Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-28 Thread Zarel
On Wed, Jan 27, 2010 at 1:14 PM, wp1004671-obooma d...@obooma.net wrote:
 ...help requried! please give me some advice on how to replace AIvolution
 with DyDo.
 I took a look but I have no idea where to start from.

Go into data/mods/multiplay/

Delete the aivolution/ directory; add the dydo-ai/ directory. Edit
Makefile.am and Makefile.win32 - look at how Aivolution does it, and
just replace Aivolution with DyDo.

Is that enough detail? If not, I just can do it for you - just tell me
which version of DyDo. :)

-Zarel

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[warzone2100-dev] Merging the Qt branch

2010-01-28 Thread Per Inge Mathisen
Hello,

The Qt port branch has come a long way recently, and now runs entirely
without SDL and QuesoGLC (and all its dependencies). I would like to
merge it into trunk soon, so I would encourage everyone to take the
branch for a test run, and see if you can find issues in it that need
to be addressed first.

 - Per

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Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9538] branches/2.3

2010-01-28 Thread Per Inge Mathisen
On Thu, Jan 28, 2010 at 10:34 AM,  zare...@users.sourceforge.net wrote:
 Revision: 9538
          http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9538view=rev
 Author:   zarelsl
 Date:     2010-01-28 09:34:18 + (Thu, 28 Jan 2010)

 Log Message:
 ---
 2.3: Rename original.wz to old-1.10-balance.wz - I had an agreement with 
 Delphinio that the mod could be named anything but original, which was 
 vague and confusing to new users.

This breaks compilation. You also need to rename the directory by the same name.

 - Per

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[warzone2100-dev] [Warzone 2100 Trac] #1497: Translations: Russian

2010-01-28 Thread Warzone 2100 Trac
#1497: Translations: Russian
-+--
Reporter:  Maxim raptor9...@…  |Type:  bug
  
  Status:  new   |Priority:  major  
  
   Milestone:  2.3   |   Component:  Data: 
Translation
 Version:  2.3 beta 9|Keywords: 
  
Operating_system:  Microsoft Windows |   Blockedby: 
  
Blocking:|  
-+--
 russian translation for WZ 2100 v2.3. 99% translated. *.po file attached.
 Couldn't translate in line 9704 (C-format). Log file attached too.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1497
Warzone 2100 Trac http://developer.wz2100.net/
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[warzone2100-dev] [Warzone 2100 Trac] #1498: everybody plays for himself

2010-01-28 Thread Warzone 2100 Trac
#1498: everybody plays for himself
-+--
Reporter:  truckspin |Type:  bug 
  Status:  new   |Priority:  critical
   Milestone:  2.3   |   Component:  other   
 Version:  2.3 beta 9|Keywords:  
Operating_system:  All/Non-Specific  |   Blockedby:  
Blocking:|  
-+--
 Since one of the 2.3 betaX (6? 7?), it happens often that everybody ends
 up in his own reality. Everybody else freezes instantly, research from
 teammates is no longer transferred etc. Strange thing is, chat is still
 possible, and it is still possible to see the last built unit of others
 (in the team menu). The HOST cannot read chat though, only write. Others
 can certainly read the host's messages; not sure about other directions.

 Right before the situation occurs, the host freezes for a while, like 30
 seconds.

 Happens in about 1 out of 10 games.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1498
Warzone 2100 Trac http://developer.wz2100.net/
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[warzone2100-dev] [Warzone 2100 Trac] #1499: Optimisation patch for cluster.c

2010-01-28 Thread Warzone 2100 Trac
#1499: Optimisation patch for cluster.c
-+--
 Reporter:  Cyp  |  Owner:  
 Type:  patch| Status:  new 
 Priority:  trivial  |  Milestone:  unspecified 
Component:  other|Version:  svn/trunk   
 Keywords:   |   Operating_system:  All/Non-Specific
Blockedby:   |   Blocking:  
-+--
 Don't understand it, so can't be sure it doesn't break anything. Putting
 it on trac for now.

