[vlc-commits] direct3d11: rework the luminance scaling

2018-02-13 Thread Steve Lhomme
vlc/vlc-3.0 | branch: master | Steve Lhomme  | Mon Feb 12 
10:45:42 2018 +0100| [e042185a57f906dcdf13c0696fc8ea3e662bda9d] | committer: 
Hugo Beauzée-Luyssen

direct3d11: rework the luminance scaling

Apply the luminance before the tone mapping. It gives more saturated/natural
colours.

(cherry picked from commit 62b2170649734c50fb030b8d036c401beb65e164)
Signed-off-by: Hugo Beauzée-Luyssen 

> http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=e042185a57f906dcdf13c0696fc8ea3e662bda9d
---

 modules/video_output/win32/direct3d11.c | 18 +++---
 1 file changed, 3 insertions(+), 15 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c 
b/modules/video_output/win32/direct3d11.c
index afdfccb944..140c51e490 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -365,10 +365,6 @@ static const char* globPixelShaderDefault = "\
   %s;\
   }\
   \
-  inline float3 adjustPeakLuminance(float3 rgb) {\
-  %s;\
-  }\
-  \
   inline float3 adjustRange(float3 rgb) {\
   %s;\
   }\
@@ -392,7 +388,6 @@ static const char* globPixelShaderDefault = "\
 float3 rgb = (float3)rgba;\
 rgb = sourceToLinear(rgb);\
 rgb = toneMapping(rgb);\
-rgb = adjustPeakLuminance(rgb);\
 rgb = linearToDisplay(rgb);\
 rgb = adjustRange(rgb);\
 return float4(rgb, saturate(opacity));\
@@ -1752,7 +1747,6 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 const char *psz_src_transform = DEFAULT_NOOP;
 const char *psz_display_transform = DEFAULT_NOOP;
 const char *psz_tone_mapping  = DEFAULT_NOOP;
-const char *psz_peak_luminance= DEFAULT_NOOP;
 const char *psz_adjust_range  = DEFAULT_NOOP;
 char *psz_range = NULL;
 
@@ -1848,7 +1842,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 /* HDR tone mapping */
 psz_tone_mapping =
 "static const float3 HABLE_DIV = hable(11.2);\
-rgb = hable(rgb) / HABLE_DIV;\
+rgb = hable(rgb * LuminanceScale) / HABLE_DIV;\
 return rgb";
 }
 }
@@ -1876,11 +1870,6 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 }
 }
 
-if ( transfer == TRANSFER_FUNC_SMPTE_ST2084 &&
- sys->display.colorspace->transfer != TRANSFER_FUNC_SMPTE_ST2084 )
-/* the luminance may be dynamic */
-psz_peak_luminance = "return rgb * LuminanceScale";
-
 int range_adjust = 0;
 if (sys->display.colorspace->b_full_range) {
 if (!src_full_range)
@@ -1958,7 +1947,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 
 char *shader = malloc(strlen(globPixelShaderDefault) + 32 + 
strlen(psz_sampler) +
   strlen(psz_src_transform) + 
strlen(psz_display_transform) +
-  strlen(psz_tone_mapping) + 
strlen(psz_peak_luminance) + strlen(psz_adjust_range));
+  strlen(psz_tone_mapping) + strlen(psz_adjust_range));
 if (!shader)
 {
 msg_Err(vd, "no room for the Pixel Shader");
@@ -1966,12 +1955,11 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 return E_OUTOFMEMORY;
 }
 sprintf(shader, globPixelShaderDefault, sys->legacy_shader ? "" : "Array", 
psz_src_transform,
-psz_display_transform, psz_tone_mapping, psz_peak_luminance, 
psz_adjust_range, psz_sampler);
+psz_display_transform, psz_tone_mapping, psz_adjust_range, 
psz_sampler);
 #ifndef NDEBUG
 if (!IsRGBShader(format)) {
 msg_Dbg(vd,"psz_src_transform %s", psz_src_transform);
 msg_Dbg(vd,"psz_tone_mapping %s", psz_tone_mapping);
-msg_Dbg(vd,"psz_peak_luminance %s", psz_peak_luminance);
 msg_Dbg(vd,"psz_display_transform %s", psz_display_transform);
 msg_Dbg(vd,"psz_adjust_range %s", psz_adjust_range);
 msg_Dbg(vd,"psz_sampler %s", psz_sampler);

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[vlc-commits] direct3d11: rework the luminance scaling

2018-02-12 Thread Steve Lhomme
vlc | branch: master | Steve Lhomme  | Mon Feb 12 10:45:42 
2018 +0100| [62b2170649734c50fb030b8d036c401beb65e164] | committer: Steve Lhomme

direct3d11: rework the luminance scaling

Apply the luminance before the tone mapping. It gives more saturated/natural
colours.

> http://git.videolan.org/gitweb.cgi/vlc.git/?a=commit;h=62b2170649734c50fb030b8d036c401beb65e164
---

 modules/video_output/win32/direct3d11.c | 18 +++---
 1 file changed, 3 insertions(+), 15 deletions(-)

diff --git a/modules/video_output/win32/direct3d11.c 
b/modules/video_output/win32/direct3d11.c
index 653a61d86f..449d776d18 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -365,10 +365,6 @@ static const char* globPixelShaderDefault = "\
   %s;\
   }\
   \
-  inline float3 adjustPeakLuminance(float3 rgb) {\
-  %s;\
-  }\
-  \
   inline float3 adjustRange(float3 rgb) {\
   %s;\
   }\
@@ -392,7 +388,6 @@ static const char* globPixelShaderDefault = "\
 float3 rgb = (float3)rgba;\
 rgb = sourceToLinear(rgb);\
 rgb = toneMapping(rgb);\
-rgb = adjustPeakLuminance(rgb);\
 rgb = linearToDisplay(rgb);\
 rgb = adjustRange(rgb);\
 return float4(rgb, saturate(opacity));\
@@ -1738,7 +1733,6 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 const char *psz_src_transform = DEFAULT_NOOP;
 const char *psz_display_transform = DEFAULT_NOOP;
 const char *psz_tone_mapping  = DEFAULT_NOOP;
-const char *psz_peak_luminance= DEFAULT_NOOP;
 const char *psz_adjust_range  = DEFAULT_NOOP;
 char *psz_range = NULL;
 
@@ -1834,7 +1828,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 /* HDR tone mapping */
 psz_tone_mapping =
 "static const float3 HABLE_DIV = hable(11.2);\
-rgb = hable(rgb) / HABLE_DIV;\
+rgb = hable(rgb * LuminanceScale) / HABLE_DIV;\
 return rgb";
 }
 }
@@ -1862,11 +1856,6 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 }
 }
 
-if ( transfer == TRANSFER_FUNC_SMPTE_ST2084 &&
- sys->display.colorspace->transfer != TRANSFER_FUNC_SMPTE_ST2084 )
-/* the luminance may be dynamic */
-psz_peak_luminance = "return rgb * LuminanceScale";
-
 int range_adjust = 0;
 if (sys->display.colorspace->b_full_range) {
 if (!src_full_range)
@@ -1944,7 +1933,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 
 char *shader = malloc(strlen(globPixelShaderDefault) + 32 + 
strlen(psz_sampler) +
   strlen(psz_src_transform) + 
strlen(psz_display_transform) +
-  strlen(psz_tone_mapping) + 
strlen(psz_peak_luminance) + strlen(psz_adjust_range));
+  strlen(psz_tone_mapping) + strlen(psz_adjust_range));
 if (!shader)
 {
 msg_Err(vd, "no room for the Pixel Shader");
@@ -1952,12 +1941,11 @@ static HRESULT CompilePixelShader(vout_display_t *vd, 
const d3d_format_t *format
 return E_OUTOFMEMORY;
 }
 sprintf(shader, globPixelShaderDefault, sys->legacy_shader ? "" : "Array", 
psz_src_transform,
-psz_display_transform, psz_tone_mapping, psz_peak_luminance, 
psz_adjust_range, psz_sampler);
+psz_display_transform, psz_tone_mapping, psz_adjust_range, 
psz_sampler);
 #ifndef NDEBUG
 if (!IsRGBShader(format)) {
 msg_Dbg(vd,"psz_src_transform %s", psz_src_transform);
 msg_Dbg(vd,"psz_tone_mapping %s", psz_tone_mapping);
-msg_Dbg(vd,"psz_peak_luminance %s", psz_peak_luminance);
 msg_Dbg(vd,"psz_display_transform %s", psz_display_transform);
 msg_Dbg(vd,"psz_adjust_range %s", psz_adjust_range);
 msg_Dbg(vd,"psz_sampler %s", psz_sampler);

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