Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-06-05 Thread Malte Pfaff-Brill
I did not get any feedback from the bass guys yet. Maybe somebody else was more 
lucky?

Cheers,

Malte___
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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-06-05 Thread Jim Sims

On Jun 5, 2010, at 11:21 AM, Malte Pfaff-Brill wrote:

 I did not get any feedback from the bass guys yet. Maybe somebody else was 
 more lucky?

According to the BASS forum an iPhone version has been released.

There have been quite a lot of requests for the iPhone version recently, so 
it's probably about time that it was made publicly available. Well, here it 
is...

   www.un4seen.com/stuff/bass24-iphone.zip (updated: 23 Apr '10)


I wonder if having that already done might make it easier for them to at least 
make an OS X version or wrapper for us to use with Rev. 


sims





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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-23 Thread René Micout
Is RTAS Pro Tools compatible only ?
If yes, it is not a good standard.
VST is best...
René

Le 20 mai 2010 à 20:19, stephen barncard a écrit :

 I would humbly suggest that RTAS be the standard for plugins

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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-23 Thread stephen barncard
I was humbly stupid in my assumptions about RTAS. I should read more
before I speak.
The DAW world is littered with proprietary and security stumbling blocks
similar to what we've encountered with Apple and the iPhone.

A list of plugin formats is here (with definition links ):
http://www.kvraudio.com/wiki/?id=Plug-in+Formats



   - APPLE ONLY
   - AU http://www.kvraudio.com/wiki/?id=Audio+Units (Audio Units)
   - AS http://www.kvraudio.com/wiki/?id=AS (Audio Suite)
   -OTHER
   - DX http://www.kvraudio.com/wiki/?id=DirectX (DirectX)
   - DSSI http://www.kvraudio.com/wiki/?id=DSSI (Disposable Soft Synth
   Interface)
   - LADSPA http://www.kvraudio.com/wiki/?id=LADSPA (Linux Audio
   Developer's Simple Plugin API)
   - MAS http://www.kvraudio.com/wiki/?id=MAS (MOTU Audio System)
   - MFX http://www.kvraudio.com/wiki/?id=MFX (MIDI FX)
   - ReWire http://www.kvraudio.com/wiki/?id=ReWire
   -PRO TOOLS ONLY
   - RTAS http://www.kvraudio.com/wiki/?id=RTAS (Real Time Audio Suite)
   - TDM http://www.kvraudio.com/wiki/?id=TDM (Time Domain Multiplex)
   - VST http://www.kvraudio.com/wiki/?id=VST (Virtual Studio Technology)



my personal and opinionated opinion:


VST is 'best' for PC users of Cubase and Nuendo. But I don't know any top
recording professionals that use PCs or Cubase for audio.   Some DP users
out there on Mac.
Granted, this is my myopic west coast view - but most of the pros are out on
the edges of this country!
As you get outside the big cities, and into the south and midwest, one will
see more PC based audio systems, often because there is less local support
for the hardware. (Good luck trying to buy a new mac at a Best Buy in
Mobile, AL. They don't stock them. But there are no major studios or post
houses there.)
 Some TV post guys use closed systems like Fairlight, Sadie and Radar and
are PC based - usually with their own plugins. Nuendo is big with the
Nashville guys, but on a Mac.

You are correct about the Pro Tools lock-in on RTAS - it's
cross-computer-platform though (Win-Mac) and Pro Tools is sorta the iPhone
of audio DAWs - I'm imagining 60-70% market share - huge. Anybody who is
into more than just recording themselves and needs to exchange files from
many clients - will always transport their project in Pro Tools format.
Finally, remember they are AVID - the god of professional video editing and
their systems are made to seamlessly exchange information among their
applications.

If we were making something aimed at professionals, this would be the format
to go for.

I don't think we should bother with these kind of plugins. Too much crap to
go through that has nothing to do with programming.

We have to think differently about plugins. Or not bother.

We small guys out here would be crushed by the complexity and expense of
1. Getting to be a licensee of RTAS or VST technology and those limitations
2. *Dealing with the extreme plugin authorization process if not installed*
3. Dealing with the iLok issues - probably a mandatory dongle
4. etc etc.

Now going back to checking on FOSS solutions for plugins
LADSPA, Rosegarden, ALSA, JACK, Audacity
and try and understand what is the plugin situation with BASS. if any.

