RE: best export file format including textures?
Hi Mark, First of all you need to convert all your objects to polygonal SDS objects. Next use the Map2Obj tool to convert the mapping objects to face maps. RS can't make the mtl files. So the Obj files contain the UV information, but you need to recreate the materials in another application. The only way I could export textures was using the VRML export. After the export I converted the file to obj with Polytrans. But these materials don't contain reflection or other stuff. Only the texture maps. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: zaterdag 4 juni 2011 21:51 Aan: Reallist Onderwerp: best export file format including textures? Hi all, Please refresh my memory: can RS3d export files like .obj including UV-mapped textures? I know .obj import is perfect, but the other way around..? V6.1. I'm asking this because I want to make some of my free stuff available to a wider audience... thanks, Mark H
Re: best export file format including textures?
Thanks for the tips Arjo! I knew it wouldn't be easy ;) -Mark Hi Mark, First of all you need to convert all your objects to polygonal SDS objects. Next use the Map2Obj tool to convert the mapping objects to face maps. RS can't make the mtl files. So the Obj files contain the UV information, but you need to recreate the materials in another application. The only way I could export textures was using the VRML export. After the export I converted the file to obj with Polytrans. But these materials don't contain reflection or other stuff. Only the texture maps. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: zaterdag 4 juni 2011 21:51 Aan: Reallist Onderwerp: best export file format including textures? Hi all, Please refresh my memory: can RS3d export files like .obj including UV-mapped textures? I know .obj import is perfect, but the other way around..? V6.1. I'm asking this because I want to make some of my free stuff available to a wider audience... thanks, Mark H