 Feel free to close this ticket some day, when clusters are replaced with
 something more sensible, and this patch no longer applies.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1499
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[warzone2100-dev] [Warzone 2100 Trac] #1500: No Score Kills with human Players (MP)

2010-01-28 Thread Warzone 2100 Trac
#1500: No Score  Kills with human Players (MP)
--+-
Reporter:  Black NEXUS|Type:  bug
  Status:  new|Priority:  major  
   Milestone:  2.3|   Component:  Engine: GUI
 Version:  2.3 beta 9 |Keywords: 
Operating_system:  Microsoft Windows  |   Blockedby: 
Blocking: |  
--+-
 Since Beta 7 or 8, the Score  Kills of with human Players in the
 Multiplayer are not counted, unlike in the ai, this is normally counted
 everything.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1500
Warzone 2100 Trac http://developer.wz2100.net/
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[warzone2100-dev] [Warzone 2100 Trac] #1501: Assertion failure when VTOL returns to pad

2010-01-28 Thread Warzone 2100 Trac
#1501: Assertion failure when VTOL returns to pad
---+
Reporter:  Atis b...@…   |Type:  bug  
  Status:  new |Priority:  minor
   Milestone:  2.3 |   Component:  other
 Version:  svn/2.3 |Keywords:   
Operating_system:  All/Non-Specific|   Blockedby:   
Blocking:  |  
---+
 error   |02:20:01: [assignVTOLPad] not a ReArm Pad
 error   |02:20:01: [assignVTOLPad] Assert in Warzone: droid.c:4458
 (psReArmPad-type == OBJ_STRUCTURE  psReArmPad-pStructureType-type ==
 REF_REARM_PAD), last script event: 'N/A'
 warzone2100: droid.c:4458: assignVTOLPad: Assertion `psReArmPad-type ==
 OBJ_STRUCTURE  psReArmPad-pStructureType-type == REF_REARM_PAD'
 failed.
 41  ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory.
 64  ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or
 directory.

-- 
Ticket URL: http://developer.wz2100.net/ticket/1501
Warzone 2100 Trac http://developer.wz2100.net/
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[warzone2100-dev] [Warzone 2100 Trac] #1502: units will freeze when firing

2010-01-28 Thread Warzone 2100 Trac
#1502: units will freeze when firing
---+
Reporter:  ccvisceroid...@…|Type:  bug  
 
  Status:  new |Priority:  major
 
   Milestone:  unspecified |   Component:  Engine: Scripting / 
AI
 Version:  2.3 beta 9  |Keywords:   
 
Operating_system:  All/Non-Specific|   Blockedby:   
 
Blocking:  |  
---+


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Ticket URL: http://developer.wz2100.net/ticket/1502
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Re: [warzone2100-dev] Merging the Qt branch

2010-01-28 Thread dak180
On Jan 28, 2010, at 7:48 AM, Per Inge Mathisen wrote:

 Hello,
 
 The Qt port branch has come a long way recently, and now runs entirely
 without SDL and QuesoGLC (and all its dependencies). I would like to
 merge it into trunk soon, so I would encourage everyone to take the
 branch for a test run, and see if you can find issues in it that need
 to be addressed first.
 
 - Per
 
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I have been trying to get the QT branch to work on the mac, however I have hit 
two snags so far.

The first one is in 'piepalette.h:95,107'; UINT8_MAX apparently does not get 
declared in that scope (I have no idea how that happened).

The other one is a link error in 'wzapp.o'; it throws the following: 

Undefined symbols:
  vtable for WzMainWindow, referenced from:
  __ZTV12WzMainWindow$non_lazy_ptr in wzapp.o

Any ideas about what is at the root of these would be welcome.

Additionally since we are no longer using SDL we may want to rename 
'SDL_framerate.(c|h)' (at first I thought they were extra files that had been 
left behind).

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[warzone2100-dev] [Warzone 2100 Trac] #1503: Truck texture glitches in trunk

2010-01-28 Thread Warzone 2100 Trac
#1503: Truck texture glitches in trunk
--+-
 Reporter:  Safety0ff |  Owner:  
 Type:  bug   | Status:  new 
 Priority:  trivial   |  Milestone:  unspecified 
Component:  Engine: Graphics  |Version:  svn/trunk   
 Keywords:|   Operating_system:  All/Non-Specific
Blockedby:|   Blocking:  
--+-
 Steps to reproduce:

 1. Start a skirmish game in any map except rush.

 2. Look at truck's dumper while the camera is moving.

 This isn't a big deal, but it is very irritating when your colour is
 yellow/orange.

 Also, once this has occurred, it will carry over to the other modes that
 didn't initially exhibit these symptoms.

 http://imagebin.ca/view/p_yXQUCs.html

 http://imagebin.ca/view/YVqT0Swr.html

 http://imagebin.ca/view/rfLFEJK.html

-- 
Ticket URL: http://developer.wz2100.net/ticket/1503
Warzone 2100 Trac http://developer.wz2100.net/
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