[Warzone-dev] [patch #1082] Fix AL_INVALID_NAME bug

2008-07-08 Thread Per I. Mathisen

URL:
  http://gna.org/patch/?1082

 Summary: Fix AL_INVALID_NAME bug
 Project: Warzone Resurrection Project
Submitted by: per
Submitted on: Tuesday 07/08/2008 at 12:33
Category: Fix
Priority: 7 - High
  Status: Works For Me
 Privacy: Public
 Assigned to: muggenhor
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: None

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Details:

This patch fixes a problem in the OpenAL-handling code where we would delete
a sample but not remove it from the queue of playing samples. When we not
much later update the sound system, we get AL_INVALID_NAME and workarounds
set in to correct the issue.

While this is probably not related to the memory corruption issue from the
use of playlists, getting this noise of out of the system would be a good
thing.



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File Attachments:


---
Date: Tuesday 07/08/2008 at 12:33  Name: soundfix.diff  Size: 1kB   By: per

http://gna.org/patch/download.php?file_id=4535

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Re: [Warzone-dev] [Warzone-commits] r5420 - in /branches/2.1: ./ src/action.c src/ai.c src/combat.c src/display.c src/display3d.c src/droid.c src/droid.h src/fpath.c src/geometry.c src/move.c src/mult

2008-07-08 Thread Dennis Schridde
Am Dienstag, 8. Juli 2008 13:51:53 schrieb Giel van Schijndel:
 Author: muggenhor
 Date: Tue Jul  8 13:51:50 2008
 New Revision: 5420

 [...]
Is this all just to fix bug #11865?
Seems a bit much...

--Dennis


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[Warzone-dev] [bug #11979] Distorted terrain tiles after savegame r5399

2008-07-08 Thread Silvence

URL:
  http://gna.org/bugs/?11979

 Summary: Distorted terrain tiles after savegame r5399
 Project: Warzone Resurrection Project
Submitted by: skellr
Submitted on: Tuesday 07/08/2008 at 19:07
Category: None
Severity: Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: svn/trunk
Operating System: GNU/Linux
 Planned Release: None

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Details:

Saving a game with r5399, the terrain textures are mixed up or it will use
one type of tile for all terrain types. Droids are free to climb up cliffs.



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File Attachments:


---
Date: Tuesday 07/08/2008 at 19:07  Name: wz2100_shot_001.png  Size: 769kB  
By: skellr

http://gna.org/bugs/download.php?file_id=4538

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