[Warzone-dev] [patch #969] Rewritten minimap code

2008-02-05 Thread Per I. Mathisen

URL:
  http://gna.org/patch/?969

 Summary: Rewritten minimap code
 Project: Warzone Resurrection Project
Submitted by: per
Submitted on: Tuesday 02/05/2008 at 12:12
Category: Feature
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: None

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Details:

This patch rewrites much of the minimap (radar) code. The minimap is now
scaled to the minimap widget size, and there are now multiple levels of zoom
up to 200%. Moving by dragging radar window should now work correctly, at
least on smaller maps. The frustrum is not yet drawn correct on larger maps,
however.



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File Attachments:


---
Date: Tuesday 02/05/2008 at 12:12  Name: radarwork4.diff  Size: 28kB   By:
per

http://gna.org/patch/download.php?file_id=3740

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Re: [Warzone-dev] [bug #10995] --nosound broken

2008-02-05 Thread Kevin Gillette
the correct way to do it *is* to skip past all sound specific stuff from the
game loop when --nosound is used. frankly, there's no reason at all to store
any sound-related data in a savegame -- all you lose is about a second's
worth of sounds that were initiated just before the save point, just as
there is no noticable benefit to storing the animation frame index for
cyborgs in a game like this. the benefit by not running all the sound
specific stuff is that you save ticks, and not necessarily bring system
requirements down, but along with other optimizations, keep them from
skyrocketing upwards.

On Feb 5, 2008 2:26 PM, Gerard Krol [EMAIL PROTECTED]
wrote:


 URL:
  http://gna.org/bugs/?10995

 Summary: --nosound broken
 Project: Warzone Resurrection Project
Submitted by: gerard_
Submitted on: Tuesday 02/05/2008 at 22:26
Category: Engine: Sound
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email:
 Open/Closed: Open
 Discussion Lock: Any
 Release: svn/trunk
Operating System: GNU/Linux
 Planned Release: None

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 Details:

 The --nosound command line option is broken, using it causes an assert:

 never   : directory: script/binary
 never   : directory: script/data
 never   : file: SCRIPTVAL cam1a.vlo
 wz  : Loading script data cam1a.vlo
 script  : allocated space for 27 events
 error   : resGetDataFromHash: Unknown ID: 66d7b27 Type: WAV
 error   : Assert in Warzone: frameresource.c:579 : resGetDataFromHash
 (psRes
 != NULL), last script event: 'none'
 warzone2100: frameresource.c:579: resGetDataFromHash: Assertion `psRes !=
 ((void *)0)' failed.

 The way --nosound is implemented is wrong, it is better to act like
 --dry-run, and perform all operations except the actual openall calls.
 This
 makes it that you can start a game with --nosound, save, start with
 --sound,
 and continue (with the sound playing as it would have 
 been).https://mail.gna.org/listinfo/warzone-dev

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[Warzone-dev] [patch #970] Add back 'game' command line option

2008-02-05 Thread Bugs Buggy

URL:
  http://gna.org/patch/?970

 Summary: Add back 'game' command line option
 Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Wednesday 02/06/2008 at 05:02
Category: Fix
Priority: 7 - High
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: None

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Details:

This reverts part of patch r3444.
--game is used, especially for testing!





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File Attachments:


---
Date: Wednesday 02/06/2008 at 05:02  Name: clgamefix.patch  Size: 2kB   By:
buginator

http://gna.org/patch/download.php?file_id=3745

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