will be more stuff from 
us.
It also does not mean we will never write a game again. I love writing games 
too much to give that up. It just consumes too much time to market mini games 
nowadays. Time we better invest into making our code better. We are coders, not 
marketeers. :-) And basically we do not want to be.

All the best,

Malte

http://www.awesomemegamightygames.com/pages/en/games/get-the-source.php___
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Re: [Ann] Build your own games

2010-01-26 Thread Shao Sean
Nifty idea.. now people like me can see how things work and either put  
in features we always wanted or to get a piece of our own puzzle  
working..


-Sean
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Re: [Ann] Build your own games

2010-01-26 Thread Andre Garzia
for example, replace that damn cheating code that Malte put there so that
you'd have a special bonus oportunity but it always happens with the most
difficult colors and the ones you have less...

On Tue, Jan 26, 2010 at 12:23 PM, Shao Sean shaos...@wehostmacs.com wrote:

 Nifty idea.. now people like me can see how things work and either put in
 features we always wanted or to get a piece of our own puzzle working..

 -Sean

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Re: [Ann] Build your own games

2010-01-26 Thread Malte Pfaff-Brill
Andre wrote:
 for example, replace that damn cheating code that Malte put there so that
 you'd have a special bonus oportunity but it always happens with the most
 difficult colors and the ones you have less...
Lol. You figured it out. :-)
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Re: [Ann] Build your own games

2010-01-26 Thread Andre Garzia
Yes I figured it out when it appeared to me and I saw you grinning :D

On Tue, Jan 26, 2010 at 12:30 PM, Malte Pfaff-Brill
revolut...@derbrill.dewrote:

 Andre wrote:
  for example, replace that damn cheating code that Malte put there so that
  you'd have a special bonus oportunity but it always happens with the
 most
  difficult colors and the ones you have less...
 Lol. You figured it out. :-)
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Re: [Ann] Build your own games

2010-01-26 Thread -= JB =-

Thanks Malte

Showing every aspect of creating a commercial application in Rev  
alone is worth the money
and then to provide the code, artwork  sounds too plus allowing  
people to use it royalty free

to make their own version of the game is as good as it gets.

You got my money!

-=JB=-




On Jan 26, 2010, at 6:08 AM, Malte Pfaff-Brill wrote:


Hi all,

As you know my company has been writing games for quite a while.  
Using our animationEngine, we have been able to create fast, fun,  
award-winning games using Revolution. However, recent changes in  
our business plan do not leave enough time to continue our game  
efforts. Most revenue comes from health care software, so the other  
guys of derbrill will focus mainly on that.


I will remain your contact person for all things revolution  
related. In my endeavors as a rev consultant I will set up a few  
new ideas to move things forward.


What does this mean? As we move out of games creation, we want to  
make it easy for others to take our place!


http://www.awesomemegamightygames.com/pages/en/games/get-the- 
source.php


Starting today, we are offering a source-code, heavily commented  
version of drops! We will let you build your own version of our  
games. Our first release is drops!, our bestseller game. You may  
obtain a license to the sources for an introductory price of $59  
($79 as of Feb. 14th).


All the best,

Malte___
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Re: Re: [Ann] Build your own games

2010-01-26 Thread Malte Pfaff-Brill
thanks JB! 
Hope you enjoy dissecting the sources. :-)
All the best,
Malte


 Thanks Malte
 
 Showing every aspect of creating a commercial application in Rev  
 alone is worth the money
 and then to provide the code, artwork  sounds too plus allowing  
 people to use it royalty free
 to make their own version of the game is as good as it gets.
 
 You got my money!
 
 -=JB=-
 


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