Re: [warzone2100-dev] git test repo active (also for hg/bzr users)
buginator wrote: Using msysgit and or TortoiseGit (which needs msysgit installed), the results are somewhat better, you can push, but, I ran into a fatal issue, that I couldn't resolve. It still is unstable, unless all you do is basic commands, like pull, commit, and push. Once you start doing branches, tags, merges, then all bets are off. If the state of git on windows is as abysmal as you claim it is, please report (in detail!) your problems with msysgit to their list or to the git list, and the problems with tortoisegit to the respective folks. Otherwise we have no hopes of ever resolving this. (If you need some help in diagnosing your exact issues, feel free to ask.) -- Thomas Rast tr...@{inf,student}.ethz.ch signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Bug 560309] Re: warzone2100 assert failure: warzone2100: radeon_texture.c:121: radeon_teximage_map: Assertion `!image-base.Data' failed.
*** This bug is a duplicate of bug 556695 *** https://bugs.launchpad.net/bugs/556695 video drivers are buggy for dri/r300_dri.so and dri/r600_dri.so, FBO support is broken. http://developer.wz2100.net/ticket/1850 ** Bug watch added: developer.wz2100.net/ #1850 http://developer.wz2100.net/ticket/1850 -- warzone2100 assert failure: warzone2100: radeon_texture.c:121: radeon_teximage_map: Assertion `!image-base.Data' failed. https://bugs.launchpad.net/bugs/560309 You received this bug notification because you are a member of Warzone 2100 Project, which is subscribed to warzone2100 in ubuntu. Status in “warzone2100” package in Ubuntu: New Bug description: Binary package hint: warzone2100 Deafault map works fine, try and load any other game-click to execute and back to desktop without any indication of why. Ubuntu 10.04 LTS AMD64 Warzone 2100 2.2.4-3 ONLY PROBLEM SO FAR!!! Great release, Like it way better than Windows 7. Going to your debug procedures page. Time to learn! ProblemType: Crash DistroRelease: Ubuntu 10.04 Package: warzone2100 2.2.4-3 ProcVersionSignature: Ubuntu 2.6.32-19.28-generic 2.6.32.10+drm33.1 Uname: Linux 2.6.32-19-generic x86_64 Architecture: amd64 AssertionMessage: warzone2100: radeon_texture.c:121: radeon_teximage_map: Assertion `!image-base.Data' failed. CrashCounter: 1 Date: Fri Apr 9 18:18:59 2010 ExecutablePath: /usr/games/warzone2100 InstallationMedia: Ubuntu 9.10 Karmic Koala - Release amd64 (20091027) LiveMediaBuild: Ubuntu 9.10 Karmic Koala - Release amd64 (20091027) ProcCmdline: warzone2100 ProcCwd: /home/sjm ProcEnviron: LANG=en_US.utf8 SHELL=/bin/bash Signal: 6 SourcePackage: warzone2100 StacktraceTop: raise () from /lib/libc.so.6 abort () from /lib/libc.so.6 __assert_fail () from /lib/libc.so.6 radeon_teximage_map () from /usr/lib/dri/r600_dri.so ?? () from /usr/lib/dri/r600_dri.so Title: warzone2100 assert failure: warzone2100: radeon_texture.c:121: radeon_teximage_map: Assertion `!image-base.Data' failed. UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare XsessionErrors: (polkit-gnome-authentication-agent-1:1757): GLib-CRITICAL **: g_once_init_leave: assertion `initialization_value != 0' failed ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] Qt branch - final call
I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform maintainers (or others) please update build files and check if there are any further remaining problems before we can merge the Qt branch? Thank you. This does not mean that I have given up getting Qt to draw the text, just that we may need some more time to pull it off properly, and there is no need to make that delay merging the Qt branch, in my opinion. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1874: Vtol pad model
#1874: Vtol pad model +--- Reporter: Berg |Type: to-do Status: new |Priority: major Milestone: unspecified | Component: other Version: unspecified |Keywords: Operating_system: GNU/Linux| Blockedby: Blocking: | +--- I am uploading here as the forum corrupts files uploaded -- Ticket URL: http://developer.wz2100.net/ticket/1874 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #1875: Improve barrel animation
#1875: Improve barrel animation -+-- Reporter: MaNGusT |Type: to-do Status: new |Priority: minor Milestone: 3.0 | Component: Engine: Graphics Version: svn/trunk |Keywords: barrel animation Operating_system: All/Non-Specific | Blockedby: Blocking:| -+-- animate only 1st mesh in a barrel model -- Ticket URL: http://developer.wz2100.net/ticket/1875 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Qt branch - final call
On Mon, May 24, 2010 at 9:34 PM, Christian Ohm chr@gmx.net wrote: Two problems I've noticed: 1. Video playback is very jerky (SDL is smooth). I got the impression it is worse for the first video when several are played (view intro for example, or the campaign start), but maybe it's just more noticeable in the first one. 2. Fullscreen performance is lower. Not when comparing at the same resolution, but since Qt lacks resolution switching I can't switch to a lower resolution to get higher FPS (e.g. on fast play I get 60 fps with trunk at 1024x768, 30 fps with qt at 1600x1200). Can you try now? I removed some text-related hacks in qt branch that fixed performance problems on my end. Also, 3. Qt branch crashes deep inside QuesoGLC somewhere when exiting the program. I have no idea why, and the trace looks really odd when it does. I may need some help with ideas on what is going wrong here. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Qt branch - final call
On May 24, 2010, at 4:19 AM, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform maintainers (or others) please update build files and check if there are any further remaining problems before we can merge the Qt branch? Thank you. I have added QuesoGLC back to the mac build; all text issues appear to be gone. When this gets merged back into trunk please just use the macosx directory as it is in the qt-trunk branch; I will fix any issues arise after the merge. -- My Web Sites: http://dak180.users.sourceforge.net/ smime.p7s Description: S/MIME cryptographic signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev