Re: Peforce GitLFS like features

2023-12-03 Thread Robin


If you really want to keep the binary assets out of the main code 
repository, you can use Subversions Externals definitions (see 
https://svnbook.red-bean.com/en/1.7/svn.advanced.externals.html) where 
you can pull in a file or a folder from some other repository in to 
the working copy tree. Then you could have multiple repositories for 
the binary assets, retiring (and removing) repositories and switching 
the externals definition to point to the new repository.


I have tried external many years ago (10?), I faced tons of issues. I 
can't remember exactly what, it was either commiting/update/revert  that 
needed extra  steps , and could be missed out.  Was using tortoisesvn.



In Subversion 1.15 (not yet released) there will be an option to skip 
the pristine copies, effectively cutting storage requirement in half, 
at the expense of more network traffic. When running in this mode, the 
client will only have one copy of each file with only a tiny bit of 
overhead for configuration.


That's sounds like what I'm looking for, great! When the project size is 
in TBs,  you do want to try save space when binary assets are not 
delta stored.


Thanks Daniel


Robin

On 12/2/2023 7:06 PM, Daniel Sahlberg wrote:

Den lör 2 dec. 2023 kl 05:12 skrev Robin :

Hi, I use SVN for gamedev projects, it works great but our repository
size is growing towards 1TB size. A lot of the files are binary
taking
up bulk of space. For bigger projects in game industry, peforce is
commonly used,  and they have a few features which are quite neat.

1. User can specify certain files that don't need to store full
history.
Server keep only X number of rev history cos the older revisions
are not
needed.  e.g a artist photoshop file, we don't need full history,
usually only the latest or a few revisions.


This is unfortunately not possible. The history in Subversion is 
"immutable", you cannot remove things from the repository. On the 
other hand, large repositories is not a problem (except for the 
required disk space).


If you really want to keep the binary assets out of the main code 
repository, you can use Subversions Externals definitions (see 
https://svnbook.red-bean.com/en/1.7/svn.advanced.externals.html) where 
you can pull in a file or a folder from some other repository in to 
the working copy tree. Then you could have multiple repositories for 
the binary assets, retiring (and removing) repositories and switching 
the externals definition to point to the new repository.


But that means an old version of the code will effectively be 
unbuildable since it points to non-existing binary assets.


I think the cost for some disk space on the server will be a lot lower 
than the cost (in hours) for any extra complexity trying to eliminate 
old versions.



2. Server don't keep a duplicate copy of those files on client,
client
get 1 copy only. This would be similar to git LFS.


Contrary to Git, in Subversion the client will only store the 
"current" version of a file in a working copy (when checking out a 
repository). "Current" here means the version you decide to check out, 
not necessarily the latest.


In Subversion 1.14 and earlier, you will also get an extra copy called 
"pristine version" (hidden in the administrative directory .svn) for 
each version of the file you have had in your working copy. If the 
user wants to switch to another version, a simple local copy is the 
only thing required. The downside is of course the extra storage space 
required, in particular when working with a lot of different revisions 
of each file. The command svn cleanup can remove unused pristine 
copies to save disk space.


In Subversion 1.15 (not yet released) there will be an option to skip 
the pristine copies, effectively cutting storage requirement in half, 
at the expense of more network traffic. When running in this mode, the 
client will only have one copy of each file with only a tiny bit of 
overhead for configuration.



If SVN has these  features natively, it would be greatest tool.
Otherwise, how would it  be possible to make such a setup?


In general, storing large binary files is an area where the design of 
Subversion is superior to Git (where you need addons such as LFS).



Robin


Kind regards,
Daniel

Re: Peforce GitLFS like features

2023-12-02 Thread Daniel Sahlberg
Den lör 2 dec. 2023 kl 05:12 skrev Robin :

> Hi, I use SVN for gamedev projects, it works great but our repository
> size is growing towards 1TB size. A lot of the files are binary taking
> up bulk of space. For bigger projects in game industry, peforce is
> commonly used,  and they have a few features which are quite neat.
>
> 1. User can specify certain files that don't need to store full history.
> Server keep only X number of rev history cos the older revisions are not
> needed.  e.g a artist photoshop file, we don't need full history,
> usually only the latest or a few revisions.
>

This is unfortunately not possible. The history in Subversion is
"immutable", you cannot remove things from the repository. On the other
hand, large repositories is not a problem (except for the required disk
space).

If you really want to keep the binary assets out of the main code
repository, you can use Subversions Externals definitions (see
https://svnbook.red-bean.com/en/1.7/svn.advanced.externals.html) where you
can pull in a file or a folder from some other repository in to the working
copy tree. Then you could have multiple repositories for the binary assets,
retiring (and removing) repositories and switching the externals definition
to point to the new repository.

But that means an old version of the code will effectively be unbuildable
since it points to non-existing binary assets.

I think the cost for some disk space on the server will be a lot lower than
the cost (in hours) for any extra complexity trying to eliminate old
versions.


>
> 2. Server don't keep a duplicate copy of those files on client, client
> get 1 copy only. This would be similar to git LFS.
>

Contrary to Git, in Subversion the client will only store the "current"
version of a file in a working copy (when checking out a repository).
"Current" here means the version you decide to check out, not necessarily
the latest.

In Subversion 1.14 and earlier, you will also get an extra copy called
"pristine version" (hidden in the administrative directory .svn) for each
version of the file you have had in your working copy. If the user wants to
switch to another version, a simple local copy is the only thing required.
The downside is of course the extra storage space required, in particular
when working with a lot of different revisions of each file. The command
svn cleanup can remove unused pristine copies to save disk space.

In Subversion 1.15 (not yet released) there will be an option to skip the
pristine copies, effectively cutting storage requirement in half, at the
expense of more network traffic. When running in this mode, the client will
only have one copy of each file with only a tiny bit of overhead for
configuration.


>
> If SVN has these  features natively, it would be greatest tool.
> Otherwise, how would it  be possible to make such a setup?
>

In general, storing large binary files is an area where the design of
Subversion is superior to Git (where you need addons such as LFS).


>
> Robin
>

Kind regards,
Daniel


Peforce GitLFS like features

2023-12-01 Thread Robin
Hi, I use SVN for gamedev projects, it works great but our repository 
size is growing towards 1TB size. A lot of the files are binary taking 
up bulk of space. For bigger projects in game industry, peforce is 
commonly used,  and they have a few features which are quite neat.


1. User can specify certain files that don't need to store full history. 
Server keep only X number of rev history cos the older revisions are not 
needed.  e.g a artist photoshop file, we don't need full history, 
usually only the latest or a few revisions.


2. Server don't keep a duplicate copy of those files on client, client 
get 1 copy only. This would be similar to git LFS.


If SVN has these  features natively, it would be greatest tool. 
Otherwise, how would it  be possible to make such a setup?


Robin