Re: [videoblogging] Low...low...low budget filmmaking

2009-02-16 Thread Jay dedman
 http://www.purchasebrothers.com/Purchase-Brothers-v2-hl1.html
 The Escape From City 17 short film series is an adaptation based on
 the Half Life computer game saga by Valve Corporation. Originally
 envisioned as a project to test out numerous post production
 techniques, as well as a spec commercial, it ballooned into a multi
 part series. Filmed guerrilla style with no money, no time, no crew,
 no script, the first two episodes were made from beginning to end on a
 budget of $500.
 This really interests me as I personally am wanting more and more to
 branch out beyond my self-imposed 5 minute rule and explore longer
 form films online.

This is cool. We all have the technical abilities and equipment to
make anything we want.

The rub is time. If you (and everyone else involved) can afford to
take the time to make a movie/documentary, everything else is stuff we
already have. No paying for film stock or processing or printing. And
now that we have free, worldwide distribution, that's another barrier
taken down.

The biggest hurdle is still just the time it takes to create...which
is why the quick short videos were so exciting when I first started. I
could post videos for people to watch AND work a job. No more
either/or dilemma.

Ryanne and I have been also putting more time into making longer
videos. Again, the only cost to us is spending the time with people
we're interviewing, getting to know them, and following a process that
might take weeks or months. Then of course, editing longer videos
exponentially takes more time.

Jay


-- 
http://ryanishungry.com
http://jaydedman.com
917 371 6790


Re: [videoblogging] Low...low...low budget filmmaking

2009-02-16 Thread Michael Sullivan
the time issue is also why loose collaboration to edit/stitch videos is
always worth exploring.

On Mon, Feb 16, 2009 at 10:07 AM, Jay dedman jay.ded...@gmail.com wrote:

http://www.purchasebrothers.com/Purchase-Brothers-v2-hl1.html
  The Escape From City 17 short film series is an adaptation based on
  the Half Life computer game saga by Valve Corporation. Originally
  envisioned as a project to test out numerous post production
  techniques, as well as a spec commercial, it ballooned into a multi
  part series. Filmed guerrilla style with no money, no time, no crew,
  no script, the first two episodes were made from beginning to end on a
  budget of $500.
  This really interests me as I personally am wanting more and more to
  branch out beyond my self-imposed 5 minute rule and explore longer
  form films online.

 This is cool. We all have the technical abilities and equipment to
 make anything we want.

 The rub is time. If you (and everyone else involved) can afford to
 take the time to make a movie/documentary, everything else is stuff we
 already have. No paying for film stock or processing or printing. And
 now that we have free, worldwide distribution, that's another barrier
 taken down.

 The biggest hurdle is still just the time it takes to create...which
 is why the quick short videos were so exciting when I first started. I
 could post videos for people to watch AND work a job. No more
 either/or dilemma.

 Ryanne and I have been also putting more time into making longer
 videos. Again, the only cost to us is spending the time with people
 we're interviewing, getting to know them, and following a process that
 might take weeks or months. Then of course, editing longer videos
 exponentially takes more time.

 Jay

 --
 http://ryanishungry.com
 http://jaydedman.com
 917 371 6790
  



[Non-text portions of this message have been removed]



Re: [videoblogging] Low...low...low budget filmmaking

2009-02-16 Thread Brook Hinton
The time necessary to create significant/valuable/meaningful long form work,
and in many cases even short form work, is why, for better or worse, money
is often necessarily part of the sustainability equation for media artists
and documentarians even in this age of ultra low cost tools and diy
distribution via the web.
I don't think Chris Marker made Sans Soleil in his spare time, and I
don't think he could now even with an HV30, Final Cut Pro, ultra high speed
broadband, and a waiting audience on Vimeo.

(Which makes it all the more inspiring to see people like Jay and Ryanne
embarking on such journeys anyway.)

Brook

___
Brook Hinton
film/video/audio art
www.brookhinton.com
studio vlog/blog: www.brookhinton.com/temporalab


[Non-text portions of this message have been removed]



Re: [videoblogging] Low...low...low budget filmmaking

2009-02-16 Thread Rupert
It depends on how you define spare time.  Whether you look at in  
terms of a few hours in the evenings and at weekends, or all those  
hours aggregated over many months or years, dedicated to one project.

