Scale9
10yrs ago I left the community for Flash, then a few years ago I dropped Flash for CCS3/DHTML. Now I'm playing with RunRev (was MetaCard) again and having fun. Lots of things have been improved, the font support and html rendering are very impressive. What's lacking however, is the ability to *easily* create GUI skins. This was a huge problem in Flash as well until a technique known as Scale9 was developed. An entire site is dedicated to this when a UI designer realized its potential: http://www.scalenine.com/ All you do is drop the GUI component of your choice into your Flash app and *poof*, instant skin. It's actually quite easy to do as well using the tools in Flash but sites like this make the task of creating the entire skin even easier. I'd love to see RunRev get its own Scale9, or $$$ plugin. PS: There was another project called Liquid Components for Flash which is now open source. It operated differently and was just as effective. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Scale9
On 06/10/2010 03:04 PM, Simon Lord wrote: Lots of things have been improved, the font support .. very impressive. Not on Linux, it ain't! ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Scale9
Simon Lord wrote: 10yrs ago I left the community for Flash, then a few years ago I dropped Flash for CCS3/DHTML. Now I'm playing with RunRev (was MetaCard) again and having fun. Lots of things have been improved, the font support and html rendering are very impressive. What's lacking however, is the ability to *easily* create GUI skins. This was a huge problem in Flash as well until a technique known as Scale9 was developed. An entire site is dedicated to this when a UI designer realized its potential: http://www.scalenine.com/ All you do is drop the GUI component of your choice into your Flash app and *poof*, instant skin. It's actually quite easy to do as well using the tools in Flash but sites like this make the task of creating the entire skin even easier. I'd love to see RunRev get its own Scale9, or $$$ plugin. Glad to see you back here, Simon. I remember you well from the SuperCard days, all the excellent tools you made. Great stuff. With Rev's property inheritance for visual attributes (color, pattern, font, etc.), it's not hard to make a skinning system. I started work on a library and accompanying UI called SkinnerBox for that, with themes that encapsulate skin elements into separate hot-swappable files, a la Firefox. But alas my customers don't need customizable skins often enough to make finishing it a priority. Chipp Walters put together a nifty tool for this called Interface Designer - I think you may find it quite interesting: http://www.altuit.com/webs/revCentral/InterfaceDesignerPurchase/Preview.htm If Chipp's tool doesn't do everything you need you may find it worth the time to roll your own. And you could sell it through RevSelect to recoup some of the cost. You certainly have the tools experience to make a good one, and I'll bet others would find it useful. -- Richard Gaskin Fourth World Rev training and consulting: http://www.fourthworld.com Webzine for Rev developers: http://www.revjournal.com revJournal blog: http://revjournal.com/blog.irv ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Scale9
That's certainly something I'd consider purchasing if it was available. Ian On 10 Jun 2010, at 14:13, Richard Gaskin ambassa...@fourthworld.com wrote: If Chipp's tool doesn't do everything you need you may find it worth the time to roll your own. And you could sell it through RevSelect to recoup some of the cost. You certainly have the tools experience to make a good one, and I'll bet others would find it useful. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Scale9
Me too. Matthias Am 10.06.2010 um 15:21 schrieb Ian Wood: That's certainly something I'd consider purchasing if it was available. Ian On 10 Jun 2010, at 14:13, Richard Gaskin ambassa...@fourthworld.com wrote: If Chipp's tool doesn't do everything you need you may find it worth the time to roll your own. And you could sell it through RevSelect to recoup some of the cost. You certainly have the tools experience to make a good one, and I'll bet others would find it useful. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Welcome back Simon! (was: Scale9)
As subject! Been a looong time. Good to see you again. /H ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Scale9
Actually, the scaling behavior isn't that difficult. The hard part is enabling controls with all the same behaviors and properties as built-in controls. I started down this road a long time ago but it's been slow going due to having to recreate the behaviors/properies from scratch. THAT is a lot of work. --Original Message-- From: Simon Lord Sender: use-revolution-boun...@lists.runrev.com To: Revolution Mail List ReplyTo: Revolution Mail List Subject: Scale9 Sent: Jun 10, 2010 5:04 AM 10yrs ago I left the community for Flash, then a few years ago I dropped Flash for CCS3/DHTML. Now I'm playing with RunRev (was MetaCard) again and having fun. Lots of things have been improved, the font support and html rendering are very impressive. What's lacking however, is the ability to *easily* create GUI skins. This was a huge problem in Flash as well until a technique known as Scale9 was developed. An entire site is dedicated to this when a UI designer realized its potential: http://www.scalenine.com/ All you do is drop the GUI component of your choice into your Flash app and *poof*, instant skin. It's actually quite easy to do as well using the tools in Flash but sites like this make the task of creating the entire skin even easier. I'd love to see RunRev get its own Scale9, or $$$ plugin. PS: There was another project called Liquid Components for Flash which is now open source. It operated differently and was just as effective. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution Scott Rossi Creative Director Tactile Media, Multimedia Design___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution
Re: Scale9
Very interesting.. I think that we can organize to build some, graphics and behaviors by groups. I'm available to help :) Salut, Josep -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Scale9-tp2250302p2250906.html Sent from the Revolution - User mailing list archive at Nabble.com. ___ use-revolution mailing list use-revolution@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-revolution