[Valgrind-users] Feature request - backtrace on warning set address range perms

2013-03-26 Thread Jonatan Wallmander
Feature-request:
   Add backtrace to output for these warnings:
 Warning: set address range perms: large range
 [0x4c339040, 0x206094130) (undefined)


Explanation:

This was a large allocation which ate up all my memory when debugging 
with valgrind making it hard for me to find where it happened.

The reason was an undefined integer in a class (uninitialized memory).

Valgrind only gives this one line warning (which is good), but
it would also be nice if it would give a backtrace for this...

Might have helped me to track down this bug sooner :)

-- 
With kind regards

Jonatan Wallmander
Vovoid Media Technologies AB

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Re: [Valgrind-users] Feature request - backtrace on warning set address range perms

2013-04-04 Thread Jonatan Wallmander
\o/

With kind regards / Med vänliga hälsningar

Jonatan Wallmander
Vovoid Media Technologies AB

On 04/04/2013 11:13 PM, Philippe Waroquiers wrote:
 On Tue, 2013-03-26 at 22:52 +0100, Philippe Waroquiers wrote:

 The best would be to file a bug in bugzilla, for the false negative
 caused by code such as:

 {
 size_t undef;
 char *p = malloc (undef);
 }
 Too late to file a bug in bugzilla :).
 An improvement has been committed in revision 13361.
 False negative in malloc lib replaced functions should be solved now.
 E.g. a call to malloc with undefined size will now cause an error
 to be detected by memcheck.

 Philippe



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Re: [Valgrind-users] using valgrind at specific point while running program

2013-08-26 Thread Jonatan Wallmander
On 08/26/2013 10:00 AM, Mahmood Naderan wrote:
 Thanks. To be honest, I didn't understand!
 It seems that with these macros, I can insert them in the specific section of 
 the code. However my problem is different. There are iterative functions. So 
 I want to start valgrind after, say, 0.5 hours of execution to see what is 
 going on.
Sorry, don't think that's possible - valgrind has to run from the 
start... Since it's a VM after all.
One thing I've done is to use multi-threading whenever possible - 
valgrind runs in multipe threads as well.. That can speed up the time 
for your program.

/jaw

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