I have no idea how Chris Marker got funding back then - although I  
suspect that the French had good grants back in the 60s, 70s and  
80s.  It he must have taken a long time to work on it.  Years, I'd  
have thought.  Perhaps alongside an unrelated paying job.  In the  
five years leading up to Sans Soleil's release in 1983, he made two  
short films, one in 1978 and one in 1981.

One of the drawbacks of social media is the pressure to keep  
presenting work regularly - that publishing regularly is maybe more  
important than time spent writing/producing/whatever.  And it  
fragments your spare time - means you produce a lot of little pieces,  
spending a couple of hours on each, and stops you dedicating all that  
time to a single piece of work that might not be able to be published  
for months or years.

It inspires a curious lack of confidence, that your work might not be  
good enough to be seen, read or heard amid all the noise and roaring  
torrent of online media, so it's more important to shout louder and  
more often.  If you haven't published anything on your blog for six  
months, everybody thinks you've given up or died.  People actually  
delete their whole blogs and back catalogue because they're  
frustrated that they haven't published anything for a few months, and  
they think they're out of the game.  It's insane.

As a result, a lot of the films made and published online don't feel  
like they've had lots of time put into them.  That doesn't  
necessarily make them weaker - there's a lot of great stuff that  
comes from people working quickly or observing things in the moment.   
But I notice this tendency to ephemerality everywhere.  Compared to  
work published in other media or shown in exhibitions, there's less  
work online that's obviously had a lot of time and thought and  
dedication poured into it, that has the self-confidence to say I  
deserve all the time spent on me  - and when you see something that  
has, it often stands out.

I'm spending a year working on one project, now - because I'd rather  
aggregate my limited spare time in pursuit of doing one project that  
excites me than I would spend one evening a week hurriedly trying to  
publish several personal videoblog posts that I don't care so much  
about but which I'm doing because I feel I should.  I don't know if  
it'll end up being any good - that's the risk - but it's the way I  
want to use my 'spare time' this year, and at the end of it I hope  
I'll feel like it's been worth it.

That said, until now I haven't had a larger project I wanted to work  
on, and it's been great to be able to use my blog to keep practicing  
and working regularly and experimenting with lots of different things  
- and had I not done that, I wouldn't now be doing this other thing.

Rupert
http://twittervlog.tv

On 16-Feb-09, at 7:52 AM, Brook Hinton wrote:

The time necessary to create significant/valuable/meaningful long  
form work,
and in many cases even short form work, is why, for better or worse,  
money
is often necessarily part of the sustainability equation for media  
artists
and documentarians even in this age of ultra low cost tools and diy
distribution via the web.
I don't think Chris Marker made Sans Soleil in his spare time, and I
don't think he could now even with an HV30, Final Cut Pro, ultra high  
speed
broadband, and a waiting audience on Vimeo.

(Which makes it all the more inspiring to see people like Jay and Ryanne
embarking on such journeys anyway.)

Brook

___
Brook Hinton
film/video/audio art
www.brookhinton.com
studio vlog/blog: www.brookhinton.com/temporalab

[Non-text portions of this message have been removed]




Rupert
http://twittervlog.tv/
Creative Mobile Filmmaking
Shot, edited and sent with my Nokia N93



[Non-text portions of this message have been removed]



[videoblogging] Low...low...low budget filmmaking

2009-02-15 Thread David Howell
From what I understand, this was made to test out some post production
techniques and became something more.

http://www.purchasebrothers.com/Purchase-Brothers-v2-hl1.html

The Escape From City 17 short film series is an adaptation based on
the Half Life computer game saga by Valve Corporation. Originally
envisioned as a project to test out numerous post production
techniques, as well as a spec commercial, it ballooned into a multi
part series. Filmed guerrilla style with no money, no time, no crew,
no script, the first two episodes were made from beginning to end on a
budget of $500.

This really interests me as I personally am wanting more and more to
branch out beyond my self-imposed 5 minute rule and explore longer
form films online.