Re: [warzone2100-dev] A quick question about the project.

2010-09-28 Thread Per Inge Mathisen
On Tue, Sep 28, 2010 at 5:25 AM, buginator buginato...@gmail.com wrote:
 On 9/27/10, buginator  wrote:
 It was said that it would be a good idea to get a CVE.
 http://cve.mitre.org/cve/obtain_id.html

 Anyone care to chime in on this one way or the other ?


 Since I was just a tad bit too terse... the reason for this is:

 So we can have some co-ordination with the security team of all the
 distros who are distributing wz.

 See their FAQ entry: http://cve.mitre.org/about/faqs.html#a4

I am confused. You have a security issue you are going to need to go
public with?

  - Per

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Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Per Inge Mathisen
On Tue, Sep 28, 2010 at 4:58 AM, buginator buginato...@gmail.com wrote:
 Having said that, gitorious was *VERY* slow (35-40K/sec) when I did
 the initial clone

It has been slow for me as well in recent days. Hopefully this is a
temporary problem. I kind of assume so, because they host things like
Qt there, and I cannot imagine they will put up with slowness for
long.

 1)Should we just use the temp branch I already created on gitorious,
 knowing what I said above about the issues involved or should I create
 my own repo on gitorious(or github) and we can pull from that when the
 time comes to make the final 3.0 branch ?

You know best. (Yes, I know, very helpful.)

 2) Which terrain textures should we use, or what combination of
 textures should we use ?

I believe Zarel intends to merge the two sets?

 3) Should we use the original models or the original models with
 TCmask enabled ?

We do not have simply original models with TCmask enabled anywhere.
The one ticket I saw that claimed to have this turned out to be 1)
containing other stuff as well, and 2) had several issues that were
never resolved.

 - Per

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Re: [warzone2100-dev] The new branch and what we all need to decide on (tcmask textures)

2010-09-28 Thread Safety0ff
On 10-09-28 03:52 AM, Per Inge Mathisen wrote:
 We do not have simply original models with TCmask enabled anywhere.
 The one ticket I saw that claimed to have this turned out to be 1)
 containing other stuff as well, and 2) had several issues that were
 never resolved.

(The ticket no. in question is: http://developer.wz2100.net/ticket/1757 )

The issues that were noticed in the screenshot you posted were fixed 
within a day.

In the revised changes, the derrick changes are reverted.
It looks like the only .pie that has any modifications is blhq.pie (some 
flags were added to polygons which will need to be removed before 
committing).

Also, the power gen's texture was rectified as well.
The tcmask flag is set on the power gen pie which is useless as there 
isn't any tcmask applied to its texture (not a big deal either).

-Safety0ff

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Re: [warzone2100-dev] (Need response ASAP!) The new branch and what we all need to decide on, and some comments about git.

2010-09-28 Thread Guangcong Luo
On Mon, Sep 27, 2010 at 9:58 PM, buginator buginato...@gmail.com wrote:
 2) Which terrain textures should we use, or what combination of
 textures should we use ?

I'd prefer to deal with this myself at a later date, but if it's
urgent we act on this now, I think the best solution would be to use
Gerard's textures for water, and Mangust's textures for everything
else.

-Zarel

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[warzone2100-dev] [Warzone 2100 Trac] #2199: Italian Translation

2010-09-28 Thread Warzone 2100 Trac
#2199: Italian Translation
-+--
Reporter:  Alpha93   | Type:  patch (an actual patch, 
not a request for one)
  Status:  new   | Priority:  major 

   Milestone:  2.3.x |Component:  Data: Translation 

 Version:  2.3.5 | Keywords:  Italian Translation   

Operating System:  All/Non-Specific  |   Blocked By:

Blocking:|  
-+--
 Italian translation update to 2.3.5.
 it.po file attached

-- 
Ticket URL: http://developer.wz2100.net/ticket/2199
Warzone 2100 Trac http://developer.wz2100.net/
The Warzone 2100 Project
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Re: [warzone2100-dev] The new branch and what we all need to decide on

2010-09-28 Thread Safety0ff
On 10-09-28 12:38 PM, dak180 wrote:
 if we can it would be good to start getting some of the ArtRev models in game.

I think that's a whole other can of worms, I'm not sure it's a good time 
to go there.
Regards,
-Safety0ff

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Re: [warzone2100-dev] A quick question about the project.

2010-09-28 Thread buginator
On 9/28/10, Per Inge Mathisen  wrote:
 On Tue, Sep 28, 2010 at 5:25 AM, buginator  wrote:
 On 9/27/10, buginator  wrote:
 It was said that it would be a good idea to get a CVE.
 http://cve.mitre.org/cve/obtain_id.html

 Anyone care to chime in on this one way or the other ?


 Since I was just a tad bit too terse... the reason for this is:

 So we can have some co-ordination with the security team of all the
 distros who are distributing wz.

 See their FAQ entry: http://cve.mitre.org/about/faqs.html#a4

 I am confused. You have a security issue you are going to need to go
 public with?


It would be for the buffer overflow issues that we fixed, though we
didn't do this in the past, it is just a 'nicer'(?) way to handle
these type of things.

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