My current task is working on a serialization framework for structs and Vobjects. This will handle loading and saving state for vobjects, and provide the basis on which to implement marshaling and persistance. Being able to load and save structs will also make it possible to start working on some of the upper layers of the VOS stack, such as A3DL (which needs to be able to efficiently represent data like vertex arrays.) I have worked out an efficient template-based approach which supports arbitrary serialization/deserialization methods, so we can easily have binary, XML, YAML, JSON etc serializers, and message encoding for VOS network protocols will probably be built on the serialization framework as well.
-- [ Peter Amstutz ][ [EMAIL PROTECTED] [EMAIL PROTECTED] [Lead Programmer][Interreality Project][Virtual Reality for the Internet] [ VOS: Next Generation Internet Communication][ http://interreality.org ] [ http://interreality.org/~tetron ][ pgpkey: pgpkeys.mit.edu 18C21DF7 ]
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