[warzone2100-dev] [Warzone 2100 Trac] #978: warzone crash due to asserting of non existing path

2009-10-04 Thread Warzone 2100 Trac
#978: warzone crash due to asserting of non existing path
+---
Reporter:  anonymous|Type:  defect
  Status:  new  |Priority:  minor 
   Milestone:  unspecified  |   Component:  other 
 Version:  2.2.3|Keywords:
Operating_system:  Mac OS   |   Blockedby:
Blocking:   |  
+---
 sine my username is not zarel this seems to be a bug (maybe someone used
 an absolute path for testing?):

 04.10.09 17:28:01   [0x0-0xd70d7].net.wz2100.Warzone[1822]  error
 |05:28:01: [interpRunScript] Assert in Warzone:
 /Users/zarel/Warzone/warzone2100-2.2.3/macosx/../lib/script/interpreter.c:946
 (!error while executing a script), last script event: 'enm2bStartTrig
 (CODE)'

 Cheers, Thorsten

-- 
Ticket URL: http://developer.wz2100.net/ticket/978
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Resurrection Project
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Re: [warzone2100-dev] [Warzone 2100 Trac] #605: You are asking too much power assert failure

2009-10-04 Thread Warzone 2100 Trac
#605: You are asking too much power assert failure
+---
Reporter:  Per  |   Owner:  gerard_  
Type:  defect   |  Status:  closed   
Priority:  blocker  |   Milestone:  2.3  
   Component:  Engine: Resource Management  | Version:  svn/trunk
  Resolution:  fixed|Keywords:  power
Operating_system:  All/Non-Specific |   Blockedby:   
Blocking:   |  
+---
Changes (by gitsvngateway):

  * status:  new = closed
  * resolution:  = fixed


Comment:

 (In [8204]) Remove the you are asking too much power assert, as it is
 sometimes legitimate to ask for a lot of power (after lagging for a few
 seconds in multiplayer for example). Fixes bug 605 and fixes bug 401.

 From: Gerard Krol gera...@gna.org

-- 
Ticket URL: http://developer.wz2100.net/ticket/605#comment:8
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Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread Per Inge Mathisen
After a quick discussion on IRC, I would like to propose a different
versioning. I'd like to see a trunk alpha soon. However, since trunk
does not yet contain the big incompatibilities that we foresaw for 3.0
(new savegame format, lua port), we should wait with the major version
bump. So we should call the next big release 2.4. Then we reserve
the 2.3 number space for a possible 2.2+incompatible net changes
version in the future.

Once we've done some MP test games among the developers, I would like
to branch off and start making the first release from trunk as
2.4-alpha1.

Opinions?

  - Per

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Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread Zarel
On Sun, Oct 4, 2009 at 3:07 PM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
 After a quick discussion on IRC, I would like to propose a different
 versioning. I'd like to see a trunk alpha soon. However, since trunk
 does not yet contain the big incompatibilities that we foresaw for 3.0
 (new savegame format, lua port), we should wait with the major version
 bump. So we should call the next big release 2.4. Then we reserve
 the 2.3 number space for a possible 2.2+incompatible net changes
 version in the future.

I'm fine with this.

 Once we've done some MP test games among the developers, I would like
 to branch off and start making the first release from trunk as
 2.4-alpha1.

Isn't trunk still really unstable? Have we fixed the commanders bug yet?

-Zarel

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Re: [warzone2100-dev] Version scheme (again)

2009-10-04 Thread bugs buggy
On 10/4/09, Per Inge Mathisen per.xx...@gmail.com wrote:
 After a quick discussion on IRC, I would like to propose a different
  versioning. I'd like to see a trunk alpha soon. However, since trunk
  does not yet contain the big incompatibilities that we foresaw for 3.0
  (new savegame format, lua port), we should wait with the major version
  bump. So we should call the next big release 2.4. Then we reserve
  the 2.3 number space for a possible 2.2+incompatible net changes
  version in the future.

  Once we've done some MP test games among the developers, I would like
  to branch off and start making the first release from trunk as
  2.4-alpha1.

  Opinions?

Works for me (tm)

Oh how I look forward to uploading 100+MB with my slow bandwidth :P

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[warzone2100-dev] [Warzone 2100 Trac] #979: Please insert disc 1 or 2!

