vlc/vlc-3.0 | branch: master | Steve Lhomme | Mon Feb 12
10:45:42 2018 +0100| [e042185a57f906dcdf13c0696fc8ea3e662bda9d] | committer:
Hugo Beauzée-Luyssen
direct3d11: rework the luminance scaling
Apply the luminance before the tone mapping. It gives more saturated/natural
colours.
(cherry picked from commit 62b2170649734c50fb030b8d036c401beb65e164)
Signed-off-by: Hugo Beauzée-Luyssen
> http://git.videolan.org/gitweb.cgi/vlc/vlc-3.0.git/?a=commit;h=e042185a57f906dcdf13c0696fc8ea3e662bda9d
---
modules/video_output/win32/direct3d11.c | 18 +++---
1 file changed, 3 insertions(+), 15 deletions(-)
diff --git a/modules/video_output/win32/direct3d11.c
b/modules/video_output/win32/direct3d11.c
index afdfccb944..140c51e490 100644
--- a/modules/video_output/win32/direct3d11.c
+++ b/modules/video_output/win32/direct3d11.c
@@ -365,10 +365,6 @@ static const char* globPixelShaderDefault = "\
%s;\
}\
\
- inline float3 adjustPeakLuminance(float3 rgb) {\
- %s;\
- }\
- \
inline float3 adjustRange(float3 rgb) {\
%s;\
}\
@@ -392,7 +388,6 @@ static const char* globPixelShaderDefault = "\
float3 rgb = (float3)rgba;\
rgb = sourceToLinear(rgb);\
rgb = toneMapping(rgb);\
-rgb = adjustPeakLuminance(rgb);\
rgb = linearToDisplay(rgb);\
rgb = adjustRange(rgb);\
return float4(rgb, saturate(opacity));\
@@ -1752,7 +1747,6 @@ static HRESULT CompilePixelShader(vout_display_t *vd,
const d3d_format_t *format
const char *psz_src_transform = DEFAULT_NOOP;
const char *psz_display_transform = DEFAULT_NOOP;
const char *psz_tone_mapping = DEFAULT_NOOP;
-const char *psz_peak_luminance= DEFAULT_NOOP;
const char *psz_adjust_range = DEFAULT_NOOP;
char *psz_range = NULL;
@@ -1848,7 +1842,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd,
const d3d_format_t *format
/* HDR tone mapping */
psz_tone_mapping =
"static const float3 HABLE_DIV = hable(11.2);\
-rgb = hable(rgb) / HABLE_DIV;\
+rgb = hable(rgb * LuminanceScale) / HABLE_DIV;\
return rgb";
}
}
@@ -1876,11 +1870,6 @@ static HRESULT CompilePixelShader(vout_display_t *vd,
const d3d_format_t *format
}
}
-if ( transfer == TRANSFER_FUNC_SMPTE_ST2084 &&
- sys->display.colorspace->transfer != TRANSFER_FUNC_SMPTE_ST2084 )
-/* the luminance may be dynamic */
-psz_peak_luminance = "return rgb * LuminanceScale";
-
int range_adjust = 0;
if (sys->display.colorspace->b_full_range) {
if (!src_full_range)
@@ -1958,7 +1947,7 @@ static HRESULT CompilePixelShader(vout_display_t *vd,
const d3d_format_t *format
char *shader = malloc(strlen(globPixelShaderDefault) + 32 +
strlen(psz_sampler) +
strlen(psz_src_transform) +
strlen(psz_display_transform) +
- strlen(psz_tone_mapping) +
strlen(psz_peak_luminance) + strlen(psz_adjust_range));
+ strlen(psz_tone_mapping) + strlen(psz_adjust_range));
if (!shader)
{
msg_Err(vd, "no room for the Pixel Shader");
@@ -1966,12 +1955,11 @@ static HRESULT CompilePixelShader(vout_display_t *vd,
const d3d_format_t *format
return E_OUTOFMEMORY;
}
sprintf(shader, globPixelShaderDefault, sys->legacy_shader ? "" : "Array",
psz_src_transform,
-psz_display_transform, psz_tone_mapping, psz_peak_luminance,
psz_adjust_range, psz_sampler);
+psz_display_transform, psz_tone_mapping, psz_adjust_range,
psz_sampler);
#ifndef NDEBUG
if (!IsRGBShader(format)) {
msg_Dbg(vd,"psz_src_transform %s", psz_src_transform);
msg_Dbg(vd,"psz_tone_mapping %s", psz_tone_mapping);
-msg_Dbg(vd,"psz_peak_luminance %s", psz_peak_luminance);
msg_Dbg(vd,"psz_display_transform %s", psz_display_transform);
msg_Dbg(vd,"psz_adjust_range %s", psz_adjust_range);
msg_Dbg(vd,"psz_sampler %s", psz_sampler);
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