[Warzone-dev] 2.1.1 released
Hi all, After releasing 2.1 we soon discovered that a problem which popped up on Mac OSX some times was rather easy to fix. Hence this bug fix release. This release only fixes an issue where saved games wouldn't load properly on big endian systems (e.g. PowerPC a processor common in OSX systems). Additionally the Dutch translation has been updated and is now 49% completed. The list of changes since 2.1: * Fix: Double endian swapping bug that caused loading of save games to go wrong on big endian systems, e.g. PowerPC (ticket:96 [1], ticket:127 [2], ticket: 177 [3]) * Change: Updated Dutch translation (49%, ticket:202 [4]) For the full list of changes, see the change log [5]. Known Issues The known issues from 2.1 remain. The full list of known issues: * Switching languages through the menu, on Mac OSX can cause crashes (ticket:170). * Save games from the 2.0 series can *not* be loaded with this version. (NOTE: We do not intend to fix this, as we are breaking compatibility with the previous save game format.) * The multi player code has been improved since beta 2, but running out of sync is still possible. * The game in general still aborts quite often in debug builds due to failed assertions. * Save games from 2.1 beta 4 (that, and only that version), can *not* be loaded with this version. (NOTE: We cannot fix this because the beta 4 save games miss information we need.) Download The source code and all available binaries can be found, as usual, at the download page [6]. [1] http://developer.wz2100.net/ticket/96 [2] http://developer.wz2100.net/ticket/127 [3] http://developer.wz2100.net/ticket/177 [4] http://developer.wz2100.net/ticket/202 [5] http://svn.gna.org/svn/warzone/tags/2.1.1/ChangeLog [6] http://wz2100.net/download -- Best regards, Giel van Schijndel, The Warzone 2100 Resurrection Project signature.asc Description: Digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [Warzone 2100 Trac] #210: sequence.c:576: error: suggest parentheses around within ||
#210: sequence.c:576: error: suggest parentheses around within || --+- Reporter: jaakan |Type: defect Status: new|Priority: blocker Milestone: 2.2| Component: Build system Version: svn/trunk |Keywords: Operating_system: GNU/Linux | Blockedby: Blocking: | --+- Mythbuntu 8.10 x64 gcc-4.3 Trunk r6551 I just ran my daily build process and I got this cc1: warnings being treated as errors sequence.c: In function ‘seq_Play’: sequence.c:576: error: suggest parentheses around within || 572 while (theora_p theora_p 3 573 #if !defined(WZ_NOSOUND) 574 || vorbis_p vorbis_p 3 575 #endif 576 ) you get it to compile I changed that block of code to this 572 while ((theora_p theora_p 3) 573 #if !defined(WZ_NOSOUND) 574 || (vorbis_p vorbis_p 3) 575 #endif 576 ) -- Ticket URL: http://developer.wz2100.net/ticket/210 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [Warzone 2100 Trac] #211: CTD unsure of cause
#211: CTD unsure of cause --+- Reporter: GiGaBaNE |Type: defect Status: new|Priority: major Milestone: | Component: Campaign Version: svn/trunk |Keywords: Operating_system: Microsoft Windows | Blockedby: Blocking: | --+- Hi this is my first ticket so please let me know of any missing or surplus info so i can get better at this. System: Win XP Home SP3 AMD Athlon 64 X2 Dual Core 4200+ 2x 1Gb Kingston xms2 (ddr2) 6400 (800Mhz) GeForce 7800 GTX (PCI-E 16, 256 Mb) Warzone specs: warzone2100_TRUNK-r6527-debug.exe running as 640x480 windowed mode (no flags) Symptoms: campaingn 1 mission 1, just researched machine gun tower, and looked at it in the tech/mission log. Then my firewall triggered and asked for permission for warzone to access a file (maybe ddraw, didnt pay enough attention) then it crashed after i gave it permission. didnt try to replicate the situation yet as i know this thing rewrites the error files when you start warzone back up. -- Ticket URL: http://developer.wz2100.net/ticket/211 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [Warzone 2100 Trac] #212: Random Multiplayer Crashes
#212: Random Multiplayer Crashes --+- Reporter: Anonymous |Type: defect Status: new|Priority: major Milestone: | Component: other Version: 2.1|Keywords: crash, random Operating_system: GNU/Linux | Blockedby: Blocking: | --+- Game seems to crash randomly when certain actions complete during a multiplayer skirmish. The first crash happened right when my LasSat finished charged, but did not dump as it caused the game to hang and I had to kill the process. The second crash happened right when my trucks finished building a VTOL Strike Tower, and did dump which I have attached. -- Ticket URL: http://developer.wz2100.net/ticket/212 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] [Warzone 2100 Trac] #213: Crash somewhere in itemUnderMouse
#213: Crash somewhere in itemUnderMouse -+-- Reporter: mathew@gmail.com |Type: defect Status: new |Priority: minor Milestone:| Component: other Version: 2.1.1 |Keywords: Operating_system: All/Non-Specific | Blockedby: Blocking:| -+-- While playing latest 2.1.1 release under Mac OS X, crashed somewhere in itemUnderMouse Crash log attached; not sure how much use this will be... -- Ticket URL: http://developer.wz2100.net/ticket/213 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev