[warzone2100-dev] A really awesome way to use git...

2010-04-06 Thread Per Inge Mathisen
Apparently, this is _not_ an April's fool:

http://github.com/blog/626-announcing-svn-support

They are working on full write support. That should take care of the
I-must-use-a-GUI issue with GIT. So if anyone know a way to ensure we
do not get line-ending problems, we should be set.

  - Per

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Re: [warzone2100-dev] Launchpad: Validate your team's contact email address

2010-04-06 Thread Kreuvf
Launchpad Email Validator wrote:
 If you want to make this email address the contact email of
 'Warzone 2100 Project', please click on the link below and follow the
 instructions.
 
 https://launchpad.net/token/N4wdzvRLDTDlZMSxX4C0
Did anybody follow this link already? ^^



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Re: [warzone2100-dev] Launchpad: Validate your team's contact email address

2010-04-06 Thread Per Inge Mathisen
On Tue, Apr 6, 2010 at 1:43 PM, Kreuvf kre...@warzone2100.de wrote:
     https://launchpad.net/token/N4wdzvRLDTDlZMSxX4C0
 Did anybody follow this link already? ^^

Try it and find out ;-)

 - Per

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[warzone2100-dev] [Warzone 2100 Trac] #1748: ntw bug

2010-04-06 Thread Warzone 2100 Trac
#1748: ntw bug
-+--
Reporter:  Crymson   |Type:  bug  
  Status:  new   |Priority:  major
   Milestone:  unspecified   |   Component:  other
 Version:  svn/trunk |Keywords:   
Operating_system:  All/Non-Specific  |   Blockedby:   
Blocking:|  
-+--
 {{{
 info|11:47:01: [SDL_main] mod_mp (ntw) is enabled
 error   |11:48:04: [openLoadFile] file components/weapons/cy_miss2.pie
 could not be opened: The system cannot find the file specified.
 error   |11:48:04: [openLoadFile] Assert in Warzone:
 ..\lib\framework\frame.c:309 (!unable to open file), last script event:
 'none'
 error   |11:48:26: [resLoadFile] resLoadFile: Unable to retreive resource
 - components/weapons/cy_miss2.pie
 fatal   |11:48:26: [resLoad] Failed to parse wrf/piestats.wrf
 info|11:48:29: [startMultiplayerGame] Unable to load piestats.
 Defaults not set.
 error   |11:48:29: [res_error] RES file parse error:
 syntax error at line 238
 Text: '/***/
 '
 fatal   |11:48:29: [resLoad] Failed to parse wrf/vidmem.wrf
 fatal   |11:48:31: [startGameLoop] Shutting down after failure

 }}}

-- 
Ticket URL: http://developer.wz2100.net/ticket/1748
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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[warzone2100-dev] [Warzone 2100 Trac] #1749: dydo-ai bug

2010-04-06 Thread Warzone 2100 Trac
#1749: dydo-ai bug
-+--
Reporter:  Crymson   |Type:  bug  
  Status:  new   |Priority:  major
   Milestone:  unspecified   |   Component:  other
 Version:  svn/trunk |Keywords:   
Operating_system:  All/Non-Specific  |   Blockedby:   
Blocking:|  
-+--
 {{{
 info|11:43:57: [SDL_main] mod_mp (dydo-ai) is enabled
 error   |11:44:38: [strresGetString] Could not find string for id
 A0HardcreteMk1Gate
 error   |11:44:38: [strresGetString] Assert in Warzone:
 ..\lib\framework\strres.c:100 (string), last script event:

 'none'
 fatal   |11:45:06: [allocateName] Unable to find string resource for
 A0HardcreteMk1Gate
 }}}

 The logo on the main screen is too tall!

-- 
Ticket URL: http://developer.wz2100.net/ticket/1749
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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[warzone2100-dev] Ticket #1746

2010-04-06 Thread Stephen Swaney

http://developer.wz2100.net/ticket/1746

It seemed easier to continue this discussion via the ML rather
than in the comments of the ticket.
=
Changed 10 hours ago by Zarel 
Replying to stiv: 

  We don't want to have any more betas. The fact that we are
  approaching 15 is simply appalling and a sign of a software
  development process that is out of control. NO MORE NEW FEATURES
  DURING THE BETA!

 Well, then, perhaps you guys should fix your development process,
 then, but I don't see what that has to do with my patch.

That is exactly what we are trying to do - fix *our* development process.
The reason your patch comes into it is because it adds an untested
feature to an extremely brittle code base in the midst of a beta
period that has gone on far, far too long.  We need to stop doing
this if we want to have a 2.3 release.  This is why fixing the mod
system is a target for 2.3.1.


  New features go into trunk. If we can actually get a release of
  2.3 out the door, 2.3.1 can follow soon after.

 So you propose releasing a feature with practically no testing (I
 presume that's what you mean by soon after), instead of the testing
 I my proposal would do?

You are putting words in my mouth.  I can always tell when you feel your
case is lost because you start creating strawmen and spurious objections.

One of the principles of Open Source software development is Release early,
release often.  The way we do that is by controlling what goes into each
release.  That is what I mean by 'soon after'.


-- 
Stephen Swaney  
sswa...@centurytel.net


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