(to be continued)


On 23 May 2010 05:26, René Micout rene.mic...@numericable.com wrote:

 Is RTAS Pro Tools compatible only ?
 If yes, it is not a good standard.
 VST is best...
 René

 Le 20 mai 2010 à 20:19, stephen barncard a écrit :

  I would humbly suggest that RTAS be the standard for plugins



-- 
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Stephen Barncard
San Francisco
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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-23 Thread René Micout
Some application VST compatible :

Ableton Live
Audacity
ACID Pro
Ardour 2
Cubase
energyXT
Fruityloops (FL Studio)
Jeskola Buzz (Polac VST loader)
Logic Pro
WaveLab
MadTracker

It is good for me  Logic Pro and it is not bad for Windows users
René

Le 23 mai 2010 à 19:47, stephen barncard a écrit :

 VST is 'best' for PC users of Cubase and Nuendo

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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-22 Thread Robert Mann

I find their licensing terms really fine and I like their attitude too. This
library really smells good to me.

So I have emailed them too. Technically I have not yet used external
libraries. As I understand it we have to create a runrev wrapper in the X
code environment. I guess if one makes one, it can be used by any other, so
long their usage sticks to the license. Since there is a free step and we
should to test it out, if it was something easy to do for an externals
specialist, it would be a great help to share this wrapper. (I took time
to read the rev artice on how to use externals).


Also, considering the technicalities of dealing with audio, I understand
that runrev have not commited to it. Now a specific global agreement
allowing runrev to incorporate the major most required functions would be
great!! Special needs would be covered by an additional library with a
direct license from BASS.

Anybody in touch with the runrev team personnaly?

As for sharing things over here, I 'll exchange the BASS wrapper for the
workaround audio trick I found to record mp3 in a stack, as shared revOnline
stacks!  My position is to share technical tricks that should not pose
problems (normally or ideally?) but that in practice  lead to
headaches... that one should not wish for your neigbhour!!!


Stephen Barncard-4 wrote:
 
 I saw no wrong on the licensing. I like their attitude, their pricing
 model.
 Pretty reasonable, even cheap, if one would ask me. Look, this stuff is
 used
 for professional applications, is not easy to write, and the authors
 deserve
 payment. And they are not charging royalties. How could one expect
 quality,
 free, and supported to be in the same product?
 
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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-22 Thread Alejandro Tejada

Hi all,

Remember these externals that plays MOD music:

For Mac OS X, Andre Garzia published in 2007:

RevMikMod is an external for MacOS X Runtime Revolution.
It is built upon on MikMod library which is licensed with LGPL,
so this is freeware with source. This external uses Carbon
Thread API, the music will play on another thread so there's
no performance issue. You can play only one music at a time
but you can change speed, tempo and volume. 

http://andregarzia.com/revmikmod.html
http://www.mail-archive.com/use-revolution@lists.runrev.com/msg98790.html

FMODforRev external published by Bill Griffin  Tobias Opfermann in 2003,
http://lists.runrev.com/pipermail/use-revolution/2003-October/025163.html

Fmod is a music library that is free to use in freeware products, and 
costs varying amounts of money for other shareware and commercial uses. 
http://www.fmod.org/ has more info on that.

(Not available from authors website, but probably some
developers have these externals among their Backup files)

Mac Version: http://www.igame3d.com/FMODforRev.sit
PC Version: http://www.igame3d.com/FMODforRev.zip

Alejandro
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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-21 Thread Robert Mann

Thanks for sharing. Looks like important piece of news. Looks great!! Had a
look at the apps that use it, and at the forum. Next step is to download and
test. If that ever works fine on mac and windows, whouaou! That is indeed
what we need.

I'll look into it and dig the use of c libraries in runrev, which so far I
have nicely avoided. 

First one with feedback creates the BASS audio lib?

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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-21 Thread stephen barncard
I saw no wrong on the licensing. I like their attitude, their pricing model.
Pretty reasonable, even cheap, if one would ask me. Look, this stuff is used
for professional applications, is not easy to write, and the authors deserve
payment. And they are not charging royalties. How could one expect quality,
free, and supported to be in the same product?

Anybody we contract will want to be paid far more than this. The fee is
graduated for different groups,  hobbyist and demo, shareware author, pro.
This stuff is used for the core of applications.

We shouldn't assume that these guys won't make deals - they might be into
creating actual externals for Rev at a very reasonable price - who knows
until you try. Did anyone email these folks?


On 21 May 2010 12:49, Malte Pfaff-Brill revolut...@derbrill.de wrote:

 BASS has been around quite a while. Started as a mod playing library (the
 stuff you could hear on your amigas and ataris back in the day). It would be
 a very good candidate, however, their licensing model might be in the way:

 [quote]
 BASS is free for non-commercial use. If you are a non-commercial entity
 (eg. an individual) and you are not charging for your product, and the
 product has no other commercial purpose, then you can use BASS in it for
 free. Otherwise, you will require one of the following licences.
 Shareware licence: €100
 The shareware licence allows the usage of BASS in an unlimited number of
 your shareware products, which must sell for no more than 40 Euros each. If
 you're an individual (not a corporation) making and selling your own
 software (and its price is within the limit), this is the licence for you.
 Single Commercial licence: €950
 The single commercial licence allows the usage of BASS in a single
 commercial product.

 Unlimited Commercial licence: €2750
 The unlimited commercial licence allows the usage of BASS in an unlimited
 number of your commercial products. This licence applies to a single
 site/location. note that all prices are quoted in Euros, but payment can
 also be made in several other currencies These licences are on a
 per-platform basis. There is a 40% reduction on each additional platform,
 eg. Win32 and OSX Shareware licences would cost €160 instead of €200. In all
 cases there are no royalties to pay and you can use future BASS updates
 without further cost. Reselling/sublicensing is not permitted. Your products
 must be end-user products, eg. not components used by other products. Please
 note that these licences only cover your own software, not the publishing of
 other's software. If you have got any questions, please get in touch.
 [/quote]

 All the best,

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-- 
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Stephen Barncard
Back home in SF
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re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-20 Thread Fred Moyer
I've been following this thread and am very excited about the  
possibility of more audio functionality from within Rev. I am  
continually in need for these kinds of tools (mostly audio but also  
midi.) Here's my wishlist:


- Play a sound file at a different speeds without changing pitch,  
while maintaining good sound quality. Some time shift apps sound  
pretty poor. There is a program called the Amazing Slow Downer which  
I think does a good job.
- Fade ins/out. At present if all you need to do is fade from one  
song to another, two rev players works fine. But the splices I need  
to do are between two versions of the exact same place in the same  
song. I've been trying to do it with 2 rev players and there is  
usually a little bauble at the splice point. (Aside: I think I have a  
better formula for fades than the n // 100-n formula -- if anyone  
is interested, contact me.) One problem I'm experiencing is that when  
I play the same fade over and over, it sounds slightly different each  
time, telling me that set the currentime of player x  is probably  
just not rock-solid enough for what I'm doing. So what would be great  
is a fading/splicing feature that is rock-solid and is a lot finer  
than 600 units per second.
- With one stack I'm working on, I need to tap to the music to  
record the timing of the notes. This is classical music that often  
includes lots of fast notes. I've tried using the mouse or keyboard  
to do this, but the resulting data is inexact. (I think the computer  
is doing other tasks at the same time and doesn't give these  
mouseclicks or keydowns top priority.) Maybe what I need is some kind  
of midi input (I gather that is one of the great things about midi --  
that it doesn't matter if the computer is downloading emails or  
looking for bluetooth devices -- it is going to record the time of  
those midi events perfectly.) But if midi features are added, it  
would be great if the user doesn't need to hook up a midi keyboard to  
record; for what I need to do, just the computer keyboard and mouse  
should be sufficient.
- EQ, reverb, limiters/compressors would be great, and a way to add  
3rd party plugins for those wanting higher quality.


Thanks.
Fred
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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-20 Thread stephen barncard
Again I stress that if we try to put too much 'stuff' into this library
(read: special effects) that it will distract from getting a solid
foundation for us to build on. Rather than insisting on the inclusion of
arbitrary, possibly lower-quality reverbs and time stretchers, I would
rather see an ability to  *use plugins of at least one type from the
beginning* to narrow the focus of what really had to be made to get us on
the air with better, cross-platform audio control in general.

Midi is really a separate issue - and has anyone made a Quicktime Midi
external? Is there 'more in there' that can be grokked out for both
platforms? Trevor?

 Remember once one gets into the realm of special effects libraries; the
good ones are going to cost money to license. Ultimately, there's no free
lunch here. This stuff has all been done before and researched, it is not
trivial coding. Using plugins would open up a much larger world for Rev as
an AV builder (along with video enhancements in another project ). We
wouldn't need the timeline feature right away either -- and I disagree with
the other poster about their being no need for better metering as I propose:

*f18   A metering object that deals with real time display of peak levels
for x channels*

All that is available for level metering currently is the recordLevel
property, which has to be constantly polled while displaying in some kind of
progress control. It serves no purpose but to show that 'something is
happening' (which has been the basic concern of video guys for 60 years).
 It is not useful for setting levels, does not show stereo levels, and is
not available when not in record (which is exactly the time when one needs
it).

Another use for the meter input would be as a ONE-BIT input -- easily
accomplished with a simple noise source and contact closure. But I digress,
except to say there's a lot more that can be accomplished here besides
munging audio.  All this 'stuff' would be also useful for* higher speed data
collection*, something that Rev could be really good at.

It would be fast - more than enough to detect accurate taps.

I would humbly suggest that RTAS be the standard for plugins - many
inexpensive one-man shops are turning out impressive plugs and selling for 0
to 200 dollars and in most cases are cross-platform. VST could be added
later.  I don't know if audio units would be worth it, unless the rich
interface of the plugins can be shown. I've seen a lot of problems in that
area.

We need primitives for the Audio Object first.

Fud for thought

On 20 May 2010 07:52, Fred Moyer fmo...@aol.com wrote:

 I've been following this thread and am very excited about the possibility
 of more audio functionality from within Rev. I am continually in need for
 these kinds of tools (mostly audio but also midi.) Here's my wishlist:

 - Play a sound file at a different speeds without changing pitch, while
 maintaining good sound quality. Some time shift apps sound pretty poor.
 There is a program called the Amazing Slow Downer which I think does a good
 job.
 - Fade ins/out. At present if all you need to do is fade from one song to
 another, two rev players works fine. But the splices I need to do are
 between two versions of the exact same place in the same song. I've been
 trying to do it with 2 rev players and there is usually a little bauble at
 the splice point. (Aside: I think I have a better formula for fades than
 the n // 100-n formula -- if anyone is interested, contact me.) One problem
 I'm experiencing is that when I play the same fade over and over, it sounds
 slightly different each time, telling me that set the currentime of player
 x  is probably just not rock-solid enough for what I'm doing. So what would
 be great is a fading/splicing feature that is rock-solid and is a lot finer
 than 600 units per second.
 - With one stack I'm working on, I need to tap to the music to record the
 timing of the notes. This is classical music that often includes lots of
 fast notes. I've tried using the mouse or keyboard to do this, but the
 resulting data is inexact. (I think the computer is doing other tasks at the
 same time and doesn't give these mouseclicks or keydowns top priority.)
 Maybe what I need is some kind of midi input (I gather that is one of the
 great things about midi -- that it doesn't matter if the computer is
 downloading emails or looking for bluetooth devices -- it is going to record
 the time of those midi events perfectly.) But if midi features are added, it
 would be great if the user doesn't need to hook up a midi keyboard to
 record; for what I need to do, just the computer keyboard and mouse should
 be sufficient.
 - EQ, reverb, limiters/compressors would be great, and a way to add 3rd
 party plugins for those wanting higher quality.

 Thanks.
 Fred

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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-20 Thread stephen barncard
Surfing, I found this just now:

http://www.un4seen.com/

It looks like it's exactly what we've been talking about. Is it real?

sqb

On 20 May 2010 11:19, stephen barncard stephenrevoluti...@barncard.comwrote:

 Again I stress that if we try to put too much 'stuff' into this library
 (read: special effects) that it will distract from getting a solid
 foundation for us to build on. Rather than insisting on the inclusion of
 arbitrary, possibly lower-quality reverbs and time stretchers, I would

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RE: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-18 Thread Lynn Fredricks
Hi all,

  f6 - Command  PlayMidiChord(parameters : dito PlayMidiNote 
 with pitch 
  = array of notes) or chord name? (robert M)

We need to get something off our plate first but, I wonder if MIDI is
necessarily something to bundle in with everything else. Im sure we'd be
looking at some available C/C++ libraries like we did with Franklin 3D, and
if present that would make a difference.

Best regards,

Lynn Fredricks
President
Paradigma Software
http://www.paradigmasoft.com

Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 


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Re: Getting an Audio Plugin Created ( was RE: [audio] Call for anupdated enhanced quicktime audio library ora small audiocomplementary library!)

2010-05-18 Thread René Micout
Indeed the Midi functions are specific and can be a separate library ...
Bon souvenir de Paris
René

Le 18 mai 2010 à 16:23, Lynn Fredricks a écrit :

 Hi all,
 
 f6 - Command  PlayMidiChord(parameters : dito PlayMidiNote 
 with pitch 
 = array of notes) or chord name? (robert M)
 
 We need to get something off our plate first but, I wonder if MIDI is
 necessarily something to bundle in with everything else. Im sure we'd be
 looking at some available C/C++ libraries like we did with Franklin 3D, and
 if present that would make a difference.
 
 Best regards,
 
 Lynn Fredricks
 President
 Paradigma Software
 http://www.paradigmasoft.com
 
 Valentina SQL Server: The Ultra-fast, Royalty Free Database Server 
 
 
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