Re: [warzone2100-dev] Replacing Aivolution with DyDo-AI
On Wed, Jan 27, 2010 at 1:14 PM, wp1004671-obooma d...@obooma.net wrote: ...help requried! please give me some advice on how to replace AIvolution with DyDo. I took a look but I have no idea where to start from. Go into data/mods/multiplay/ Delete the aivolution/ directory; add the dydo-ai/ directory. Edit Makefile.am and Makefile.win32 - look at how Aivolution does it, and just replace Aivolution with DyDo. Is that enough detail? If not, I just can do it for you - just tell me which version of DyDo. :) -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] Merging the Qt branch
Hello, The Qt port branch has come a long way recently, and now runs entirely without SDL and QuesoGLC (and all its dependencies). I would like to merge it into trunk soon, so I would encourage everyone to take the branch for a test run, and see if you can find issues in it that need to be addressed first. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[9538] branches/2.3
On Thu, Jan 28, 2010 at 10:34 AM, zare...@users.sourceforge.net wrote: Revision: 9538 http://warzone2100.svn.sourceforge.net/warzone2100/?rev=9538view=rev Author: zarelsl Date: 2010-01-28 09:34:18 + (Thu, 28 Jan 2010) Log Message: --- 2.3: Rename original.wz to old-1.10-balance.wz - I had an agreement with Delphinio that the mod could be named anything but original, which was vague and confusing to new users. This breaks compilation. You also need to rename the directory by the same name. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1497: Translations: Russian
#1497: Translations: Russian -+-- Reporter: Maxim raptor9...@… |Type: bug Status: new |Priority: major Milestone: 2.3 | Component: Data: Translation Version: 2.3 beta 9|Keywords: Operating_system: Microsoft Windows | Blockedby: Blocking:| -+-- russian translation for WZ 2100 v2.3. 99% translated. *.po file attached. Couldn't translate in line 9704 (C-format). Log file attached too. -- Ticket URL: http://developer.wz2100.net/ticket/1497 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1498: everybody plays for himself
#1498: everybody plays for himself -+-- Reporter: truckspin |Type: bug Status: new |Priority: critical Milestone: 2.3 | Component: other Version: 2.3 beta 9|Keywords: Operating_system: All/Non-Specific | Blockedby: Blocking:| -+-- Since one of the 2.3 betaX (6? 7?), it happens often that everybody ends up in his own reality. Everybody else freezes instantly, research from teammates is no longer transferred etc. Strange thing is, chat is still possible, and it is still possible to see the last built unit of others (in the team menu). The HOST cannot read chat though, only write. Others can certainly read the host's messages; not sure about other directions. Right before the situation occurs, the host freezes for a while, like 30 seconds. Happens in about 1 out of 10 games. -- Ticket URL: http://developer.wz2100.net/ticket/1498 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1499: Optimisation patch for cluster.c
#1499: Optimisation patch for cluster.c -+-- Reporter: Cyp | Owner: Type: patch| Status: new Priority: trivial | Milestone: unspecified Component: other|Version: svn/trunk Keywords: | Operating_system: All/Non-Specific Blockedby: | Blocking: -+-- Don't understand it, so can't be sure it doesn't break anything. Putting it on trac for now. Feel free to close this ticket some day, when clusters are replaced with something more sensible, and this patch no longer applies. -- Ticket URL: http://developer.wz2100.net/ticket/1499 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1500: No Score Kills with human Players (MP)
#1500: No Score Kills with human Players (MP) --+- Reporter: Black NEXUS|Type: bug Status: new|Priority: major Milestone: 2.3| Component: Engine: GUI Version: 2.3 beta 9 |Keywords: Operating_system: Microsoft Windows | Blockedby: Blocking: | --+- Since Beta 7 or 8, the Score Kills of with human Players in the Multiplayer are not counted, unlike in the ai, this is normally counted everything. -- Ticket URL: http://developer.wz2100.net/ticket/1500 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1501: Assertion failure when VTOL returns to pad
#1501: Assertion failure when VTOL returns to pad ---+ Reporter: Atis b...@… |Type: bug Status: new |Priority: minor Milestone: 2.3 | Component: other Version: svn/2.3 |Keywords: Operating_system: All/Non-Specific| Blockedby: Blocking: | ---+ error |02:20:01: [assignVTOLPad] not a ReArm Pad error |02:20:01: [assignVTOLPad] Assert in Warzone: droid.c:4458 (psReArmPad-type == OBJ_STRUCTURE psReArmPad-pStructureType-type == REF_REARM_PAD), last script event: 'N/A' warzone2100: droid.c:4458: assignVTOLPad: Assertion `psReArmPad-type == OBJ_STRUCTURE psReArmPad-pStructureType-type == REF_REARM_PAD' failed. 41 ../sysdeps/unix/sysv/linux/waitpid.c: No such file or directory. 64 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory. -- Ticket URL: http://developer.wz2100.net/ticket/1501 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1502: units will freeze when firing
#1502: units will freeze when firing ---+ Reporter: ccvisceroid...@…|Type: bug Status: new |Priority: major Milestone: unspecified | Component: Engine: Scripting / AI Version: 2.3 beta 9 |Keywords: Operating_system: All/Non-Specific| Blockedby: Blocking: | ---+ -- Ticket URL: http://developer.wz2100.net/ticket/1502 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Merging the Qt branch
On Jan 28, 2010, at 7:48 AM, Per Inge Mathisen wrote: Hello, The Qt port branch has come a long way recently, and now runs entirely without SDL and QuesoGLC (and all its dependencies). I would like to merge it into trunk soon, so I would encourage everyone to take the branch for a test run, and see if you can find issues in it that need to be addressed first. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev I have been trying to get the QT branch to work on the mac, however I have hit two snags so far. The first one is in 'piepalette.h:95,107'; UINT8_MAX apparently does not get declared in that scope (I have no idea how that happened). The other one is a link error in 'wzapp.o'; it throws the following: Undefined symbols: vtable for WzMainWindow, referenced from: __ZTV12WzMainWindow$non_lazy_ptr in wzapp.o Any ideas about what is at the root of these would be welcome. Additionally since we are no longer using SDL we may want to rename 'SDL_framerate.(c|h)' (at first I thought they were extra files that had been left behind). -- My Web Sites: http://dak180.users.sourceforge.net/ smime.p7s Description: S/MIME cryptographic signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1503: Truck texture glitches in trunk
#1503: Truck texture glitches in trunk --+- Reporter: Safety0ff | Owner: Type: bug | Status: new Priority: trivial | Milestone: unspecified Component: Engine: Graphics |Version: svn/trunk Keywords:| Operating_system: All/Non-Specific Blockedby:| Blocking: --+- Steps to reproduce: 1. Start a skirmish game in any map except rush. 2. Look at truck's dumper while the camera is moving. This isn't a big deal, but it is very irritating when your colour is yellow/orange. Also, once this has occurred, it will carry over to the other modes that didn't initially exhibit these symptoms. http://imagebin.ca/view/p_yXQUCs.html http://imagebin.ca/view/YVqT0Swr.html http://imagebin.ca/view/rfLFEJK.html -- Ticket URL: http://developer.wz2100.net/ticket/1503 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev