[Warzone-dev] 2.1.1 released

2009-01-11 Thread Giel van Schijndel
Hi all,

After releasing 2.1 we soon discovered that a problem which popped up on
Mac OSX some times was rather easy to fix. Hence this bug fix release.

This release only fixes an issue where saved games wouldn't load
properly on big endian systems (e.g. PowerPC a processor common in OSX
systems). Additionally the Dutch translation has been updated and is now
49% completed.

The list of changes since 2.1:

 * Fix: Double endian swapping bug that caused loading of save games to
   go wrong on big endian systems, e.g. PowerPC (ticket:96 [1],
   ticket:127 [2], ticket: 177 [3])
 * Change: Updated Dutch translation (49%, ticket:202 [4])

For the full list of changes, see the change log [5].


 Known Issues

The known issues from 2.1 remain.

The full list of known issues:

 * Switching languages through the menu, on Mac OSX can cause crashes
   (ticket:170).
 * Save games from the 2.0 series can *not* be loaded with this version.
   (NOTE: We do not intend to fix this, as we are breaking
   compatibility with the previous save game format.)
 * The multi player code has been improved since beta 2, but running out
   of sync is still possible.
 * The game in general still aborts quite often in debug builds due to
   failed assertions.
 * Save games from 2.1 beta 4 (that, and only that version), can *not*
   be loaded with this version. (NOTE: We cannot fix this because the
   beta 4 save games miss information we need.)


 Download

The source code and all available binaries can be found, as usual, at
the download page [6].

[1] http://developer.wz2100.net/ticket/96
[2] http://developer.wz2100.net/ticket/127
[3] http://developer.wz2100.net/ticket/177
[4] http://developer.wz2100.net/ticket/202
[5] http://svn.gna.org/svn/warzone/tags/2.1.1/ChangeLog
[6] http://wz2100.net/download

-- 
Best regards,
Giel van Schijndel,
The Warzone 2100 Resurrection Project


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[Warzone-dev] [Warzone 2100 Trac] #210: sequence.c:576: error: suggest parentheses around within ||

2009-01-11 Thread Warzone 2100 Trac
#210: sequence.c:576: error: suggest parentheses around  within ||
--+-
Reporter:  jaakan |Type:  defect  
  Status:  new|Priority:  blocker 
   Milestone:  2.2|   Component:  Build system
 Version:  svn/trunk  |Keywords:  
Operating_system:  GNU/Linux  |   Blockedby:  
Blocking: |  
--+-
 Mythbuntu 8.10 x64
 gcc-4.3
 Trunk r6551

 I just ran my daily build process and I got this

 cc1: warnings being treated as errors
 sequence.c: In function ‘seq_Play’:
 sequence.c:576: error: suggest parentheses around  within ||

 572 while (theora_p  theora_p  3
 573 #if !defined(WZ_NOSOUND)
 574 || vorbis_p  vorbis_p  3
 575 #endif
 576 )

 you get it to compile I changed that block of code to this

 572 while ((theora_p  theora_p  3)
 573 #if !defined(WZ_NOSOUND)
 574 || (vorbis_p  vorbis_p  3)
 575 #endif
 576 )

-- 
Ticket URL: http://developer.wz2100.net/ticket/210
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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[Warzone-dev] [Warzone 2100 Trac] #211: CTD unsure of cause

2009-01-11 Thread Warzone 2100 Trac
#211: CTD unsure of cause
--+-
Reporter:  GiGaBaNE   |Type:  defect  
  Status:  new|Priority:  major   
   Milestone: |   Component:  Campaign
 Version:  svn/trunk  |Keywords:  
Operating_system:  Microsoft Windows  |   Blockedby:  
Blocking: |  
--+-
 Hi this is my first ticket so please let me know of any missing or surplus
 info so i can get better at this.

 System:
 Win XP Home SP3
 AMD Athlon 64 X2 Dual Core 4200+
 2x 1Gb Kingston xms2 (ddr2) 6400 (800Mhz)
 GeForce 7800 GTX (PCI-E 16, 256 Mb)

 Warzone specs:
 warzone2100_TRUNK-r6527-debug.exe
 running as 640x480 windowed mode (no flags)

 Symptoms:
 campaingn 1 mission 1, just researched machine gun tower, and looked at it
 in the tech/mission log. Then my firewall triggered and asked for
 permission for warzone to access a file (maybe ddraw, didnt pay enough
 attention) then it crashed after i gave it permission. didnt try to
 replicate the situation yet as i know this thing rewrites the error files
 when you start warzone back up.

-- 
Ticket URL: http://developer.wz2100.net/ticket/211
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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[Warzone-dev] [Warzone 2100 Trac] #212: Random Multiplayer Crashes

2009-01-11 Thread Warzone 2100 Trac
#212: Random Multiplayer Crashes
--+-
Reporter:  Anonymous  |Type:  defect   
  Status:  new|Priority:  major
   Milestone: |   Component:  other
 Version:  2.1|Keywords:  crash, random
Operating_system:  GNU/Linux  |   Blockedby:   
Blocking: |  
--+-
 Game seems to crash randomly when certain actions complete during a
 multiplayer skirmish. The first crash happened right when my LasSat
 finished charged, but did not dump as it caused the game to hang and I had
 to kill the process. The second crash happened right when my trucks
 finished building a VTOL Strike Tower, and did dump which I have attached.

-- 
Ticket URL: http://developer.wz2100.net/ticket/212
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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[Warzone-dev] [Warzone 2100 Trac] #213: Crash somewhere in itemUnderMouse

2009-01-11 Thread Warzone 2100 Trac
#213: Crash somewhere in itemUnderMouse
-+--
Reporter:  mathew@gmail.com  |Type:  defect
  Status:  new   |Priority:  minor 
   Milestone:|   Component:  other 
 Version:  2.1.1 |Keywords:
Operating_system:  All/Non-Specific  |   Blockedby:
Blocking:|  
-+--
 While playing latest 2.1.1 release under Mac OS X, crashed somewhere in
 itemUnderMouse

 Crash log attached; not sure how much use this will be...

-- 
Ticket URL: http://developer.wz2100.net/ticket/213
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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