Re: [warzone2100-dev] git test repo active (also for hg/bzr users)

2010-05-24 Thread Thomas Rast
buginator wrote:
 
 Using msysgit and or TortoiseGit (which needs msysgit installed), the
 results are somewhat better, you can push, but, I ran into a fatal
 issue, that I couldn't resolve.  It still is unstable, unless all you
 do is basic commands, like pull, commit, and push.  Once you start
 doing branches, tags, merges, then all bets are off.

If the state of git on windows is as abysmal as you claim it is,
please report (in detail!) your problems with msysgit to their list or
to the git list, and the problems with tortoisegit to the respective
folks.  Otherwise we have no hopes of ever resolving this.

(If you need some help in diagnosing your exact issues, feel free to
ask.)

-- 
Thomas Rast
tr...@{inf,student}.ethz.ch


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[warzone2100-dev] [Bug 560309] Re: warzone2100 assert failure: warzone2100: radeon_texture.c:121: radeon_teximage_map: Assertion `!image-base.Data' failed.

2010-05-24 Thread Jaakan Shorter
*** This bug is a duplicate of bug 556695 ***
https://bugs.launchpad.net/bugs/556695

 video drivers are buggy for  dri/r300_dri.so and  dri/r600_dri.so,  FBO
support is broken.

http://developer.wz2100.net/ticket/1850

** Bug watch added: developer.wz2100.net/ #1850
   http://developer.wz2100.net/ticket/1850

-- 
warzone2100 assert failure: warzone2100: radeon_texture.c:121: 
radeon_teximage_map: Assertion `!image-base.Data' failed.
https://bugs.launchpad.net/bugs/560309
You received this bug notification because you are a member of Warzone
2100 Project, which is subscribed to warzone2100 in ubuntu.

Status in “warzone2100” package in Ubuntu: New

Bug description:
Binary package hint: warzone2100

Deafault map works fine, try and load any other game-click to execute and back 
to desktop without any indication of why. 
Ubuntu 10.04 LTS AMD64
Warzone 2100 2.2.4-3

ONLY PROBLEM SO FAR!!! Great release, Like it way better than Windows 7. 

Going to your debug procedures page. Time to learn!

ProblemType: Crash
DistroRelease: Ubuntu 10.04
Package: warzone2100 2.2.4-3
ProcVersionSignature: Ubuntu 2.6.32-19.28-generic 2.6.32.10+drm33.1
Uname: Linux 2.6.32-19-generic x86_64
Architecture: amd64
AssertionMessage: warzone2100: radeon_texture.c:121: radeon_teximage_map: 
Assertion `!image-base.Data' failed.
CrashCounter: 1
Date: Fri Apr  9 18:18:59 2010
ExecutablePath: /usr/games/warzone2100
InstallationMedia: Ubuntu 9.10 Karmic Koala - Release amd64 (20091027)
LiveMediaBuild: Ubuntu 9.10 Karmic Koala - Release amd64 (20091027)
ProcCmdline: warzone2100
ProcCwd: /home/sjm
ProcEnviron:
 LANG=en_US.utf8
 SHELL=/bin/bash
Signal: 6
SourcePackage: warzone2100
StacktraceTop:
 raise () from /lib/libc.so.6
 abort () from /lib/libc.so.6
 __assert_fail () from /lib/libc.so.6
 radeon_teximage_map () from /usr/lib/dri/r600_dri.so
 ?? () from /usr/lib/dri/r600_dri.so
Title: warzone2100 assert failure: warzone2100: radeon_texture.c:121: 
radeon_teximage_map: Assertion `!image-base.Data' failed.
UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare
XsessionErrors: (polkit-gnome-authentication-agent-1:1757): GLib-CRITICAL **: 
g_once_init_leave: assertion `initialization_value != 0' failed



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[warzone2100-dev] Qt branch - final call

2010-05-24 Thread Per Inge Mathisen
I put the Quesoglc text renderer back in again in the Qt branch, and
now text drawing should work as good as before on every platform.
Possible other problems related to clobbering OpenGL states should be
fixed as well. Can platform maintainers (or others) please update
build files and check if there are any further remaining problems
before we can merge the Qt branch? Thank you.

This does not mean that I have given up getting Qt to draw the text,
just that we may need some more time to pull it off properly, and
there is no need to make that delay merging the Qt branch, in my
opinion.

  - Per

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[warzone2100-dev] [Warzone 2100 Trac] #1874: Vtol pad model

2010-05-24 Thread Warzone 2100 Trac
#1874: Vtol pad model
+---
Reporter:  Berg |Type:  to-do
  Status:  new  |Priority:  major
   Milestone:  unspecified  |   Component:  other
 Version:  unspecified  |Keywords:   
Operating_system:  GNU/Linux|   Blockedby:   
Blocking:   |  
+---
 I am uploading here as the forum corrupts files uploaded

-- 
Ticket URL: http://developer.wz2100.net/ticket/1874
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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[warzone2100-dev] [Warzone 2100 Trac] #1875: Improve barrel animation

2010-05-24 Thread Warzone 2100 Trac
#1875: Improve barrel animation
-+--
Reporter:  MaNGusT   |Type:  to-do   
  Status:  new   |Priority:  minor   
   Milestone:  3.0   |   Component:  Engine: Graphics
 Version:  svn/trunk |Keywords:  barrel animation
Operating_system:  All/Non-Specific  |   Blockedby:  
Blocking:|  
-+--
 animate only 1st mesh in a barrel model

-- 
Ticket URL: http://developer.wz2100.net/ticket/1875
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread Per Inge Mathisen
On Mon, May 24, 2010 at 9:34 PM, Christian Ohm chr@gmx.net wrote:
 Two problems I've noticed:

 1. Video playback is very jerky (SDL is smooth). I got the impression it is
 worse for the first video when several are played (view intro for example, or
 the campaign start), but maybe it's just more noticeable in the first one.

 2. Fullscreen performance is lower. Not when comparing at the same resolution,
 but since Qt lacks resolution switching I can't switch to a lower resolution 
 to
 get higher FPS (e.g. on fast play I get 60 fps with trunk at 1024x768, 30 fps
 with qt at 1600x1200).

Can you try now? I removed some text-related hacks in qt branch that
fixed performance problems on my end.

Also,
3. Qt branch crashes deep inside QuesoGLC somewhere when exiting the
program. I have no idea why, and the trace looks really odd when it
does. I may need some help with ideas on what is going wrong here.

 - Per

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Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread dak180
On May 24, 2010, at 4:19 AM, Per Inge Mathisen wrote:

 I put the Quesoglc text renderer back in again in the Qt branch, and
 now text drawing should work as good as before on every platform.
 Possible other problems related to clobbering OpenGL states should be
 fixed as well. Can platform maintainers (or others) please update
 build files and check if there are any further remaining problems
 before we can merge the Qt branch? Thank you.

I have added QuesoGLC back to the mac build; all text issues appear to be gone.
When this gets merged back into trunk please just use the macosx directory as 
it is in the qt-trunk branch; I will fix any issues arise after the merge.

--
My Web Sites:
http://dak180.users.sourceforge.net/




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