2009-10-04 Thread Warzone 2100 Trac
#979: Please insert disc 1 or 2!
--+-
Reporter:  cpnm...@…  |Type:  defect
  Status:  new|Priority:  major 
   Milestone:  unspecified|   Component:  other 
 Version:  unspecified|Keywords:
Operating_system:  All/Non-Specific   |   Blockedby:
Blocking: |  
--+-
 When I click on any menu option I get the above message. Previous version
 worked fine! I'm running on XP

-- 
Ticket URL: http://developer.wz2100.net/ticket/979
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Re: [warzone2100-dev] [Warzone 2100 Trac] #930: lua branch very out of date

2009-10-04 Thread Warzone 2100 Trac
#930: lua branch very out of date
+---
 Reporter:  Kosh|  Owner:  gerard_ 
 Type:  task| Status:  assigned
 Priority:  major   |  Milestone:  unspecified 
Component:  Engine: Scripting / AI  |Version:  unspecified 
 Keywords:  lua |   Operating_system:  All/Non-Specific
Blockedby:  139 |   Blocking:  
+---
Changes (by gerard_):

  * owner:  = gerard_
  * status:  new = assigned


Comment:

 Hello Kosh,

 Thanks for your interest in the lua branch (lua2). I've spent quite some
 time on it and do not intend to let it die. As I've just started with my
 first full-time job after a busy summer, I haven't spent a lot of time on
 it lately.

 I have just merged in the changes from trunk. The reason the code is not
 yet in trunk is that it is not completely finished. Skirmish with the
 default ai is playable but the campaign and AIVOLUTION have not yet been
 tested thoroughly enough.

 I'd welcome any help with coding/testing. The mailing list is a good place
 for these kinds of discussions but I think it would be best to meet on
 IRC. (#warzone2100-dev on freenode) I think there will be a 50% chance of
 finding me on a given evening for the next two weeks. I'm usually there
 from 8-22 CET.

 Regards,

 Gerard

-- 
Ticket URL: http://developer.wz2100.net/ticket/930#comment:4
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[warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread bugs buggy
Hey all, the current plan is to release 2.2.4 (or 2.3.0--which ever
version # wins) next weekend, most likely Saturday night/ Sunday
morning.

If you have fixes/changes, then please get them in now, or wait for
the next release.

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Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread Zarel
On Sun, Oct 4, 2009 at 5:44 PM, bugs buggy buginato...@gmail.com wrote:
 Hey all, the current plan is to release 2.2.4 (or 2.3.0--which ever
 version # wins) next weekend, most likely Saturday night/ Sunday
 morning.

 If you have fixes/changes, then please get them in now, or wait for
 the next release.

D: D: D:

BLOCK

We are not rushing out a netcode-imcompatible release that soon, no no no!

-Zarel

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Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread bugs buggy
On 10/4/09, Zarel zarexx...@gmail.com wrote:
 On Sun, Oct 4, 2009 at 5:44 PM, bugs buggy buginato...@gmail.com wrote:
   Hey all, the current plan is to release 2.2.4 (or 2.3.0--which ever
   version # wins) next weekend, most likely Saturday night/ Sunday
   morning.
  
   If you have fixes/changes, then please get them in now, or wait for
   the next release.


 D: D: D:

  BLOCK

  We are not rushing out a netcode-imcompatible release that soon, no no no!

Why?   Look at the code, it isn't that complex in what it does, and
now that it is in both trunk  branch/2.2, we can have plenty of
testing  before the release of the next version next week...  Hear
that testers?  We need your help :)

In case everyone is confused on how this works, if host starts a game
with ntw mod, they would do --mod_mp ntw (if from source) or --mod_mp
ntw.wz then that loads the ntw mod.  Now when they host, all players
*must* also have --mod_mp ntw  or --mod_mp ntw.wz (depending if they
are running from source or not) and then, once in game, it checks the
data, and kicks everyone who doesn't have matching data.

If host just starts a normal game with no mods, and a player is using
a mod, the data check will see this, and kick the player(s).

Like I said, this isn't really that complicated, and it was in
Pumpkin's original codebase + a few changes so it runs on all
platforms.

Anyway, I will be back next week.

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Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-04 Thread bugs buggy
On 10/4/09, bugs buggy buginxxx...@gmail.com wrote:
...
  now that it is in both trunk  branch/2.2, we can have plenty of
  testing  before the release of the next version next week...  Hear
  that testers?  We need your help :)


I uploaded both 2.2  trunk versions (.exe ONLY) as of this e-mail to
the forums here:
http://forums.wz2100.net/viewtopic.php?f=6t=3895start=0

Feel free to tell people to test it.


  Anyway, I will be back next week.


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